
Steamworld Dig is a satisfying little bite-sized adventure with a great sense of style.

Steamworld Dig is a satisfying little bite-sized adventure with a great sense of style.

I got this game because it features Zero (as he appears in the GBA Rockman Zero games). I love it for that, but otherwise it’s an OK entry in the “platform fighter” subgenre.
Anonymous asked:
Do you know where I can find scans of the Luigi's Mansion Japanese 4koma? It's really hard to find
https://mega.nz/#!AcJSVYTJ!Rjj6yfVod272lOfVjlzbJMI1KhFvUvS1cp6nHgAsun4
If that’s the one you mean, there it is. Feel free to browse through the archive linked in my pinned tweet if you’re ever looking for something.

I wasn’t able to completely finish Poncho… which is appropriate, because the developer has admitted that the game was not completed to their satisfaction, especially the buggy PS4 port. I’m frustrated by the state of the game because it has a nice world and some good ideas.

Another day, another Lego game played by my spouse and I. I like the superhero ones for the bombastic powers and expansive hubs you can fly around, not to mention the vast cavalcade of whacky characters to discover. I don’t have any particular care for the content but we still had a good time.

Here’s another Mega Man-inspired indie game. Metagal is low-budget but enjoyable with a mostly-female cast, and some nice pixel art. I especially liked playing as the extra unlockable characters.

20XX is a pretty cool game. It mashes together the sidescrolling gameplay of Rockman (particularly the X and Zero series) with a roguelike structure, and pulls it off well.

My pick for Game Club was this instalment in the Classic Mega Man series. It feels oddly split in its design and is of course quite difficult, but has redeeming qualities that made it the most appealing of any Classic series game, and this was borne out in my experience.

I’ve been running short of Jupiter Picross games to play on 3DS (the absolute best place to play these type of logic puzzle games), so I’ve turned to third parties for a fix. Pic-a-Pix is a perfectly cromulent game with good controls, even if the pictures turn out a bit ugly.

Somebody once told me that Shrek had a manga adaptation, in the Jan 2002 issue of Corocoro Comic magazine. It was absolute rock star Ragey, who scanned and cleaned this short chapter by Takeshi Tamai. Since I ain’t the sharpest tool in the shed, I said “yep, what a concept” and decided to translate it into English with the help of shooting star @horseypope.
“Kattobi! Shrek: Monstā-kyū no Nyū Hīrō”, or “Here Comes Shrek! The Monstrous New Hero” is a 20-page bit of silliness that purports to adapt the plot of Shrek but actually portrays it pretty differently; so, as the final page says, it’s a different experience to watching the movie. After all, we could all use a little change. It’s read in right-to-left format and I’ve left the original sound effects in (but subtitled them) to maintain the integrity of the art, because that’s the way I like it.
So bundle up, hope you don’t get bored, and enjoy the silly gags of the Shrek manga. There’s so much to see (like a bonus colour 4-koma after the main story). Hey now!
Diddy Kong Racing DS, low-res pixel style!
The original Diddy Kong Racing was one of my early pixel art posts. Non-human forms are still difficult for me to draw, but I’ve gone back and updated all these lovely little critters, then added the new racers from the DS remake. I’m much happier with this piece now!
Krunch, Diddy Kong, Drumstick, Bumper, Banjo, Conker, Tiptup, T.T., Pipsy, Timber, Dixie Kong, Tiny Kong, Taj, Wizpig

Now that I’m finally checking out other instalments in the Chrono series, it’s time for the only one that’s not a JRPG. It can be obtuse but I appreciated what its format allowed it to do.
Radical Dreamers, low-res pixel style!
Chrono Trigger was one of the first things I ever pixelled. I’m finally getting around to checking out some other games in the series, so here’s the main trio from this Super Famicom visual novel that’s a sort of prototype for Chrono Cross. Serge sure does have a dumb-looking outfit!
Serge, Kid, Magil

Here’s some fun fluff. It’s a short choose-your-own-adventure/puzzle manga loosely based on Diddy Kong Racing (always fun to see Rare’s games given the manga treatment). It comes from the Feb 1998 Ninensei edition of Shogakukan’s Shogaku Gakushu Zasshi magazines. Raw scans again thanks to Ragey. I’ve translated these into English with Horseypope’s help.
The comic is by Hiroshi Takase and is part of the “Super Mario Wonderland” series, later known as “Super Mario Game Land”. This is the successor series to the original “Super Mario-kun” manga that Takase started in 1986. This chapter sees Mario, along with Peach and Toad, meeting up with Diddy Kong who is showing off his vehicles. Dialogue implies this takes place before DKR begins… it’s a prequel to Diddy Kong Racing, somehow! Figure that one out, fans. Bowser then shows up and steals his plane, and the chase is on.
The comic is to be read in its original right-to-left format, and you’ll skip around between pages a lot if you’re treating it as a proper gamebook and following the directions! Some of the puzzle segments were literally untranslatable, so I included a note for these that tells you the solution. If nothing else, enjoy the cute character designs.
Read or download the comic here
My other scanlations are in this folder or the blog’s tag

Alongside the DS version, I also played the console iteration of SDSA. It’s a strange awkward thing, a sort of beat-em-up/collectathon/2.5D sidescroller. It’s not very Ecco-like but you have to give Sand Grain credit for trying something different even if it didn’t totally succeed.
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