May 2, 2017
Ocean dwellers, low-res pixel style!
Playing Ecco, Ecco 2, and Ecco Jr, I got to thinking about games where you navigate mostly underwater environments and where you play as an aquatic native. Being strict about these bounds made for a short but...

Ocean dwellers, low-res pixel style!

Playing Ecco, Ecco 2, and Ecco Jr, I got to thinking about games where you navigate mostly underwater environments and where you play as an aquatic native. Being strict about these bounds made for a short but interesting list, with several games that felt very different to play and were memorable for me (except the Little Mermaid, which I haven’t played but fit in the category).

Ecco the Dolphin, the bottlenose with a cosmic destiny. He’s joined in playable status during Ecco Jr by his friends Tara the orca and Kitnee the Atlantic spotted dolphin. All three games are very special and worth playing.

Ariel stars in several licensed games for the Little Mermaid movie. The most well-known are Capcom’s on NES and Game Boy, but the Mega Drive and Master System tie-ins are a bit more like cheap Ecco clones with their more exploratory theme.

The little squid Ikachan is from Pixel’s game Ikachan, which is loosely tied to his more famous Cave Story. It’s adorable and short, just like its protagonist!

Naija is from Aquaria, a game from early in the modern indie boom. Like Ecco, there’s lots of interaction with other aquatic creatures, a focus on singing, and a deeply mysterious world to explore.

April 28, 2017
Super Paper Mario’s villains, low-res pixel style!
Inspired by @altermentality and her love of this game and its characters, here’s Count Bleck and his little gang. Paper Mario games used to have such great characters!
Nastasia, Count Bleck, Mr. L,...

Super Paper Mario’s villains, low-res pixel style!

Inspired by @altermentality and her love of this game and its characters, here’s Count Bleck and his little gang. Paper Mario games used to have such great characters!

Nastasia, Count Bleck, Mr. L, Mimi, O'Chunks, Dimentio

April 21, 2017
Ecco: The Tides of Time (SMD/SMS)

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After Ecco 1 I was hoping the difficulty would be toned down for the sequel. There’s still intensely punishing levels, autoscrollers, instant death traps, etc. And they didn’t learn their lesson of adding checkpoints as the original game’s CD edition did; they made a new kind of checkpoint glyph but it’s only in two levels. Even so, it is a little easier to get through and stands as a worthy sequel with many new and fun kinds of challenges throughout.

As before, you play as a dolphin in a 2D sidescroller setting, and you use your dolphin skills of aquatic movement and sonar to interact with your oceanic environment. Again as before, things get weird quickly as you are contacted by your descendant and taken to the future, then the present, then a dark alternate future, and finally you stop the alien menace from the first game from colonising Earth. There’s even an unexpected epilogue chapter that revisits Atlantis from the first game and wraps up the story with some appropriately trippy and expectation-confounding exposition.

All the while you’re treated to the kind of New-Age aesthetics that made the first game so appealing. At times you feel like you’re swimming through a Yes album cover, and the soundtrack shifts from mellow to hard prog rock stylings. I played the Mega Drive version; the CD port has a new Redbook soundtrack, but I wanted to give Sega’s hardware the chance to wow me with an effective use of its sound chip after hearing other games’ farty, flat tunes; I’m glad to say it didn’t disappoint. (The only other addition for the CD release are some FMVs that retell the first game, so it’s not essential to play that version this time around.)

This sequel expands on the formula of the first game, introducing many new kinds of challenges and mechanics. Not all of them work; the transformations are interesting breaks but less fun than playing as a dolphin, there are some very long fetch quest levels, the early high-flying water tube levels are tediously difficult to get right, and the 3D scrolling transition segments are unnecessary. But most of the time you’re playing a slightly improved Ecco 1, and then there’s great new stuff like the anti-gravity mechanised tubes of the dark future. Small touches like the ability to flop on land or the powerful all-around sonar attack make life easier too.

As with the first game, I played the 8-bit conversion as well. The Game Gear port got a wide distribution, but the technically superior Master System port (the larger screen is greatly to be preferred) was made only for the Brazilian market, since the console remained relevant there for many years after fading in the rest of the world. So I played in Portugese, which is not ideal but I played it alongside the 16-bit version so I didn’t feel I missed any plot. It’s an odd duck; many of the more memorable setpieces could not make the conversion to the less powerful engine, so there’s some reused content from the first game to make up for it, and of course block-pushing puzzles return. It retains some small improvements such as the health clams refilling your air as well, and key glyphs changing colour when activating (these were in Ecco 1 SMS too but I didn’t mention them!). But anyway the clams aren’t in the 16-bit sequel… getting off track here… All the same comments I made for Ecco 1 8-bit apply here, but more is lost in the conversion and strangely enough the order of some bits is all mixed around. More so than the first game, this port can be skipped but it’s still a fun curiosity.

On the surface Ecco 2 doesn’t seem like it was necessary, but it really was a joy to deepen the world of this little dolphin and the overwhelming strangeness of his life, and to revisit the mechanics and see them improved and built on. The story is more complex, which is a good and bad thing as it becomes confusing but also makes the evil aliens more sympathetic. It also jumps into the strangeness more rapidly, whereas I liked the gradually unfolding sci-fi craziness of the first game. But if you bought into the first game even a little bit (play the CD version), then you absolutely should play the sequel as well.

April 13, 2017
[Review] Donkey Kong Country Returns 3D (3DS)

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I’m so immersed in DK, I don’t know where to start with this review… I treasure the experience of playing this game co-op with my bro on the Wii, but playing the port was strictly solo. Perhaps this helped me focus on the game itself more, and appreciate it. Or perhaps time has allowed the criticisms and expectations I observed in the fan community to settle, so that I can look at it calmly.

Either way, this is a great port of a great game. The 3DS can’t do all the Wii can, so it doesn’t look quite as good; aliasing and a lower frame rate are noticeable compromises. Having the option to play the game with traditional button controls is appreciated though, as the Wii required waggling for common actions. Playing it portably is also a novel convenience. The biggest advantage of this version though is the new extra levels, which stack up well with the rest of the game and reflect favourably on Monster Games (please commission them to make more games Nintendo, and don’t waste them on ports!).

I found myself missing features from Tropical Freeze while playing this, such as extra health by default on minecarts and rocket barrels, or David fricking Wise (or not having the stupid Miyamoto-mandated blowing mechanic). But while Tropical Freeze is an amazing game, it was built squarely on this very solid foundation. This does mean that they share common awkwardnesses like the inventory system, but they also share the fantastic design of top-tier, modern, 2D platforming experiences. This game is really good! It should have had a Nintendo Selects re-release in PAL territories by now!! I’m still not sure this port was really necessary but if it has to exist, then it’s worth playing!!!

April 9, 2017
[Review] Star Wars: The Force Unleashed 1&2 DLC (PS3)

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I went back for the Whiz-Bang Super edition of FU1 and the generously priced DLC for FU2, to see what extra life had been wrung from the formula before the series met its untimely end at the hands of Disney.

Keep reading

April 7, 2017
[Review] Star Wars: Lethal Alliance (DS)

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Let’s be up front: don’t play this game. As with Battlefront Elite Squadron, I suspect that the more powerful and feature-rich PSP version was the lead platform and the superior game, although apparently the critics don’t agree. There are good ideas here, but executed so poorly that it’s hard to appreciate them.

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March 31, 2017
[Review] Star Wars: The Force Unleashed II (DS)

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Despite lingering bad blood between me and the Force Unleashed 2, I actually enjoyed this DS conversion better than the DS demake of the first game. It’s still got the problems common to the whole project; small scope, dumb plot, etc. But rather than making a pale imitation of the base game, LucasArts Singapore instead took a new perspective, like, literally, because it’s, like, a sidescroller.

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March 27, 2017
[Review] Star Wars: The Force Unleashed (DS)

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Having now played all four different versions of this game, what can I say about the DS one? It’s… better than the one made for java phones?

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March 23, 2017
[Review] Star Wars: The Force Unleashed II (Wii)

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I documented my disappointment when I played this sequel on PS3. My main complaint was a rushed feeling, with a smaller scope and breadth of content than the first game. The Wii version of the sequel is even briefer, but I felt better disposed towards it while playing; maybe it was that my expectations had already been lowered.

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March 22, 2017
[Review] Ecco the Dolphin (SMD/SMS)

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Ecco is a dolphin simulator. You swim around, breach, butt into other sea creatures and use your sonar… wait, a tornado kidnapped my family? What’s this talking orb helix? Now I’m in Atlantis?? And a time machine sent me back 55 million years?? Now I’m being hunted by aliens in their spaceship???

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March 18, 2017
Dragon Ball Xeno, low-res pixel style!
Continuing my Dragon Ball series (check the tag), here’s a bunch of stuff from the Xeno era, which is mostly told through video games (and associated manga and animated trailers). It’s a bit complicated, but...

Dragon Ball Xeno, low-res pixel style!

Continuing my Dragon Ball series (check the tag), here’s a bunch of stuff from the Xeno era, which is mostly told through video games (and associated manga and animated trailers). It’s a bit complicated, but it’s basically all set after the end of GT, with a lot of time travel back to other eras of the series. The story of the Time Breakers starts in Dragon Ball Online which extensively fleshes out the Dragon World around Age 1000. The Xenoverse games take a small part of that story and expand on it, then the arcade card game Heroes and its spin-off mangas later picked up on a lot of it and continued the story when it started having real plots. The latter is still ongoing, so this picture will be out of date soon enough! I also threw some Fusions stuff on there; although it’s not tied into the Time Breaker/Dark Demon Realm story it is set in the future and there is time travel.

The Time Breakers: The demonic android Mira, his creator/wife Towa, their child Fu, Towa’s brother Dabura (Xeno version), their father Mechikabura. Demons Saidevilman and Kyodevilman, founder of the Red Pants army (successor to Red Ribbon) General Bon, majin sisters Haru Haru and Shun Shun, Korin’s evil counterpart Chocolay, the evil dragon created by Dark Namekians Mr. Poko Poko, leader of the Dark Namekians Naraku, the Masked Saiyan and Black-Masked Saiyan (brainwashed Bardock and Vegeta, who help the good guys after they’re freed from mind control), possibly the leader of the Frieza forces remnant Ragul/Lagul, the Pilaf ripoff Paella, the souped-up clone/transformation of Cell Cell-X, leader of a band of pirates Captain Bacterian, the true leader of Red Pants Android 9 who is a giant reconstructed General Red, Demon God Demigra, and his ancient allies Putine and Gravy.

The Time Patrol and friends: The Supreme Kai of Time Chronoa, Xeno Trunks, Capsule Corp robot Hope!, Ace (the canonical-ish protagonist of Xenoverse 1, standing in here for player-created avatars of Online and XV), magical time bird Tokitoki, Xeno Goku, SSJ4 Gohan (he has a Xeno outfit too that looks just like Goten, but he gets SSJ4 in a post-GT Heroes scenario), Xeno Goten, Xeno Piccolo (as he appears in Age 1000), Mr. Buu’s female half/wife Miss Buu aka Majin Booby. The five members of the “Dragon Ball Heroes” team from the Victory Mission manga stand in for the player avatars of Heroes, who help the Time Patrol later on: the male Saiyan Hero Beat, the female Saiyan Hero Note, the Frieza’s race Hero Froze, the Namekian Berserker Kagyu, and the Majin Hero Kabra (accompanied in VM by the Neko Majin Abra/V).

Fusions characters: Tekka (the player character, here in his default male Earthling appearance), an Ultra Fusion (as initiated by a male Earthling), helpful robotic device Ziku, Ultra Pinich (a five-way fusion with Cell, Frieza, Pinich, and randos Wanta and Paprika), and the rival character Pinich.

March 17, 2017
[Review] Dragon Ball Fusions (3DS)

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Dragon Ball Fusions is full of fanservice, but it’s not just that. It’s also a fun, fresh, and addictive game but going further than the main story gets real grindy, real quick. But along the way you’ll find depth and make connections with old favourite characters and new randos alike.

Keep reading

March 8, 2017
[Review] Picross 3D Round 2 (3DS)

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I had a really nice, relaxing time with Picross 3D 2. It’s a great sequel; HAL have really tightened it up since their previous Picross game on DS. There’s new quality of life features like hints (which I didn’t use), and a new mechanic in the two colours which shouldn’t be understated. It adds complexity to the controls but gives more avenues for the little logic calculations, the constant successive solving of which is the core of the gameplay. Internalising these calculations, doing them faster over time, is incredibly satisfying and this game had a perfect balance of difficulty for me to make me feel smart.

The presentation too is improved. There’s been obvious effort to make the game aesthetically pleasing, and it feels welcoming. There’s no plot or anything like that, but the slight amount of framing they give you is just enough. The new orange colour also has an effect on the models you uncover (which are now presented as little figurines), as they represent different shapes that don’t completely fill a cube: slopes, curves, points, etc.

Sets of puzzles open up as you complete different sorts of objectives, which is also done in a satisfying way. The best thing is that unlike the previous game, you don’t always feel pressure to be perfect; you can take a little longer, or make a mistake or two, and although your score may not be the best possible one, you still get the highest rated gem reward symbol. Yes, shiny things are a good motivator. There’s a good amount of content, at least as much as the previous game. It took me over 50 hours and I loved every minute. Puzzle fans need this game. That’s all there is to it.

March 2, 2017
[Review] Tokyo Jungle (PS3)

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Tokyo Jungle is an open-world action game in a post-apocalyptic city reclaimed by nature, where you can play as a wide variety of animals struggling to survive in a weird post-human environment. It’s got a roguelike mode and a surprisingly affecting story mode, and collectible backstory scraps that gradually reveal the mystery of the now jungle-ish Tokyo, plus (eventually) robots and dinosaurs. Maybe it sounds more exciting than it is…

It is still pretty great, though. The world’s not quite as big as you expect but there are still nooks and crannies to discover and the random events and distribution of food and predators help it feel different in each run. The animal you play as will greatly affect this too, as their size, attack power, hunger gauge, and diet (grazer or predator) will greatly affect how it feels to play.

And it feels good. The life of each animal is simulated and you feel the pressures to keep searching for food, avoid larger animals, and eventually breed in order to avoid the ravages of age, as well as gaining a litter posse to back you up. You won’t stay too attached to an individual as control passes to your offspring, but silly clothing items do carry over. Anyway, ageing out of relevancy is part of the natural world.

But that’s mostly the survival mode. Story mode has fun handcrafted scenarios (except the stealth missions which can die in a fire), but survival is a gruelling/rewarding gauntlet of survival. And picking your way past a pack of hyenas loitering on the train line… sneaking up on a hippo lounging on a fallen building… searching for uncontaminated plants as your health slowly ticks down… it’s such a novelty that’s unlike anything I’ve experienced in a game.

The game is presented with a slightly low-poly realism that suits the bloody struggle of nature but also effectively offsets the occasionally silly tone. A Pomeranian slaying and eating wild chickens on the mossy streets is an inherently striking image, and that essence of the game persists throughout, even as the mystery deepens. It’s good.

February 28, 2017
Dragon Ball GT, low-res pixel style!
GT’s a bit maligned, it’s “non-canon”, it’s ridiculous at times, but I’ve got a lot of fondness for it, and I like how it advanced the world and the characters. Plus Super Saiyan 4 is cool as heck you guys. So...

Dragon Ball GT, low-res pixel style!

GT’s a bit maligned, it’s “non-canon”, it’s ridiculous at times, but I’ve got a lot of fondness for it, and I like how it advanced the world and the characters. Plus Super Saiyan 4 is cool as heck you guys. So here’s the goodies, the baddies, the dragons, and some characters from the 100-years later times of the final episode and TV special movie thing.

Goku, Pan, Trunks, Giru, Gohan, Goten, Majuub, Piccolo, 18, Goku (SSJ4), Vegeta (SSJ4), Gogeta (SSJ4), Luud, Rilldo, Dr. Myuu, Super 17, Baby, Super Baby Vegeta 2, Golden Great Ape Baby Vegeta, Ultimate Shenron, Black Smoke Shenron, Haze Shenron, Rage Shenron, Oceanus Shenron, Naturon Shenron, Nuova Shenron, Eis Shenron, Syn/Omega Shenron, Pan (adult), Puck, Goku Jr., Vegeta Jr., Lord Yao

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