December 16, 2016
[Review] Super Monkey Ball Adventure (PSP)

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Monkey Ball is cute and all, but this game gave me what I always wanted out of the franchise: a full world to explore with the tilting-rolling mechanics. Having NPCs to chat to and quests to undertake appeals to the 3D platform adventure nut in me, in a different way to the core puzzle-action levels that Monkey Ball is about in most of the games outside this one. I like those bits too, and the quick resets help the trial-and-error gameplay stay compelling.

Unfortunately I slipped off the difficulty curve. I cleared out the first world with some difficulty, after adjusting to the slow-paced but rewarding traversal compared to the unforgiving and hectic puzzle stages. The theme park world was trickier, and I just made no progress in the clockwork world and had to put the game away. Retrying the same challenges again and again gets tedious, and the combination of momentum and precision was too much for me to master.

It doesn’t help that I was playing the PSP version, with its technical limitations, load/save times, and inferior joystick. An octagonal gate like the Gamecube controller’s is ideal for this game and I felt a little handicapped without it. Nevertheless, I did enjoy what the game was presenting to me while I lasted on it. This game gets a bad rap that is, I feel, unwarranted. At the least it shows to me that Traveller’s Tales have always been capable of more than just Lego games, although they’re decent at that too.

December 1, 2016
[Review] Bubsy (SNES)

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Bubsy in Claws Encounters of the Furred Kind is nostalgic for me. I played it several times at a friend’s house, but its unforgiving difficulty never let us beat it. I streamed it recently and found myself once again charmed by its severe cheese factor and challenged to master its movement mechanics.

Bubsy, the character and the game, are the butt of many jokes in the gaming community. Sure, it’s a blatant Sonic ripoff with even more cheap difficulty, but come on. The giraffe is wearing sunglasses. And the music never fails to bring a smile (as long as you choose SNES over Mega Drive).

Yes, it’s frustrating, and I save scummed mightily, but I think Bubsy (yes the character and the game) have genuine worth. The fourth wall breaking is endearing! And that’s why I like Modern Bubsy, it’s respectful and has fun with its ideas, and gives us a reason to celebrate Bubsy again. For more rambling, watch the stream. ;)

12:00pm  |   URL: https://tmblr.co/ZpvIwu2FKBxIV
  
Filed under: bubsy accolade snes review 
November 30, 2016
[Review] Sneaky Snakes (GB)

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Here’s another game that I played through on a stream. You can see that archived here. I talk a bit about my impressions in the video itself, so I’ll be brief here.

Sneaky Snakes was one of Rare’s early handheld companions to a console release, in this case Snake Rattle n Roll. It takes that game’s central mechanic of eating Nibbleys throughout a level in order to gain enough weight to unlock the exit, but translates it to a 2D sidescroller rather than an isometric 3D scape.

It seems very faithful to the formula of its parent game but with a few interesting additions and maybe a little more variety in its content. There are more different varieties of Nibbleys, for example, and things like an evil snake or a ball you have to push around then bounce off. New enemies such as sentient staplers and toilet lids show a sense of ridiculous fun that the game’s sometimes hellacious difficulty doesn’t quite manage to squash. The final boss too, a pot-bellied homunculus with a brass instrument for a face, has to be seen to be believed.

The environments become more and more strange as you continue, ending in some decidedly alien caverns. Perhaps it really is following up on the promise of “Snakes in Space” that the NES original teased in its ending. Incidentally, this video fits the maps from the first game together to show how clever its level design was to fit it into a greater context. Sneaky Snakes is not quite so impressive but it’s still fun and a refreshing change of pace from other platformers.

November 26, 2016
Dragon Ball, low-res pixel style!
Here’s the first of several Dragon Ball-related pixel arts I’m planning. This covers the “Dragon Ball” section of the franchise, or up to chapter 194 of the manga, plus the DB movies. The characters are grouped by...

Dragon Ball, low-res pixel style!

Here’s the first of several Dragon Ball-related pixel arts I’m planning. This covers the “Dragon Ball” section of the franchise, or up to chapter 194 of the manga, plus the DB movies. The characters are grouped by arc but I tried to do less duplicates so mostly just new characters in the arc plus Goku if his design has changed, and skipping various henchmen, one-offs, and alternate forms or costumes. Dragon Ball is cool! How can I not have got into it, being in the age group I’m in.

Son Goku/Pilaf arc: Son Goku, Bulma, Oolong, Yamcha, Puar, Master Roshi/Kame Sen’nin/Turtle Hermit, Turtle, Ox King/Gyū Maō, Chi Chi, Pilaf, Mai, Shu, Shenlong/Shenron

21st Tenkaichi Budokai arc: Goku (training), Krillin, Master Roshi/Kame Sen’nin, Lunch/Launch

Red Ribbon Army arc: Goku (Turtle school gi), Android 8, Arale, Upa, Bora, Karin, Murasaki, General Blue, Commander Red, Staff Officer Black, Tao Pai-pai/Mercenary Tao, Fortuneteller Baba, Grandpa Gohan

22nd Tenkaichi Budokai arc: Tenshinhan/Tien, Chiaotzu, Master Shen/Tsuru Sen’nin/Crane Hermit

Piccolo arc: King Piccolo/Piccolo Daimaō, Yajirobe, Kami, Mr. Popo, Piccolo/Ma Junior, Goku (adult), Chi Chi (adult)

Movies: King Gurumes (DB movie 1), Lucifer (DB movie 2), Minister Shen/Tsuru Sen’nin (DB movie 3), Goku, Bulma, Android 8, Black (DB movie 4)

EDIT: Tumblr shrank it a little; the full, crisp, beautiful version is here.

November 18, 2016
lupiter:
“Pokemon Sun and Moon are out! To celebrate I’m holding a small competition. Reblog or reply and say which of the new starters (Rowlet, Litten or Popplio) you like best and why.
The winner will get a hand-drawn and hand-made postcard of...

lupiter:

Pokemon Sun and Moon are out! To celebrate I’m holding a small competition. Reblog or reply and say which of the new starters (Rowlet, Litten or Popplio) you like best and why.

The winner will get a hand-drawn and hand-made postcard of their chosen starter!

Entries close Sunday, 20th Nov at 12:00 UTC/GMT (that’s 11pm Sydney time).

  • This isn’t a lucky draw because I don’t have a permit!
  • If you aren’t a legal adult ask your parent or guardian before entering!
  • If you aren’t happy sending an internet stranger your home address if you win you can send me any address where you can get mail e.g. your school, parent’s work, post office box.
  • Entry is open to anywhere in the world but please note post is coming from Australia so may be very slow.

My wife draws some great art. Check out her blog here and try out for her postcard competition!

November 14, 2016
[Review] Epic Mickey (Wii)

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I don’t know who Epic Mickey is for. It wants to make Mickey Mouse dark and edgy, but also be a nostalgic throwback to old Disney and with a tacked-on moral choice system. So actually I think the game designers possibly made it for themselves: jaded adult Disney fans. This could have worked, and the gameplay ideas could have been appealing, if the game had managed to rise above mediocrity.

Keep reading

November 13, 2016
Mystery Science Theater 3000, low-res pixel style!
In the not-too-distant future, Joel and Mike are forced to watch cheesy movies and riff on them, to our delight and amusement. Keep circulating the Youtube links.
Joel Robinson, Gypsy, Tom Servo,...

Mystery Science Theater 3000, low-res pixel style!

In the not-too-distant future, Joel and Mike are forced to watch cheesy movies and riff on them, to our delight and amusement. Keep circulating the Youtube links.

Joel Robinson, Gypsy, Tom Servo, Crow T. Robot, Mike Nelson, Dr. Clayton Forrester, TV’s Frank, Pearl Forrester, Professor Bobo, Brain Guy/Observer

November 12, 2016
Megaman X, low-res pixel style!
I like the idea of a team working together that the later X games sort of have. So here’s some Maverick Hunters and operators. This group shot could have ballooned a lot thanks to X8 and Command Mission but I kept it...

Megaman X, low-res pixel style!

I like the idea of a team working together that the later X games sort of have. So here’s some Maverick Hunters and operators. This group shot could have ballooned a lot thanks to X8 and Command Mission but I kept it small.

X, Zero, Axl, Alia, Iris, Nana

November 5, 2016
SiivaGunner/GiivaSunner/SilvaGunner, low-res pixel style!
The phenomenon of SiivaGunner’s “high quality video game rips”, which are really bait-and-switch audio jokes, memes, and excellent mashups, has made quite an impression on me. The edits are...

SiivaGunner/GiivaSunner/SilvaGunner, low-res pixel style!

The phenomenon of SiivaGunner’s “high quality video game rips”, which are really bait-and-switch audio jokes, memes, and excellent mashups, has made quite an impression on me. The edits are always skilfully done, or at least amusing (as long as you get the joke). Here are some of the characters and memes that the channel has spawned or popularised.

GRAND DAD, Nozomi Toujou (smol), Loud Nigra (with censor bar added), Mr. Rental, SiivaGunner, Tito Dick

October 31, 2016
[Comic] Donkey Kong ‘94 Wonder Life mini-comic

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In collaboration with dkgirder.com, here’s my newest scanlation project! The official Nintendo “Wonder Life Special” guide for Donkey Kong (Game Boy), aka DK94, contained a short comic by Kotobuki Shiriagari about Mario and DK Junior having a little adventure together. I.M. Gibbon ( @imtherealgibbon​ ) scanned it for me and I’ve translated it from Japanese into English.

Unlike a lot of manga, this is in colour and also printed in English-style left-to-right. This makes it very natural for English readers to digest. There are a couple of cultural allusions though; big pipes are common in Japanese playgrounds apparently! You might know Shiriagari for his absurdist, surreal manga and art, or you might know him as the guy who did Mona’s comic strip collection for WarioWare DIY (which you can read here)! His style certainly shines through in this comic, it’s quite funny. I also like seeing Mario and Junior being pals (and shaving their body/facial hair).

As always, check out the scanlation tag on this blog for more of my comic projects. Sorry it’s been a while between comics!

Archive download

Web gallery

October 30, 2016
[Review] Kid Dracula (GB)

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It’s the spooky season apparently, so why not break out a Castlevania game? The only thing scary about this chibi-fied spinoff is its difficulty, but I was able to mitigate that through rampant savestate cheating.

Keep reading

October 29, 2016
[Review] Picross 3D (DS)

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Now I love Picross in 2D, I don’t need to tell you that. In 3D it’s a bit different; you can’t take in the whole puzzle at a glance, and building off each new step is much more fiddly. The numbers you need to solve each logic puzzle are printed on the sides of each cube. You rotate it in 3D space and you have a progressive cross-section function, so it’s a matter of repeatedly checking each slice and cycling through both vertical planes. Did that make sense? It’s hard to explain.

Keep reading

October 27, 2016

I want to bring a bit more regularity to my streaming, because I enjoy it and I want it to be accessible by being at the same time once a week. This also means I won’t have to bombard this blog with announcements about it (I have myself unfollowed people for incessant streaming announcements). My target time is around 10am Wednesday AEDT/Sydney time, and I recommend timeanddate.com to find your local equivalent.

A bad case of flu prevented me from starting these plans this week, but since I’m somewhat recovering (after five straight days laid up in bed, I was standing and walking like a human today) I want to have some fun and stream a bit tomorrow, at about 9am AEDT Friday, or around 16 hours from now. I’m thinking Kid Dracula due to it being the spooky season (although we don’t really celebrate it in Australia quite so much).

Once my stated goal of a regular time is established, I won’t bother this blog any more with stream announcements, but I will continue to do so on my Twitter if you would like to be reminded. It’s pretty low volume so won’t bother you too much. These streams will also be archived to YouTube, if you for some reason want to watch them in the future. Whatever blows your hair back.

Oh yeah and the streams will be at my Twitch channel. Hope to see you there!

October 26, 2016
Hyrule Warriors v3, low-res pixel style!
Now that all the DLC characters have been announced, here’s the final update to my Hyrule Warriors pixel art (check the tag for previous revisions, as well as my speculative pixel art for possible characters)....

Hyrule Warriors v3, low-res pixel style!

Now that all the DLC characters have been announced, here’s the final update to my Hyrule Warriors pixel art (check the tag for previous revisions, as well as my speculative pixel art for possible characters). Legends on 3DS has been great value for me, I’m very pleased with the game on the whole, and I can’t wait for the final DLC release.

Link, Impa, Sheik, Lana, Zelda, Linkle, Ganondorf, Zant, Ghirahim, Cia, Volga, Wizzro, Young Link, Darunia, Ruto, Tingle, Skull Kid, Cucco, Midna, Twili Midna, Agitha, Fi, Ravio, Yuga, Toon Link, Tetra, King Daphnes, Medli, Marin, Toon Zelda

October 20, 2016
[Review] Lady Sia (GBA)

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I’ve done a couple of Twitch streams as an experiment to see how I enjoy them. For an audience of around 3, I today played through the entirety of this indie GBA game in 3 hours. It was an enjoyable experience despite some missteps (both the game and the stream).

French studio RFX Interactive seems to have (briefly) been the kind of studio that makes licensed games to save up money, then makes a passion project of their own IP. They didn’t last long unfortunately, developing only a handful of GBC and GBA games before folding. As it turns out, I’ve played one of theirs before: Tonic Trouble for GBC.

The game does have heart. The character designs range from adorable (I was reluctant to take out most enemies because they were so cute) to grody and terrifying, with lots of human-animal hybrids and one very angry walrus. The actual graphics work seems amateurish, but there are neat effects and background details frequently that made me stop and take notice.

The plot’s a bit of a mess. Hilariously, the opening exposition crawl zooms by way faster than I could read, so working out what was going on in subsequent cutscenes was something of a journey. The ending too is rushed and unsatisfying. The environmental development and worldbuilding was much stronger and more interesting than the actual story, which is OK.

As for the gameplay, we have a 2D action platformer as you can tell. Levels are often a bit open with different paths available to the player, like I think maybe Sonic is like that? Dunno, haven’t played it. Sia has various magic skills that open up to her and sword combos, most of which I found difficult to pull off and not often necessary. But there’s lots of variety in enemies and mini environmental setpieces which keeps it fresh. Boss fights are a total letdown though: anticlimactic, lacking impact, and often very buggy (although that may have been emulation issues). They often transform you into a large beastlike form which has different abilities, rather than testing skills you use during normal levels. Hrm.

So this is another game that my friend Gibbon of DK Girder (plugs for his 100% stream attendance) recommended, one whose IP has been lost to time with the dissolving of its creator. Planned sequels were cancelled and Sia is forgotten. But maybe that just makes it more poignant to dig up and admire its artistry and ambition, as well as learning from its questionable design decisions and lack of polish. Give it a go, why not?

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