March 6, 2016
“The Official Zelda Timeline is Not Comprehensive Enough”-brand Zelda Timeline, mark 6!
I’ve updated a few icons from previous iterations of my timeline project, such as portraying the DIC cartoon with the cover to a Norwegian VHS release instead of...

“The Official Zelda Timeline is Not Comprehensive Enough”-brand Zelda Timeline, mark 6!

I’ve updated a few icons from previous iterations of my timeline project, such as portraying the DIC cartoon with the cover to a Norwegian VHS release instead of the modern DVD (because it’s funnier), and getting some better shots of the LCD games. Check the tag for back issues, including justifications for all the additions. Also added are the Google Maps promotion and Super Mario Maker, with its many “costumes”.

For one day on the 4th or 5th of March (depending on timezones), the “Pegman” that you can drop on Google Maps to launch Streetview was replaced by Link to celebrate the launch of Twilight Princess HD in the West. This was an officially endorsed collaboration, as seen by its mention on the Japanese official Zelda Twitter. Whenever something like this comes up, I have to determine which of the many Links it is. Most of the modern adult 3D Links have white leggings and undershirt sleeves, taking cues from OoT. But this Link has the bangs and forelock rather than the centre part that design had. Of course in the process of narrowing it down I suddenly realised what the point of the promotion was; despite the bright colours, it’s intended to be the Hero of Twilight/Chosen by the Gods/whatever. The pose in the promotional image that I used for the timeline is also deliberately evocative of the Smash 4 pose which was used for the amiibo, and the Link in that game is heavily based on the TP design.

Super Mario Maker is a difficult game to take seriously as part of continuity, since it’s so deliberately meta and uninvolved in a game story or world. But if you torture your brain just enough to accept that the Mystery Mushroom costumes really are in some way the characters portrayed instead of Mario wearing a suit, even if it’s just their “essence” or something, and if you convince yourself that there is some level of reality to this whole thing for the characters who are nominally involved… then it must be part of the timeline. As with Smash Bros., we have a range of Zelda characters who have… somehow… been removed from their context temporarily and compelled to jump on blocks and all that jazz.

As for how this is happening, I’m at a loss. An in-universe explanation would be ideal but again is difficult in how involved “you, the player” and even the game developers are in what the game actually is. If as in the Mother games the player is regarded from within the world as a powerful entity that has some control over that world, then maybe it’s “you” who brings the Zelda characters from their world. But you don’t choose who is taken, so I guess it’s “the developers”. But this explanation is unsatisfactory to a canon nerd like me so my current theory is that Yamamura, the pigeon level designer, is responsible somehow. He’s oddly one step removed outward from the game, but also one fictional level away from our reality… but also appears in the game as a costume. It’s messy but otherwise we can always turn to sources like “Star Spirits” or Master Hand again (there are hands in the game that build the levels but they’re not gloved except one and sometimes they’re cats and my brain hurts).

Anyway the characters. Link’s there from Zelda 1 as a direct sprite rip; Sheik (OoT) and Zelda (TP) again as in Smash Bros. raise continuity questions but I’ve treated them as before. Ganondorf is most like his TP design, and Wolf Link and Midna have been newly added too from TP. Toon Link and Tetra appear from Wind Waker (most likely), and Tingle is from there too (his noticeable buck teeth placing the design despite the sprite giving limited distinguishing clues to pick up on). Finally, the three Tri Force Heroes… or one hero and two other unexplained people who look identical (the “explanation” for Tri Force Heroes’ continuity annoys the crap out of me) appear. Consequently we now have Mario Maker logos all over the place as it draws on the whole timeline, farther and wider than any other single game.

Sorry for the boring and long-winded musings, but Super Mario Maker is one heck of a thorny continuity pickle. As always check the tag for the past and future of this project.

March 4, 2016
Video game comic scans collection

I’ve been collecting video game comics for a while now. (I mean adaptations and spin-offs that the license holder puts on paper, not webcomics that riff on games.) Most of them are old and out of print, so I have a large library of scans on my computer. After a particularly choice source for old manga scans (abusuzuki) went down, I figured I should upload everything I got from there… and everything else, too, so others can enjoy it.

So I went to the effort of organising my file labyrinth and getting it in a presentable state. The result is this folder, which you should feel free to browse. There’s lots of Rockman, Mario, and Zelda stuff as well as the combined efforts of the German Club Nintendo scanlation projects, which I was one of. But tons of other stuff too: rare comics, Rare comics, promotional tie-ins, gag manga, fan translations, lots of Nintendo material. It’s mostly officially licensed too. Disclaimer: it’s focused around the game series that I’m interested in. If you don’t find what you’re looking for, sorry about that. I also apologise for being lax about attribution, but it’s not always possible.

And please share this link, I want this to be a reliable source for people looking for comics based on their favourite video games, so they don’t have to work as hard as I did. Ok, here’s the link:

https://mega.nz/#F!wYxW2SID!GewBp2sKOScNOFbR8PLr5w

If you have any questions about sourcing, attribution, anything I missed, etc., please contact me here or on twitter.

February 18, 2016
[Review] Star Fox 64 3D (3DS)

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The original Lylat Wars (as it was known in PAL territories) forms part of my childhood core. As such, to me it is perfect, and happily the general consensus seems to also be that it is quite good. I’m not going to hold myself to being critical about it. This review will mostly focus on the differences in this port and what I thought of them.

The good: Being able to play any mission at any time (after doing it once in story mode) is great, the caveat being that medals earned in this mode are separate to story mode medals. Textures and models are improved so it looks better than ever! There’s now an added easier mode that disables friendly fire and gives you more wing health, although the game doesn’t tell you that’s what is different. Menus are improved and the tutorial instructor now has a voice, although the tutorial is now mandatory (boo). All cutscenes can now be skipped, including the credits. The multiplayer has been revamped; no more Landmaster or Pilot options but much more customisable, new stages, and powerups.

The bad: All the voices are rerecorded. They all try to go for the same feeling as the original lines, but this just means that they all universally end up being slightly off. Fox is more dweeby, for example, and Andross’s laugh doesn’t match his animation at all. The Lylat voice option has also been removed.

The useless: Being an early 3DS game, they tacked on gyro controls which is not only an inherently bad idea (ugh Star Fox Zero) but also is at odds with having to hold the system relatively straight for the 3D to actually work (less of a problem with the New models though). The messages telling you to take a break are only a minor annoyance but they exist.

The positive points far outweigh the negatives, albeit with some minor tradeoffs. If only there were multiple selectable voice tracks… Maybe a new level or some extras would have been amazing… The most important thing to me though is that the game feels and plays just how I remember it, which makes it a very successful port job. Plus this remake, being handled by Dylan Cuthbert’s Q-Games, now gives him some involvement in the most successful instalment in the franchise after he helped birth it and developed the first Star Fox/Wing, the cancelled Star Fox 2, and the underrated Command. Yippee! You did it!

February 17, 2016
[Review] Rayman Adventures (iOS)

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My mega playthrough of the Rayman series last year has deepened my appreciation for the series. The previous two smart device games, Jungle Run and Fiesta Run, were great and good respectively. My expectations for this game were therefore very high, especially when I found that it would contain new characters and concepts.

The wait after the game had soft-launched in New Zealand was painful. Then, it launched worldwide, but exclusively for the new Apple TV, in a weirdly skewed version of the Rayman Legends release. Turns out that the game can be played as an auto-runner like the last two, but using an Apple TV controller remote thing changed it into a free-moving style. I played it on iPad and got along perfectly fine.

Adventures really pushes the free-to-play model hard, but somehow it comes out less obnoxious than Fiesta Run. It’s been more thoughtfully designed to keep players coming back and with lots of unlockables, rather than just milking them for powerups. I still prefer Jungle Run’s simple and pure model, where I can play as many levels as I choose and perfect them, but Adventures feels fresh, plays well, and isn’t too annoying.

Excitingly, the game has an original plot. There’s something about a magic tree, and these friendly blobby creatures, and an enthusiastic ship captain guy with a flying boat. So it’s not super deep but a game like this introducing new lore is a nice bonus. The nebulous goal is to collect many creatures to restore the tree, which feels like it would require months of constant play to achieve, and I’ve started to see repeated levels so I probably won’t sustain that long.

The game has a strange and restrictive play system: you travel to one of the 5 primary worlds from Legends, do 2 or 3 levels plus an optional harder level, then get an egg and have to wait several hours for it to hatch before you can do more levels. It’s frustrating to adjust to this new “short bursts” play style but that’s what the game demands if you want to enjoy the new levels. These are the highlight of the package, coming in several varieties. For example, you may need to collect Lums, race to the finish, or defeat enemies. But the way the game uses the conventions of Legends and its own tasks to design imaginative and fun (though short) levels is the reason to play.

The blobby thingamajigs help you by scouting secrets, sucking in Lums, or giving you a damage shield. It’s not often necessary to use them; in fact I feel that their usefulness doesn’t live up to their promise. Filling up your collection of them is satisfying though, akin to Legends’ “creatures” but more fleshed out and with an unfortunate “rarity” system. As the big new gameplay mechanic they do a good job building the game around them, but I just don’t feel the need to use them most of the time.

The achievements are a good incentive, the new costumes for the four characters are neat, and the levels have nice variety. But the controls can be finicky with an expanded moveset reduced to taps or swipes. The reuse of Legends material is well done, along with introduction of unused concepts from that game such as Dracula’s Castle, ghosts, and flying pigs. You may get annoyed at the slow trickle of crystals, the game’s premium currency. As you can see, my feelings are a little mixed but my takeaway after some time of playing is positive. I heartily recommend giving it a go for as long as you can stand it.

February 13, 2016
Captain N: The Game Master, low-res pixel style!
This show is famous/infamous online, not least for its off-model character designs. The nature of its world being a massive crossover is what appeals to me about it. I prefer the comic version by...

Captain N: The Game Master, low-res pixel style!

This show is famous/infamous online, not least for its off-model character designs. The nature of its world being a massive crossover is what appeals to me about it. I prefer the comic version by Valiant though, that had Samus as a main character. This is a combined N Team with members from both the cartoon and comic.

Kevin Keene, Princess Lana, Duke, Game Boy, Simon Belmont, Megaman, Kid Icarus, Samus Aran

February 10, 2016
Super Luigi, low-res pixel style!
In Paper Mario: The Thousand Year Door, Luigi has his own adventure while Mario is busy. In the Waffle Kingdom, he seeks Princess Eclair using the Marvelous Compass. It’s a great little story told three different...

Super Luigi, low-res pixel style!

In Paper Mario: The Thousand Year Door, Luigi has his own adventure while Mario is busy. In the Waffle Kingdom, he seeks Princess Eclair using the Marvelous Compass. It’s a great little story told three different ways, with lots of humour in the discrepancies (for a fourth, check out the Marvelous Compass webcomic!). Of course he amasses his own little band of partners in the process, just as Mario does. This picture is an addendum my classic post of the adventure parties in the Paper Mario series.

Luigi, Blooey, Jerry, Torque, Hayzee, Screamy

February 9, 2016
lupiter:
“Ludicolo
Guest post by @miloscat
”

lupiter:

Ludicolo
Guest post by @miloscat

1:00pm  |   URL: https://tmblr.co/ZpvIwu21QllCX
  
Filed under: pixel art Pokemon 
February 9, 2016
[Review] The Lego Movie Videogame (Wii U)

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I’ve reviewed so many Lego games now, I like to think myself something of a connoisseur of them. But it’s a type of game that my wife and I can really enjoy together. The Wii U is the best platform for playing them too, since it allows both players a full wide-screen view at once with the Gamepad.

This one is unique from other ones in a few ways. Firstly, it’s based on only one movie. Some of the superhero ones have a single story but it’s a new one for the game so they can design levels for it. What you notice about this is that they have to insert extra happenings in between scenes of the movie, to make up more of a playable experience. This is not a bad thing; one of the strengths of adaptations is fleshing out the source material in various ways. However the result is that the game is quite short compared to pretty much every other Lego game. There are several hub areas with things to do but nothing like the expanse of Middle-Earth or Gotham City. There’s a fine line between the game feeling focused or self-contained and feeling brief or lacking.

Of course, this game is also different in that its source hasn’t been Lego-ised for the game. The source is Lego in every way. This means that scenes from the movie can be played directly as cutscenes, which works very well at making you feel like you’re playing the movie, and reminded me how good the movie itself is too. Newly recorded audio material for all the characters is also used over gameplay which is cool. The movie’s Lego-only aesthetic is embraced in the game too and well delivered on. The game isn’t quite as universal an IP mash-up as the movie is but there’s a fun range of characters of different types and origins. Near the end Gandalf shows up individually, and I think you can see the hints of Lego Dimensions there.

Despite its brief length, TLMV was one of my favourites yet. Part of this I think is due to its smaller scope, letting them polish it more instead of rushing out a gigantic buggy mess, although I will also chalk that up to this being developed by TT Fusion, who predominantly helms the handheld games which I view as more stable. Partly it’s also the bright, fun aesthetic of the world, it gives a happier mood than the pervasive dim gloom of Batman’s world or the Middle-Earth games. It’s also just easier to see when it’s light and colourful and there isn’t constant rain. Another part is it being based on a comedy movie where everything in the movie and the game is geared towards fun. Its biggest weakness is some levels seeming inconsequential due to being inserted in the movie’s events, as well as being over too quickly, but if you expect a smaller game you won’t be disappointed.

EDIT: Upon spending more time in Free Play, several bugs and glitches have come to light. So never mind what I said, it’s about on par with the other Lego games.

February 9, 2016
najatapl:
“miloscat:
“ The Lego Movie, low-res pixel style!
This movie was loads of fun, really well made. My wife and I have been enjoying the inevitable game version as well, which reminds you of what a nice cast of characters it has. As you...

najatapl:

miloscat:

The Lego Movie, low-res pixel style!

This movie was loads of fun, really well made. My wife and I have been enjoying the inevitable game version as well, which reminds you of what a nice cast of characters it has. As you progress you add members one by one, building up your band of buds. It’s a good feeling. Oh, so these are the “good guys”, not counting Bad Cop and Lord Business who do end up becoming friendly.

Emmett, Wyldstyle, Vitruvius, Batman, Unikitty, Benny, Metalbeard

Hmm and now I wonder if I have enough thread colors for stitching these… :D

Would you mind? :)

Not at all, in fact I’d love to see it! My wife has stitched some of my pixel art before and it looks great.

(via najatapl)

February 8, 2016
The Lego Movie, low-res pixel style!
This movie was loads of fun, really well made. My wife and I have been enjoying the inevitable game version as well, which reminds you of what a nice cast of characters it has. As you progress you add members one...

The Lego Movie, low-res pixel style!

This movie was loads of fun, really well made. My wife and I have been enjoying the inevitable game version as well, which reminds you of what a nice cast of characters it has. As you progress you add members one by one, building up your band of buds. It’s a good feeling. Oh, so these are the “good guys”, not counting Bad Cop and Lord Business who do end up becoming friendly.

Emmett, Wyldstyle, Vitruvius, Batman, Unikitty, Benny, Metalbeard

February 7, 2016
[Review] Doctor Who: Evacuation Earth (DS)

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I want to believe that licensed games can be good. But the more Evacuation Earths that come out the harder it is to make that argument. Or should that be Evacuations Earth?

Playing only one minute of this game will tell you almost everything you need to know about it. It’s a fairly blatant Professor Layton clone, and not a very good one. They’ve lifted the structure of those games without investing in good puzzle design or slick presentation, hoping that a layer of Doctor Who theming would be enough to make a compelling package.

The Matt Smith era isn’t my favourite Doctor Who but it is pretty good. Having him and Karen Gillan doing the voices is a nice idea but they sound tinny and you only hear the occasional soundbite outside of the occasional cutscene. And the game’s 2D likenesses are not exactly flattering. The writing can be amusing for sure, although Amy is suddenly a lockpicking expert for some reason. It’s also undermined by lines sometimes appearing out of order, a symptom of the slipshod construction of the game.

Evacuation Earth is not put together well. The menus are perfunctory, tap targets are unclear, and there is a frequent flickering in the screen during dialogue that is highly distracting. The music is bland and extremely repetitive. And as I alluded to earlier, the puzzles are a pale shadow of Layton’s brainteasers. They’re often so easy as to be boring, and puzzle types are often tediously repeated. The only time I had trouble was with a sliding panel puzzle, a notorious blind spot of mine that eventually had to be resolved by my wife. All you can say about them is that, unlike Layton, they are integrated into the game world as things that other characters need doing or are related to your environment.

As with other licensed games I’ve sought out, by far the most appealing part of the package is having new material based on the license. In this case it does feel like an interactive episode of the show, which is helped by the writing and environment design. The plot is vaguely linked to the episode The Beast Below, with people fleeing Earth due to solar flares or something. I liked the junkyard, with a scrappy (ha) group putting a ship together, giving you lots of opportunities to fix things for their launch and meet some quirky characters. A nice twist arrives with some Silurian stowaways. Good conflict, and a chance for Doctor-ish peacemaking. Unfortunately the implications of an alliance are immediately shoved under the rug with the intrusion of (of course) Daleks, who boot the Silurians out of the plot. Then there’s a series of door-unlocking puzzles and you beat the Daleks. It’s rather a lame third act, although it does pay off a few things that were set up earlier including the long-term goal of retrieving the TARDIS which had been built into the ship.

So I give the game a pass on the story, but it’s difficult to enjoy it with how bad the game is. Unfortunately there’s not much going in Doctor Who games, and all are critical flops. At least this one doesn’t have super uncanny 3D models?

January 31, 2016

Anonymous asked: Why u always play "angry burds"? Why burds angry?

angry berds make me hapy

plus with the frequency of content updates it’s easier to just keep playing them than trying to find quality new games on the app store lel

January 31, 2016

Anonymous asked: What games are you excited about this year? What games are you going to try but expect to be really disappointing?

My three most anticipated gaming experiences this year:

-Hyrule Warriors Legends

-Hyrule Warriors Legends character DLC in Hyrule Warriors

-Hyrule Warriors Legends “My Fairy” mode

That about sums up my ambivalent feelings on the prospective retail releases for the year, as well as my deep fondness for this particular game.

I am waiting on some Kickstarter games though that may or may not arrive this year but are exciting either way: Yooka Laylee, Shantae ½ Genie Hero, Lobodestroyo, and Bloodstained. Mighty No. 9 will hopefully not be too disappointing.

I may end up trying Star Fox Zero because I love Star Fox, but I fully expect disappointment there. Every new reveal about that game just contributes more bitterness. But hey, at least I don’t have to feel bitter about new Smash Bros reveals, that farce is done and gone.

In terms of older catch-up games, I’m excited to try some of my DS backlog like the Tingle games, Dragonball Z: Attack of the Saiyans, and Game Center CX. I’m also considering playing the BC Kid/Bonk/PC Genjin games but don’t expect them to live up to my nostalgia for Super BC Kid.

January 27, 2016

Lufia/Estpolis gag comics scanlation.

Thanks to Number One Lufia Fan Sinrevi for scanning these pages from various Estpolis books and guides. Here we have some 3koma (3 panels as opposed to the usual 4), 4 of them relating to Estpolis Denki/Lufia & The Fortress of Doom and 6 for Estpolis Denki 2/Lufia II: Rise of the Sinistrals/Lufia.

Knowledge of the games probably helps and knowledge of Japanese culture and language is also useful for a couple of these: for example, knowing how strict they are with sorting waste is important for the gag with Lexis, and one joke is simply untranslatable due to a distinctly Japanese pun (so I sort of left it and explained it in a sidebar note). Also, the North American version of Lufia 1 has a stuffed pig item which in the Japanese version is a monkey.

Anyway I translated these into English myself so that Western Lufia fans could appreciate them. Please share them! Remember, read right to left. And if you know about any more comics you’d like me to translate, let me know!

January 27, 2016
Daria, low-res pixel style!
This classic show of my youth does have a video game based on it, which I have just reviewed. These are the characters that appear, and the major characters of the show itself; they seem to be based on their Season 4...

Daria, low-res pixel style!

This classic show of my youth does have a video game based on it, which I have just reviewed. These are the characters that appear, and the major characters of the show itself; they seem to be based on their Season 4 designs in Daria’s Inferno, but no Tom to be seen.

Daria, Jane, Quinn, Helen, Jake, Trent, Brittany, Kevin, Jodie, Mack, Sandi, Tiffany, Stacy, Upchuck, Mr. O’Neill, Mr. DeMartino, Ms. Li, Ms. Barch

12:00pm  |   URL: https://tmblr.co/ZpvIwu20eYfx-
  
Filed under: daria pixel art 
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