June 22, 2015
[Re-play] Donkey Kong Country (SNES) & Donkey Kong Land (GB)

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I don’t often replay games. But when I do, they’re good ones. Since the DKC and DKL trilogies were finally released on the latest Virtual Consoles (after several years of angst on the part of Donkey Kong fans) I felt compelled to buy them, despite some of the backward practices on the Virtual Console that I don’t agree with (for example, on 3DS you cannot rebind controls, and don’t have access to the Super Game Boy enhancements such as palettes).

When deciding to play these frankly awesome games again, I chose to simultaneously play the Country game with its Land accompaniment, to see more directly how they translated the experience to the less powerful portable. Of course, unlike the second and third parts, the first duo are quite different; Land 1 has a number of new level types with new musical compositions by Graeme Norgate, one of Rare’s slightly less lauded composers. I think they’re ace, and the new stage types really help tie it into other parts of the series: ship decks were introduced here before DKC2 ran with them, and the city stages specifically call back to the Arcade era games, especially DK 94.

Country 1 is a fine game, but in my view pales next to its sequels, with more cheap deaths and straightforward gauntlets, unrewarding rewards, and odd design quirks. It’s undoubtedly a classic though. Land 1 is an experimental little thing, with nonlinear progression, strange gimmicks, and of course its fourth-wall-breaking plot. It’s to be congratulated for its uniqueness, but unfortunately the conversion is less than stellar. The play control is quite wonky and deaths are even cheaper. Thankfully the sequels are much tighter even if they hew a little too closely to their console counterparts.

I’m less familiar with Country 1 than I am with childhood stalwarts 2 and 3, and it’s also one I will revisit less often. Land 1 is also hard to return to, considering your inability to travel between worlds and certain stages that really kicked my ass. Anyway, see you next time!

June 21, 2015
[DNF] Conker’s Big Reunion: Episode 1 (Windows)

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I did not finish Project Spark: Conker’s Big Reunion: Episode 1, because I was let down by my hardware. I played it on the only platform available to me: a small, underpowered Windows 8 tablet. Now according to Microsoft’s new vision, any computer or device that runs Windows has the same experience. Unfortunately, they can’t guarantee that all their apps will work properly on different hardware.

Having a new Conker game is very exciting, since Bad Fur Day is near the top of my all-time faves list. Having genuine fans making a new official instalment, and with Chris Seavor—@conkerhimself—returning for voices, it was promising. The game looks fine too, although from what I played there was a concerning lack of polish (word bubbles not matching what was spoken, for example), along with the general slapped-together feel that comes with games made in dedicated game-creation software like this; Little Big Planet had the same feel at times.

I didn’t get to any actual gameplay apart from the learn-to-jump bit, but one of the big draws of Conker is the script anyway. Having the familiar voices (more or less) did wonders and it was humorous enough to soothe my doubts. It feels like a Conker game.

Of course, I was only able to play for, say five minutes or so, because of the incredibly frequent crashes that occurred as the little tablet struggled so, on top of very poor performance in-game. Simply getting into the episode was an ordeal in itself; would the menu crash this time before I could get to the store to purchase it (it was a free weekend, or I wouldn’t have persisted so much)? No, have to wait a few minutes while it launches again.

Compounding this problem, the game locks everything out—including the options to reduce graphics settings to try and make it run more reliably!—until you complete the super-tedious tutorial for both playing and creating games, as well as downloading user creations. Luckily for me, starting a tutorial then crashing the game convinced Spark that I had finished said tutorial, so it ended up being something of a boon.

I really thought it would hold out once I finally launched the episode, but after several minutes of play it finally crapped out on me again. The unreliable performance made a glaring design flaw apparent: this episode, at least, has no support for saving your progress. It apparently takes an hour to complete but with the way the tablet was handling the game, there was no way I was ever going to finish, let alone come back if and when the next episode is released. But in this day and age, we have Youtube and for that I am grateful. So thank you Dakota for reviving Conker, but I have nobody to blame but myself for trying to play on a woefully inadequate machine.

Oh, did I mention the controls? Ugh. Virtual buttons and joystick are never great, and even after attaching a bluetooth keyboard the inputs were never made clear and were in strange locations. I also didn’t have a mouse, nor should I need one eh Microsoft? But for this game apparently I did. The whole operation was a big interface mess, symptomatic of Windows 8 in general I think (downloading and updating the game were also very awkward). And that was my experience with Conker in Project Spark (note: less than 5% of my time spent with this program actually involved playing as Conker).

June 21, 2015
Mother, low-detail pixel style!
I don’t know how this took me this long. What an amazing series. You can now play Mother 1 on your Wii U, but I wouldn’t recommend it. Use Mato’s Easy Ring patch for the GBA version instead, it’s balanced much better...

Mother, low-detail pixel style!

I don’t know how this took me this long. What an amazing series. You can now play Mother 1 on your Wii U, but I wouldn’t recommend it. Use Mato’s Easy Ring patch for the GBA version instead, it’s balanced much better and the colours are more vibrant anyway. I decided to cover the main 4 characters of each game, using the clay models as reference for 1 and 2, and sprites for 3 since there is literally no official art. Boney’s in his disguise because it’s easier to draw him upright. Striped shirts are hard with so few pixels. I wanted to put in Salsa, but then where to stop? Pippi, Picky? There’s no way Brick Road or Eve would fit next to everyone else…

Ninten, Ana, Lloyd, Teddy, Ness, Paula, Jeff, Poo, Lucas, Kumatora, Duster, Boney

June 14, 2015
Lufia: The Ruins of Lore, low-detail pixel style!
I’m still playing through this game currently. Enjoying the different things it’s doing and the ties to the greater series. One complaint is that it spends too long without the best characters: Bau...

Lufia: The Ruins of Lore, low-detail pixel style!

I’m still playing through this game currently. Enjoying the different things it’s doing and the ties to the greater series. One complaint is that it spends too long without the best characters: Bau and Dekar. And yes Dekar is ported here directly from my Lufia 2 picture because his look is essentially unchanged in this game.

Eldin, Torma, Rami, Rubius, Bau, Dekar

June 13, 2015
The premise of this low-detail pixel art is: what if Samus formed a team?
Let’s say she had a real big mission. Or maybe she’s throwing a party. Either way, here’s the surviving people she could conceivably collaborate with or could be said to be...

The premise of this low-detail pixel art is: what if Samus formed a team?

Let’s say she had a real big mission. Or maybe she’s throwing a party. Either way, here’s the surviving people she could conceivably collaborate with or could be said to be friendly with. This line-up works any time before or after Fusion, but after Other M. Captain N is not canon, so he’s not here.

Row 1: Samus (Zero suit).

Row 2: Federation. Kreatz and Mauk were her comrades when she was a Federation Police officer in the Metroid manga from 2002. I had to make up colours for them. Anthony Higgs: remember him? He was on her squad in the Federation Marines and helped her in Other M (also the only surviving squaddie from that game).

Row 3: Friends. Old Bird is a Chozo who raised Samus, as seen in the 2002 manga. He also helped her out later in the Nintendo Power Super Metroid comic, which is where his look here is drawn from. Joey and Diesel, from the Samus & Joey manga, travelled extensively with Samus and had many adventures. They’re tight.

Row 4: Bounty Hunters. Armstrong Houston is a fellow hunter seen in the NP Super Metroid comic, who helps Samus out in a moment of need. Spire and Noxus are the only two hunters from Prime Hunters who are actually good guys, and I reckon in other circumstances they’d get along fine. Unfortunately other hunters on good terms with Samus died in Corruption. :(

10:46pm  |   URL: https://tmblr.co/ZpvIwu1n5NEF5
  
Filed under: metroid pixel art 
June 13, 2015
[Comic] Game Boy Camera Special (German Club Nintendo)

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This really is a special one. In 1998, Germany official Nintendo magazine Club Nintendo put out a special promotional issue for the Game Boy Camera. Now there was already a GB Camera-centric comic in Issue 3/1998, which I translated here, but this was a whole separate publication with articles and whatnot. It hasn’t been archived in the usual places like nintendo-power.de or Opentrain; I had to go to a German pirating forum to get these scans (check out the whole thread with every regular issue scanned here).

The main feature is the comic “The Legacy of Dr. Lightningbolt” or Dr. Light (he appears in two CN comics as Dr. Light but for Yoshi’s Bang Cookies and this one they changed it for some reason). What’s cool about this comic is that it both follows up on the “wacky Mario stories” from the regular magazine but also serves as a final part in a loose trilogy of “Kirby detective stories” which are one of the magazine’s overall more infamous comic features. You can read the first here (note the door sign, which is consistent with this comic despite a change in art style), and the second here (I fixed the one page that was broken). A fun little story that fits right in with the normal stuff they were doing, but this time in a separate special issue that meant it was very hard to find.

I feel very good having completed it because that means that now all the comics in that particular style have been brought over to English. Hooray! There’s a few CN comics still left untranslated like a Terranigma special, the later N-Gang run, and some other small bits, but the main body of work is done! You can find out more about what comics exist and where to find them at my handy Club Nintendo comics database.

The other small thing in this release is a photocomic that the magazine staff compiled taking pictures around (presumably) their workplace, about a mysterious man breaking into Nintendo to steal the Game Boy Camera. A fun bit of fluff.

I hope you enjoy, and if you haven’t already take the time to browse the comic or scanlation tags on this blog, and especially check out the comics database to see the range of comics that we’ve brought to English-reading eyes.

Download version

Web gallery version

June 12, 2015
Metroid Prime 3: Corruption, low-detail pixel style!
I had trouble with these as with the Hunters cast. The colour on these characters also really depends on lighting and stuff, it gets tricky. The three other hunters are so great in this game...

Metroid Prime 3: Corruption, low-detail pixel style!

I had trouble with these as with the Hunters cast. The colour on these characters also really depends on lighting and stuff, it gets tricky. The three other hunters are so great in this game though, you feel a connection to them so then it’s even more tragic when they get corrupted. Let’s all just live in the past when they were friends with Samus and they invited Dark Samus over for tea and they had a lovely time.

Samus (PED suit), Dark Samus, Rundas, Ghor, Gandrayda

June 12, 2015
Metroid Prime Hunters, low-detail pixel style!
Some of these designs are very hard to reduce down to this scale. It’s cool that this game fleshed out Samus’s world a bit. Would love to see these folks return. Have a look at the supplementary material...

Metroid Prime Hunters, low-detail pixel style!

Some of these designs are very hard to reduce down to this scale. It’s cool that this game fleshed out Samus’s world a bit. Would love to see these folks return. Have a look at the supplementary material for their backstories, it’s pretty interesting.

Samus Aran, Sylux, Weavel, Spire, Kanden, Noxus, Trace

June 12, 2015
Donkey Kong 64, low-detail pixel style!
You know I’m not too happy with how Chunky turned out here but here’s a game with a fun core cast. Go play this on the Wii U Virtual Console but maybe take some breaks while you do it.
Donkey Kong, Diddy,...

Donkey Kong 64, low-detail pixel style!

You know I’m not too happy with how Chunky turned out here but here’s a game with a fun core cast. Go play this on the Wii U Virtual Console but maybe take some breaks while you do it.

Donkey Kong, Diddy, Lanky, Tiny, Chunky

June 11, 2015
[Comic] Lufia special (German Club Nintendo comic scanlation)

sinrevi:

miloscat:

tofukitten:

miloscat:

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My recent playthrough of Lufia DS inspired me to tackle this big project: I scanlated into English a 32-page comic special from 1996, given away (presumably to subscribers) courtesy of Nintendo of Germany’s official magazine, Club Nintendo. (Since NOE’s…

Oh, interesting that even this stuff was mirrored in the Netherlands too. I wouldn’t impose to ask you to scan the whole thing in (it’s too late anyway) but could you scan the introductory page you mentioned? The German one I mean, since I have more experience with that language. And by the off chance do you also have the special edition for Banjo-Kazooie, Lylat Wars, or Terranigma?

No I only own the Lufia one.

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The next two are the last two pages. Also, though it seems like in Germany the comic was a special edition for the Club Nintendo magazine, in the Netherlands you were able to pick up the comic for free in some stores. So the Dutch version of the comic just has another ad for Lufia instead of a page where you can subscribe to the Club Nintendo magazine.

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(I’ve bigger versions of the scans, seems like Tumblr shrinks them)

Thanks to sinrevi, here’s the extra pages from the Lufia comic that weren’t in my scan. I don’t think I’ll translate the intro text; there’s a lot of it over a textured background, and I think the comic contextualises itself pretty well. But there’s some nice Doom Island art, and confirmation in the credits that other artists than CN’s usual contractors Work House Tokyo worked on it, which may explain why the style is quite different to other comics they’ve published. Plus some interesting native info about the distribution from sinrevi. Thank you!

(via sinrevi)

11:53pm  |   URL: https://tmblr.co/ZpvIwu1myINAj
  
Filed under: comic Lufia 
June 10, 2015
Final Fantasy 2, low-detail pixel style!
FF2 was memorable to me because of the Soul of Rebirth in the Advance remake. All those hangers-on who’d been killed off got to come back and have their own adventure together. This was really hard to put...

Final Fantasy 2, low-detail pixel style!

FF2 was memorable to me because of the Soul of Rebirth in the Advance remake. All those hangers-on who’d been killed off got to come back and have their own adventure together. This was really hard to put together thanks to changing designs, colours, and detail between the different artwork and sprites. You’ve got sprites from NES, GBA, and PSP, along with the Amano artwork and the Dawn of Souls artwork, then comparing it to Pictlogica sprites and the Theatrhythm look, as well as Dissidia if appropriate. And they’re all different! A lot of Final Fantasy games have this issue: what do the characters actually look like?! So these are a synthesis of a few different designs for what I thought looked good. Also I cut Gordon and Leila to have just the two main parties as they are at the end of the game(s).

Firion, Maria, Guy, Leon, Minwu, Scott, Josef, Ricard

June 9, 2015
Final Fantasy 5 characters, low-detail pixel style!
I have all the Advance remakes, but 5 is the one I replayed the most. Maybe I just liked maxing out all the jobs. These are the Freelancer looks for each character, mainly based on the chibi artwork...

Final Fantasy 5 characters, low-detail pixel style!

I have all the Advance remakes, but 5 is the one I replayed the most. Maybe I just liked maxing out all the jobs. These are the Freelancer looks for each character, mainly based on the chibi artwork with a few touches from the sprites.

Bartz, Lenna, Faris, Galuf, Krile

June 4, 2015
[Comic] Lufia special (German Club Nintendo comic scanlation)

tofukitten:

miloscat:

image

My recent playthrough of Lufia DS inspired me to tackle this big project: I scanlated into English a 32-page comic special from 1996, given away (presumably to subscribers) courtesy of Nintendo of Germany’s official magazine, Club Nintendo. (Since NOE’s…

Oh, interesting that even this stuff was mirrored in the Netherlands too. I wouldn’t impose to ask you to scan the whole thing in (it’s too late anyway) but could you scan the introductory page you mentioned? The German one I mean, since I have more experience with that language. And by the off chance do you also have the special edition for Banjo-Kazooie, Lylat Wars, or Terranigma?

(via sinrevi)

June 3, 2015
Lufia II, low-detail pixel style!
I did the reboot characters, now here’s the old-school versions! I made this image to go on the credits page for the German Lufia comic that I translated. Check it out too!
Maxim, Guy, Selan, Arty, Tia, Dekar, Lexis,...

Lufia II, low-detail pixel style!

I did the reboot characters, now here’s the old-school versions! I made this image to go on the credits page for the German Lufia comic that I translated. Check it out too!

Maxim, Guy, Selan, Arty, Tia, Dekar, Lexis, Iris

June 3, 2015
[Comic] Lufia special (German Club Nintendo comic scanlation)

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My recent playthrough of Lufia DS inspired me to tackle this big project: I scanlated into English a 32-page comic special from 1996, given away (presumably to subscribers) courtesy of Nintendo of Germany’s official magazine, Club Nintendo. (Since NOE’s headquarters is in Germany, they get all the best stuff.)

Since Europe was pretty starved of JRPGs, when one came out I guess they wanted to market it. Lufia II: Rise of the Sinistrals was released in Europe as simply Lufia, since PAL never got the first game. This comic is mainly serious/action with a few amusing moments, retelling the plot of the game up to the first encounter with Gades in West Gordovan Tower (although some bits are skipped and Guy gets a Dekar scene transferred to him). Tia is great when they let her have some lines, and Foomy gets a whole page to himself.

I like the look of the characters although the faces can look wonky at times. It’s interesting that Guy, whose look has been changed compared to his official artwork, actually looks a lot like his appearance in the reboot, Curse of the Sinistrals. Maxim is blond; go figure. Idura was also combined with Camu in terms of their plots and appearance, to speed up the plot I guess.

While translating this I discovered that the German script has unique names for many of the towns and a few other things. More details are on the credits page, but I changed them to the established English names. Of particular note though are the Sinistrals, who in German are called Höllenfürsten, meaning Princes of Darkness or Lords of Hell. There’s a few Hell references, although the theology is a bit confused with characters exclaiming “My God” but a villager referring to “the gods”. Also on localisation issues, because the art for these comics was done in Japan and sent back to Germany, some signs are labelled in Japanese and were left that way in the original comic.

Anyway overall the comic is very faithful to the game, and a treat for Lufia fans. The dialogue and character interactions are a highlight of the game and hopefully I’ve done that justice. The art is also quite unique. I’d love for some creaky old Lufia fansites to cough out a rare update just for me and my project, hehe! Enjoy! (And check out the comic tag on this blog for more scanlations and video game comics, or the Club Nintendo comics tracking spreadsheet I made!)

Download version

Web gallery version

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