July 12, 2012
Super Mario Galaxy (Wii)

Or, how I learned to stop worrying and love rentals.

I’d like to admit up front that my feelings about the Mario series in general these days could best be described as “contempt”. Since New Super Mario Bros. (DS), I think the series has been pretty stagnant, relying too much on rehashing and nostalgia. Now I’m a fan of nostalgia, but I don’t think interesting things are happening in mainstream Mario. Interesting things are certainly happening in the RPGs and some other spinoffs - I’m a big fan of the Paper Mario series - but I resent Nintendo for showering Mario with so much attention, to the detriment of their other IPs and especially the Mario series spinoffs (DK, Yoshi and Wario).

Having said that, I’d heard too much praise of Mario Galaxy to pass on it. I feel sorry for 3D platformers, they’ve kind of died out after the 64 era and I loved the games in that era. Not Super Mario 64 specifically, I feel that Rare’s games were a vast improvement on that formula so I didn’t care much for it. But hey, Mario’s apparently still doing it while Rare isn’t. That’s a topic for another post however.

When I decided I needed to try Galaxy, I looked around and many shops are still charging almost full retail for the damn thing. All too common with Nintendo’s A titles. I did find the Player’s Choice reprint or whatever online (from the UK) for a fraction of the price, however. I wasn’t completely sold though, so I bit the bullet and rented it. Game rentals are very expensive most of the time, and often short, but when they’re a few years old they apparently become weeklies and the price drops. So I have been playing it to a deadline.

First point: I find it addictive. Perhaps it’s the mission structure, and the fact that they are not too hard or long. Or it could be the fact that I have to return it after a week. I generally like to complete (as opposed to finish) games that I own, because I might as well if I’ve paid for it. I obviously won’t have time with this one, but I don’t feel the need to buy it after playing it for almost a week. So this is why I’ve come to accept rentals. As a result I’ve decided that I don’t need to buy it after all, I’d just overhyped it in my head.

But I’m getting ahead of myself (I often do). I’ll say that Galaxy is fun to play. My wife joined in for a little while as the P2 cursor. Not a great multiplayer mode, I must say, P2 just shoots things and collects star bits. But the single player is solid. Despite the years in between, it seems firmly grounded on the structure of SM64. I never played Sunshine, but I get the impression it had a much more developed world. Galaxy then heads back in the opposite direction, Galaxy 2 even more so from what I’ve heard. Chaotic worlds with no thematic cohesion, sometimes even within a “galaxy”. No plot to speak of. Forgettable characters. Maybe it’s the fact that I was raised on Rare and expect well-built worlds married to good gameplay. A lot of the time Nintendo, and particularly Mario games, are about gameplay first, second and third, and to hell with whatever else makes a game. This frustrates me. On reflection I am annoyed. Of course, while I am playing I just switch off I suppose and have fun.

This is an issue of competing game design philosophies, I feel. Like I said, the game is fun while you play, but there is little to make you think about it while not playing. But there is no reason why a game cannot be fun in this way, but also include other compelling aspects. The medium is not just an endorphin delivery mechanism. Anyway, high horse time over. I think I have to get my big ideas out before I can go into more detail.

So detail. Characters. Mario is boring as ever. And as my wife said, he looks shiny. It’s weird. A lot of promo renders have this problem too, they don’t look real. But yeah, boring. I want to play as Luigi, but you have to finish the game first or something and I don’t have time. I’m glad he has a significant part in the game, though. And his first appearance is in a haunted mansion, which is nice. It’s amusing how he gets lost and just gives up and says “Bro, help me!”. The toads are a nice addition, the concept of them journeying to space to help you, then popping up in various worlds is very cool. I just wish the Red Toad had a blue jacket. The strategy guide says that he is “the” Toad, but I really want Nintendo to give characters more individuality and continuity. He should say to you, “Hey Mario, space is pretty weird huh. Even weirder than that time we went to Subcon. I wonder what happened to Wart anyway…” Peach is just as much a non-entity as always. Not worth commenting on, really.

Which brings us to the most significant addition to Mario “continuity”. Considering she’s been in a few sports games since, Rosalina could be considered quasi-important. I thought from all the fanart that she would have, you know, a character. But she’s just a Peach clone with emo hair, and literally all game the only thing she’s said to me is “Get more stars, then we can rescue Peach.” It’s true I haven’t read the storybook yet, but for goodness sake, develop your characters during gameplay. She could not exist and the game itself would be no different, Polari could say useless things to you as well as being the map guy. And she looks way too much like Peach! It doesn’t make sense! Needless to say, I was disappointed, as I was expecting some depth and story to this game and character and it just didn’t happen.

The game, however is pretty fun, as I’ve said. From the persepctive of strictly the jumping and collecting, it is pleasingly similar to SM64 with the locations themselves being even wackier and often building on established series archetypes. The powerups are a bit weird (spring mushroom? seriously?) and not very fun, but the controls are nice. There are two big problems, though. The camera angles and movement can become very disorienting on the smaller or strangely shaped planetoids. And the game is way too linear. Again, this may be the Rare fan in me talking, but SM64’s worlds were also very open, while this feels very restrictive. I suppose it could be seen as a way of applying 2D level flow to a 3D game, and it is nice and easy to just pick a mission and play through it, but it felt a little off.

I’m going to purposefully finish now so i don’t just talk forever, so closing comments. Galaxy is a fun game, but not a satisfying game. I hope I’ve made clear exactly why, but I am glad that I didn’t pay for this game. I am glad though that I got a chance to play it and experience it. I feel that in some ways it’s an interesting extension of the 3D Mario forumla, but in other ways it has not advanced anywhere near enough. I guess my expectations were high. I’d recommend it, but not at the full price most stores are selling it for. Chances are one of your friends own it, if you haven’t played it, borrow it and have a go.

Wife’s comment: It made me dizzy, so I couldn’t watch it.

July 10, 2012
F-Zero X manual

I recently bought F-Zero X on the VC. My custom in these circumstances is to find scans of the game manual, usually at replacementdocs.com. They didn’t have this one, but I eventually found it online. It was quite hard to find, so I decided to put it in a more convenient format for anyone wishing to download and view it. I thought about submitting it to replacementdocs, but I don’t know the process or the technicalities. I didn’t scan it, so am I allowed to submit it? Until I figure that out, I’ll just link it here.

11:34pm  |   URL: https://tmblr.co/ZpvIwuP3X2r-
  
Filed under: fzero manual N64 
July 10, 2012

everbloom:

The sound our second PS3 made, from the time we got it on Sunday until we replaced it today. Also known as the sound that drove me mad.

This is the sound I was talking about. Please, experience it for yourself. It is an experience.

July 10, 2012
PS3 update #2

I thought it was over. I was so wrong.

As discussed, I didn’t personally use the PS3 yesterday as I was out. However, it was brought to my attention after my last update that the fancy new machine was making an excruciating noise. After a couple hours in the same room as it, it became unbearable. Immediately after activation, there was a noticeable loud noise. We wrote it off at the time but we realised this was actually a problem, especially my wife who had been using it all day.

The noise was some kind of fan malfunction. Our microwave had a similar thing when we first got it, the fan was out of alignment and so was knocking against some part of the structure. This was quite loud and became worse after use.

So, once again we had to cart the thing back into town to get a replacement. The lady at Kmart told us at first that it would have to be sent off for repair and we had to wait. NOOOO we screamed in our heads. Luckily we convinced her to replace it. She wrote up a repair order without our names on it, then gave us store credit. Phew! But more horrors awaited us at the electronics section! They had sold out! Apparently discounting new PS3s by $100 in the school holidays causes them to sell. I bet that Dutch guy behind us on Sunday bought the last one. The guy there suggested we could cash in our store credit (good for one day only) on a Christmas layby, to pick up in November. NOOOOOO- are there any in other stores?! He went to ring up Tuggeranong, 30 minutes drive away.

They had one left! Quick! Hold it for us please! We walked home, storm clouds gathering on the horizon. Before we could drive off, we had to screw in new license plates, as we had just re-registered our car to our new address in the ACT. Then we were away. Luckily, I knew the way very well, as the Kmart is quite close to my place of work. We got there, picked it up and brought it home. Blessed quiet! The fans worked as intended. Now we are reinstalling and all that jazz. Incidentally, we now have quite the proficiency at setting up PS3s. We have it down to a fine art.

Soon all those tasty games will be being played, by us! At last!

1:36pm  |   URL: https://tmblr.co/ZpvIwuP2EGtP
Filed under: PS3 
July 9, 2012
PS3 update

Well, we gave up on the PS3. That is to say, we decided that EB Games was taking too long to bring in the other (original) PS3 we ordered. However, we were convinced now that they were cool and a good idea, and we found a new one for not too much more at Kmart. So we got a new one instead. It is essentially the same, apparently it runs a little cooler and is smaller. Plus we got it right away and everything worked fine. So yay!

It’s a fancy machine. Today my wife has used it for games, ABC iView, and a DVD. I haven’t used it cos I was at a conference. But now we have plenty of great games to look forward to: Journey for her, Ico and Shadow of the Colossus for me. We will also play Little Big Planet together when our second controller arrives, that one is borrowed from a friend. I also found Lost: The Video Game (also known by the less silly title Lost: Via Domus) in a pawn shop today real cheap. Excitement! Man I loved that show, I’d like to relive it in some form that isn’t as time and money consuming as buying the DVDs.

So yeah a lot to look forward to. But in the meantime, there’s a few other games I’d like to tell you about. Stay a while and listen!

6:40pm  |   URL: https://tmblr.co/ZpvIwuO_mPYg
Filed under: PS3 
July 3, 2012
PS3s and family gaming

Hm, probably should have done a background post, so the X1 review didn’t end up so long. Ah well, the blog is partially about me anyway so I think each review or whatever will have a bit of personal stuff for context. After all, we all are made by our experiences and who we are inextricably is linked to what we get out of a game.

Speaking of games, tenuous segue! This post is part excusing the inordinate length of previous post, part news post. And the news is, I am about to obtain many more games to play! I have a giant pile of things I’m currently playing on and off, and another pile of things I will start later. The latter pile is about to get bigger, as I am very close to getting a PS3 in my house.

First, some history. Our family bought a Super Nintendo when I was in about Year 3, I think. Most likely due to pressure from 3 boys who all had friends at school with consoles. I don’t remember pressure or what games captured my imagination at friends’ houses that much, but I do remember the ones we owned very well. Many hours spent in bliss. At that time, even my parents got into it. My dad played a car game and a cricket game with us a little bit, although it was my older brother who was mostly into the sports games. My folks’ big gaming passion was the seminal Tetris & Dr. Mario. Two of the best NES puzzlers (although I didn’t know it at the time) in one package. We got a lot of play out of that one. It wasn’t really my forte, I was more into the platformers, but that game really brought the family as a whole together. My brothers and I would love watching each other play through different things, and take turns, but the only real multiplayer experience we had at the time was Tetris & Dr. Mario. We did the watching and taking turns thing with this as well, but it also had a couple of multiplayer modes. It was also the only thing we could all play, albeit with me and my little brother on a handicap. I have a great memory of being scared of a thunderstorm at night, coming downstairs to find my parents taking turns going over level 20 in Dr. Mario, and watching them for a while. Funny how things stick with you.

Anyway this was originally going somewhere else, but I’ll just say that nowadays some of my favourite games are ones that I can enjoy with others. Others being my wife most of the time. So we have a lot of Lego games, because they have great co-op. And I like playing games that she likes to watch. So she really wanted to try Journey, which looks like a great thing to experience together. Also our Blu-Ray player is becoming more stupid, so we decided that a PS3 could replace it and have cool games, for about the same price we got the player.

Of course, the reason it’s cheap is because it’s pre-owned. The cheapest one is the lowest HD capacity (40G), second generation model. Second because the first had fancy expensive features like PS2 hardware chip and Super Audio CD support that they eliminated to make manufacturing cheaper after the first models. The great thing about PS3 though is the hard drive is user-replaceable, and unlike the Xbox you don’t need a weird proprietary drive, just any SATA drive will do. The thing can become a more expensive model by taking out some screws and replacing the HD with any old one you just happen to have lying around bigger than 40G.

So after two frustrating weeks, I went into the shop to check. My one hadn’t arrived, but someone else’s had that they’d changed their mind about. So I took that one and brought it home. After a lot of setting up, we found that the HDMI output was busted. So now we’re waiting for another one to come in we can trade it for, or even the one I originally ordered. I even borrowed Little Big Planet from my brother’s friend but can’t play it yet.

It seems anticlimactic to make the big decision to buy a PS3 (since I’m mostly a Nintendo fanboy), wait for it for two weeks, then it’s broken. Anticlimactic like this post, as I’ve run out of things to say and you probably ran out of patience long ago. Until next time, then.

7:57pm  |   URL: https://tmblr.co/ZpvIwuOcI1R3
Filed under: PS3 SNES 
July 3, 2012
Megaman X (SNES VC)

The first game I’d like to talk about here in detail is Megaman X. Ugh, OK, before that I’d like to get 2 things out of the way. First, the internet and I can never decide whether he has a space in his name. Rockman is always Rockman, but if want to search for Megaman games on an online shop or something I always have to try both spellings. It’s nobody’s fault really, but it’s annoying. At least you can say that all the games in the uberfranchise have that word in them (except Misadventures of Tron Bonne, but I’m not gonna play that. And Rockboard doesn’t contain Rockman but never mind that one) Anyway during this I am going to omit the space because it’s easier that way.
The other is that I have really grown to hate the name “Blue Bomber”. It just sounds stupid. It’s a real lame nickname that only barely describes the guy, and I just wince every time I read it. Maybe I’ll get over this eventually. Anyway, this point is kinda irrelevant to the subject at hand, which is X1.

So for the first time, I got some Wii points recently. I had gone through the store and checked it all out, and decided the first thing to try would be X1. In my Super Nintendo days, I liked games like Yoshi’s Island and DKC2. Megaman was not really on my radar. I definitely remember playing some X game on a friend’s console at some point, because I remember the multiple levels of charging. But my first real introduction to a love for the series was with Zero for the Gameboy Advance. Me and my friend bought the first two on a trip to Japan and played them to death. It didn’t matter that we didn’t understand the story, the characters and cutscenes were enough for us to piece something together and the replayability is very high. My first and greatest love in Megaman canon is the Zero series. And really, I haven’t actually played many other games in the series—so what kind of MM fan am I?

A few years ago I got back into gaming in a big way, after having a dry patch through part of high school and uni. Part of this involved researching series I used to be interested in, and getting back into them. Unfortunately, some of the games that are essential playing to some series are hard to come by. But there is plenty for fans to see, especially if they’re catching up. I read many wikis, found tie-in comics, watched some YouTube videos. I also scouted some fansites, and picked up a bunch of RSS feeds. The most dedicated sites are a joy to read, because they are passionate about their series. Two great examples of this, in their own ways, are the DKVine and the Metroid Database. The best fansites also have a podcast, and I found the TMMN Megacast an enjoyable listen on my commutes. Adam, Jesse, Tabby and Andy are highly entertaining hosts with a deep knowledge of Megaman and even I, with no actual game experience, had a great time listening. I think someone can be a fan with no game experience, but I also happen to love gaming. I am slowly working through many games, and as I think Megaman is a very strong series, I picked up a few of his games. I breezed through Megaman 2 (iOS port) on easy mode, and loved the extension of the Zero series that was ZX Advent (DS). The first ZX is next on my list. Which brings me to X (finally).

The Megacast reviewed X1 at one point, saying it was the best X series game, that it was all downhill from there. I also had at this point basically mastered the Zero series, so my expectations for this game were high. Too high, as it turns out. What I experienced was a strange beast, so obviously an extension of the Classic series, but not extending far enough. I could also see the bones of what it could further evolve into (Zero). Apparently somewhere along the way the series got bogged down and bloated, but this game was a little barebones. I had fun with it, but it didn’t come close to matching Zero in my eyes (or my fingers’ muscle memory.)

The first thing I noticed was how different the controls were to GBA Zero. I don’t know why, but I expected it to be closer to that. In fact it’s essentially a Classic game with the Classic formula, with some changes and additions. Even the Maverick intro theme is the exact Robot Master intro theme! Anyway, as I played through the game that same idea kept coming back: This is a halfway point. Too firmly rooted in the Classic series framework, but with interesting advancements. More complex controls and powers. More interesting characters and dialogue scenes. I didn’t enjoy it as much as those who grew up with it seemed to though, because I had seen where this direction was heading: the Zero series, which just seemed better in every way.

Still, I very much appreciated the complexity of the game as compared to what I had experienced of Classic, Megaman 2 (also regarded as the best entry in its series). From what I understand, some elements of this complexity were backported in a way into 7, M&B, and 8, but here I only have the “best games” of the series to compare. And there is no comparison. Perhaps it was the fiddliness of the iPhone controls or the inherent dislike I have for NES fidelity, having grown up a generation later, but X surpasses Classic by miles. If only because it is closer to my Zero ideal. Let me go into a bit of detail.

X1 doesn’t do a great job telling a story. The opening cinematic is very evocative but not expository. Not necessarily a bad thing, but after going from the title screen directly to the intro stage, I was a little lost. At the end of the intro stage, suddenly things start happening. Vile shows up, he demolishes you, Zero comes out of nowhere like a badass and says some stuff. But all the dialogues are a bit out of context. At this point I realise that games from this generation, I should probably read the manual. This helps, but it’s a little threadbare. I’m not sure if this is a localisation thing, but the whole premise was not well established. Par for the course for Megaman in general I think, though so whatever. It’s about gameplay, right?

The gameplay is pretty good, especially after you get the dash boots. It felt so wrong after Zero, not having dashing. I don’t expect the little peeny Classic guy to dash, but X should dash! Luckily I knew to do Chill Penguin’s stage first, and after I got that first capsule things really picked up. Of course, the physics are a little weird, and I really miss the Z-Saber, but hey most of ZX Advent you don’t have a sword so I told myself it was fine. And after a few Mavericks down, I enjoyed the weapon changing mechanic. It took way too long to get charging for them, though, and you end up with a lot you don’t use. I feel like most Classic and X games are probably like this.

The Mavericks were cool, but as a Megaman fan, I feel they are extremely under-characterised. I know a lot of devs only care about gameplay, but c'mon, give them a line before I fight them! I guess I can always read the manga or something. And for that matter, what is Sigma really about? How does he present himself to his henchbots? Are they just infected by an incurable virus or is there an attractive ideology to this guy? I expect this to be developed in later games, but apparently the gameplay starts to suffer down the track as well. Maybe I’ll get to them one day, but this game didn’t exactly convince me playing the whole series was essential, except that I would one day get to control Zero. :D

The different power-ups hidden in the stages was a great idea, well implemented, and I felt good for finding these rewards. I feel like they helped too (well, except for the block breaking helmet). I was frustrated that use of a sub-tank completely drains it, no matter how much energy it restores, though. Ah well. Oh and the hadouken was awesome.

The final boss? Climbing that shaft each time you die was annoying, but at least it let you farm those worm guys for health. The dog was interesting, fun to dodge and shoot. Sigma’s first form was OK, not enough moves and when you learn how to game him fairly easy (just like Harpuia in Zero 1&2). His second form was just plain bad. Only like 2 attacks even damage him, and it’s hard to hit. His attacks aren’t very interesting either, they just do loads of damage. It doesn’t feel dangerous, not within the game. The strength of his attacks made it feel exciting to fight him, but I feel like that’s a little artificial. He just sits there and moves his hands. And any boss where you stand on his hands always seems a little silly. “Hey, I’m just gonna stand on here. Hold still while I shoot your face”.

OK this is getting very long, I do apologise. Congratulations if you read down to here, I’m still learning how to write well really so thanks for reading. Wrap up time.

All in all I think X1 is a good game, I don’t regret the purchase. But I really just view it as backstory to my favourite Megaman series, Zero. As far as that goes, it’s good to see the origins of something you love and I enjoyed it while I played. But I got the hadouken, I saw the 2 or 3 stage variations, I saw the Bubble Bat in Armored Armadillo’s stage. Now that it’s done, I don’t feel I ever need to revisit it again. But I do recommend it for those who are willing to do a bit of outside research to flesh out the world a little more than the game did.

Oh and my wife’s comment: “Looks hard and not fun. Too much of the same! And dying.” Maybe that says something about my skills, eh? Until next time.

June 28, 2012
Games I’ve played this year

To give you an idea of the sort of thing I might talk about, here is a list of games I have played in the last six months. Not all finished, but played.

Paper Mario: The Thousand Year Door (GCN)

Megaman X (SNES VC)

Just Dance 2 (Wii)

Donkey Kong Country (GBA)

Donkey Kong Country 2 (GBA)

Donkey Kong Country 3 (GBA)

Lego Harry Potter: Years 5-7 (Wii)

Rayman Origins (Wii)

Super Smash Bros. Brawl (Wii)

Kirby Super Star Ultra (DS)

Diddy Kong Racing DS (DS)

Megaman Zero Collection (DS)

Picross DS (DS)

Picopict (DSiWare)

DK Jungle Climber (DS)

DK King of Swing (GBA)

Legend of Zelda: Four Swords Anniversary Edition (DSiWare)

New Super Mario Bros. (DS)

WarioWare DIY (DS)

Mario & Luigi: Bowser’s Inside Story (DS)

Scribblenauts Remix (iOS)

MacGuffin’s Curse (iOS)

League of Evil (iOS)

Puzzle Quest 2 (iOS)

Rayman 2: The Great Escape (iOS port)

There’s probably a few more I’m forgetting, but those are the main ones that have occupied my time. Some more time than others. I might update this post, or more likely make new posts when I have titles to add. By the way, this is as much for my own benefit so I can remember the good times I’ve had.

June 28, 2012

This, like many first tumblr posts, will be an extremely awkward post that introduces the purpose of the blog, which often changes over time.

In this case, I intend to write vague things about games I’m playing. Reviews is probably putting it strongly. They’ll probably just be… things.

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