June 9, 2016
[Review] LittleBigPlanet (PSP)

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I borrowed the original two LBP games for PS3, and found that while they can’t stand up to the great 2D platformers in terms of mechanics, at least they’re fun enough with their charming handcrafted aesthetic, cute little setpieces, and a decent selection of reworked licensed music. The PSP version, a unique game in its own right, manages to effectively capture all these things and feels like, well, the real thing. It’s effectively a level pack and fits right in despite not being made by Media Molecule.

Of course, a major focus of the game is on the level creation and sharing… features that I didn’t make much use of on console and was unable to use on my e-1000 model PSP. Nor was I able to access my costumes and junk from my console play. Ah well, taking it purely as a small set of levels, it was fine; seeing what mild challenge would come next, dressing up my character, travelling the world to each new stereotyped location. Relaxing.

Sackboy/Sackperson is the closest thing Sony has to a kid-friendly mascot, and you can tell from these games that there’s at least some passion and love that goes into them. It’s too bad the platforming is so floaty and imprecise; the momentum works weirdly and you don’t always get the outcome you expect from a jump. Also I really am getting over the pretentious Stephen Fry narration. But anyway, this shouldn’t be overlooked as part of the LBP canon; it’s just as worthy as its console siblings.

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