January 9, 2017
[Review] Lego Star Wars: The Complete Saga (PS3)

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Lego Star Wars introduced us to Lego games and how fun they were for novices and co-op play. Our friend had one of the Star Wars releases on her PS2, and the Complete Saga version was one of the first things my wife got for her Wii. Playing it with her and her sister was good times™, and so it was with much nostalgia that we revisited this world, now in glorious HD.

Apparently Traveller’s Tales had implemented online co-op in this instalment; I think it’s the only one to have done so. It’s better in couch mode anyway, so I get why they dropped the idea. For us, apart from the upgraded visuals, it was the same old experience. There were no trophies implemented for this early PS3 game, no DLC. Just pure old-fashioned Lego. Simple levels, no split-screen, mimed cutscenes. It was refreshing, and it holds up.

We still had the occasional weirdnesses, like grapples failing if done too close to the other player, or an annoyingly loud hum in the ship levels, but much fewer game-breaking bugs than later games. The formula was established early, and it works. Nothing more to say, really.

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