Nearly finished folks. Unlike the DS tie-in game, the adaptation for consoles isn’t a graphical beauty, to say the least. It’s a perfectly cromulent game but… *yawn* sorry, what was I saying?
I found this interesting as a sort of precursor to The Force Unleashed, an unpolished version of its cathartic mechanics. Sadly you don’t feel nearly as capable in this one… what it reminded me more of is the Return of the King game. Not an insult but less ambitious, certainly. There’s also some hilariously stiff closeups of polygon faces here, which are especially amusing juxtaposed with the actual movie footage (quite a selling point, since this was released just before the film itself).
You do get some quirks as a result of this; for whatever reason the game doesn’t contain any music from Episode III, only reused score from the other movies (they didn’t want to spoil it, or didn’t have the final mix ready?). There’s also some concepts that were deleted material from the film, such as an extended sequence on Grievous’s flagship. Certain key cutscenes and dialogue play out differently from the movie, which is almost certainly a spoiler avoidance policy. On top of this is elements that were made just for the game: a nice fleshing out of the story such as the introduction of the Serra Keto character in an extended Knightfall sequence (with no child murder), or simply for gameplay such as new enemy types.
However this doesn’t help the problem of me not liking the actual film, compounded by using real footage to remind me of its mediocrity, and this affects my enjoyment of the game. The game itself didn’t do enough to change my mind; you can find secrets and spend experience to upgrade your moves, and there’s the usual concept art gallery. But it’s all basically just a bunch of corridors. The multiplayer mode too is underdeveloped, with an unfun versus mode and only a few wave-combat co-op missions.
The most amusement I got from the Revenge of the Sith game was my scratched disc giving silly looped-sound remixes of the effects and (authentically flat) dialogue. Ok, to be fair, I did find some enjoyment in experimenting with the combat sandbox, but it more made me long for either the Lord of the Rings tie-ins or the Force Unleashed games I mentioned earlier instead.