January 23, 2019
[Review] Spyro: Ripto Quest (Mobile)

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As a quick postscript to Spyro Adventure, I played this mobile game that was released as an accompaniment. It’s not good, but it’s short!

To be fair, I’ve played worse mobile games. I’ve seen it surmised that Ripto Quest is ostensibly a follow-up to Adventure, with Ripto having broken a machine that’s holding him at bay… presumably the peephole machine from Adventure? To repair it, you need the four machine pieces. There are six levels, two for each of the palette-swapped Ice, Grass, and Fire environments, plus the Snake boss level and the hub. You rescue fairies in crystals much like in Season of Ice, and get coloured keys much like Adventure. The fourth machine part is bought from Moneybags for every gem in the game… which is 500, and they’re not very well hidden, as most levels are reasonably linear. It took me an hour to completely clear the thing.

Spyro has all his Spyro moves… sort of. The charge only lasts for one tile, so once you get the upgrade to flame breath to break jars, the latter is all you’ll ever use. You can glide… in one level only, but it’s a powerfully stable glide. Basically it has all the limitations of a mobile game, including very limited sound and basic graphics. Spyro looks OK, but as you can see in the screenshot Moneybags didn’t come off so well. Enemies are mainly reused from Adventure, including the game’s sole boss which was a de-Rhynoc-ised take on the segmented snake-like minibosses from that game.

I’m glad I played it, because overcoming the technical hurdles to actually get it running was satisfying, and it was also short. All the level designs are new! It’s got Douglas the yeti from Adventure in it! It’s a competent if truncated attempt at approximating what made Adventure fun, for systems that were much less capable. And hey, only a little backtracking required! I like that! 

  1. miloscat posted this