Roll-chan vs the female Robot Masters, low-res pixel style! (3 images)
This is kind of a thought experiment or very loose idea for an all-female Mega Man/Rockman game. It occurred to me that there were barely enough woman Robot Masters in the Classic era franchise to make a full boss set of 8, and naturally Roll would be the one to take them on with her Roll Buster (as seen in Rockman 1 mobile and the Marvel vs Capcom games), her trusty broom (from Powered Up and Tatsunoko vs Capcom), and her ability to turn her arm into household appliances to be used as weapons (in the Ruby-Spears cartoon). The latter would be her version of the Copy Ability, with each boss giving her a themed appliance/weapon like a souped-up whirlpool blender or rocket stove. Pretty cool, eh?
Shoutouts to Capricorn’s two Rockmen R fangames that star Roll, as well as Zynk Oxhyde’s romhacks that replace Rock with her in all the 8-bit games! More details on the characters chosen below.
1: The stage select screen. Centaur Woman (who is implied to be female in Shigeto Ikehara’s Rockman 6 manga), Virgo (one of the Zodiac-based bosses from the Taiwanese PC game Rockman Strategy), Splash Woman (still the only female Robot Master from a mainline game…), Quake Woman (an original character from the Archie Mega Man comic), Roll (in her Mega Man 8 outfit), Vesper Woman (also from the Archie comic, based on an unused design for Mega Man 9), Hypno Woman (from the Fully Charged (FC) cartoon), Coin Woman (from the gambling game Pachislot Rockman Ability (PRA)), Blasto Woman (also from FC).
2. Supporting characters. Dr. Emilia Light (Thomas Light’s adult daughter and replacement in PRA), Suna Light (Thomas Light’s child daughter in FC), Trancy (the third playable character in PRA), Tango (replaces Rush in Zynk Oxhyde’s romhacks, so I included her here too as Roll’s animal partner), Kalinka Cossack (in her Rockman Xover outfit), Nástenka (Kalinka’s android bodyguard in the Brazilian comic Novas Aventuras de Megaman), Plum (from Battle & Chase), Chaotique (an anti-hero rival character from FC), Piano/W. Waltz (a hybrid design I pieced together from Hitoshi Ariga’s unused Piano concept for a female partner to Bass in the Megamix manga (and used as a recurring enemy in Capricorn’s fangames), and the W. Waltz concept from a Hideki Ishikawa illustration that had a cameo in Dreamwave’s comic), Madam Y (also from Ishikawa’s illustration and used as an antagonist in Archie’s comic). I imagine their roles in a potential game could be similar to, respectively, Dr. Light, Roll, Auto, Rush, Dr. Cossack, Duo, Eddy, Blues, Bass, and Dr. Wily. The robot ones could be unlockable playable characters too.
3. Extra costumes for Roll. As in Powered Up, Roll could get some unlockable outfits (I didn’t draw any of the extra skins from that game because there’s too many, but they could be included too). Classic Roll, Pachislot Rockman Ability Roll, Battle & Chase Roll, Hyper Roll from the Marvel vs Capcom games, Mega Girl from the Captain N cartoon, Roll’s battle armour from the anime OVA Upon a Star, the Ruby-Spears cartoon Roll, the Novas Aventuras comic Roll.
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miloscat said: Sure, that’s why I did draw them. In the secondary characters. I did combine their designs but neither was as major a character as any of the 8 in the primary picture. Also their roles were intended to be closer to Bass/Forte than a Robot Master per se.
redenergyuser said: Don’t forget W. Waltz & Piano, they applied.
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