
I can only review the co-op portion of this game, having played it with my brother. It lacks the full off-beat story of the main game, but nevertheless is a delightful and charming physics-platformer.
The eye is initially drawn by Pikuniku’s striking, simplistic graphical style. Lots of flat colours, simple shapes, and minimalist character design. This makes the puzzle-focused local co-op mode easy to grasp, as your characters co-operate to progress through a series of stages.
Since your character is such a basic shape, about all you can do is kick with their spindly little legs, which helps you move things about and also troll your partner (or let them jump higher). You can also squish down and roll, or grab onto grapple points, and in a few levels you drive a tiny car (and hitting the horn in succession plays the hook from A-HA’s Take On Me!). It’s totally adorable!
Over nine short levels you’ll have a gay old time with a co-op buddy—in the Flintstones sense, or possibly other senses, who knows?—pushing around balls, hitting switches, and traversing obstacles. Without even getting into the solo campaign with its silly characters, it’s worth it just for these little challenges.
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