September 6, 2021
New pixel art: Donkey Kong and Friends!
My biggest pixel art ever, 100 Kongs and 213 of their best friends and enemies! This was a lot of fun to draw (and many long hours of work), and I’m very proud of...

New pixel art: Donkey Kong and Friends!

My biggest pixel art ever, 100 Kongs and 213 of their best friends and enemies! This was a lot of fun to draw (and many long hours of work), and I’m very proud of it!

https://www.deviantart.com/miloscat/art/Donkey-Kong-and-Friends-891031806

July 23, 2021
[Review] Kaze and the Wild Masks (PS4)

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I haven’t seen many modern indie games that so directly homage Donkey Kong Country… turns out, it’s a good model!

Keep reading

July 18, 2019
[Comic] Donkey Kong: Candy’s Request

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Hey-oh! Look out down below! This scanlation is from Yukio Sawada’s Super Mario-kun volume 23. It’s labelled as “Special Stage 3” and tells a new story set in the continuity of the French/Canadian Donkey Kong Country CG animated series from Nelvana et al, as you can see from the presence of Bluster Kong and Candy Kong’s unique design. Mario’s not even involved apart from a tiny cameo. It’s a short story but a bit of silly fun with the trademark SMk puns and comedic action (not to mention cute chibi character design).

This volume has never been available outside Japan (although it may be getting a French and even Spanish release in the future). But with the help of Horseypope I’ve translated it into English for the first time for fans to enjoy. It’s to be read in its native right-to-left orientation. I didn’t have scans available for this so I actually scanned this story myself (with help from @lupiter), using an unorthodox technique involving glass plates and a DSLR camera that worked out pretty well, except for losing a tiny bit if the printing was too close to the margin.

I am fascinated by works with multiple layers of adaptation; in this case game series->animated series->manga, so scanlating this was satisfying for me. I hope you enjoy it too. Banana Slamma!

Web gallery

Download archive

See also: My archive of the Donkey Kong Card Game, another Japanese product based on the show.

July 31, 2015
The many faces of K. Rool, low-detail pixel style!
K. Rool is such a memorable villain, and part of the reason is his reinvention of himself in various games. New costumes make him stand out in a new appearance and open up new possibilities for a...

The many faces of K. Rool, low-detail pixel style!

K. Rool is such a memorable villain, and part of the reason is his reinvention of himself in various games. New costumes make him stand out in a new appearance and open up new possibilities for a battle. Namco even made a new outfit for him for a bit part in a baseball game, so good on them! That particular design is based on Paon’s reworking so smaller crown, no tail, and no belly armour. The others are all Rare.

King K. Rool (DKC, etc)

Kaptain K. Rool (DKC2)

Baron K. Roolenstein (DKC3)

King Krusha K. Rool (DK64)

“Pilot” K. Rool (the cancelled Diddy Kong Pilot)

“Pharaoh” K. Rool (Mario Super Sluggers)

July 23, 2015
[Re-play] Donkey Kong Country 3 (SNES) and Donkey Kong Land III (GB)

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Once again, a critical eye is hard to apply to a game that was so impactful on me in my younger years. It’s also difficult because I’ve been exposed to much discussion and analysis on the DKVine forums. I would agree with sentiments I’ve read there: that DKC3 may possibly in fact be objectively the best of the three, but it’s not my favourite.

It’s certainly ambitious. More involved map screens, a range of NPCs with item trading sequences, more creative level concepts. Its atmosphere is unique and beautiful in its own way. Its status as the black sheep of the Country trilogy can be put down to its late (post-N64) release, and its tonal dissonance. It was developed by a different team than the one who did parts 1 and 2; there are not the common enemies or sense of escalation that those shared. In some ways it’s a sidestep for the series as much as it’s an evolution of 2D platformer design. Ditching both Donkey and Diddy likely did it no favours either; I never did mind but “gamers” don’t like to play as a bawling baby. They should get over it.

So much for analysis. As for the feeling, well this game is deep in my heart. I don’t have it as memorised as DKC2, but only because the secrets are more well-hidden. But they’re not unfair either: every level has exactly 2 bonus barrels, and the DK coin is always accompanied by a setup with Koin and a keg. Control is perfect and Eveline Novakovic’s soundtrack is sublime.

The Wii U has the NA version published. This is actually an issue: I don’t remember there being slowdown with too many sprites on screen, but in this version there is. It’s especially noticeable on that one waterfall level with falling barrels. Speaking of VC versions though, DKL3. Don’t buy this on 3DS. Well, maybe buy it, but don’t play it there. There’s a far superior version for GBC that was released only in Japan. Ok, there are some compromises but those have been reversed and the game translated back to English by Blaziken257, whose ROM hack you can find here. It’s the definitive way to play the game and makes the VC (which doesn’t even support Super Game Boy palettes, still) look pathetic.

How is DKL3 as a game though? The highest compliment I can pay it is that of the three Land games, it feels the most like a Country title (especially the GBC version). Control and level design are a clear cut above the previous handheld instalments. Sure it doesn’t have the weird new ideas or new content of DKL1 but it sure plays better, and it’s more inventive than DKL2. It uses the familiar enemies and environments of DKC3 but in nice new ways and with new worlds (albeit feeling a little thrown-together) and a new (farcical) plot. It’s even got a unique minigame with a memory tile matching thing—it’s required to get to the Lost World.

Although Donkey Kong Land 3—a game that does not in any way feature Donkey Kong, outside the manual—is an odd way to end the classic DKC series, it’s quite good. In fact I’d say that DKC3 and DKL3 together are the strongest pair of the three. If you only play one of the three Land games, make it DKL3 (the GBC version, please). But all three Countries are solid gold blockbuster classics with magnifico graphics, amazeballs soundtracks, wondero-tastic gameplay, and fantabulous atmosphere. Splendiferous character. Lenticular design. Anyway they’re good.

July 22, 2015
The DKC Kongs, low-detail pixel style!
I’ve just finished a re-play of the DKC and DKL trilogies. They’re so sublime, and with this sense of family togetherness as the Kongs support each other on their adventures. So I wanted to draw all the Kongs...

The DKC Kongs, low-detail pixel style!

I’ve just finished a re-play of the DKC and DKL trilogies. They’re so sublime, and with this sense of family togetherness as the Kongs support each other on their adventures. So I wanted to draw all the Kongs from these classic games together. Candy and Wrinkly draw from their DK64 designs: not strictly DKC but it made them stand out more. Swanky was easier to draw with his upright DKC3 posture. In Funky’s case his DKC3 design has persisted since, so it’s the best look for him.

Donkey Kong, Diddy, Dixie, Kiddy, Cranky, Funky, Candy, Wrinkly, Swanky

See also: Diddy Kong Racing, Diddy Kong Pilot, Donkey Kong 64

June 22, 2015
[Re-play] Donkey Kong Country (SNES) & Donkey Kong Land (GB)

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I don’t often replay games. But when I do, they’re good ones. Since the DKC and DKL trilogies were finally released on the latest Virtual Consoles (after several years of angst on the part of Donkey Kong fans) I felt compelled to buy them, despite some of the backward practices on the Virtual Console that I don’t agree with (for example, on 3DS you cannot rebind controls, and don’t have access to the Super Game Boy enhancements such as palettes).

When deciding to play these frankly awesome games again, I chose to simultaneously play the Country game with its Land accompaniment, to see more directly how they translated the experience to the less powerful portable. Of course, unlike the second and third parts, the first duo are quite different; Land 1 has a number of new level types with new musical compositions by Graeme Norgate, one of Rare’s slightly less lauded composers. I think they’re ace, and the new stage types really help tie it into other parts of the series: ship decks were introduced here before DKC2 ran with them, and the city stages specifically call back to the Arcade era games, especially DK 94.

Country 1 is a fine game, but in my view pales next to its sequels, with more cheap deaths and straightforward gauntlets, unrewarding rewards, and odd design quirks. It’s undoubtedly a classic though. Land 1 is an experimental little thing, with nonlinear progression, strange gimmicks, and of course its fourth-wall-breaking plot. It’s to be congratulated for its uniqueness, but unfortunately the conversion is less than stellar. The play control is quite wonky and deaths are even cheaper. Thankfully the sequels are much tighter even if they hew a little too closely to their console counterparts.

I’m less familiar with Country 1 than I am with childhood stalwarts 2 and 3, and it’s also one I will revisit less often. Land 1 is also hard to return to, considering your inability to travel between worlds and certain stages that really kicked my ass. Anyway, see you next time!

May 22, 2015
Diddy Kong Pilot, low-detail pixel style!
I’m really happy with these. I chose the unreleased Diddy Kong Pilot (2001 pre-alpha version) as the Donkey Kong game to pixellise because I like the roster. Not too many filler Kremlings, the main Kongs,...

Diddy Kong Pilot, low-detail pixel style!

I’m really happy with these. I chose the unreleased Diddy Kong Pilot (2001 pre-alpha version) as the Donkey Kong game to pixellise because I like the roster. Not too many filler Kremlings, the main Kongs, plus Candy and the bizarre one-off Redneck Kong! I liked fitting each character’s different body type into this style.

Donkey Kong, Diddy Kong, Dixie Kong, Cranky Kong, Candy Kong, Redneck Kong, Krunch, Aviator K. Rool

May 3, 2015

There are not one, but two sets of characters created to teach you how to play the Donkey Kong Card Game. The starter set’s manual mainly consists of a little story of the three characters on top playing through a game, teaching you the basics in the process. They’re your typical card game anime squirts; from left to right Takashi the generic protagonist, Kenji the generic rival, and Toshiyuki the generic Cool Guy hotdogger (yes he has playing cards tucked into the band of his weird goggles…ok so he’s slightly less generic maybe).

On the other hand, the official website has a series of pages where Takeshi the generic young boy and Hikaru the generic young girl are taught the fundamentals of this children’s card game by Sensei, the generic old man. Note that Takeshi is different from the previous Takashi.

None of these characters are a part of the Donkey Kong Universe.

Get the whole picture by downloading the Donkey Kong Card Game archive here.

May 3, 2015

Some of the weird and wonderful sound effects in the Donkey Kong Card Game. I’ve emphasised how the original set had a mirrored theme with Kongs and Kremlings performing similar actions against each other. You can see this design in this guide book for the game (scroll down to see more images of the pages). The exclamations are just funny though; “Final Punch” would of course make the sound FINAL when landed, why not? But I don’t think I’ll ever figure out what WASHER means.

April 29, 2015

Donkey Kong Card Game archive

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Here’s the results of my scanning and collecting of Donkey Kong Card Game assets from various sources. Please enjoy it. All you have to do is click this link and download it:

mediafire.com/download/sregoory03em1g5 Updated link: mediafire.com/file/tii6l0933djwnh0 Current link: https://mega.nz/file/QVxSwYQY#CCsikdorCVkXPZ1nXd5nkXxB3Sypv2g0QOF0by6WmJE

Contents of this archive:

-Pictures of as many cards as I could find, with varying quality, separated by card type. If you want to read the text on the smaller ones more clearly, use the official website as a resource. These are gleaned from Man-Frog’s scans, my scans, pictures of the official guidebook from an eBay auction, pictures intended for demonstration in the starter set manual, and a few Internet sources.

-Some key art taken from the official website

-A summary flowchart to aid in playing the game, taken from the official website (in Japanese)

-A flyer advertising the card game

-A scan of the box for the 60-card starter set

-A scan of the manual included in the starter set which teaches you to play the game (in Japanese)

-Pictures of some other Donkey Kong-related cards that have been made

Links:

Web archive of the official Japanese website, with card lists for all sets (including expanded rules text), tutorial and reference document for playing the game, release information, and some card images.

https://web.archive.org/web/20070913041013/http://www.nintendo.co.jp/n09/don_card/index.html

My posts about the DKCG.

http://miloscat.tumblr.com/tagged/donkey-kong-card-game

DKVine thread - info, scanning/translation project.

http://www.dkvine.com/interactive/forums/index.php?showtopic=8445

Character card translations with errata from official website.

https://docs.google.com/document/d/1zAE5-E6nY2CGT9h4SqB2EI-W_9ueABdEchdMIXMyVi4/edit

Raw scans of many cards with some commentary by Man-Frog.

http://manspeed.imgur.com/

DKC Atlas thread discussing this and other Donkey Kong card games, with links to other DKCG errata such as the IGN announcement article and a Japanese Donkey Kong Land III commercial that included bonus cards.

http://www.dkc-atlas.com/forum/viewtopic.php?f=7&t=1819

Super Mario Wiki’s incomplete card gallery, based on Man-Frog’s scans. Go help them out by adding to this page if you feel inclined.

https://www.mariowiki.com/Gallery:Donkey_Kong_Country_(television_series)_trading_cards

Tangentially related: scans of the two volumes of Corocoro’s manga series based on the animated series, which this card game is also based on. Some special cards have been included in certain issues of Corocoro magazine (PP001, SP001, SP002).

https://mega.nz/folder/FE4G0KZD#EyH_021MWQVz_uueqSz6ZA

https://mega.nz/folder/MUpQWIpT#agS1j5R3kGduqJQhqvziTQ

EDIT: I finally did what I had been intending, and converted my personal spreadsheet for tracking card image status to Google Docs. Here you can see all the cards that exist and whether or not an image of them has been archived.

https://docs.google.com/spreadsheets/d/17kJcX4H7_JUXxoOqmwOiTfFvgy75fhjEgwix4cQCKko/edit?usp=sharing

EDIT2: Thanks to a tipoff from the anonymous N.A., I’ve found a few more sources and managed to fill out the image archive a lot more; now ALL but one are accounted for and present in the collection, and many low-quality images have been replaced with better ones. The scans and images may not be perfect in all cases but it’s now much more complete. The spreadsheet has also been updated to reflect this. In addition, I added more supplementary images to the “Misc” folder, such as images of packaging and promo material.

The new sources:

Tennis promo card scan @blacktangent https://twitter.com/blacktangent/status/801429928226869248

Shogiyugi’s blog with card pictures and explanations (in Japanese) http://shogiyugi.blog.fc2.com/blog-category-4.html

A video with many images of the base set by エリンキーコング / ザメル https://www.youtube.com/watch?v=i2nO1NWfT9g

EDIT3: Mediafire is taking down the archive, so please refer to the new Mega link instead.

EDIT4: Calcium has notified me that I neglected to include a scan of the alternate yellow card back in the archive! All character cards have a yellow outline on the back. Until I do a proper update, I’ve just put it here for now.

April 24, 2015

Missing Donkey Kong Card Game cards, Pt. 2

One of my previous posts contained a link to Man-Frog’s impressive collection of cards which he’d scanned. After checking my new set, I determined that I had 11 cards that weren’t in his set. Here’s the final 5. I hope you like seeing Krusha wrasslin’ with Eddie the Mean Old Yeti!

April 24, 2015

Missing Donkey Kong Card Game cards, Pt. 1

One of my previous posts contained a link to Man-Frog’s impressive collection of cards which he’d scanned. After checking my new set, I determined that I had 11 cards that weren’t in his set. Here’s the first 6 plus the cards’ back.

April 23, 2015
My favourite card so far. It’s an illustration with a pose modified from a DKC2 render but with the costume of the animated series’s Dixie. Or maybe I’m stretching with the pose thing… Still, the point is that the drawn style of these cards makes the...

My favourite card so far. It’s an illustration with a pose modified from a DKC2 render but with the costume of the animated series’s Dixie. Or maybe I’m stretching with the pose thing… Still, the point is that the drawn style of these cards makes the animated series characters look good, much better than the show did anyway.

April 23, 2015
Donkey Kong Card Game

Wow, my brief post showing the box of the Donkey Kong card game got a lot of attention! Well, all of you interested, while I’m still working out how to present the cards, scanning the manual, and all that, I’ll give you some more information on it and some links.

According to the box itself, the initial run contained 252 cards, separated into character cards, action cards, and support cards. There’s a fully functional rules system for playing a card battle game with them. A summary of the rules can be found at the official website (in Japanese).

The cards themselves have unique art, although some that represent items reuse renders from the games. The first run is based on the Donkey Kong Country animated series (did you know the 3D character models were also used for a French-language variety show after the show ended?). There’s also cards based on DK64, which I believe came later, and at least one promo card for Kiddy Kong.

Before I post any more pictures of my set, check out these places for some pictures and information:

Archive of Nintendo Japan’s official site for the game. Includes low-res pictures of some cards, information about the sets and rules in Japanese, and related artwork.

DK Vine thread about user Man-Frog’s project to scan and translate cards. Be sure to follow his links to the imgur galleries of cards and Google Doc of translated text (partially and amateurishly aided by me).

Mario Wiki’s in-progress page of card scans. This seems to be based on Man-Frog’s scans, but presented as individual cards.

I will be scanning cards, but only ones that Man-Frog hasn’t already scanned so as not to do work that’s already done. I will also scan the manual and probably all 6 sides of the box. One day you’ll be able to print out a complete set of these cards and play with your friends!

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