October 7, 2019
[Review] Demon’s Souls (PS3)

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In what has become an annual tradition, I played another of From’s games for the first time. Demon’s Souls is slightly less refined than later instalments, but all the important factors are intact, making for a satisfying time.

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October 16, 2018
[Review] Bloodborne (PS4)

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Since I took on Dark Souls last October, I chose Bloodborne for this October. They’re built on the same template (in fact, many of the words in that review still apply) but Bloodborne makes several mechanical and stylistic changes, which result in a more streamlined and focused game.

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November 1, 2017
[Review] Dark Souls (PS3)

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Dark Souls is of course known as an unforgiving and perilous game experience. Having watched complete Let’s Plays of 2 and 3, however, I felt I had enough familiarity with the mechanics and what to expect that I was confident. This did help me get over some initial barriers in the game so it helped, but I still did get the Dark Souls ExperienceTM; for one, a lot of the challenge is execution that stems from the player’s mastery of the controls. For another, Dark Souls 1 is actually missing some refinements or mechanics are otherwise changed in the sequels so I still felt out of my depth at first. And of course, I had never seen anything of the content of the game, so I had to come to grips with the level designs and boss patterns myself.

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