March 10, 2020
New pixel art: the cast of Smilebit’s Jet Set Radio pseudo-spinoff Ollie King!
https://www.deviantart.com/miloscat/art/Ollie-King-833215728

New pixel art: the cast of Smilebit’s Jet Set Radio pseudo-spinoff Ollie King!

https://www.deviantart.com/miloscat/art/Ollie-King-833215728

January 31, 2020
[Review] Lethal League Blaze (PS4)

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It’s Pong meets fighting games meets Jet Set Radio Future, and any formula that contains the latter is an instant winner for me!

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September 28, 2019
Hover (Revolt of Gamers), low-res pixel style!
I fell in love with this Jet Set Radio Future-inspired sci-fi parkour game earlier this year. It’s a true treasure and I’m very thankful to Fusty Game for making it. Here’s the set of named playable...

Hover (Revolt of Gamers), low-res pixel style!

I fell in love with this Jet Set Radio Future-inspired sci-fi parkour game earlier this year. It’s a true treasure and I’m very thankful to Fusty Game for making it. Here’s the set of named playable characters, including those that are still exclusive to high-tier Kickstarter backers.

Watabax, Greendy, Otello, Liff, Veelan, Krow, Grind-E, the Great Admin

February 24, 2019
[Review] Hover (PS4)

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As Jet Set Radio Future is one of my all-time favourites, any game that draws inspiration from it is going to get my attention. Despite its low-budget indie status, Hover manages to evolve the formula and create an exceedingly fun experience that I won’t soon forget.

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January 17, 2017
Jet Set Radio Future, low-res pixel style!
Great game, love the characters, some crazy designs here but so much fun. Give me more, Sega!
Yoyo, Gum, Corn, Beat, Combo, Garam, Soda, Boogie, Rhyth, Cube, Clutch, Jazz, Poison Jam, Rapid 99, Immortals,...

Jet Set Radio Future, low-res pixel style!

Great game, love the characters, some crazy designs here but so much fun. Give me more, Sega!

Yoyo, Gum, Corn, Beat, Combo, Garam, Soda, Boogie, Rhyth, Cube, Clutch, Jazz, Poison Jam, Rapid 99, Immortals, Doom Riders, Noise Tanks, Love Shockers, Pots, Roboy, NT-3000, Zero Beat, Gouji, A.KU.MU

January 12, 2017
[Review] Jet Set Radio Future (Xbox)

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I said in my Jet Set Radio review that it pales compared to this game, its sequel. Lugging my giant Xbox Zero out of its drawer and hooking it up (and nudging it to open the faulty disc tray), booting this game I was instantly transported back to when this game was the coolest thing ever. And guess what, it still is! I even managed to get 100% all characters, all Graffiti Souls, all characters, an unthinkable task in my adolescence.

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January 5, 2017
Jet Set Radio, low-res pixel style!
As I said in my review, Jet Set Radio has a lot of style but suffers as a game, especially for me who grew up on the sequel. Still, I love the cast so here they are all blocky-like. DJ Professor K is uniquely...

Jet Set Radio, low-res pixel style!

As I said in my review, Jet Set Radio has a lot of style but suffers as a game, especially for me who grew up on the sequel. Still, I love the cast so here they are all blocky-like. DJ Professor K is uniquely playable in the GBA version.

Beat, Gum, Tab/Corn, Pots, Garam, Mew/Bis, Yo-yo, Piranha, Slate/Soda, Combo, Cube, DJ Professor K, Love Shockers, Posion Jam, Noise Tanks, Gouji Rokkaku

December 18, 2016
[Review] Jet Set Radio (PS3)

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Having played Jet Set Radio Future in my youth, I found that the original—which I played through its HD rerelease—was full of disappointments. Future has a wonderfully smooth traversal system with tricks to increase your momentum and get around; JSR can feel like getting around is an uphill battle. Future has a large world to traverse freely; JSR is locked into levels with my least favourite video game convention: timers. Future has a more developed combat system; JSR has you futilely trying to avoid enemies while performing awful QTE sequences to paint graffiti.

Playing JSR can feel pressuring, as you run low on spray cans while relentless enemies pursue you, your eye on the timer. To be fair, the time limits are more a problem on the GBA version which I also played; however, it makes up for it with enemies being less of a hindrance. It’s also easier to gain and keep momentum on the handheld port, but you lose a lot of what this game excels at: the aesthetics.

The real reason to remember this game is its bodacious sense of style. I don’t really know if its portrayal of hip street culture is accurate or “cool”, but I think it’s a bucket of fun. The characters are endlessly jiving in their alt-fashion outfits, the graffiti is designed by real graffitists, and the music selection is famously an eclectic dream mix tape of funkyness. JSR also does an excellent job making its environments embody the essence of Japan, from the urban main streets to industrial suburbia.

We need more games like JSR: essentially a 3D platformer with unique traversal mechanics and a sharp, well-honed style. It’s just a shame that the original has been remastered when its sequel improves on it in pretty much every way, but languishes on the original Xbox (or “Xbox Zero” as I like to call it). Yo! Tight!

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