January 19, 2018
[Review] WarioWare Inc.: Minigame Mania (GBA)

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I’ve played other WarioWares before, but going back to the original showed me how solid the formula was right from the outset, and how subsequent games have only iterated on it or layered extra input gimmicks on top.

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November 2, 2014
[Review] Metriod II: Return of Samus (GB)

This is it; the last main Metroid game I had yet to play. Aside from First Hunt and Galactic Pinball, I’ve now experienced the complete saga. It’s odd of course, because not only were several of the games made anachronically according to the series’s timeline, I played them in a strange order too. Starting with the Advance games (the last and first in the timeline), I became accustomed to the controls there, which made Super too floaty and needlessly complex for me.

Metroid 2 is a bridge between the first and Super, and introduced many concepts that made their way to the console sequel. The larger Samus sprite, the Varia changing your appearance, ducking, as well as the ship and some of the abilities. From my memory, it also seems to be closer in feel to Super. Being simpler though, I found it easier to deal with. I should also note that I used savestates and a map throughout (MDB’s reconstruction of the Nintendo Power map, to be precise).

There’s not too much variety and it’s quite linear, as well as the numerous repeated level structure elements you’ll notice. But it’s quite short, ramps up nicely, and feels self-contained and the right length. I miss the days when these big franchises weren’t afraid to give us a little sidestory on a handheld. The consistent theme in tracking down those Metroids is a unique experience.

The music is largely unintrusive, apart from the fantastic “Main Caves” theme. The graphics look nice, but this is one of the more complicated games to get colours into. Usually you have to try it on a Super Game Boy and a Game Boy Color, not to mention the different options they’ll give you. I was happy with what I ended up with, nice contrast between enemies and background. The only problem is that the light blue level tilesets never changed, giving it an unfortunate uniform feel despite the different designs of those textures. Most likely my fault, but oh well. It’s too bad they never actually made the proposed DX version of this game for GBC.

I feel quite good about this game, allowing for the fact I used a map. There was a good amount of challenge, exploration, and not too much backtracking. I certainly had a better time than with Zelda 2, as this actually keeps and evolves the core gameplay of the series. And using that Spider Ball to just nip around any surface was so fun! The beam-switching mechanic was interesting too, with several instances of each littered around, and none being compulsory until the end.

I even got the best ending for finishing under 3 hours and with 100% items, although as I said I had my map and savestates. Metroid 2 is a fine instalment for the series, and I’ll be keeping an eye out for the final release of the fan remake AM2R. The baby! I actually like the baby now.

July 17, 2014
[Review] F-1 Race (GB)

Well, I didn’t play this game by choice. I’m (slowly) working on an article for DK Vine about all the games tangentially related to the DKU that the site doesn’t cover per se but could still be considered when thinking about that universe. You may remember my long-ago post about the Honourable Mentions thread I started. Site staff have approached me to expand it, which means lots of writing, and lots of screenshots.

To get a single screenshot of Arcade DK, I had to play through almost all this game. I recently posted the results of that, with screenshots showing the full animations of each cameo character, in GBC palettes. I’m proud of that, especially because the game was pretty hard.

Without savestates, I don’t know how I could have done it. I can imagine kids getting good at, especially with the multiplayer mode which is apparently not bad. But I’m a busy adult with lots of games to play, I can’t focus on this one. It was ok though, the game is well put together and nicely presented. With the hardware they were working with, it’s a competent enough racing game. The cameos by beloved characters sweetens the deal (and of course is the only reason I would ever consider playing it).

At home we had for our Super Nintendo a copy of “Nigel Mansell’s World Championship Racing”. I always found the game boring, the only fun to be had was getting up to speed then crashing into a barrier and there weren’t even any damage mechanics. Even the name meant nothing to me, as he’s popular in Britain but not really over here. It was more in depth than this though, with customisable parts and pit stops.

I didn’t really have fun playing F-1 Race. I’ve also now obsoleted its main draw by posting those screenshots, if I can give myself that much credit. The world of racing sims is pretty alien to me, so I don’t know if this is a good example, but it’s a Nintendo first-party title so it’s a quality product. I just know I’m never touching it again.

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