
It’s been an epic 8-month journey but I finally solved a bunch of logic puzzles.

It’s been an epic 8-month journey but I finally solved a bunch of logic puzzles.

It’s always good to have a well-made Picross game. What a pleasant surprise for Konami to put out a competent one that draws on their history!

I’ve been running short of Jupiter Picross games to play on 3DS (the absolute best place to play these type of logic puzzle games), so I’ve turned to third parties for a fix. Pic-a-Pix is a perfectly cromulent game with good controls, even if the pictures turn out a bit ugly.

What do you know, another Picross game. I’m always up for those.

More rare Benimaru Itoh comics for you, this time from Shogakukan’s Wonder Life Special guidebooks for the first three Picross games from Jupiter (Mario’s Picross (GB), Mario’s Super Picross (SNES), and Picross 2 (GB)). Again they are in full, vibrant colour and read left-to-right and with sound effects in English already, so they’re very accessible. Also I translated all the text from Japanese into English.
Also included are all the unique artworks that Itoh drew for the books, collated and cleaned up. I love his style! I also love Peach’s outfits, Wario’s absurd villain portrayal, and Picross puzzles being an integral part of the comic’s plot.
Thanks again to Ragey for the scans, and it’s worth checking out the raws because these books also contain a wealth of unique Picross puzzles in their pages. There are solvable puzzles during the comic, but some of them had been filled in already by the book’s previous owner. And I didn’t bother translating any text explaining how to solve Picross that appeared in the comic sections.
My other scanlations are in this folder or the blog’s tag

I sure do love me some Picross! Luckily for me Jupiter continues to provide. However, there’s essentially nothing new in this version but for a new collection of puzzles to solve. Fine with me… in fact, just refer to my e7 review as the exact same collection of words applies perfectly to this instalment. Bool! The end.

If you’ve been following this blog for a while, my obsession with Picross should be clear. Hudson did their own take on Jupiter’s Picross games with Illustlogic, an even more tortured portmanteau but a great take on the concept.

Guess what, I played a Picross game. Running this through my New 3DS kept me company during travel in Japan and on some quiet nights at home. Mechanically it’s identical to the Game Boy instalments but having colour and larger puzzles (that aren’t broken up as in 2) makes a difference.

Having run short of new Picross games to play *cough Western gamers should really have been allowed access to Club Nintendo Picross and Club Nintendo Picross Plus cough* I turned to the past to satisfy my burning desire for picture crossword puzzles. Jupiter’s very first offering in their long-running series (now 23 strong by my count) is a barebones affair, mostly 15x15 puzzles on a tiny monochrome screen.

Guess what! Another Picross game came out, and I played it. This one’s quite good, it’s got Micross puzzles and 20x15s, in fact in terms of quantity of content it’s basically the same as e6. Along with the “shared pictures between Picross and Mega Picross modes” thing. However, this time individual puzzles have medals for not using hints (got em all, bucko), and there’s a new speculation feature that lets you use a temporary third kind of mark for squares. Some puzzles were even hard enough that I used it once or twice!
Essentially it is more of the same, but that’s just peachy for me! I will say that the subject matter of the pictures was perhaps more interesting than usual, with some fun structures, actions, or mythological creatures portrayed. I won’t be at all upset to see a Picross e8 come along. Actually, no, give me Club Nintendo Picross and Club Nintendo Picross + or give me death you chinless hoopleheads!

I had a really nice, relaxing time with Picross 3D 2. It’s a great sequel; HAL have really tightened it up since their previous Picross game on DS. There’s new quality of life features like hints (which I didn’t use), and a new mechanic in the two colours which shouldn’t be understated. It adds complexity to the controls but gives more avenues for the little logic calculations, the constant successive solving of which is the core of the gameplay. Internalising these calculations, doing them faster over time, is incredibly satisfying and this game had a perfect balance of difficulty for me to make me feel smart.
The presentation too is improved. There’s been obvious effort to make the game aesthetically pleasing, and it feels welcoming. There’s no plot or anything like that, but the slight amount of framing they give you is just enough. The new orange colour also has an effect on the models you uncover (which are now presented as little figurines), as they represent different shapes that don’t completely fill a cube: slopes, curves, points, etc.
Sets of puzzles open up as you complete different sorts of objectives, which is also done in a satisfying way. The best thing is that unlike the previous game, you don’t always feel pressure to be perfect; you can take a little longer, or make a mistake or two, and although your score may not be the best possible one, you still get the highest rated gem reward symbol. Yes, shiny things are a good motivator. There’s a good amount of content, at least as much as the previous game. It took me over 50 hours and I loved every minute. Puzzle fans need this game. That’s all there is to it.

Each new “e” Picross game simply adds a feature or two to the previous release, and a new set of puzzles. This is a perfectly serviceable system that has worked so far, especially with the relatively low cost of each instalment. the core gameplay and controls remain solid, addictive, and satisfying.
The headline feature of this sixth one is the ability to play any of the regular puzzles in either normal or Mega Picross mode, or both if you want (I did). They are shuffled so it’s not predictable, but if you are doing both it may be a tiny disappointment to not get a brand new picture for half the game. The number of puzzles is comparable to previous games, and puzzle-solving is only doubled by this addition. There’s also three Micross puzzles, which is always good, plus the usual set of Mega Picross bonuses for owning the first three games.
I actually started this long ago, but made a conscious decision to not plough through it all at once, which is why I only just finished it. I saved it for spurts between other games or when I needed a few mellow puzzles at whatever time. The release of e7 spurred me to finally get to the end; look out for the review of that one maybe next year, heh.
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