September 6, 2021
New pixel art: Donkey Kong and Friends!
My biggest pixel art ever, 100 Kongs and 213 of their best friends and enemies! This was a lot of fun to draw (and many long hours of work), and I’m very proud of...

New pixel art: Donkey Kong and Friends!

My biggest pixel art ever, 100 Kongs and 213 of their best friends and enemies! This was a lot of fun to draw (and many long hours of work), and I’m very proud of it!

https://www.deviantart.com/miloscat/art/Donkey-Kong-and-Friends-891031806

August 10, 2019
Diddy Kong Racing DS, low-res pixel style!
The original Diddy Kong Racing was one of my early pixel art posts. Non-human forms are still difficult for me to draw, but I’ve gone back and updated all these lovely little critters, then added the new...

Diddy Kong Racing DS, low-res pixel style!

The original Diddy Kong Racing was one of my early pixel art posts. Non-human forms are still difficult for me to draw, but I’ve gone back and updated all these lovely little critters, then added the new racers from the DS remake. I’m much happier with this piece now!

Krunch, Diddy Kong, Drumstick, Bumper, Banjo, Conker, Tiptup, T.T., Pipsy, Timber, Dixie Kong, Tiny Kong, Taj, Wizpig

July 24, 2019
[Comic] Get That Plane! (A Diddy Kong Racing manga)

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Here’s some fun fluff. It’s a short choose-your-own-adventure/puzzle manga loosely based on Diddy Kong Racing (always fun to see Rare’s games given the manga treatment). It comes from the Feb 1998 Ninensei edition of Shogakukan’s Shogaku Gakushu Zasshi magazines. Raw scans again thanks to Ragey. I’ve translated these into English with Horseypope’s help.

The comic is by Hiroshi Takase and is part of the “Super Mario Wonderland” series, later known as “Super Mario Game Land”. This is the successor series to the original “Super Mario-kun” manga that Takase started in 1986. This chapter sees Mario, along with Peach and Toad, meeting up with Diddy Kong who is showing off his vehicles. Dialogue implies this takes place before DKR begins… it’s a prequel to Diddy Kong Racing, somehow! Figure that one out, fans. Bowser then shows up and steals his plane, and the chase is on.

The comic is to be read in its original right-to-left format, and you’ll skip around between pages a lot if you’re treating it as a proper gamebook and following the directions! Some of the puzzle segments were literally untranslatable, so I included a note for these that tells you the solution. If nothing else, enjoy the cute character designs.

Read or download the comic here

Raw scans

My other scanlations are in this folder or the blog’s tag

November 6, 2018
[Comic] Go Go Diddy!

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This is one chapter taken from the Japanese children’s story/activity book, Mario no Boken Land (Mario’s Adventure Land). The book was written and illustrated by Ritsuko Kawai, the creator of Hamtaro. The scans come from Ragey once again. The book covers various games, from Yoshi’s Story to Wario Land 2, with Mario Party interstitials and also an adaptation of Super Mario 64 that brings Donkey Kong along for the ride. But the one I was interested in was this 10-page Diddy Kong Racing section, which tells a story related to the game through wonderfully cute full-colour art and simple puzzles.

Mario and Peach accompany Diddy on this adventure, and I’ve translated the whole thing into English. Some of the puzzles were kind of untranslatable, but I think the point here is seeing Wizpig the cutest he’s ever been. Read right-to-left, and please enjoy despite most of the puzzles already having been completed by the previous owner of the book! The answers are on the last page anyway if you’re having trouble ;)

Web gallery

Download archive

Raw scans

My other scanlations are in this folder or the blog’s tag

July 1, 2015
Diddy Kong Racing, low-detail pixel style!
I’ve recreated the racer select screen from this fantastic N64 kart racer. You’ll have to imagine the characters jigging back and forth. Also T.T. didn’t look right unless I drew him face on, unlike my usual...

Diddy Kong Racing, low-detail pixel style!

I’ve recreated the racer select screen from this fantastic N64 kart racer. You’ll have to imagine the characters jigging back and forth. Also T.T. didn’t look right unless I drew him face on, unlike my usual style. What a great bunch of characters; every one of them could (and should) have gotten their own game. Rareware, man.

Krunch, Diddy Kong, Drumstick, Bumper, Banjo, Conker, Tiptup, T.T., Pipsy, Timber

May 22, 2015
Diddy Kong Pilot, low-detail pixel style!
I’m really happy with these. I chose the unreleased Diddy Kong Pilot (2001 pre-alpha version) as the Donkey Kong game to pixellise because I like the roster. Not too many filler Kremlings, the main Kongs,...

Diddy Kong Pilot, low-detail pixel style!

I’m really happy with these. I chose the unreleased Diddy Kong Pilot (2001 pre-alpha version) as the Donkey Kong game to pixellise because I like the roster. Not too many filler Kremlings, the main Kongs, plus Candy and the bizarre one-off Redneck Kong! I liked fitting each character’s different body type into this style.

Donkey Kong, Diddy Kong, Dixie Kong, Cranky Kong, Candy Kong, Redneck Kong, Krunch, Aviator K. Rool

November 23, 2012
Diddy Kong Racing DS (DS)

There’s a few things in the backlog right now but I’m pushing this to the front because it’s DKR’s 15th anniversary! Link! DKVine sprang a surprise forum skin redesign, and I decided to get back to this little gem and push on a bit.

When I last set it down, I’d just figured out where Dragon Forest was, having finished the other 3 worlds, so it didn’t take long to get through that and a few tries to beat Wizpig’s foot race. This got me the credits, although there is another world and many more challenges that I’m doing now. But my rule is I can review a game when I see the credits, so here we are.

I first played DKR many years ago, maybe even 15, on my friend’s N64. The hovercrafts impressed me, if I recall, though I mainly played battle mode at that time and it didn’t stand out so much from Mario Kart 64, its main competitor and comparison. The interface did stand out though (better), and the bright colours and kiddy feel also set it apart. That’s what I remember at the time, but also for a long time I’ve had a bias against games I don’t own so that I don’t feel bad about not owning them. And I love most things I do own.

Anyway, I digress. What I didn’t realise was how important DKR was to the shared universe concept of the DKU, an idea I was not cognisant of. I made up my own shared universes in my head, with no regard for explicit crossovers and shared game worlds. I used to imagine space ships filled with different video game protagonists, with stockpiles of their respective collectibles; or Fox, Yoshi and Diddy (my 3 favourite characters at the time, due to DKC2, Yoshi’s Island and Lylat Wars) teaming up and having adventures.

Of course, officially sanctioned shared universes are exciting in their own way, especially as we grow older and lose our imaginations.  Plus, DKR was widely regarded as one of the best mascot racers, and I love Rare. So I bought it, wanting to experience this classic and also the last Rare game on a Nintendo platform, and the only Rare DS game (the Viva Pinata DS port being the exception to both these statements…shh).

So yes, DKR is a great game. But DKRDS is a bad port of a good game. Firstly, the interface is just janky and off-putting. Having seen the credits now, the handheld team was apparently very small and it shows. The whole thing feels rushed or watered down. I guess the interface is the main sticking point, but there were arbitrary changes that didn’t improve the game too. The touch-screen challenges which are now a big part are just plain not that good. And they made Taj’s voice less hilariously stereotypical.

What it comes down to (generalising here) is the Rare handheld team makes much less polished games than the console team. That would broadly cover all the great, smooth console Rare games I’ve played versus the somewhat awkward handheld games (mainly just the Donkey Kong Lands and Country Advance remakes). That is a gross simplification, but it’s the way I think for whatever reason. I’m not going to give up on Rare games and I’d like Grunty’s Revenge, Sabre Wulf 2004 and Conker’s Pocket Tales to prove me wrong when I get around to them.

Well, I guess I’ve been influenced by a lot of people’s opinions on DKVine. I actually had a lot of fun with this game, and not having experienced the original too much, I’m not that fussed about what I’m missing, especially with the handheld convenience. Plus I like some of the things they added, like the vehicle customisation, currency for unlockables, the admittedly weak icon designer mode, a few extra tracks (on DK Island!) and most importantly Dixie Kong! She makes up for any flaws I’ve perceived. And much of the presentation is so charming, you can’t stay mad at it.

Sure, they removed Banjo and Conker. Sad. But it’s still a great game, and I am very glad it exists. Because emulating N64 is tricky, it’s not on the VC and my 64 is at my parents’ house. So I can play it! It’s good because it’s cute, it has loads of character, the racing takes real skill, the mechanics are interesting, and heck it gave birth to the DKU. Don’t listen to the haters, the DS port is not as bad as they say. But that’s just me talking, and I’ll love any video game. Especially if I’ve decided to buy it.

Until next time, no no no wrong way!

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