April 2, 2016
Pre-SMB Mario, low-res pixel style!
The enthusiasm of I.M.Gibbon of DKGirder inspired me to do a cast portrait of “Mario’s Brooklyn Years”, or “Mario’s Blue-Collar Period”. In the time before Super Mario Bros. and the Mushroom Kingdom, Mario had many...

Pre-SMB Mario, low-res pixel style!

The enthusiasm of I.M.Gibbon of DKGirder inspired me to do a cast portrait of “Mario’s Brooklyn Years”, or “Mario’s Blue-Collar Period”. In the time before Super Mario Bros. and the Mushroom Kingdom, Mario had many jobs, and a set of friends and foes in our world. You can see them in Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Mario Bros., Wrecking Crew, and many of the Game & Watch games (such as Bombs Away and Cement Factory). The colours were chosen based on official art from the pre-SMB period, except for Stanley who uses his NES sprite to stand out more, and Spike who is a combination of his Wrecking Crew ‘98 and Mobile Golf looks for the same reason.

Mario (Jumpman), Luigi, Pauline (Lady/Louise), Stanley the Bugman, Donkey Kong Jr., Donkey Kong (Senior), Foreman Spike (Blacky)

July 31, 2015
The many faces of K. Rool, low-detail pixel style!
K. Rool is such a memorable villain, and part of the reason is his reinvention of himself in various games. New costumes make him stand out in a new appearance and open up new possibilities for a...

The many faces of K. Rool, low-detail pixel style!

K. Rool is such a memorable villain, and part of the reason is his reinvention of himself in various games. New costumes make him stand out in a new appearance and open up new possibilities for a battle. Namco even made a new outfit for him for a bit part in a baseball game, so good on them! That particular design is based on Paon’s reworking so smaller crown, no tail, and no belly armour. The others are all Rare.

King K. Rool (DKC, etc)

Kaptain K. Rool (DKC2)

Baron K. Roolenstein (DKC3)

King Krusha K. Rool (DK64)

“Pilot” K. Rool (the cancelled Diddy Kong Pilot)

“Pharaoh” K. Rool (Mario Super Sluggers)

July 11, 2015
[Re-play] Donkey Kong Country 2 (SNES) & Donkey Kong Land 2 (GB)

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Forgive me, but I can’t be expected to talk rationally about DKC2, one of my favourite games of all time. Everything about it is so perfect to me. Playing it on the Wii U is such a treat; it still looks and sounds amazing, the sheer artistry shining through and blending with the tight gameplay to give one of the best experiences on this or any console. Anyway I like it.

Land 2 is also good, insofar as it tries to emulate DKC2. Of course, the music is less rich, although Kirkhope’s chippy renditions of the Wise soundtrack have their own appeal (worse is missing tracks, leading to repetition of tracks like Lockjaw’s Locker). You don’t get colourful environments and backgrounds and the detailed sprites (I realised that the DKC sprites remind me of claymation… random aside). The level designs and even item placement are also a noticeable step down.

DKC is very straightforward, and DKC3 is very ambitious with many tacked-on systems. DKC2 is a nice middle ground with rewarding collectibles, challenging gameplay, interesting gimmicks, and variety in level design. I think one of the more important things in its design is how the aesthetics work with the gameplay; for example, there’s sticky honey in the bee hives and the levels base their platforming around that.

Much of this carries through to Land 2, but scaled back for the Game Boy. While Land 2 is regarded as a port, in truth almost everything is ported over, except for the levels themselves, the layouts of which are brand new. This means that playing it is playing a brand new game, just sharing the exact same characters and world. The interesting part is seeing new platforming situations and enemy placements being done with the same basic concept. It should be noted that Land 2′s engine is greatly improved from Land 1; while jumps are still fairly high, the control and momentum feel much closer to the SNES.

Playing DKC2 was a breeze; my muscle memory practically plays it for me, including finding most of the secrets. DKL2, on the other hand is unfamiliar and thus feels more challenging; although I think that some of the setups are inherently more difficult, it could just be that I haven’t done them so many times that they’re trivial. The secrets in Land 2 though either are actually trivial to find or occasionally unfairly located, in which case I recommend Mario Wiki’s pages on each level to find them.

I absolutely recommend both of these games. DKL2 is not just a downgraded port, it’s new levels using (downgraded) DKC2 assets. But it’s fair to say it’s “overlooked” while DKC2 more than earns the title of “classic”. Good times.

June 22, 2015
[Re-play] Donkey Kong Country (SNES) & Donkey Kong Land (GB)

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I don’t often replay games. But when I do, they’re good ones. Since the DKC and DKL trilogies were finally released on the latest Virtual Consoles (after several years of angst on the part of Donkey Kong fans) I felt compelled to buy them, despite some of the backward practices on the Virtual Console that I don’t agree with (for example, on 3DS you cannot rebind controls, and don’t have access to the Super Game Boy enhancements such as palettes).

When deciding to play these frankly awesome games again, I chose to simultaneously play the Country game with its Land accompaniment, to see more directly how they translated the experience to the less powerful portable. Of course, unlike the second and third parts, the first duo are quite different; Land 1 has a number of new level types with new musical compositions by Graeme Norgate, one of Rare’s slightly less lauded composers. I think they’re ace, and the new stage types really help tie it into other parts of the series: ship decks were introduced here before DKC2 ran with them, and the city stages specifically call back to the Arcade era games, especially DK 94.

Country 1 is a fine game, but in my view pales next to its sequels, with more cheap deaths and straightforward gauntlets, unrewarding rewards, and odd design quirks. It’s undoubtedly a classic though. Land 1 is an experimental little thing, with nonlinear progression, strange gimmicks, and of course its fourth-wall-breaking plot. It’s to be congratulated for its uniqueness, but unfortunately the conversion is less than stellar. The play control is quite wonky and deaths are even cheaper. Thankfully the sequels are much tighter even if they hew a little too closely to their console counterparts.

I’m less familiar with Country 1 than I am with childhood stalwarts 2 and 3, and it’s also one I will revisit less often. Land 1 is also hard to return to, considering your inability to travel between worlds and certain stages that really kicked my ass. Anyway, see you next time!

June 12, 2015
Donkey Kong 64, low-detail pixel style!
You know I’m not too happy with how Chunky turned out here but here’s a game with a fun core cast. Go play this on the Wii U Virtual Console but maybe take some breaks while you do it.
Donkey Kong, Diddy,...

Donkey Kong 64, low-detail pixel style!

You know I’m not too happy with how Chunky turned out here but here’s a game with a fun core cast. Go play this on the Wii U Virtual Console but maybe take some breaks while you do it.

Donkey Kong, Diddy, Lanky, Tiny, Chunky

May 22, 2015
Diddy Kong Pilot, low-detail pixel style!
I’m really happy with these. I chose the unreleased Diddy Kong Pilot (2001 pre-alpha version) as the Donkey Kong game to pixellise because I like the roster. Not too many filler Kremlings, the main Kongs,...

Diddy Kong Pilot, low-detail pixel style!

I’m really happy with these. I chose the unreleased Diddy Kong Pilot (2001 pre-alpha version) as the Donkey Kong game to pixellise because I like the roster. Not too many filler Kremlings, the main Kongs, plus Candy and the bizarre one-off Redneck Kong! I liked fitting each character’s different body type into this style.

Donkey Kong, Diddy Kong, Dixie Kong, Cranky Kong, Candy Kong, Redneck Kong, Krunch, Aviator K. Rool

April 29, 2015

Donkey Kong Card Game archive

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Here’s the results of my scanning and collecting of Donkey Kong Card Game assets from various sources. Please enjoy it. All you have to do is click this link and download it:

mediafire.com/download/sregoory03em1g5 Updated link: mediafire.com/file/tii6l0933djwnh0 Current link: https://mega.nz/file/QVxSwYQY#CCsikdorCVkXPZ1nXd5nkXxB3Sypv2g0QOF0by6WmJE

Contents of this archive:

-Pictures of as many cards as I could find, with varying quality, separated by card type. If you want to read the text on the smaller ones more clearly, use the official website as a resource. These are gleaned from Man-Frog’s scans, my scans, pictures of the official guidebook from an eBay auction, pictures intended for demonstration in the starter set manual, and a few Internet sources.

-Some key art taken from the official website

-A summary flowchart to aid in playing the game, taken from the official website (in Japanese)

-A flyer advertising the card game

-A scan of the box for the 60-card starter set

-A scan of the manual included in the starter set which teaches you to play the game (in Japanese)

-Pictures of some other Donkey Kong-related cards that have been made

Links:

Web archive of the official Japanese website, with card lists for all sets (including expanded rules text), tutorial and reference document for playing the game, release information, and some card images.

https://web.archive.org/web/20070913041013/http://www.nintendo.co.jp/n09/don_card/index.html

My posts about the DKCG.

http://miloscat.tumblr.com/tagged/donkey-kong-card-game

DKVine thread - info, scanning/translation project.

http://www.dkvine.com/interactive/forums/index.php?showtopic=8445

Character card translations with errata from official website.

https://docs.google.com/document/d/1zAE5-E6nY2CGT9h4SqB2EI-W_9ueABdEchdMIXMyVi4/edit

Raw scans of many cards with some commentary by Man-Frog.

http://manspeed.imgur.com/

DKC Atlas thread discussing this and other Donkey Kong card games, with links to other DKCG errata such as the IGN announcement article and a Japanese Donkey Kong Land III commercial that included bonus cards.

http://www.dkc-atlas.com/forum/viewtopic.php?f=7&t=1819

Super Mario Wiki’s incomplete card gallery, based on Man-Frog’s scans. Go help them out by adding to this page if you feel inclined.

https://www.mariowiki.com/Gallery:Donkey_Kong_Country_(television_series)_trading_cards

Tangentially related: scans of the two volumes of Corocoro’s manga series based on the animated series, which this card game is also based on. Some special cards have been included in certain issues of Corocoro magazine (PP001, SP001, SP002).

https://mega.nz/folder/FE4G0KZD#EyH_021MWQVz_uueqSz6ZA

https://mega.nz/folder/MUpQWIpT#agS1j5R3kGduqJQhqvziTQ

EDIT: I finally did what I had been intending, and converted my personal spreadsheet for tracking card image status to Google Docs. Here you can see all the cards that exist and whether or not an image of them has been archived.

https://docs.google.com/spreadsheets/d/17kJcX4H7_JUXxoOqmwOiTfFvgy75fhjEgwix4cQCKko/edit?usp=sharing

EDIT2: Thanks to a tipoff from the anonymous N.A., I’ve found a few more sources and managed to fill out the image archive a lot more; now ALL but one are accounted for and present in the collection, and many low-quality images have been replaced with better ones. The scans and images may not be perfect in all cases but it’s now much more complete. The spreadsheet has also been updated to reflect this. In addition, I added more supplementary images to the “Misc” folder, such as images of packaging and promo material.

The new sources:

Tennis promo card scan @blacktangent https://twitter.com/blacktangent/status/801429928226869248

Shogiyugi’s blog with card pictures and explanations (in Japanese) http://shogiyugi.blog.fc2.com/blog-category-4.html

A video with many images of the base set by エリンキーコング / ザメル https://www.youtube.com/watch?v=i2nO1NWfT9g

EDIT3: Mediafire is taking down the archive, so please refer to the new Mega link instead.

EDIT4: Calcium has notified me that I neglected to include a scan of the alternate yellow card back in the archive! All character cards have a yellow outline on the back. Until I do a proper update, I’ve just put it here for now.

November 9, 2014

I’ve just got done playing through most of Game & Watch Gallery 3, finding anything Donkey Kong-related. I specifically want to mention what a good job they did with the modern version of DK Jr., with a pic of the Classic mode too for comparison. Similarly to the modern Donkey Kong in GWG2, there’s multiple stages, new Mario series enemies, and plenty of colour in the updated version. I also like how you progress from day to evening to night.

I’m not going to do a full review of the game, but it’s an improvement on the second/third one (Australia got an extra zeroth edition in the series for some reason). The presentation’s pretty similar to 2, specifically the GBC version, but it’s got more unlockables and a little map to walk around where the extras are.

I was also impressed by the amount of Yoshi content. Egg and Greenhouse in particular have you playing as Yoshi and bring in Cookie and Island elements respectively, and turtle bridge has Toad jumping over Goonies, a rare intersection of Toad with the Yoshi series.

As a whole the game’s mostly iterative, especially when played right after 2. What I’ve seen of the Advance one though looks like it goes well above and beyond. Looking forward to that.

October 29, 2014

If you like awesome video game music, you cannot miss this. DKVine forum member Stilt Village has compiled a pretty much comprehensive package of every song, transitions and variations included, from one of the best video game soundtracks of all time, Donkey Kong Country Tropical Freeze. It’s a direct rip from the game, so high quality, with lossless versions included too. There’s even things you don’t normally hear in the game, like the extended sax version of Stickerbush Symphony from the credits. Anyway it’s a torrent, it’s linked here, also there’s the complete sound effects pack if you’re into that.

July 19, 2014
[Review] Donkey Kong Jet Race (Wii)

AKA Donkey Kong Barrel Blast. I actually prefer that title, as the acronym is less ambiguous. I could be talking about 1982’s arcade classic, DK Jr!

So this is that waggle-tastic racing game that was overshadowed by Mario Kart Wii. It’s an odd duck, being intended for the Gamecube bongo peripheral along with Jungle Beat. Delays forced it to adopt Wii Remote and Nunchuck flailing instead, but it also meant I actually had a chance to play it. Motion control haters have every reason to look down on it, but DK fans have reasons to love it, as it was made by the good folks at Paon. Like the peg-swinging King of Swing and Jungle Climber before it, Barrel Blast is full of DK fanservice. Lanky Kong is even playable!

Paon have always done well by us fans, and here we have a very nice-looking racing game with unorthodox mechanics and some weird and wonderful stages in DK’s lush world. Sure there may not be such a variety of tracks, but at its core you’ve got an interesting game if you’re willing to master it.

The challenge mode is the highlight for me, with various tasks to do and juicy character unlocks the prize. It gets really quite, well, challenging too, but in a good way much like the extra levels in Jungle Climber. Of course I wish there was more, but I feel that thinking of it as more of a budget game may help with such expectations. It really isn’t a Mario Kart killer, it doesn’t have that mass appeal, but it has a unique flavour and like I say, perfect for a DKC fan.

There’s a loose theme of Kremling vs. Kong rivalry, with the character selection having pairs of characters on both sides with similar stats. We get old favourites like Cranky, K. Rool, etc., lesser known faces like Ghost Wrinkly and Kopter, and new faces to fill out the Kremling side, including our first explicitly female Kremlings. Their personalities are fleshed out in the PAL Brawl’s trophies, if you want to have a look at that.

I feel very engaged by the mechanics, which include waggling to get up to speed and move side to side, attacking, jumping, boosting (and setting up obstacle smashing combos), collecting bananas, and using items. There’s a lot going on in races and on the courses that keeps you on your toes, especially if you’re going for those combo chains to get ahead. I feel that this complexity puts it above Mario Kart in some ways (again the obvious comparison).

Thinking back on it, despite frustration at times (I think it’s normal for racing games), I have happy memories of this game. Keep in mind I finished it only this morning. It was very hard to find a copy, but I’m glad I did. And if you enjoyed Jungle Climber or the unusual mechanics of Jungle Beat, you should give this a go… again, if you can find a copy.

June 30, 2014

Apparently nobody’s uploaded good colourised versions of the Nintendo cameos in F-1 Race for the Game Boy when played in a Game Boy Color, or pics of each frame in the sprites’ animations. So I slogged through it to screencap all that nonsense! All your favourites, from top to bottom: Toad, Luigi, Peach, Link, Mario, Samus, Pit, Cranky Kong, and Bowser. Feel free to put these on your wikis and what have you.

June 26, 2014
Donkey Kong Jungle Climber Soundtrack

I’ve been collecting soundtracks recently, especially for the Donkey Kong series. In case anyone wanted to download the soundtrack to the fun little DS game DK: Jungle Climber, I’ve packaged it up. I could only find it in the form of YouTube videos, which is fine if that’s your thing but I wanted it in iTunes. Incidentally it was uploaded there by fellow DK Vine member Rawk, so props to him and thanks for doing it. I’ve downloaded the videos, converted to audio, and tagged it for iTunes (no promises about the track numbering).

So yeah, eh, here ya go

April 15, 2014
[Review] Donkey Kong Country: Tropical Freeze (Wii U)

Ah, my most anticipated game of the last six months. I think that was a problem, actually, as it turned out I’d hyped the thing beyond all reality. The game is fantastic, but little details disappointed me, which I think reflects poorly on my own attitude.

Being a hardcore member of the DKVine forums, home to the Internet’s biggest Donkey Kong Universe fans, we of course had been overanalysing every scrap we could find since the announcement at last E3. I eventually disengaged from watching every gameplay preview, because going so far in really would spoil it for me.

Reception has been overwhelmingly positive (I agree with it), and I’ve seen more than a few comments indicating that this game was toppling previously-held beliefs on which is the best, or second-best, DKC game. For me personally, among others, my list is now DKC2>DKCTF>DKC3>DKCR>DKC1.

Let me get the niggles out of the way first. The lag on the loading screens disproportionately annoyed me. The swimming controls are not as smooth as Rayman Legends (which they are based on). Bonus rooms are boring. The final boss was a little underwhelming and a little too reminiscent of a certain reptilian monarch, who once again is conspicuous by his absence. Aquatic Ambiance is remixed far too much. The setup and payoff generally aren’t as impactful as they should have been, although progression feels very good. Still too many rocket barrels. And finally, dramatic underuse of Animal Buddies (partially offset by multiple partner Kongs).

So Retro seemingly took on many of the complaints from DKCR, and attempted to address them. They whiffed a few points, but gave us more charismatic antagonists, ways to change up the gameplay with the partners and swimming, and really just ramped up the execution on graphics, presentation, environments, and music.

Let’s give music its own paragraph because it’s a big thing. David Wise is back in glorious form, with excellent tunes. Not always totally appropriate, but nicely varied. Also not enough DKC2 remixes, but the remixes and references to DKC3 GBA were very cool to my relatively recently educated ears. The guy is just great, and the unqueness of the styles he brings makes for a soundtrack like no other game. Getting jazz flute and heavy metal just a few levels apart is totally cool.

Apart from the new features I mentioned and the coup of securing Wise’s involvement, this is really heavily built off the foundation of Returns. All the mechanics are the same, with Miyamoto’s boneheaded blowing mechanic replaced with the more intuitive pulling, piggybacking on another button which also is used for the more extensively implemented throwing of objects, and of course swimming added. The physics, the collectibles, the feel are all the same and that’s fine, really. It’s just been toned up and polished. Maybe they should have shaken it up a little more, plus I wasn’t used to the heaviness and finality to your actions of this engine, as opposed to Rayman and Mairo Galaxy which I thought of as I was starting as they allowed you some recovery wiggle room. I got into the groove though.

Nintendo’s hyping up the difficulty of this game but I don’t see it. In Returns I used many more lives in co-op though, and this has been solo only for me, so similarly I quickly reached 99 lives and stayed there. I used more coins on the new items this time, though, which is good, but they’re not very good. Especially the one-use only items which are gone after use, but then you have to carry on as long as you have lives. Makes them feel less useful. The long loading times also discourage exiting and entering levels often.

Basically the game is just a much better version of Returns, with more imagination and ambition. It’s not perfectly tuned though. For example, it seems to me that Dixie is the most powerful partner and I used her heaps more than the others, but maybe that’s a choice thing—how much of a crutch do you want? Oh and of course the motion controls are no longer compulsory, as the button layout from Returns 3D is now an option on Gamepad or Pro Controller. I found it much better that way.

I feel a little conflicted about this game, because in certain ways Rayman Legends stole its thunder, being an excellently produced 2D platformer that was very fun and had it all together. But despite borrowing a couple of mechanics, they do go in different directions, and it very much has its own identity. Definitely an essential Wii U game, one of if not the best so far. And I’ve already expressed how wonderful it is compared to other DKC games (I really do love DKC3). If you like platformers and have a Wii U, you need this game.

Oh, one more thing. I wish the collectible counters would increment after they appear on screen, not before. See what I mean about my attitude?

February 15, 2014
Donkey Kong Country Returns (Wii)

Here’s another one I played to completion a while after finishing it. My reason for leaving this off was because I’d almost only played it in co-op with my bro (hi bro!), so when we’d finished it and I’d moved away I just didn’t play it solo. But to wash out the taste of Jungle Beat, I started a new file and got to 100% completion (but not Mirror Mode or Time Attack… bugger that).

It was really great, although a few differences I’d noticed from co-op to solo was that I was accumulating a lot more coins (because I bought less lives to use in levels) and that it was much harder, especially the secret levels. I had to buy powerups, which we hadn’t done before. It’s a hard game, man! But so lovingly made. (Not enough love if you ask some people, at least love for DKC—some fans are big purists). This time I was able to take it slower, really take in the music and the backgrounds. The game looks great and sounds great, despite the over-reliance on DKC1 remixes and mediocrity of most new tracks. There’s also too many rocket barrel levels that are too unforgiving.

Fortunately the follow-up, Tropical Freeze, seems to be addressing every single major complaint people had. Yes even that one. David Wise is back now to bring us awesome music, level environments are even more imaginative and lively, water levels and more Kongs are back with the gameplay variations they bring. A few tweaks have been made to make things more forgiving, despite the levels seeming to be no less difficult. Also, it has new antagonists that have a lot more character than the Tikis: alright, they’re not the Kremlings but they are superior to Tikis in the same ways the Kremlings would be, so although I love them in this case nostalgia has to give way.

Well, I talked about TF a lot there. Anyways DKCR is pretty damn awesome, along with the new Raymans 2D platformers are going strong right now. Sure it falls short in a few ways but it’s very polished and just fun to play, and well executed on its aims. Let’s keep this short and cut it off here. Play DKCR, it’s on 3DS now which is supposedly an even better version (despite some slight graphical compromises). Bring some patience for the harder levels though.

February 3, 2014
Donkey Kong in: Banana Day 24 (German Club Nintendo comic scanlation)

Haha! Surprise, suckers! Who loves Donkey Kong? Who’s excited for Tropical Freeze in a few weeks? Me, that’s who! In honour of said game, I’ve retranslated this weirdo little comic, one of the few to prominently feature the Kongs. It starts with a similar premise of unnatural cold, but quickly veers off the deep end with a trip to Washington and then to outer space. Add this to the list of Kong space-travels, along with Jungle Climber, Barrel Blast, and… sigh, Jungle Beat. Also the whole moon-punching thing from Returns.

Anyways, this comic is a good one, and I’ve tried to do it justice. There’s a metric barrel-load of text squeezed into those little bubbles, but I couldn’t bear to cut any. I tried to spice it up where I could, while staying as true as I could to the original. For instance, there’s a few very deep German cultural references, which I’ve kept intact and tried to explain with annotations.

So enjoy this comic, and let it get you in the mood for Tropical Freeze! We even have Diddy, Dixie, and Cranky tagging along here, just like in the game! Unlike the game, however, Kiddy Kong is also here. We still love you Kiddy!

Special mention to Twilight Vestige, who ages ago translated this comic for the DKvine forums. I thought it deserved a high-quality scanlation though, no offence Twi! She just got the drop on me by a few years. And thanks for the likes!

Web gallery version

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