August 5, 2015
The Brothers Bear, low-detail pixel style!
On DK Vine, a common query recently has been “Which Brothers Bear is Best?”. These helper characters from off of Donkey Kong Country 3 have all been getting so much love that I was inspired to draw them...

The Brothers Bear, low-detail pixel style!

On DK Vine, a common query recently has been “Which Brothers Bear is Best?”. These helper characters from off of Donkey Kong Country 3 have all been getting so much love that I was inspired to draw them myself. It also helps to see them all at a glance, in order to determine which one is best. So I put it to you now: which is best?

Bazaar, Bachelor, Brash, Blunder, Bramble, Blue, Bazooka, Blizzard, Barter, Benny, Björn, Barnacle, Baffle, Boomer

July 23, 2015
[Re-play] Donkey Kong Country 3 (SNES) and Donkey Kong Land III (GB)

image

Once again, a critical eye is hard to apply to a game that was so impactful on me in my younger years. It’s also difficult because I’ve been exposed to much discussion and analysis on the DKVine forums. I would agree with sentiments I’ve read there: that DKC3 may possibly in fact be objectively the best of the three, but it’s not my favourite.

It’s certainly ambitious. More involved map screens, a range of NPCs with item trading sequences, more creative level concepts. Its atmosphere is unique and beautiful in its own way. Its status as the black sheep of the Country trilogy can be put down to its late (post-N64) release, and its tonal dissonance. It was developed by a different team than the one who did parts 1 and 2; there are not the common enemies or sense of escalation that those shared. In some ways it’s a sidestep for the series as much as it’s an evolution of 2D platformer design. Ditching both Donkey and Diddy likely did it no favours either; I never did mind but “gamers” don’t like to play as a bawling baby. They should get over it.

So much for analysis. As for the feeling, well this game is deep in my heart. I don’t have it as memorised as DKC2, but only because the secrets are more well-hidden. But they’re not unfair either: every level has exactly 2 bonus barrels, and the DK coin is always accompanied by a setup with Koin and a keg. Control is perfect and Eveline Novakovic’s soundtrack is sublime.

The Wii U has the NA version published. This is actually an issue: I don’t remember there being slowdown with too many sprites on screen, but in this version there is. It’s especially noticeable on that one waterfall level with falling barrels. Speaking of VC versions though, DKL3. Don’t buy this on 3DS. Well, maybe buy it, but don’t play it there. There’s a far superior version for GBC that was released only in Japan. Ok, there are some compromises but those have been reversed and the game translated back to English by Blaziken257, whose ROM hack you can find here. It’s the definitive way to play the game and makes the VC (which doesn’t even support Super Game Boy palettes, still) look pathetic.

How is DKL3 as a game though? The highest compliment I can pay it is that of the three Land games, it feels the most like a Country title (especially the GBC version). Control and level design are a clear cut above the previous handheld instalments. Sure it doesn’t have the weird new ideas or new content of DKL1 but it sure plays better, and it’s more inventive than DKL2. It uses the familiar enemies and environments of DKC3 but in nice new ways and with new worlds (albeit feeling a little thrown-together) and a new (farcical) plot. It’s even got a unique minigame with a memory tile matching thing—it’s required to get to the Lost World.

Although Donkey Kong Land 3—a game that does not in any way feature Donkey Kong, outside the manual—is an odd way to end the classic DKC series, it’s quite good. In fact I’d say that DKC3 and DKL3 together are the strongest pair of the three. If you only play one of the three Land games, make it DKL3 (the GBC version, please). But all three Countries are solid gold blockbuster classics with magnifico graphics, amazeballs soundtracks, wondero-tastic gameplay, and fantabulous atmosphere. Splendiferous character. Lenticular design. Anyway they’re good.

February 11, 2013
Donkey Kong Country 3 (SNES VC)

As you may remember, I picked up the Donkey Kong Country trilogy before it vanished from the Virtual Console. I played them back to back, which was a good way to compare their differences. I grew up with 2 and 3, and I still greatly prefer both to the first, especially now after my retrospective run through. Many people consider DKC1 the best, but as I’ve said I find it clunky and unpolished.

One of the biggest strengths of the series is atmosphere. All three do it very well, but each has a unique tone and character that is quite different from the other two. In the case of DKC3, the character designs are a little more wacky, but the environments are rich, beautiful and mysterious, although there are echoes of previous archetypes (not enough for it to seem stale or derivative though, everything is fresh). The impression is of traversing new territory (although all three achieve this). There is also a noticeable theme of nature vs. industrialisation, with the former represented by many level types and wildlife, and the latter by the Kremlings’ factories and pipes.

The music varies between lively, tranquil, and oppressive, similar to DKC2 in those variances but again with a completely different feel. Eveline Novakovic (nee Fischer) did the music, unlike the previous instalments which were scored by David Wise. This soundtrack proves the dominance of this series in great video game soundtracks (my opinion, of course).

An interesting side note to this, however: when the DKCs were being remade for GBA, at some point someone decided that instead of just inserting new, horrible mini games and new collectibles (DKC3 GBA has the former but not the latter, strangely), this one would get a more significant makeover. A whole new world with new levels was created, and the entire soundtrack removed and replaced by a brand new one composed by Wise. Thus DKC3 is one of the rare games (also Rare games) with two soundtracks. The new soundtrack radically alters the feel of many of the level archetypes (and includes remixes of DKC1’s Aquatic Ambience and Jungle Groove). On the whole I don’t like it as much, although to be fair it suffers from the GBA’s sound chip and speakers.

On that note, recently OverClocked Remix released the long-anticipated DKC3 remix album. It’s massive, and apparently very good, but I decided that before I listened to it I wasn’t familiar with the Advance soundtrack, so I should hear that first before I hear it remixed. I downloaded Cody’s rip from here, and while I played my SNES VC DKC3, I muted the TV and played the corresponding GBA level music through my phone. It was certainly a different experience, and I learned to appreciate a few tracks more than my initial impression. Some also got on my nerves, like the yodelling new Frosty Frolics.

So what about the game? Well, there’s a lot to say but I feel it’s been said better elsewhere. That elsewhere is probably lots of different threads on DKVine though, so I’ll summarise a few main points here.

More than the first two, the game uses gimmicks in new stages, which changes the gameplay feel from one that can be run through quickly with basic jumping or climbing mechanics to sometimes slower and more complex interactions. This isn’t necessarily a bad thing, but it results in a different style that you need to know about. Series staple gimmicks of course return, such as swimming stages, dark levels, and mine carts (roller coasters in 2, toboggans in this one). The boss fights are also more interesting and strategic, with some quite unconventional methods needed. The animal buddies too are on the whole more complex, with tricky abilities rather than just making you stronger or better at jumping. So complexity is increasing through the series to here.

It’s also been said that in this game you can see the seeds of the 3D platformers that were becoming all the rage (and have since sadly quite died out). The more freely explorable open world map, the heavier emphasis on collectibles, the fetch quest items, the secret world and worlds that do not have to be completed in order, many NPCs like the Brothers Bear (also known as Mindless Idiots Who Ask For Your Help or MIWAFYHs). Of course, this game was being developed alongside Donkey Kong 64, as well as Banjo-Kazooie (and Super Mario 64, which Wrinkly Kong is playing on her own N64 at one point) so some design elements crept in. I think they enhance the game though, and make for a more compelling experience in a lot of ways. There are lessons they can teach each other.

The other consequence of this late development is that the game, when it came out, had to compete with the N64, much like Paper Mario as one of the last N64 games was competing with the Gamecube. This has contributed to its relative lack of popularity compared to DKC2 (awesome) and especially 1 (overrated). It has become a bit overlooked and is also criticised in the mainstream for “not having Donkey Kong”. I say, screw that guy! The new characters were heaps of fun and the gameplay was super solid, the atmosphere was absorbing, and there was loads more to do than in Donkey’s own game (DKC1). He isn’t needed, as far as I’m concerned, to make a game great.

Of course, the game is nowhere near as influential on the greater DK series. Kiddy never showed up again, although Ellie the elephant and the Banana Birds had cameos in the Donkey Konga games (Barnacle Bear is also apparently in the 3rd one, but I haven’t seen evidence of this apart from a promotional artwork). Barrel Blast, a haven for fan service if not particularly good apparently, featured toboggans, Kopter, and the purple parrot who is alternately known as Squeaks, Flapper or Quawks. The unreleased Diddy Kong Pilot also featured Buzzes alongside Zingers, which is cool. This also has the dubious honour of being the last Donkey Kong game in which Wrinkly Kong is alive. She dies soon after, despite being a fitness nut in this game, to become a ghost in DK64.

So, DKC3. Underappreciated, I see it as pretty much one of the last great 2D platformers before the “retro revival” stuff recently that gave us great stuff like DKCR and Rayman Origins. It also builds complexity on top of the very solid gameplay and physics of the DKC series up to that point. Besides this, the music, art, characters, etc are all top notch, typical of DKC, but with their own flavour that tells you this game was designed by a different team. (Sidenote: disappointing that almost all enemies are all-new, a discontinuity from 1 and 2 which shared enemies with new designs and roles). Another great game of my childhood that was lots of fun to revisit. I give it 5 bananas/Bear Coins/Bonus Coins/Banana Birds/DK Coins/extra life balloons.

Liked posts on Tumblr: More liked posts »