Soul of Darkness is Gameloft’s attempt to copy the look and feel of a post-Rondo Castlevania game. And it does a decent job at that! But the review’s not over there, unfortunately. The game’s quite easy (with the exception of the one tedious dragon boss), and betrays its mobile phone origins with a limited scope and animations that don’t live up to the buttery smoothness of its inspirations.
X was an ambitious tank-based FPS game on Game Boy that I reviewed last year. After stopping off at Argonaut’s successor studio Q-Games’s Starship Patrol, here’s their 18 years-later followup to X. It’s either known as X-Returns, X-Scape, or 3D Space Tank in a regrettable but common act of incoherence between Nintendo regional branches. Anyway, it’s pretty much the perfect sequel to X and highly enjoyable.
Q-Games is primarily known for two things: their Pixeljunk series of games on Sony consoles, and their work on Star Fox for Nintendo. Maybe The Tomorrow Children too. Anyway, point is they also revived the difficult-to-search-for “X” IP, an ambitious 3D shooter on Game Boy that I reviewed here. Dylan Cuthbert of course created the original game, so it’s fitting that his company followed it up years later. Anyway anyway, I played Starship Patrol (aka Starship Defense/Starship Defender, thanks to Nintendo’s utter inability to establish consistent names between regions) because there’s a somewhat tenuous connection to the established X universe which in turn has links to Metroid and Star Fox. I never said I wasn’t a nerdy bundle of neuroses.