June 18, 2013
Fanadi, Telma, Agitha

I considered making this post quite broad, about the minor races in Zelda and how they can’t always show up in every game but they’re always there. But frankly typing too long makes my back hurt and my fingers cold. So I’m just going to explain my theories/backstories for the nationalitites of three minor characters from Twilight Princess! You know you love it! Officially, these three ladies are “references” to other races in the Zelda series, but I’m here to tell you why they are definitely members of these races, and thus prove that those races are still alive and kicking in Twilight Princess, and perhaps other titles, despite not being prominent.

You know these three are linked because their establishments are all in a line on the south of Hyrule Castle Town, and they each have a distinctive three-dot tattoo under each eye. My theory does not cover the tattoo, I feel that’s just an indication to the fans more than anything (how hypocritical of me to ignore a detail rather than rationalising it… fine, they belong to the Castle Town Minorities Club, it’s just the three of them taking tea together on Thursday afternoons; membership requires face markings to be applied).

I first learned from Zeldawiki that the three represent three races that are not present in the game as a whole, but are important to Zelda mythology and so they are essentially easter eggs or something like that. More meaningful than those three fangirls outside the Tingle-guy’s tent who resemble the Oracles/Goddesses. Or the Tingle-guy himself, for that matter, as his demeanour and motivations are very different from Tingle, except perhaps the acquisition of Rupees. Enough sidetracks!

Fanadi is the fortune-teller. You know, the one with the obnoxious and forced backwards-masked (somewhat fourth-wall breaking) chant? Yeah, the one you never have to use because the objective in Zelda games is always pretty obvious. Maybe the heart piece finder is useful, but I never felt the need for more hearts than I naturally found.

Anyway, the middle dot in her tattoo is purple (Sheikah are linked to the Shadow Temple and dark magic). Her eyes are red, like most Sheikah that we know of in the games, Impa for example. And, most tellingly, she has the Sheikah eye symbol tattooed on her forehead. Self-explanatory really. The Sheikah are an ancient race, sworn to protect the Royal Family (although it has been hinted that this has not always been in the case, and they have been linked to the Dark Interlopers who became Twilight Princess’s Twili). Fanadi’s role as a mystical fortune teller fits with the secretive and mystical nature of the race.

Just to make this clear, none of these characters is specifically referred to as being a member of these races. But we can connect the dots ourselves. Fanadi is the most obvious, with her third eye tattoo. She’s not actually the only Sheikah in the game, though (not counting the Twili who are possibly linked). Impaz, the appropriately-named old lady in the Hidden Village, also has the red eyes and connection to Old Kakariko, not to mention the significant name which is called out as a reference to a historical figure. Now despite my premise, the Sheikah do not have a strong numerical presence in the series as a whole, but they are very important to the mythology. Their symbol is very common, and Impa as the most prominent individual has at least three confirmed Sheikah iterations, as well as one or two who are not confirmed to be Sheikah. So in a way the appearance of another member of this reclusive race is more important to the overall series.

Telma owns the bar that is a major plot area of the game, and is helpful and sympathetic to the restoration group which meets there. She is also, by virtue of several factors in her appearance, a Gerudo. Her main dots are red, and her red hair and dark skin are distinctive of the all-female desert race. She also sports a stylised Gerudo symbol on her apron (squint, it’s there!). The redesigned symbol, that is, not the original OoT religiously insensitive Islam symbol.

She’s interesting in that she is the only Gerudo in a game that even includes the Gerudo desert by name. That’s not including the ubiquitous Ganondorf, of course, who is their rightful king, as the once-every-100-years male born to the tribe. Supposedly they survive by visiting Hyrule Town to find men. So my theory goes that on one of these conjugal visits she liked the town so much she stayed and opened a bar. She seems interested in Kakariko’s shaman, Renado, but he resists her advances. Why she didn’t move to Kakariko I don’t know, too boring probably.

As for the rest of the race, I believe they live outside the explorable area of the desert, probably avoiding the beasts and creatures of Twilight that may have come from the Arbiter’s Grounds in a slow incursion unnoticed by Hyrule proper until the Twilight invasion during the events of the game. They are certainly still alive and out there, as they appear later in Four Swords+. Apart from their appearances in Ocarina of Time and Majora’s Mask though, they’re fairly scarce in the rest of the series. The witches Twinrova and Ganondorf are rogue members of the race, and I theorise that General Onox of Oracle of Seasons is the next 100-year male after Ganondorf, or perhaps the one after that. His resemblance to Iron Knuckles which in OoT and MM were Gerudos in armour, and the Gerudo symbol on his chest suggest this to me, along with his allegiance to Twinrova.

Lastly, and most tricky, is Agitha. She has the appearance of a young girl, and lives in a house that has a tree growing in it. She desires the company of shiny golden bugs and enjoys frolicking in the fields. She wears green, has blond hair, and has a green dot under her eyes. She is obviously a reference to the Kokiri, a fae race of forest creatures with a childlike appearance. But how is it possible that she is one, living outside the forest? She is the hardest to reconcile of the three.

It is said that there are consequences for Kokiri who leave the forest. The nature of this is unclear. Here is what we know about Agitha: unlike most Kokiri, she has no fairy, but she appears to have grown a tree in her house. She has a normal Kokiri-type appearance, albeit with different, more detailed clothes. She seems overly obsessed with bugs, and seems detached from reality, with a strange manner of speaking.

So let’s try and explain her. We don’t see any deep forest natives in TP, only Skull Kid, monkeys, and the people of Ordon Village. But I see no reason for the Kokiri not to be out there. We do have a precedent in Wind Waker for Koroks (the Kokiri’s descendants) to attempt expansion of the forest by seeding saplings in other parts of the world. This would explain the tree in Agitha’s house. Alternately, she may have planted it simply as a requirement for her survival outside the forest. She seems slightly mad, either a side-effect of being a semi-magical creature outside of her natural habitat or the result of trauma, resulting from the loss of her fairy. Her fixation on shiny insects must stem from this loss of her lifelong companion. Let’s pick one theory then.

Unlike in Wind Waker, the forest is not dwindled or under threat, so expansion is not a priority. Agitha must have gone rogue after an accident involving her fairy and some monster in the forest. She had a breakdown and fled her home, eventually finding herself in Castle Town. As an apparent orphan, she was taken in by an elderly couple. Not knowing what she was, they took care of her and clothed her, giving her things that made her comfortable, such as bugs and a sapling in a pot. Eventually they passed away, while she remained in a childlike state. The tree that eventually dominated the home kept her stable, a small piece of her forest home to hold on to. She now seeks out shiny bugs in an effort to replace her lost friend, and maintains her nebulous existence in Castle Town, not knowing what she’s doing half the time or why but maintaining the grace and kindness of a child of the Deku Tree.

I did have a theory that the Kokiri were gone and their fairies spread to other forest dwellers such as the Ordonians, hance Link’s Cursor Fairy. But I think now that fairy must be Navi, being unique to Link, and the notion of the Kokiri being dead is just too sad. It also implies a bit more happiness for the tragic Timey, who became estranged from Navi.

Well I think that satisfactorily explains those three. I always try to make things make sense, and turn little nods and references into full-blown fanon. If you have any doubts or questions, reply to this post and I’ll try to address it. Thanks for reading!

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April 29, 2013
Some gaming papercrafts me and Everbloom made the other day. It was heaps of fun, but some were more fiddly than others. I made Zero, Samus, and Mr Saturn, she made Toon Link, Chibiterasu and this super complicated Japanese-style bridge that she took...

Some gaming papercrafts me and Everbloom made the other day. It was heaps of fun, but some were more fiddly than others. I made Zero, Samus, and Mr Saturn, she made Toon Link, Chibiterasu and this super complicated Japanese-style bridge that she took to work. They come from various sources, nothing beyond simple google searches.

I just noticed now that we ended up with two competing franchise styles from Nintendo and Capcom, as Metroid and Megaman are often compared and Okami took more than a few cues from Zelda. Mr Saturn’s a bonus. ;)

April 9, 2013
Zelda thingy part oops: I forgot something

Damn I knew I’d forget something. The Zelda HD Experience from E3 2011 completely slipped my mind. And it’s the most compelling source for the canonicity of Cursor Fairy! Well Im'a go edit Twilighty’s post, but I’m not going to bother updating the timeline. It was too much hassle to upload, especially with the horrible new Picasa interface. I’ve got plans to set up a Flickr account soon though so we’ll see.

Oh also, I did mention Spaceworld 2000 (it’s awesome) but there was also Spaceworld 1995. I neglected to mention it as I wasn’t sure which Link was represented, but I’ve been convinced that it’s meant to be Decliney guy, due to the style, the darker hair, etc. I dunno everyone else seemed pretty sure about it so why not? He looks older, but all we can really tell from the video is that some time after Zelda 2 he fought a metal guy in some cave for some reason. Let’s link it to the Game Watch, since that took place in a cave. This metal guy could be his final trial or something before getting the Triforce. The odd thing is, he holds his sword in his right hand even though all Links (including Decliney) have been canonically left-handed until Skyward Sword. Maybe it’s an Inigo Montoya-type situation, he’s learning to be ambidextrous for better mastery of the sword.

Ooh that works cos he was right-handed in the cartoon show too, which likely takes place after Zelda 2, albeit in the Silly Universe.

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April 5, 2013
Zelda Character Recursion Part 6: The Hero of Twilight

The name Hero of Twilight is given to the Link of Twilight Princess. He has to defend Hyrule from an incursion from the Twilight Realm, with the help of various Hyruleans and Twili. And Sky People (there’s at least 3 races in the Zelda series who live in the sky). This Link is able to wield the powers of the Triforce of Courage, due to his bloodline as a direct descendant of the Hero of Time.

Twilighty really only has the one major appearance, but he also starred in the following spinoff, Link’s Crossbow Training. This is an arcadey target-shooting light gun game, with stages set in various Twilight Princess locales, during the events of the game. So it’s kind of like an extra chapter of that game, intermissions or such like. It presupposes the existence of the crossbow weapon and minor events that are unseen in Twilight Princess. For example, the most significant event is the final boss battle with “Fossil Stallord”. It’s implied this follows the fight in the Arbiter’s Grounds. The different name, location outside in the desert and Stallord’s extra horns point to a follow-up encounter, which is cool and fits with a reanimating skeleton. There’s not much else to say about this game.

This brings us to the tricky part. It seems at first glance that the Link in Brawl is obviously Twilighty. But look closer, beyond the shorter Master Sword (that can be explained by him finding it during his initial cutscene in Subspace Emissary, it must be a slightly different iteration or Master Hand’s replica): his face is subtly different in detail, and his hair has a much blonder tint. It’s been suggested that this “Link” is an amalgamation of the styles of Twilighty and Timey, who appeared in the previous Smash tournaments. This is backed up by the appearance of Snake, which draws from the look of Naked Snake and Solid Snake (two separate individuals—actually one’s a clone (spoiler!)). More importantly, Sheik appears as an alter ego of the TP-inspired Zelda of Brawl. But Zelda was never Sheik in TP!

This is actually problematic for my theory that these characters are their true selves from their respective games, summoned to an intermediate dimension. But perhaps we can say that Master Hand is able to change them slightly, for whatever reason, for the duration of their stay in his world. It would explain their differing movesets between games (and in some cases, appearances). It’s a bit of a copout but I’m honestly stumped here. It does explain some other things that are great for the game, but tricky for continuity such as alternate costumes (Dark Toon Link for example). There must be some measure of surrealistic shenanigans, to explain the cognitive black hole that is Mr. Game & Watch.

Now I’m all confused. Comes from thinking too much about how Smash Bros. is supposed to work. Where was I? Yeah, let’s say it’s just Twilighty, but Master Hand subtly gave him some of the traits of Timey to make him more awesome, and obviously gave Zelda the capabilities of Sheik to make her much more awesome still. Master Hand can explain many inconsistencies, that’s why he’s great. As for Twilighty’s origin, since he finds the Master Sword during a Brawl cutscene, let’s say he’s been lifted from before the Lost Woods bit but after Zora Temple (he has the Clawshot). This is not even halfway through the game, so he needed a bit more awesomeness. Explained!

Now we come to the biggest question about Twilighty: is his fairy canon?? (Is that the question you were thinking of?) Let me explain. In the Wii version of Twilight Princess, the Wii Remote cursor’s position on screen is represented by a blue fairy much like Navi from Ocarina of Time. Now the Gamecube version obviously does not have this feature, and its left-handed world of Hyrule is considered canon. But I like to think there are canon aspects to both, and as I often say, additive continuity is more interesting than subtractive continuity (ie. it’s more fun to consider the fairy canon than non-canon). The fairy has no other part in the storyline and is never mentioned or acknowledged.

But! This fairy appears with Link in a Subspace Emissary cutscene in Brawl, and is part of one of his in-game taunts. The question now is, is the fairy Navi, who came along with the other Timey-like traits, or the same person as Cursor Fairy? Obviously I’m going to say they are both Cursor Fairy, but consider this: we don’t know where Navi went at the end of OoT. Maybe with Link’s descendants moving back to a peaceful life in the forest (and the Kokiri nowhere to be seen), Ordonians made friends with forest fairies and in some cases took them on as companions? Perhaps even Navi herself bonded with Link’s children, for several generations?

Either way, whether Cursor Fairy is Navi or not, I like to imagine that Twilighty was accompanied by a fairy through his adventure. She must have been fairly passive to go along with Midna as much as Link did, so she may be a young fairy. Or perhaps she was really just super shy, much unlike Tatl in Majora’s Mask. She helps to aim, like Timey’s fairy companions. Anyway it’s just nice to picture a journey where Link is never lonely, even if Midna is being withdrawn. Of course, loneliness is a strong tonal effect, but the good part is I’m reading all this in anyway, so I can turn it off if I feel like it! It’s the perfect plan. Ok that may seem a little hypocritical but hey lighten up it’s a video game.

On that note, I’ll end my series on in-depth lore of the Zelda universe. I hope you enjoyed coming along with me through all these weird timelines (and hopefully the timeline image helped with that). And yeah like I said these are all just silly games but we can make more of them with a little critical thinking, and imagination! So until next time… Hoo Hoo Hoot! Also Kooloo Limpah~!

EDIT: Stop the presses! I forgot the Zelda HD Experience, ie. that Wii U tech demo they showed at E3 2011.

This Link is obviously Twilighty, all the details are there, also the accompanying UI and setting is reminiscent of Twilight Princess. They made new HD assets to show it off, but we can tell a few things. The place looks kinda like the Temple of Time, but it could easily be some other temple, and those feminine statues weren’t found there. Link has the Hylian Shield, but no Master Sword! He seems to be using the Ordon Sword, the one he uses before that. But there’s also an inventory screen, showing the post-Master Sword items the Spinner and Sky Book. So we can’t place this chronologically before obtaining it.

Of course, Link can equip the Ordon sword at any time during the game. And he replaces the Master Sword in the Sacred Grove at the end. So this encounter with what seems to be Gohma of some type could take place any time after the Arbiter’s Grounds, but it makes more sense to put it after TP is wrapped up due to no Midna and why would you switch back to the Ordon Sword if you had a better one?

So we come to Cursor Fairy. Link is accompanied by a fairy, similar to the Wii cursor and Brawl Fairy. So clearly now we can say without a doubt Cursor Fairy is a real character. She also seems very active in this tech demo, flying all over and even pointing out Gohma’s weak point to Link. I can picture her gaining confidence as a guide over the course of the TP adventure, and stepping up when Midna leaves.

I feel much better about Cursor Fairy now. Apart from that, all this shows us is that, as we’ve seen before, even after Ganon is defeated, there’s things to do in Hyrule: temples to be explored, monsters to be slain, and quests to be questing on. We don’t know why Link is in this palace—maybe it has something to do with the book? It is a lot like the Past Temple of Time, enough that I’m pretty convinced it’s the same place, and there’s any number of reasons to go back there.

So I hate to ruin my nice conclusion up there, but this definitely needed to be here, and I didn’t want to try integrating it in. So uh Link I think your name shall go down into history!

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April 4, 2013
Zelda Character Recursion Part T: Timeline, baby!

EDIT: I made a new, super way better version of this image. You can see it here http://miloscat.tumblr.com/post/108420462008 EDITEDIT: There’s an even more superer one now too. Just search the zelda-timeline tag on my blog to see the newest version: http://miloscat.tumblr.com/tagged/zelda-timeline

Before I continue to Twilighty, first a look at the Super Official Zelda Timeline Seriously You Guys. While dashing many fans’ theories, this timeline from the recent Zelda fan’s bible, Hyrule Historia, is super useful and makes pretty good sense too. Here’s a copy of Glitterberri’s translation of the original Japanese with added pictures for reference, plus my own additions for stuff Nintendo blatantly omitted (so really it’s not so serious after all).

Whew, that took longer than expected. I added all the canon, non-canon, and pseudo-canon sources with new narratives or content. It’s more fun that way.

Thus, a new timeline is born! As discussed previously, the “adaptation (decay)” of the characters of Zelda 1 and 2 created a sub-universe/alternate timeline which includes the 3 CD-i games, 2 choose-your-own-adventure books, the cartoon, the Valiant comic, and the even more adaptatious Captain N cartoon (although Link and Zelda there follow pretty closely from their previous cartoon incarnation… ahem). I have dubbed this timeline “The Silly Era” due to the large amounts of cheesy dialogue and wonky character design.

There is also the Tingle anomaly, or “The Tingle Era”, which includes the three Tingle games. These seem to feature the same Tingle having strange adventures, but I couldn’t even begin to guess where they fit in the timeline. Plus there was some empty space on the infographic so I plopped it off to the side. Done!

(Slightly better quality png version here: https://plus.google.com/photos/113941221735499452887/albums/posts/5862568106766505794?banner=pwa)

March 31, 2013
Zelda Character Recursion Part 5: The Hero of Winds

Our next Link is that initially-controversial redesign from Wind Waker, sometimes known as Toon Link (although this refers to the general design, which is reused in many future games, including some in the Child Timeline and the eras before the branch). The individual of the Hero of Winds though was the first in this style, with the big head and thick outline.

But this isn’t about art styles, it’s about people. Windy starts out as just some kid from a small island in the Great Sea. His humble beginnings include coincidentally being dressed in similar clothes to the Hero of Time, spoken of in legend (the clothes are standard in this society for boys his age to wear ceremonially). This causes a reaction in Ganondorf when he re-emerges, but he recognises that this boy is no hero.

And it’s true! Windy is, like I said, just a kid. No destiny, no magic bloodline. His story is the story of one who earns his destiny, who comes into the status of a hero from humble beginnings, (debatably) similar to Link in the original Zelda. He gains the power of the Triforce of Courage by literally dredging it up with a sea crane. It accepts him and then, he is the Hero.

His name derives from his extensive use of a power over the winds, which he is given by the old king of Hyrule (not the same one who wonders what’s for dinner). This power helps him cross the sea on his boat, which is also the king. Yep. He also is acquainted with two gods of the air (frogs on clouds).

Windy appears in a direct sequel to Wind Waker, Phantom Hourglass on the DS. But first, there’s the Smash Bros problem again! “Toon Link” appears in Brawl, and at that point the style had been used on many Links. But this one is obviously based on the Wind Waker incarnation, judging by the items he uses. He has the Hero’s Shield design found in many Toon appearances. The Bow and Boomerang are a bit more distinct to WW. The giveaway is the Master Sword, which is rarer. Here, it is the fully restored version after both Sages Makar and Medli have prayed in their temples. This sword is left inside Ganondorf’s head at the conclusion of the game, so Windy must have been sourced from the last part of the game before this fight, probably while he was sailing all over the Sea looking for Triumph Forks. Again, he won’t remember these events. His stage is Tetra’s pirate ship, under bombardment from Bokoblin platforms.

Another intermediate step in the time between WW and PH is one of the rare Japan (and Korea)-only Zelda games: Navi Trackers. Originally known as Tetra’s Trackers, this is a third mode (along with the main Hyrulean Adventure and Shadow Battle modes) in the GCN-GBA connectivity-heavy game, Four Swords Adventures, that was never localised due to the large amount of voice acting and speech synthesising based on limited name inputs. It is apparently some sort of test by Tetra for Link to properly join her pirate crew, by finding her other crew members on various islands. As shown, it’s the only 3D representation of the Four Swords Link colours outside of Brawl (they seem to have similar personalities to their manga representations).

This fact makes it a problematic event, as we have to trace the history of the Four Sword. Traditionally it seals the Wind Sorcerer Vaati and has the power to split its wielder into 4 copies. Link must be using it here. But how? It resting place is in Hyrule, so either he retrieved it while under the sea on his way to the confrontation at Ganondorf’s Tower, or Tetra’s ancestor took it while the Hylians were fleeing the Flood and passed it to her. Either way, what happened to Vaati? Four Swords Adventures shows Vaati alive and well within the seal, hundreds of years in the future of the Child Timeline. Also, the remake of Link to the Past (in the Decline Timeline) features the Four Sword seemingly corrupted taking the form of four Dark/Shadow Links. This may be a manifestation of Vaati, which means he is defeated in two of the three timelines. In the Adult timeline, it would seem that the Hero of Winds is uniquely placed to deal with a Wind Sorcerer. However, we might have to assume that he perished in the Flood, which was after all intended to destroy the evils besieging Hyrule at the time. This frees up the Four Sword, no longer needed as a seal, to apparently be used for sport in a kind of treasure hunting game. It is then never seen again (in this timeline).

Although other Links borrow the art style, the same person of Windy appears in PH, as stated. This game is interesting in how similar the setting is to Link’s Awakening: a pocket universe created by an aquatic deity. The other cool thing though is that some of the inhabitants of said universe were able to migrate into the greater world upon resolution of the plot, which I’d like to think was possible in the former game as well, as it had some memorable characters (some of which in fact seem to appear in the Oracle games so there you go).

Anyway PH is about Tetra and Link (now presumably a full crew member) sailing off into unknown parts, to fulfil the King of Red Lions’ final wish for them to find a new land to call home, rather than the ephemeral existence most citizens of the Great Sea experience. They end up encountering the Ghost Ship from WW, and find themselves in the aforementioned World of the Ocean King.

The only other thing worth mentioning is the implied events following this, revealed through the next sequel, Spirit Tracks, set 100 years later. It takes place in a new land that has been christened New Hyrule, and so we see that Windy and Tetra did indeed find a new land they could live in, along with other Great Sea peeps and Ocean King peeps too. Tetra founds a new lineage of royalty, perhaps with Windy…?

Well, that’s all for him. I think the biggest thing to take away from Windy is that anyone can be a Hero. Also that he’s so damn cheerful all the time. It’s really nice to see the little guy with a smile on his huge head. And his impression of a cat in Wind Waker was really cute. Um. So yeah, he created a new legend in his own right.

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March 30, 2013
Zelda Character Recursion 4.6: Timey’s Lost Future

I forgot something! Although Timey missed out in his home Child Timeline on ever being acknowledged for saving the world, there is another timeline that certainly did not forget. The Wind Waker takes place in the Adult Timeline, following what is called the Era Without a Hero. This refers to the disappearance of Adult Link due to Zelda sending him back to his childhood at the end of OoT. However, those deeds and events actually did take place in this timeline that remained, with a lonely Zelda but also a land of peace.

In recognition of the great Hero of Time who saved their land, the people of Hyrule rightly erected a noble statue of him within the castle. This statue can be seen when you travel to the kingdom beneath the sea in Wind Waker. They also (at this time, 100 years later) have many tales and legends of this hero, including replicas of his trademark green clothes being an important part of a coming-of-age ritual for young boys. This custom carries through even to another hundred years aftewards, when all the guards of Hyrule Castle wear a green uniform designed after this garb.

His disappearance, of course, allowed Ganon to attack Hyrule unopposed when he managed to break his imprisonment from the Sacred Realm, but people don’t seem to hold resentment over this, and still have a high regard for Timey. So although he’ll never know, he was indeed revered and respected in this parallel timeline that we get to see but he, unfortunately, doesn’t.

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March 29, 2013
Zelda Character Recursion Part 4.5: Timey’s Missing Days

We’ve just seen the Hero of Time’s first adventure, his second, and the form he ultimately takes after his death. So what happened in between? Let’s go through a rough chronological view of his exploits as we know them, opening some cans of worms as we do.

First, how do we identify Timey? He was the first voiced Link, so his grunts and barks (which are frequently reused) can identify him by voice. Of course, these sound bites were also reused in the GBA remake of LttP, so perhaps they’re not a perfect identifier. He’s an obvious template for future “realistic” styled Links, and the first 3D Link, so that iconic design will come up. His look is just echoing previous official art—although I believe he’s the first to have an earring, which carries through to the other realistic Links (Twilight Princess and Skyward Sword take their cues from Adult OoT Link, whereas many other games after this point are closer to Wind Waker, after that was developed of course).

Enough digressions. Basically Timey is the only Link in 3D with a normal-sized head until TP. His relatively simplistic design compared to this later overhaul is also evident. So let’s get to it.

Young Link, or Child Link, has another two appearances before growing up for real this time. The first is a children’s chapter book called Link and the Portal of Doom. Link has to learn parts of a whole song from diverse sources over Hyrule to close up a magical portal that is sucking in matter, with the help of Zelda and the owl Kaepora Gaebora. It is unclear when this occurs: perhaps after OoT, but the presence of Navi and the sense of introducing him to areas suggests to me that it is concurrent with the initial events of OoT, before his stasis. A sidequest, if you will, that happens to not be shown in the game. Alternatively, it may have occurred in the new timeline created at the end of the game before Navi leaves.

Majora’s Mask happens after this, but first we must address Smash Bros. Melee, in which the child and adult forms of Timey both appear. This is a big wormy can, less so than Brawl but the crossovery nature of the game with little explanation, the intro cutscene and the mystery of Master Hand muddy the true explanation for these events. Are these characters pulled from their native worlds and times? Or are they merely dolls, puppets, trophies—replicas—animated for the amusement of a being all-powerful within his little world?

To make it a little more interesting, I’m going to say they’re the real deal, brought by Master Hand to battle each other until he can find an opponent worthy of himself… or perhaps to help him in the struggle against a greater enemy? (ie. Tabuu) Of course, to avoid mind-bending repercussions, let’s say that after their fights in this implicitly consequence-free realm, their memories are wiped. (Except Mr Game & Watch and ROB. They know all.) As far as I can tell, this is similar to the plot of the Dissidia Final Fantasy games (although they seem to be as narratively lanyrinthine as the games they are crossing over, so…)

So we’ve decided that the Smash Bros. really happened. When did Melee happen for Link subjectively? This gets a little tricky, and in fact it involves the Adult Link of both the N64 Smash Bros and Melee being earlier chronologically. Try and follow me here. Later sources which we’ll discuss in a bit reveal that Link held onto some of his equipment gained in Majora’s Mask until his true adult years, when he grew up for real. In both Smash and Melee, Adult Link exclusively uses items based on their OoT appearance. This is also the time when he did his greatest deeds, so it makes sense for Master Hand to take him from here, instead of later in his natural life when his attitude may have turned a little more cynical.

Link in both these games uses the Bow, Hookshot, Boomerang, and Bombs. The latest you acquire is the bow. So the Smash timeline placement goes like this: during the events of OoT, between Link beating the Forest Temple and defeating Ganon to be sent back in time, Master Hand intervenes to pluck him away, not once but twice. Since he has that control over time, they could just have been right after each other. Link then goes back, none the wiser, etc. and ends up a child at the end of it all.

The child form is also playable in Melee. When is he from? His sword, shield, bow, hookshot, and boomerang are all OoT-exclusive designs. (The milk bottle model is shared between OoT and MM, although SSBM uses a new model anyway.) This implies that the transdimensional abduction occurs before Majora’s Mask, but his home stage is Termina’s Great Bay—this is not directly tied to him as the items are, though (Adult Link’s stage seems to be based on Zelda II, hundreds of years later in a different timeline branch). So after Link and Zelda prematurely get Ganondorf put to trial (as revealed in TP), and Link has time to physically mature slightly more, enough to be competent with his adult weapons—but before he leaves for Termina—this post-OoT Child Link is taken the same way. This makes sense I suppose—his smaller, faster form allows for a different fighting style but he has some competence with his more powerful weapons now. So we see that Link had already subjectively participated in Hand’s strange game twice before his younger form had his chance.

So that’s four things happening in between OoT and MM. He was a busy kid, wasn’t he? But all kids grow up, and the next we hear of the Hero of Time is the Gamecube demo reel from Spaceworld 2000. Showing off what their new hardware was capable of, Nintendo showcased some graphically impressive (for the time) FMVs. One showed Link and Ganondorf (!) fighting in some kind of castle. As I said, TP showed that Ganondorf had been tried and sentenced by the Sages and banished through the Mirror of Twilight. Therefore that sentence must have occurred after this fight, evidently there was no reason for punishment at that time (the putting young Hitler on trial paradox). This event must have been the culmination of Ganondorf’s deferred grab for power, then.

The reason we place it thus is that the Link shown is obviously Timey, but using the MM version of the Hylian shield. In that game, Link initially wields the Kokiri sword and Hylian shield, but their designs are oddly quite different to their OoT appearance. Why is this? My theory is that those specific items were warped in some way during the passage to the twisted dimension of Termina, changing their look in devious ways. Most of his other possessions were similarly affected, rendering them unusable, which is why he starts with squat and has to replace his stuff with Terminian equivalents (bigger stuff like the Megaton Hammer he stashed in Hyrule as he was still not physically able to wield them).

When he gets back from Termina, Link grows up gradually, wary of Ganondorf who just has to be up to something. When he finally makes a play, Link has grown up to roughly the equivalent of his OoT Adult form, ie. around seven years later. He takes the Master Sword now that he needs it, and his Terminian Hero’s Shield and goes to confront the schemer. (Glitterberri theorises the location to be a Gerudo fortress, I agree). During the fight, importantly, he (for some reason) tosses his shield aside to meet a particular attack with a two-handed strike.

Back to fanon. Link prevails over Ganondorf, and the sages are motivated now to take action, banishing him as stated. Link’s shield slid under a couch and he can’t find it, so he goes back to Hyrule Castle Town and buys a stock standard Hylian shield again (established to be mass-produced). The stage is now set for our next appearance.

Soul Calibur 2 had Link as a Gamecube version exclusive character. Awesome addition, and very interesting for canon (my canon, anyway). The backstory in this game says that Link has just fought off an attack on Hyrule by an evil sorceror, who was being controlled by the plot MacGuffin of the Soul Calibur series. Another adventure of Timey’s, in which he saves Hyrule! What is that Shade complaining about?

Link’s default weapons are the Master Sword and proper Hylian Shield (not the MM one). All well and good, but you’ll see why I required all my earlier justifications, as this game has a big item list for each character. Among Timey’s arsenal are the Megaton Hammer, Biggoron’s Sword and Mirror Shield that his artificially aged form used in OoT (meaning they couldn’t have been destroyed in Termina—although he could have gone separately to claim their non-paradox versions from the Child timeline). He also uses items acquired in Termina, ie. the Razor Sword and Great Fairy’s Sword, meaning that both these optional items are canon and this version of Link is post-MM, meaning he’s the naturally-aged Link of the Child Timeline.

Strangely, other equipment he uses include the Cane of Byrna (from LttP), and the Magic Sword and Shield (from LoZ) meaning he must have adventured to acquire special items in the interim, items that otherwise would have lain dormant in Hyrule for generations (in the alternate timeline, they did until being claimed by later Links). Pretty cool huh!

So SC2 is another example of a Link dimension-hopping to other universes (although arguably Timey already did that in MM). And that’s all the New Adventures of Timey we know about. Let’s examine.

Link saves Hyrule from Ganon, and is sent back in time so he can save it from destruction, erasing all his hard work from the minds of his friends and all Hyrule (except perhaps that owl, but who knows really). This is supposedly a major reason for the Shade’s regret. However, Timey saves Hyrule 2 or 3 more times in the meantime, and seems to have had some serious adventuring to boot, acquiring some sweet loots. He stops the sucking portal, journeys to a parallel world and saves it too, goes in an interdimensional tournament 3 times (but doesn’t remember), fights Ganondorf a second time from his perspective, defeats some other evil sorceror, goes in another interdimensional tournament (with higher stakes, I think—and he remembers it) and finds some of the mighty treasures of Hyrule.

Of course, life is long. Half of those didn’t take place in Hyrule. I have my own fan theories about Timey’s life after SC2, the last we hear of him. He has to have lost or injured his left eye at some point, to explain the appearance of the Shade (and Golden Wolf). I like to think he went back to Termina as a result of not feeling at home in Hyrule at some point—as we discussed, his experiences there must have affected him deeply, creating a connection there. Something has to have happened in the Lost Woods: Skull Kid is there in TP, the Master Sword was put there (presumably by Timey), and the Shade’s undead appearance must be linked to the tales of Hylians becoming Stalchildren when venturing there.

I think the loss of his defining experiences from the world was still a huge barb to Timey. It is stated as a source of his regret as the Hero’s Shade. The other stated reason involved his lack of a pupil. In a world without Ganon, peace was the status quo. Despite these things I’ve mentioned, most of them have an extra-Hylian origin. Hyrule itself was at peace. No-one wanted to be trained for war or adventuring.

After a while even Timey itself must have run out of adventuring to do. A fan theory I subscribe to is that he eventually settled down with Malon (or Romani, is my theory) and turned to a life of farming. His descendants, of which the Link of Twilight Princess is one, carried on this legacy (that particular Link started the game as a farmhand with a knack for animals). This is the other big reason the Shade could not move on after death. He was that era’s greatest hero, whose skills ended up being unneeded and squandered, never taught to pupils or apprentices or sons. Teaching his descendant healed that regret.

You can sort of see how it all fits together. Timey has a long arc, with many big life events (which we fortunately know a lot about). He has his ups and downs—a traumatic but exhilirating childhood, spending his prime trying to recapture those days, and finally giving up on that life (not without major reservations). Finally, he finds absolution after a period of undead wandering. Enough waffling though, I’ve said enough about this Link.

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March 28, 2013
Zelda Character Recursion Part 4: The Hero of Time

Now we come to one of the more influential Links. Possibly the most well-known these days, considering the popularity of Ocarina of Time among gamers and the subsequent callbacks in later games. The Hero of Time was given his name due to events that occurred during this first game, in which he was suspended in stasis for 7 years until he matured, and was then able to transport himself between this new future and his previous present.

This is a strange experience, I imagine, as subjectively for Link he is the same kid, suddenly in an adult body. He is able to switch back and forth, between eras and his own corresponding physical forms, while keeping a continuous subjective experience. Also, any people he meets in the adult era have experienced seven years of time while he has a major discontinuity. The adult Link represented in OoT is not a true adult emotionally. Through the events of the game though, Link grows from an innocent fairy child of the woods (adopted) to accepting his role as Hero. Still, at the end, it is brought home just how young he is when he must interact with the still childish Zelda.

In the seven years, Hyrule has been ruined and scoured by Ganondorf, the King of Evil. This terrifying wasteland future is erased at the end of the game, with Link the only one who remembers it. Now wonder he feels out of place in the new, peaceful world of the so-called Child Timeline, the only one he knows from his perspective. This theme carries through later references, so mind it. The end of the game has adult Zelda sending Link back to his home time, with the plan to collaborate with her unknowing child self to stop Ganondorf before he can execute his plan.

We need to clarify this a bit more. Three timelines are generated in the events of this game’s ending. The first, and most stupid, is the Decline timeline that results form Link dying in the final battle and Ganon triumphing. Never before has a Game Over scenario been canon! The second, the Child Timeline, is the one Link ends up with and is basically new events as Zelda’s final act sends you back to about 1/3rd of the way through the game to start a new history and erase the other events of the game, including Link’s initial stasis. The final, the Adult Timeline, is the one left over when adult Zelda sends Link back and the ruined Hyrule must continue with Ganon defeated and Link absent, and thus all the events of the game are contained in it, especially the other 2/3rds.

So, the Hero of Time, after OoT, only exists in the Child Timeline. Appropriately, he is a child at this point, but with some of the experience of an adult. This makes him a more capable warrior and Hero even while he still has to grow, and (presumably) even more so when he matures for real. Majora’s Mask is a direct follow-up to OoT. Link is seen to have retained the skills of his Adult form, but to be afflicted with loneliness after the departure of his fairy companion, Navi. He is roaming, on a fruitless journey to find her again when he stumbles on a twisted parallel world, Termina. He meets a new fairy friend, Tatl, and during the game must heal the souls of many people he meets. Perhaps in the process his own heart is eased? The dark character art here echoes the dark tone of the game, but ultimately both Link and the antagonist, Skull Kid, are redeemed and now face hopeful futures. That’s what I got out of it, anyway.

This is where things get interesting for Timey. The next definitely canon source to feature him is Twilight Princess, in which he is a decaying, cadaverous spirit, with a wounded eye and riven armour—this suggests a hard life full of danger and adventure. Full of regret from his life, the “Hero’s Shade” wishes to pass on his skills with the sword, which he lacked the chance to do during his living days (despite him having children—the Hero of Twilight is his descendant). He also feels disappointed and greatly burdened that his deeds in the Adult Timeline necessarily went unreported and unacknowledged. In fact he seems, perhaps, to have done no great deeds in Hyrule during his life in the Child Timeline.

So we have painted a picture of a Hero who feels disconnected, robbed of the glory of his deeds. What happened in all his years that he feels so regretful, that he could not find fulfillment? If his time in Termina was so meaningful, what dreary days did he face in Hyrule? With a realm in peace, no threats to face and no enemies to fight, a Hero must feel unwanted. Also, what happened to his eye? We’ll find out some more about Timey in Part 4.5.

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March 27, 2013
Zelda Character Recursion Part 3: The Travelling Hero

A Link to the Past was conceived as a distant prequel to the original Zelda, but featuring several common characters, thus being the genesis of the true iteration idea. The Link featured spends much of his time after this, his first game, travelling to other lands and so I have called him the Travelling Hero.

As you can see, his design is very similar to that seen in promotional materials for Zelda 2, and certain artwork of Zelda 1. The clothes, sandy blonde hair, and bangs all echo this design, but this Link is explicitly a separate individual with a different backstory. He is the descendant of a line of Knights who have long protected Hyrule’s royal family. We find out later that this game, and the original two, take place in the Decline timeline, which results from the death of the Hero of Time in Ocarina of Time. The backstory to this game accordingly involves an all-consuming war between the peoples of Hyrule and Ganon’s forces, after the Hero failed to stop his rise to power.

In this case, the designation of Hero is carried through the bloodline, similarly to Twilight Princess’s Link but dissimilarly to Wind Waker’s. How, if Timey died without descendants in this branch? Well, they both share the blood of the Knights of Hyrule, a group of people who in some way have been granted the blessing of the gods, even if there is no direct line. Other Links have earned their Hero status and the Triforce of Courage by proving themselves, but this one is born into his destiny.

After defeating Ganon and freeing Hyrule from its dark shadow (ie the Dark World), this Link has adventures mostly in other lands. I believe in relation to Link’s Awakening it is mentioned that Link is travelling to grow stronger, so that he can better defend Hyrule. Fair enough, as he is one of the last Knights of that bloodline. His first foreign adventure after LttP though is Oracle of Seasons, in which it is stated that the Triforce itself sends link to the land of Holodrum (this is anachronic, as it was developed after Link’s Awakening).

Therefore, I believe that the Triforce is initiating the training of this hero. Then again, the Triforce cannot distinguish good and evil. Perhaps, again, it is forcing the Hero to prove himself worthy of it. Whatever the case, Link journeys for some time (same hair, same shield, same Link!).

As I said, first Seasons takes place in Holodrum, then Ages in Labrynna. Link is sent to these lands to protect the Oracles, avatars to some degree of the Golden Goddesses. A rogue Gerudo warlord and Sheikah sorceress threaten them, and it is revealed that Twinrova (Gerudo witches of Ocarina of Time) are trying to revive Ganon after his defeat in Link to the Past. Zelda also gets involved in the plot. After it all wraps up, Link leaves by boat—obviously his decision to find training this time. Impa takes Zelda back to Hyrule.

Following this, then, Link’s Awakening happens. His boat is wrecked on a tropical island, a very strange place with a surreal atmosphere. The reason for this is that he has been marooned within a dream world, the creation of a sleeping ocean deity. By waking the Wind Fish at the end of the game, the island and its inhabitants disappear. They lived on to some extent though, with some concepts and character designs being incorporated into later games—all of which take place before or parallel to this, implying that they were reflections of the real world. Marin at least is implied to be reborn in the real world, so it is not inconceivable that others are manifested in reality by the Wind Fish’s power. That’s what I think anyway.

The fate of the Travelling Hero is not represented in any other game after this, but he pops up in cameo roles in other Nintendo games. This could be a part of his training journey before or after Link’s Awakening (sure, why not right?). This includes an appearance in Donkey Kong Country 2 and a mention in DKC3 (Earth/DK Isles), an appearance in Super Mario RPG (Mushroom World), and an unused sprite in Golden Sun 2 that totally counts because I say so (Weyard). Now these appearances are ambiguous and don’t have to be Travelly but since he is explicitly travelling to other regions, I put them here—also, these games were made after LttP and mostly before OoT. F-1 Race and Tetris are Decliney because they have trademark equipment to distinguish them (and were also made at that time). These cameos have the darker hair of that earlier design, but I felt better about putting them here anyway, for the reasons stated.

One more thing worth mentioning about Travelly is that while he is travelling (after Oracle of Ages anyway), Hyrule is not sitting idle. While he is off getting stronger to defend it, ironically Hyrule comes under attack again. The Satellaview satellite broadcasting add-on for the Super Famicom gave us a new game (really a mod of LttP, but it had a new plot) called Ancient Stone Tablets. The Hero who rises up to defend it in Link’s absence is an otherwise unkown boy or girl (the mascots of the Satellaview system, and usually a player avatar). Presumably the Triforce recognises the need for a Hero role while its nominated guy is somewhere else at its own request, and thus we have a new hero brought from other lands. It is set six years after LttP, so we know Link’s combined adventures take at least that long. This Hero is known as the Hero of Light. Whether they are counted as a “Link” or not is up to you, but “Heroes” are a similar title anyway.

So that’s the “Era of Light and Dark”, according to Hyrule Hystoria. We don’t actually know what happened to Travelly after what I’ve outlined, or whether he ever got back to Hyrule. Things only got worse for the kingdom in the years following though, so perhaps he tragically never returned to the land he swore to defend. Or maybe he did, with the Triforce leading him home. I’ll leave that one to the fanfiction writers.

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March 26, 2013
Zelda Character Recursion Part 2: The Hero of Decline

The first example of a recurring Link is obviously in the games Zelda and Zelda II. I’ve named him the Hero of Decline as he appears at the end of the Decline branch of the timeline, according to Hyrule Historia (it’s an exercise to the reader which of Spirit Tracks, Four Swords+ and Zelda II is the latest chronologically). Before the concept of reincarnation, iterations, and cycles, the second game was explicitly a straight sequel to the first with the same characters (except Zelda, strangely. She was replaced by a comatose ancestor with the same name- I suppose the first example of iteration). Link has aged three years by the time of the sequel.

This Link also is probably the one in the Legend of Zelda Game Watch from Nelsonic, and the Zelda Game & Watch from Nintendo. My theories: the Game & Watch is set between the two main games, as the Link in artwork is squat, resembling the first one. Some dragons kidnap Zelda and rehashing the first game, Link has to reassemble the Triforce of Wisdom. The lankier, older Link from Zelda II is reproduced in the artwork of the Game Watch, on the other hand. It takes place in a single cave with Link assembling another Triforce. This time my theory is that this Triforce is the one of courage, this cave being a test of Link’s courage for him to obtain the physical Triforce as seen later in Wind Waker, him having proven his right to it by defeating his shadow at the end of Zelda II. So it goes Zelda 1 -> Game & Watch -> Zelda 2 -> Game Watch.

There’s a different kind of iteration on this Link—adaptation iteration. The Valiant comics and the cartoon series were based on the first two games and set after it, in what you might call another alternate branch of the timeline in which things get a whole lot cheesier and surreal. You see, instead of the route some adaptations take in adapting game logic to more realistic alternatives, these media made their world follow some bizarre game logic in a superficially realistic setting. They were also strangely non-violent, with Link “zapping” Ganon’s minions with his “Crissword”, magically sending them to his “Evil Jar”. And there was all the cheesy, mugging dialogue. Ugh. This means that while implicitly based on the same Link, the version seen in these sources is so different in terms of personality we have to separate him for the sake of our sanity. (Well excuuuuuuse me, Princess!)

A further adaptation removed another step was the Link seen in the Captain N cartoon, which ran at the same time as the Zelda cartoon. In some ways he’s a continuation, with a similar personality but a more mature look and attitude (making this perhaps the latest pseudo-canon source in its own timeline). However, this cartoon is explicitly set in a weird “videogame” crossover universe where everyone knows they’re game characters or something. So I don’t really know what to make of it.

Of course, the last two points are not so relevant, until we consider the CD-i games. Oh yes. The first two at least, Link: The Faces of Evil and Zelda: The Wand of Gamelon, base their character depictions on the cartoon, with designs more from the first two games. King Harkinian of Hyrule here has colour in his hair, so they must be set before the cartoon and comic in this strange timeline branch, where his hair has gone white. Now you see what I mean by Decline!

Zelda’s Adventure, the third CD-i game (different developer this time) is harder to place and has a very different tone, especially in the cutscenes. They’re live-action and less campy but still hammy, if that makes sense. Let’s say for simplicity it occurs after the other two CD-i games, in development order, and that the universe fell down a realism hole briefly before going a bit wacky again in the cartoon.

The Hero of Decline, now that I look at him, seems to have had a lot of appearances. And I didn’t even mention the two Nintendo Adventure Books, which depict original plots: The Crystal Trap and The Shadow Prince. This Link also makes cameo appearances, like several other Nintendo characters, in F-1 Race and Tetris on the Game Boy and NES, respectively, in the context of those games with a new sprite (an illustration of the concept of the Videogame Crossover Universe, depicted differently in Captain N, Smash Bros., etc—you can tell it’s Decliney due to the crucifix shield and flute, exclusive to the first two games). Other games, such as the WarioWare series, Tetris DS, and Picopict, present Link in his sprite art appearance from Zelda 1, in an appropriate context (so they don’t really count, as he’s still in Hyrule during those events that are merely being depicted).

Well, that’s the original Link. The comics claim he is a traveller from the neighbouring kingdom of Calatia, but either way, by all accounts he is an unassuming youth who takes on the mantle of destiny and proves himself worthy to the goddesses to possess the Triforce of Courage. Of course, we find out later that he’s one of the last Links in a very long line of heroes who is retrospectively revealed to be following traditions of previous heroes. We leave him still defending a Hyrule ruined after many years of decline. Can he and Zelda restore the kingdom to its previous prosperity?

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March 25, 2013
Zelda Character Recursion Part 1: Iteration Theory

The Zelda series features many recycled character designs, signifying that their world contains a strong phenomenon of archetypal reoccurrence. Obviously Link recurs many times with a similar look, as does Zelda. Ganon is nominally the same person in most appearances (except Four Swords+, which features a new Ganondorf), and other villains have been hinted to share a common bond of some kind. Apart from this though, characters such as Talon and Malon, Tingle, and the Postman have also resurfaced at various points as distinct individuals with common looks and personality.

Many games feature an all-new Link in a new generation (whether older or more recent). However, some Links persist between games to create an even greater commonality than the similar designs suggest. Other Links are also hinted at or referred to in backstory but are never playable.

This will be a series of posts dealing with some of the many Links, specifically the ones who we see more than once.

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March 8, 2013
DKU comics

I’ve been working on a rather large article for a while now, and it’s finally ready! I’m not posting it here though, because it’s hosted over at my favourite Donkey Kong fansite, DKVine. It’s a rundown of all the printed comics ever published that are DKU (provided they are available on the Internet, otherwise I don’t know about them). It’s got descriptions and highlights and then, you can even view the whole comics themselves under each paragraph! It’s amazing!

I should take a step back though. First, anyone who’s read this blog for a while will know I like video game comics. They’re a great way to expand on a game world, and while I like comics fine, they’re way better when they involve the established characters and worlds of video games that I’ve played. They also are an easy form of merchandise to collect and appreciate digitally.

Second, I like lists, spreadsheets, categorising and organising things. This article started as a rough list in TextEdit and a series of links to where you could find these comics on the Internet. I decided to expand it inot a hopefully-interesting to read article, in the hopes of helping anyone else who like me was on the hunt for DKU comics.

Third, some background if you are unfamiliar with the DKU. It’s a concept that describes a shared universe of video game characters, starting with the Donkey Kong Country series. Diddy Kong Racing expanded the Universe to include Banjo Bear (and all subsequent Banjo games), Conker the Squirrel (and etc), and Tricky the Triceratops (who makes all following Star Fox games DKU because it’s the same guy in Dinosaur Planet and DKR). That’s the basic gist of it but it makes for some interesting hypothetical interactions as it expands. The DKU is the guiding principle of the site DKVine (which even used to be called DKU itself, and before that Donkey Kong’s Jungle Vine).

The article really became a thing though when Matt (Waddle Dedede on the forums) asked me to follow through on a suggestion I made in a comic thread. It’s thanks to him that it got published and that it looks so damn sexy. Seriously, check it out, it’s got flippy tags and subheadings and expandable images and everything! He made it all happen and I am very grateful to him for what seemed like a lot of work.

Oh yeah, I should put the link. Here: http://www.dkvine.com/features/milo_investigates_dku_comics.html Also, if anything else comes to light, I will post about it in the linked forum thread (which I think you have to get to through the news announcement post; or just check out the DKU subforum). Actually, here: http://www.dkvine.com/interactive/forums/index.php?showtopic=8159

Why are you still reading this? Have you read the article? I’m really happy with it, I’d like for you to read it. It’s got a wide range of crazy and weird comics, most of them in English. Yep so that’s that.

February 13, 2013
The Four Guardians and some other Rockman Zero stuff

I just read an interesting post on the Reploid Research Lavatory about the Four Guardians of the Megaman Zero series. Kobun #20 translated three different interviews with the game’s creators about the fates of the four and why they didn’t appear in Zero 4. Red it here: http://kobun20.interordi.com/2013/02/10/fate-of-the-four-guardians

Now I knew about the first two already. The first, from 2005, says that it’s up in the air and although they were great characters and loved by the dev team, it wouldn’t make sense to fight them in the fourth game with such a big threat looming and they couldn’t fit them in in any other capacity. They speculated (without confirming) that the Guardians (sans Phantom of course, although he could have done Elfy things with them) were elsewhere fighting for the sake of humans against other enemies or Weil’s schemes. They do desire justice and to honour the memory of X, so that makes sense. They also mentioned the possibility of exploring their adventures in some other form. That never happened.

The second dashed those hopes by stating plainly that they had all died in the final battle with Omega in Zero 3. Shielding Zero from the explosion when Omega was defeated (shown) apparently caused them fatal injuries (not shown). The game’s ending suggests nothing of the sort, and the way it was expressed seemed like a cop-out. They mention then the piece of art in the Rockman Zero 4 Physis Soundtrack, depicting all 4 in robes, watching the game’s ending with X. Whether this is non-canon or their Cyber-Elf forms made perfect by X is up to you, I suppose.

So we have three sources here: two developer statements, and the artwork (which I am taking as canon because it’s too cool not to). I believe they can all be reconciled, and the third interview, coming from the recently released R20+5 art book, retcons both statements into one in a different way than I thought of. It states that the Guardians were considered dead according to Neo Arcadia’s records because they dropped off the map and went missing. They were presumed dead, and it is further stated that their continued fighting to help humans is not impossible.

Now, my theory: the Guardians (Harpuia, Leviathan, and Fefnir) did shield Zero from X’s explosion. In the Zero 3 soundtrack (Telos) there is an an audio drama track with Cyber-X and Cyber-Phantom visiting an injured Fefnir and Leviathan during the events of the game. I envisage a similar scene occurring to all three in hospital again after the final battle, but with X and Phantom telling them of other problems that need their attention elsewhere. This accounts for their absence in Zero 4, as previously speculated.

However, I also believe they died fighting Omega, as stated in the second interview, but not in the same battle at the end of Zero 3. Slightly different to the explanation offered there, but it is also partially fulfilled by the third interview, so I feel more comfortable with it now. You see, it makes more sense to the subsequent ZX series if all the heroes who were made into Biometals are at the same place. So I propose that Cyber-X alerted them to the fact that Omega had lived on in the dimensionally warped region of his defeat (Weil’s old laboratory, where Zero was originally found by Ciel). Of course, at this point they have had the opportunity to have some other adventures in the meantime. The Four Guardians go there and battle Omega again, trying to keep him down and out. They previously stated that they still feel the need to fight Zero, and this gives them that chance too. Presumably Omega has manifested some new physical presence.

During this new battle, the Four Guardians and X succeed in stopping Omega rising again, but at the cost of their lives. They all lived on as Cyber-Elves, even Omega, and similar to how X’s body remained to seal the Dark Elf, the Guardians and X remained to seal Omega. Later, Weil attempts to crash his satellite Ragnarok into Area Zero. Zero manages to crash it somewhere else—we see in ZX that the Ragnarok Core (the basis for Model W, and thus all Biometal) is right near where Omega’s corrupted data form can be fought. This is because Zero crashed Ragnarok right onto the same lab. The influence of the Ragnarok core affected the Cyber-Elves in the area, and when Ciel explored the crash site (with Serpent and others), they were able to recover the Elves of the Guardians, X, and Zero by converting them into pure Biometals. Taking them away, they were able to do good in the world again. However, this left the Ragnarok Core (what would later become Biometal Model W) alone with the Omega Elf, who was then able to partially recover and form a Biometal of its own, spontaneously and with the help of the Core.

The Ragnarok Core being near Omega is canon, but my theory of the Guardians being there explains how Ciel was able to make the Biometals as a result of that trip. In ZX, Vent or Aile (or both) find Omega mostly recreated, and take the Biometal for themselves when they defeat him. And during the game the Core is removed, so that accounts for everyone. The death of the Guardians at that time, well after the end of Zero 3 but before the end of Zero 4, explains why their Elves were watching the fall of Ragnarok, but allows them to fight for the humans in the meantime. It also explains them dying in a fight against Omega, and ties into ZX.

I hope I explained that the way my mind understands it. Now the only thing left unexplained is why Model A in ZX Advent is so much like Axl, and who actually created it (I don’t believe Master Albert did). Until further X games say otherwise, let’s say Weil was able to get ahold of Axl’s body and stored it in his lab (presuming he died in the Elf Wars, and his own Elf stayed with his body). It was then subjected to the same processes that led to the creation of the other Biometals, so with Zero and X’s help Ciel must have made Model A as well (since they both knew Axl in life). It’s fine for Albert then to take that Biometal and corrupt it, but the similarity is too close to be ignored. Unless he means that Model W, speaking as Albert, indirectly caused the creation of all Biometals because they were made by studying the Ragnarok Core and through its influence on the Cyber-Elves, including Model A.

Oh, speaking of which, I have to say another thing about Weil. I found out since my other Rockman posts that according to Inafune, Wily was alive in X5 and helping Sigma. Huh-what?!? So now I’m thinking that Weil really is just Wily with an altered appearance and his own custom cybernetic enhancements to allow long life. He stayed secret for ages, and makes his comeback in the Elf Wars. It explains why there are two guys so evil and with a similar name. Ah, Wily. Stay classy.

February 12, 2013
Yoshi series overview

I had occasion to play a bit of Yoshi’s Island DS yesterday, trying to beat the last few secret levels (what a slog!). It reminded me of a post I started a while ago then abandoned. This is v2 of the Yoshi series overview.

So the Yoshi series is distinct from the Mario series, but maybe not distinct enough to get the recognition it deserves. It shares secondary protagonists (Mario, in baby form), primary protagonists (Yoshi, but a bit different), primary/secondary antagonists (Kamek, Baby Bowser, and Bowser). It also shares several enemies, although with a different art style and there are many unique ones as well. These elements are good to tie the series together, but perhaps hold the Yoshi series back a bit. Of course, the other problem it has is its splintered identity.

There are three incarnations of the Yoshi series, separated by recurring elements and characters and by very different art styles. They are (in order of personal preference) the Yoshi’s Island style, the Yoshi’s Story style, and the Super Mario World style (aka generic Mario series style). You can classify games in these categories, and also Yoshi appearances in spinoff games by which one they most closely resemble or draw inspiration from.

Chronologically, of course Super Mario World came first. The art style is “normal”, “generic”, in the early days simple line drawings, and later the weird plasticky 3D CG Mario renders that are so recycled and overused in promotional material and new spinoff games. Yoshi’s proportions featured a longer neck, smaller head, and smaller arms. Yoshi was very popular as a character and appeared in many games and other media, such as cartoons, comics, etc. Several spinoff games were produced to capitalise on his popularity, and are classified as “Yoshi series” games despite appearing before Yoshi’s Island, the first “true” Yoshi series main game. They belong here as they feature the Yoshi before the redesign in YI, and before the time jump too (more about that later).

-Mario & Yoshi (also known as Yoshi’s Egg in Japan and the laconic “Yoshi” in America) is a puzzle game for NES and Game Boy. You play as adult Mario and trap Super Mario Bros. 3 enemies between egg halves to hatch a Yoshi.

-Yoshi’s Cookie involves adult Mario baking cookies and Yoshi eating them in another puzzle game for NES, GB, and SNES. A later re-release for the SNES, Yoshi’s Cookie: Kuruppon Oven de Cookie, added a mode with a world map, controllable Yoshi and recipes for your own Kuruppon Oven (a Japanese oven brand). It was also featured in the Japan-only Nintendo Puzzle Collection for GCN, with a new story mode. This story mode had (mostly) Super Mario World enemies. So there are 5 versions of this game. The cookies also make cameos in several other games, and the game inspired the Puzzle Mode of Tetris DS. The modern versions of Egg in Game & Watch Gallery 3 and Mario’s Cement Factory in G&WG 4 were also inspired by this game.

-Yoshi’s Safari, the greater Mario series’ only rail shooter, used the Super Scope in an adventure with adult Mario riding Yoshi, shooting SMB3 and SMW enemies.

The other class of games in this category is any which have Yoshi as rideable, as a callback to SMW in which you play Mario but ride Yoshi. These also usually use the “generic” Yoshi appearance, which was altered slightly after the release of Yoshi’s Story and has since been fairly constant. These consist of Super Mario Sunshine, Super Mario Galaxy 2, New Super Mario Bros. Wii, and NSMBU. The former two seem to use the unique character of the major green Yoshi, known as “Yoshi”. Ergh. The latter two have several Yoshis in different colours. Pretty much every Mario spinoff is also here (and Super Mario 64 DS), as the featured Yoshi is supposed to be the same one who is friends with adult Mario. However, many contain elements of YI and YS. Basically, specific elements of SMW-style Yoshi appearances are edible berries, adult Mario, little frog-like Baby Yoshis, enemies of “Mario” games, and Yoshi being a supporting character. The proportions and art style are also characteristic.

The Yoshi’s Island style came next, with the first game YI being marketed in English as Super Mario World 2, even though it had very little to do with SMW. Yoshi was the protagonist and main playable character, and he had to protect baby Mario. You actually play as 8 different coloured Yoshis, but they all played the same. This game had many new enemies, but some came over from the Mario series with new appearances. The whole style of the game was hand-drawn, a crayon look, sort of a storybook feel without the more literal storybook elements of later Yoshi’s Story. It was just a really nice look, with pastels and soft colours but also very characterful pixel art for the characters and enemies (unlike SMW’s pixel art, which I think is a bit lifeless). Yoshi took on a shorter neck, larger head, bigger arms, a much more animated appearance, and more colours. The games in this series:

-Super Mario World 2: Yoshi’s Island. Established many new design elements for the Yoshi series. The plot involved Kamek (caretaker of Baby Bowser) kidnapping baby Mario and Luigi, who were being delivered by the Stork. The Yoshis (led by a certain green Yoshi) take baby Mario and then go to rescue baby Luigi.

-Yoshi’s Island: Super Mario Advance 3. A remake of YI on GBA. It replaced Yoshi’s voice effects with Totaka’s voice samples from Yoshi’s Story and added some extra levels, but was otherwise pretty much the same. Oh and it didn’t have the Super FX chip so couldn’t handle some of the EXTREME graphical effects (eg. screen-warping) the SNES original had.

-Yoshi Touch & Go. Basically an early DS game that was built around the hardware capabilities. It’s a sort of retelling of YI in a way, but as a score attack marathon game. Yoshi runs along, you tap to fire eggs. There’s also a mode with baby Mario falling and you draw things to help him, which was adapted from a GCN/DS tech demo called Balloon Trip. I’m not sure if it actually represents a new chapter in the YI saga, but if not then it’s the third game based on the same events.

-Yoshi’s Island DS. The only “true” sequel to YI, it directly follows many of its conventions and styles, unlike Yoshi’s Story. The graphical style is the same, but it introduces more babies for the Yoshis to rescue, including Peach, Donkey Kong, Wario, and Bowser in addition to Mario. The story is weirder, adult Bowser and Kamek travel back in time to capture the babies to stop them thwarting their plans in the future. Also apparently all the babies, including Luigi and a final newly hatched Yoshi, are “Star Children” with DESTINY or something.

-Yoshi’s Panepon (aka Tetris Attack). A spinoff on the SNES, this game was a reskin of the Japanese Panel de Pon with fairies and flowers replaced by Yoshi. It was later released in Japan too. Being released soon after the original YI, it featured many enemies from that game and Yoshi’s design, although it also included the SMW-derived baby Yoshis. So you see how some games mix and match elements. Still, on the whole taking most of its cues from YI puts it here.

To figure out which spinoffs are taking inspiration from the YI style, one of the giveaways is the crayon-style art and soft pastel colours. For example, the Yoshi’s Island stage in Brawl or the board in Itadaki Street DS. Any game with babies is also derived from this, as YI games are the only ones with baby versions, who are regulars in sport games now. Yoshi making and throwing eggs was introduced here, although YS shares this trait. Mainly it’s enemy types, as there are lots of unique baddies or familiar ones with a specific style. This style lent itself well to the Paper Mario series, so you’ll see some guys turning up there. Similarly, Mario Party Advance is a haven for forgotten minor enemies, as is Super Princess Peach. Mario & Luigi: Partners in Time is also linked as it involves time travel to the same period, babies and Kamek. You also get elements in certain modern remakes in the Game & Watch Galleries, such as a YI-proportioned Yoshi in G&WG2’s Vermin, Goonies in G&WG3’s Turtle Bridge, etc. Oh and I almost forgot, WarioWare DIY has a YI-based microgame called Yoshi.

Yoshi’s Story was a big redesign for the Yoshi series that greatly affected Yoshi’s portrayal afterwards. Interestingly, the childish art style of YI is said to be a response by Miyamoto to pressure he received to make the game like Donkey Kong Country’s pre-rendered art. Instead of the “modern” 3D computer-rendered graphics, he went for a simplistic hand-drawn style. It’s ironic, then, that YS on the 64 went all out with 3D rendered character models and backgrounds, and ended up being (in my opinion) pretty ugly, and not as well received. It’s still very cutesy, but the colours are brighter, and everything is very rounded and shiny. Unfortunately the game is pretty awkward to play too, but it has unique mechanics that stood it apart from YI from the directional tongue and analogue egg aiming to the non-linear structure of levels. The style’s not just generic 3D models, though. The game has a storybook conceit in the menus and everything looks crafted, such as knitted stuff, newspaper and cardboard, wooden blocks, pop-ups, clay, etc. It is this aesthetic, and the proportions of the squatter, rounder baby Yoshis, that characterises any game or element in the YS style. It spawned a few sequel-type games too.

-Yoshi’s Story. Baby Bowser has turned the island into a pop-up book, put all the adults to sleep, and stolen the Super Happy Tree. Some newly hatched baby Yoshis have to eat a lot of stuff to become really happy and then beat baby Bowser.

-Yoshi’s Universal Gravitation (aka Yoshi Topsy-Turvy in America). Using the 3D-type art style of YS but an older-looking Yoshi, this game used a GBA title sensor for Yoshi to interact with stuff. No egg-throwing but a fair bit of eating, it’s the art style that places this here. It mixes some painted stylings with lots of cardboard and constructed scenery. Not to mention the story in which adult Bowser is causing trouble, so this time the spirit deity thing of the island turns it into a picture book (again). The structure’s different though, it involves little mission-type things in a level, you have to please different spirits by doing various things.

-Yoshi Demo. This unnamed tech demo for the GBA was based very heavily on Yoshi’s Story. It featured an endless level in the style of YS’s first level, with some of the same enemies but also some new ones. It may have represented a close sequel to YS on the GBA but nothing ever came of it. It’s playable though, so it kinda counts as a game.

-Yarn Yoshi. This recently announced game for the Wii U is looking like a sequel to Yoshi’s Story (and Kirby’s Epic Yarn). The knitted and crafted aesthetic and 2.5D levels certainly place it in this category. Also, no babies.

-Yoshi Cart, a sub game in Nintendo Land. Much of Nintendo Land features a crafty-type art style, with knitted material and handmade costumes and whatnot, so Yoshi’s game in it fits in here. Also, the point of it is to eat fruits, based on the YS fruit types. It contains music from YS and YI, but the fruit and style put it here.

-Picross NP vol. 2. This Japan-only Picross game came in instalments, each of which featured a particular game that was current. Vol. 2 has a series of Yoshi’s Story-themed puzzles, although being pixelated sprites they could arguably fit with YI too. The theme though is YS, and there are some characters here unique to YS.

As I said, many games following the release of Yoshi’s Story incorporated elements such as fruit (bananas, grapes, apple, musk melon, watermelon) and the general proportions of Yoshi shifted slightly to the rounder body shape. His voice is another thing that stuck around in most places, although you still get the old vocalisations in Mario Kart 64 and NSMBWii. Basically, if there’s fruits, no Mario, round-looking enemies in 3D, bright colours, and the Super Happy Tree, it’s based on this game. An interesting part of this category is that the aesthetic is not just a visual choice for the game, it’s part of the story too. The two main games so far have had the island becoming a literal book, and if Yarn Yoshi is anything like the Kirby game, the plot will follow similar lines. Yoshi Cart is also a recreation in Nintendo Land.

The Smash Bros. series is cool because it is such a big crossover. It happens to cover all three categories separately. There are three stages, all called “Yoshi’s Island”, that uniquely belong to one of these. The first instalment’s stage was YS-based, with cardboard and wood stage and the Super Happy Tree. There were also 3D-rendered Fly Guys carrying fruits. Melee had a SMW-based stage with the blocks and pipes from that game, as well as Lakitu and berry bushes. Brawl had the YI-inspired stage, with 2D Fly Guys, a Support Ghost, and watercolour-style graphics.

Now, I mentioned baby Yoshis in YS. I’d now like to present a way for all these games to fit together cohesively. Throughout all, three stages of Yoshi growth are shown. The first is the newborn babies, which are very squat, frog-looking guys that grow up after eating stuff. They first appear in SMW, then in Tetris Attack and more recently in NSMBU. However, this contrasts with the “baby Yoshis” seen in Yoshi’s Story. So YS’s version must be more grown up, as they have more definition and independent ability, although their proportions are shorter than other incarnations. These are then “infant Yoshis”, which grow into “adult Yoshis” with the more familiar proportions that, while the design has changed over the years, are fairly consistent. These infants are, however, seen several times emerging directly from eggs, (black and white Yoshi in YS, baby green Yoshi in YIDS’s end) but mostly from very large eggs. So Yoshis have chance to develop while still in the egg, which can grow to accommodate this. If the egg hatches while still small, the little frog “baby Yoshis” are born.

Now as for individuals, my theory goes like this. The primary Yoshi that is such a big part of the Mario series, is playable independently in SM64DS, appears in many sports games and also SMW, SMS, and SMG2, is now an adult. At the time of Yoshi’s Island he wasn’t yet born. The star of YI, Touch & Go, and YIDS is an older Yoshi, perhaps the father/mother of Mario’s Yoshi. At the end of YIDS, the green Star Yoshi is born. This same one then is the star of Yoshi’s Story, along with some other infants. Baby Bowser knows that this one will grow up to help Mario and hinder him, due to Future Kamek telling him in YIDS. This is why he calls him Mario’s pet, even though this Yoshi has never met Mario before. Later on, he grows up and even becomes the new protector of the island, taking over from his ageing father (the ringleader of YI and YIDS), filling this role when a grown-up Bowser attacks in YUG. Then, Mario visits one of the Yoshi Islands (don’t ask) and meets this Yoshi, in a fateful meeting between Star Children in SMW. Yoshi’s Egg is part of the aftermath of Bowser trapping Yoshis in eggs in SMW, as Mario has to now hatch some more. From there they have many adventures together, including baking cookies and shooting Koopas. Sometimes Yoshi’s different coloured friends from his island come along too.

And that’s the story of Mario’s Yoshi and his father. Ah, but what happened to his father? Another theory I heard goes that the Yoshi Village Leader on Lavalava Island in Paper Mario is that father, older and wiser (and fatter). He has a feather on his head and a brown Yoshi friend who he had adventures with. The evidence is not exactly overwhelming, but it’s the best theory I’ve heard as to what happened to him. (I haven’t played that bit yet, so I don’t know what he says to Mario either).

Well, that was altogether too long. I haven’t said too much about Yoshi before though so I wanted to get out some of the differences between his portrayals, and the styles seem to fall along one of these three lines. Looking at different interpretations of characters is always interesting to me, especially characters I love. I could say a lot more on this subject but I really have to stop. Thanks for reading (or skimming).

12:01pm  |   URL: https://tmblr.co/ZpvIwudy6uHV
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