December 18, 2012
Rockman’s 25th

To celebrate Rockman’s 25th birthday, I’m going to make a few posts about the mythology of the various Mega Man franchises and how they tie together. First, an overview.

Broadly speaking, there are two major continuities within which there are sub-series of Rockman. They are the Robots continuity and the Network continuity (for want of a better term). Robots includes, in chronological order, the Classic series (starting in 200X), X series (30-100 years later), Zero series (100 years after that), ZX series (200 years after that), and the Legends, or DASH, series (an indeterminate period later). Network is the Battle Network series (an alternate 200X), which is followed by the Star Force series (200 years later).

The major difference is the Robots games tend to be action sidescrollers (or 3D action in Legends) featuring androids or machines, and the Network games are RPGs with cyberspace and virtual AIs, and then aliens and radio waves or something (I don’t know that much about Network to be honest). Having said that, there are sidescrollers in Network and RPGs in Robots, as well as a few racing games, sports games, board games etc.

What ties it all together though is the concept of human interactions with artifical life forms, and the behaviours of those artifical life forms. Those life forms often become antagonistic towards their creator species, starting with reprogamming by malicious individuals, to a behaviour-modifying virus, towards more dealing with the ideals of various people and groups. The creations rebelling against their creator is a strong theme, starting with the Bible of course, and it runs throughout the Mega Man franchise.

SPOILERS AHEAD. So how do these games fit together? Let’s start at the beginning, the Classic series. Rockman 1 starts with rival robotic geniuses, Dr Light (the good guy) and Dr Wily (the bad guy). Dr Wily steals Light’s robots and reprograms them to cause havoc. Rock, previously a helper robot for Light, is remodelled into a fighting machine with a unique ability to copy enemy weapons. Dr Wily consistently returns with new robots, of his own creation most of the time, and Rock shuts them down many times. This struggle never ends, and leads into the X series.

X series: Light’s last creation, X, is the successor to Rock’s legacy and has free will. Zero, Wily’s last creation, caused a ton of robots to go bad then became a good guy. So the struggle between the rival doctors continues to be played out between robot Mavericks (the ones that went bad and want to harm humans) and the Maverick Hunters (who fight them), including X, Zero, and others, many based on X’s design (Reploids).

Zero series: This conflict escalates into to a cataclysmic period known as the Elf Wars, in which some of the newly invented life form/energy source called Cyber-elves are corrupted by some guy called Dr Weil (who may or may not be related to Wily, ask your nearest fan fiction author) and lots of stuff gets killed. X is now a Cyber-elf, Zero has a new body, and a replica of X rules the remaining population with an iron fist. Now anyone who opposes Copy X and Weil is labelled a Maverick, repurposing the term. Zero has to bring down the brutal regime, and succeeds with the help of the human scientist Ciel, the Resistance, the four turncoat Guardians, the true X, and the Cyber-elves. But he dies in the process.

ZX series: Weil had merged with his robotic suit, his space station, and probably some malevolent Cyber-elves for this to make sense (they’re like magic, very convenient for plot) to form a material known as Biometal. Ciel creates some Biometals of her own from the Cyber-elves of dead heroes X, Zero, and the Guardians. They appear to have the personality and memories of their templates, and can merge with a human or Reploid host to bestow their powers. The new heroes have to fight the corrupting influence of the Biometal Model W formed by Weil’s horrific synthesis. Model W manifests itself in different ways, steals Biometals and makes regenerating robot baddies, finally revealing itself to be partly in control of certain governments and corporations. It is seemingly defeated at some point, but who knows.

Dr Light always dreamed of a world where humans and robots could live together in harmony. This theme is brought up many times throughout these series, and is sometimes twisted by crazies who want to force such a state through violence or subjugation. The last word from ZX is that a robotic recreation of Dr Light wishes to create this world through extreme means. This seemingly, with some interpretation, leads into the setting of Legends some millennia later. The humans are dead, replaced by artificially created organic humanoids— I guess there’s not much difference there. Yet another energy crisis, world flooded, ancient ruins. An ancient automated system controls the organic population… it’s pretty complicated actually. The games are mostly concerned with the Barrells (Diggers) and their enemies/rivals, the Bonnes (pirates). It’s more about interaction and characters, and summarising the real backstory is hard. Suffice to say Mega Man ends up on the moon and there are less authoritarian or violent robots at the end. It’s hard to tell exactly how it fits with the other games, but ooh look Servbots! What were we saying? Yeah.

As for the Network timeline, being RPGs there is a lot more talking and a lot more complexity. Generally though the setting of the Battle Network series is similar to the Classic Robots setting, except instead of robots becoming dominant, Internet technology was supreme. What this means is that many robots from the Classic series, and even some from the X series, have NetNavi counterparts— these are like avatars that help humans navigate the treacherous Internet or something. I’ve covered the salient points I think, I haven’t played any Network games so I think I can say that the main reason for a Mega Man fan to play these games is the buttload of shout outs and callbacks. Otherwise other people might enjoy it for the gameplay, which is a tactical turn-based RPG on a small grid or something. It also tries to cash into the whole collect and battle thing. As for the actual plot, who knows? Like I said, lots of RPGs and more complex.

Star Force I know even less about. Sorry. There’s an alien and all this stuff about radio waves. I already mentioned that… It actually consciously steered clear of the callbacks so much and was more self-contained, so in my mind even less reason to be interested. Um. It also shares the gameplay style of Battle Network. Er. So, that’s that one.

Well, kind of a flat note to end on but that’s the Mega Man continuity so far. But wait, what’s this? Rockman Xover!? Oh no! What does it mean? So there’s a new iOS game, Japan-exclusive for now. It’s a “social RPG”, seems to be based on the Mega Man X iOS port engine but with really basic gameplay, and an emphasis on again collecting battle cards or something. But the setting is supposed to be this confusing mishmash of many different series. There’s time travel, sure, and Dr Light building a new Reploid(?) called Over-1. But how does the parallel universe of Network come into it? Sure, have cards based on it and everything else, but story-wise how do you justify that? Wily and Sigma teamed up somehow and time travel and bleh! Hey! Collect them all! Crossovers are exciting, but this one’s pretty lazy. I’m still really looking forward to it though, especially if there’s Zero elements!

tl;dr How can humans coexist with artificial life? Let’s find a way, together… By blowing up some robots. Da-da-da da-da-dum da-da-da da-da-da da-dum-dum…

3:24pm  |   URL: https://tmblr.co/ZpvIwuZbBnab
  
Filed under: rockman megaman 25th fandom 
October 8, 2012

DKC2 gag manga translation

I’ve posted a few times on here about the official Japanese manga “Super Mario-kun”. Well, for a while now I’ve been planning on scanlating a small bit of it, for practice and to see if I could do such a thing on a larger scale. I already have scans, so it’s more like translating and editing—I’ve never owned anything rare worth scanning. I chose to start with these because they’re very short, only a few panels on a few pages; they’re very simple, being a children’s manga they have simple language and plenty of furigana over the kanji; and the scans I had were very clean, well aligned, very high contrast, which made the typesetting and all easy.

What I’m presenting here is a series of 8 4komas (4-panel gag strips), and 2 picture puzzle activity pages, that went in between chapters in a volume of Super Mario-kun. This volume was a recreation of the story of Donkey Kong Country 2, except with Mario and Yoshi, because they’re the main characters of the manga. You’ll find they tend to visit a few places they’re not supposed to, like Wario’s Woods, and their past selves in the Yoshi’s Island volume. Only natural, with these 3 sub-series being part of the greater Mario Universe.

Don’t expect any heavy themes here, especially from the spot-the-difference page. The nature of this manga is visual jokes, occasional toilet humour (not in these, though), and over-the-top comic violence. But, and this is the reason I translated this at all, it is a contribution towards the overall Donkey Kong pseudo-canon. I’m not sure what to call it actually, the body of work of DK-related materials, not all of which are strictly in continuity but which are still important (at least to me). Anyway, I’m a fan so I was interested in a comic about silly monkeys.

Give them a read, and if you’re a true fan like me, save them to your computer and spread them around. Although I intend to post this on DKVine and DKC-Atlas myself, so I’m not sure where else you would go with this.

EDIT: By the way, credit to my sister-in-law for translation help. There’s only so far you can get with online dictionaries and apps. Also thanks to my wife for helping to make some lines more natural.

September 18, 2012
Things that are not Lego themes that should be Lego games

Ok, this is just a pie-in-the-sky wishlist for great franchises that I personally, as a fan, would love to see made into a TT game. They should have a varied cast, plenty of action (although this is not strictly necessary), and a lot of narrative content. Some of these may have to have narrative improvised for the game, also, so I guess the main criterion is a large cast of interesting characters with different abilities.

Doctor Who!

Donkey Kong Country!

Lost!

Mega Man!

Studio Ghibli films!

The HItchhiker’s Guide to the Galaxy!

Firefly!

The Zelda series!

The Mother/Earthbound series!

The Slender Man Mythos!

The Matrix series!

Heehee, ok some of these are a bit silly. Reply or reblog or whatever with your own top wishes, or if you want to challenge me to outline what a game in one of these themes would be like. Yes, I’m talking to YOU! Do it, now! It’s fun!

August 14, 2012
Megaman and the Three Laws

So apparently Asimov’s Laws of Robotics were mentioned in Megaman 7 and X1. I don’t rmember it at the time, but now that I have been reminded, I do seem to recall that they were mentioned at some point. It’s not that important to the series, especially the X series, because basically everyone that appears is a Reploid, but I guess you never fight humans. X and the Maverick Hunters are supposed to be fighting for the humans, after all. Of course, you confront Wily at the end of every Classic game, but never kill him. They explicitly call it out in 7, and apparently in different localisations there are different outcomes.

The reason I mention it though, is I just realised the significance of a major plot point of Zero 4. Weil “reveals” at one point, very dramatically, that he is in fact a human! Aha! So there! He brings it up more than once, as I recall. However, I was very underwhelmed by this supposed revelation. Firstly, I already figured that out, but also so what? What does it matter if he’s a human—apparently Zero was led to believe he was a Reploid? So now I get that Zero must have at some point been bound by the Three Laws, and so could not harm humans.

The guy has a mostly cybernetic body anyway, but I guess that’s beside the point. And by the time of ZX the lines have been blurred so all that goes out the window. But at this time, he is banking on the fact that he can rule all Reploids because they’re not allowed to hurt him. This really could have been explained better by the game, I feel.

Zero’s response, incidentally, is along the lines of: “I don’t care if you’re human or Reploid, you are a Maverick, and so it is my duty to destroy you either way.” Like Classic Megaman in English MM7, he is now “more than a robot” and able to make his own judgements, no longer bound by the Laws. X attained this state through 30 years of rigorous morality testing, but presumably Classic MM and Zero have also achieved this level of human-like decision-making due to their life experiences (these are my own speculations). I may be misremembering some details in this post, but sometimes it’s just fun to be a fan.

July 30, 2012
The DKU Honourable Mentions thread

I spent a long time today writing up a monster of a post, so I thought I’d chuck a link here with my other monster posts about gaming. It’s in a Donkey Kong fansite called the DKVine.

To understand the post though, you need a bit of context about the DKU. The central concept of DKVine is the DKU, a shared universe of game characters that is built on the foundation of the Donkey Kong Country trilogy. Thanks to Rare’s admirable devotion to building a shared universe around all their characters, the site has a broad range of covered games, not just DK ones. Many companies have cameos and the occasional crossover game, but Rare implicitly linked many of their series together which is part of the reason they had a devoted fandom that they have now all but abandoned. (Many Internet commenters would leave it at that, but I will add that the company still has the saving grace of Leigh Loveday, who wrote much of the in-game and extra-game plot, instruction manuals, etc. and now manages the company’s Twitter and irregular Q&As. He, at least, still cares for the company’s IPs and the DKU—the problem is Microsoft doesn’t.)

Anyway, the DKU really took off with Diddy Kong Racing, where among the characters introduced, Banjo the bear and Conker the Squirrel (capitalised cause that’s his name) went on to star in their own game series. Therefore, since the Donkey Kong series was important, these were also important. It gets a little trickier when you want to ask why Star Fox is in it, or Viva Pinata, but the answer is it’s mostly because of Rare. Some people wish the site covered the Rare Cartoon Animals Universe instead as that would be less complicated, but then it may have gone the way of other Rare fansites such as MundoRare which shut down with the decline of the company.

Ok, so the DKU as presented by the DKVine has a set of rules, rules that include many games we wish it didn’t (such as Mario Party 9 or Star Fox Command), include games we are thankful for (such as Mario Golf Advance Tour or It’s Mr. Pants!), games that are a little unexpected (such as Minecraft: Xbox 360 Edition or Punch-Out!! Wii), and unfortunately excludes games we wish it didn’t (such as Sabre Wulf or Kameo: Elements of Power). It is this latter category my post addresses, for while at least some attention is given on the main site to the Mario & Sonic at the Olympics games of the world, there is nary a mention of what Sabreman did after making his first major appearance in almost 15 years in Banjo-Tooie or why Greenwood Village of Diddy Kong Racing is available in Jet Force Gemini’s multiplayer.

While my post doesn’t actually attempt to go in depth about these issues, it seeks to compile a comprehensive list of small DKU aspects of non-DKU games, or games that were almost DKU but then weren’t. Games we wish were DKU but aren’t. Games that most likely are somewhere in the shared universe of our favourite talking animals, maybe even on the next island over from the DK Isles or Willow Woods, but don’t quite fall within the formal DKU structure.

DKU Honourable Mentions. I love the DKU. I just want to get the ball rolling on expanding its boundaries a little. It’s always been a subjective matter, so a few grey areas will let us delve deeper into games we love, while everyone continues to ignore Fortune Street.

Well, if all this means very little to you, you may not get so much out of my post, but it is at least interesting as a study of the depths obsessive fans can go to. Every fan has to be a little bit obsessive though, it’s kind of the definition of a fan.

8:38pm  |   URL: https://tmblr.co/ZpvIwuQObfAD
Filed under: DKU Donkey Kong fandom 
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