November 9, 2014

I’ve just got done playing through most of Game & Watch Gallery 3, finding anything Donkey Kong-related. I specifically want to mention what a good job they did with the modern version of DK Jr., with a pic of the Classic mode too for comparison. Similarly to the modern Donkey Kong in GWG2, there’s multiple stages, new Mario series enemies, and plenty of colour in the updated version. I also like how you progress from day to evening to night.

I’m not going to do a full review of the game, but it’s an improvement on the second/third one (Australia got an extra zeroth edition in the series for some reason). The presentation’s pretty similar to 2, specifically the GBC version, but it’s got more unlockables and a little map to walk around where the extras are.

I was also impressed by the amount of Yoshi content. Egg and Greenhouse in particular have you playing as Yoshi and bring in Cookie and Island elements respectively, and turtle bridge has Toad jumping over Goonies, a rare intersection of Toad with the Yoshi series.

As a whole the game’s mostly iterative, especially when played right after 2. What I’ve seen of the Advance one though looks like it goes well above and beyond. Looking forward to that.

September 8, 2014

I didn’t get screenshots, but if you save the eggs in the Modern version of Vermin in Game & Watch Gallery 2, every 200 points you get: -Yoshi Cookies -Cherries and apples -Baby Yoshis -Coins -Stars

Yup. Funny how these variation things happen in the Yoshi games.

August 23, 2014
[Review] Game & Watch Gallery (GB)

I’ve showed a few screenshots here from my playthrough of this game. I found playing through it kind of a chore, because my motivations were mainly to see the content for an article/feature I’m working on. That’s not to say I didn’t enjoy it, but I didn’t pick it up to have fun.

The point of this series is high-score chasing, which I’ve never been engaged by very much. I got through as quick as I could, with copious use of savestates and looking up strategies in case there were particular scoring quirks (for example, in some Classic modes you can get double points for a time by getting to 300 points with no misses).

I did find value to myself in the content though, whether it was unlocking little summaries of titles in the Game & Watch library, or seeing the Mario elements they chose to use in the Modern versions of games. I love seeing my favourite characters represented in different styles, and get excited when I see a sprite I haven’t seen before. For example, Toads can be very cute in this game, because their head is so small.

In the end, I found what I was looking for (the DK Jrs in the different games), and got a few surprises too, such as the different animations in Oil Panic. Classic mode is a bit of a slog, but I’ll admit it felt good to get into the rhythm of the beeps and static frames… on some of the games, anyway. Definitely play it in a Super Game Boy, though. It’s got good palettes that really enhance the game, and a cool Yoshi’s Island-inspired border.

July 23, 2014

As part of the DKU research I mentioned earlier, I’m now up to the stage of cataloguing character appearances in the modern versions of Game & Watch Gallery games, and getting screenshots. There’s a lot of little details in these games though. For example, if you dump two full oil buckets on Yoshi on the left side in Modern Oil Panic, he’ll make a block there. Make four blocks and he goes up and hits Bowser. Do that four times, and you’ll see four unique animations: breathing a fireball as normal for this minigame, throwing an egg, spitting seeds from a watermelon, and then hitting him with some kind of water pistol (unless it’s a Super Scope possibly?). It’s neato!

Liked posts on Tumblr: More liked posts »