October 13, 2019
[Review] Pokemon Let’s Go Eeevee (NS)

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Game Freak know what I like and it’s Pokemon following you around. Does the rest of the game stack up? Ehhhh…

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March 29, 2018
[Review] Drill Dozer (GBA)

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This month’s pick for Game Club saw us tackle a rare Game Freak non-Pokemon title. I can tell a lot of effort went into the core mechanic and the game’s style, but I’m not sure it fulfils all its ambitions.

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January 19, 2017
[Review] Pokemon Moon (3DS)

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Pokemon Sun/Moon is probably the best Pokemon game yet. A significant part of that is that more than ever before, it’s breaking from the formula or at least obscuring the formula enough that it feels fresh. It’s modern, it’s got quality of life improvements out the wazoo, it’s got a persistent map. If only it could have had your buddies following you around the overworld, it could have definitively claimed the crown from HGSS (unused data suggests this feature was planned but frustratingly scrapped). Ah well.

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February 16, 2015
[Review] Pokemon: Omega Ruby (3DS)

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After playing White 2 and finding it a bit of a drag, I skipped X & Y. My wife got it and was impressed, but I felt the need to step back. When this one came around though, it felt good for both of us to play it together. We agree that it’s probably the best one yet, and has lots of good features and improvements to the systems, but there’s drawbacks and even appreciated features that have been removed.

For this game, I planned out my team beforehand. I picked out one Mon from each generation to fill my team, with a good mix of typing and cool Pokes that I liked. I also had fun nicknaming them after Doctor Who companions. I ended up with Donna the Ninetales, Rory the Lanturn, Ace the Breloom, Frobisher the Glaceon, Captain Jack the Archeops, and Romana the Malamar. It was a fun team, and much more interesting than being stuck with a Poochyena or Swellow for the first few hours.

This leads to the first issue: a rather boring set of Pokemon available. Most of the time, you’ll be battling the same monsters again and again from a small pool of Hoenn natives, in the wild and with trainers. Sure the familiarity means you know how to deal with them, but it’s just bland and the game really doesn’t need to be any easier; I had no difficulties at any time with the challenge, which was disappointing.

A small range of Mons is symptomatic of a larger problem with these games: their status as remakes forces them into slavish adherence to the originals. It didn’t have to be this way, and they did a few things to the world to make it more interesting, but it still feels like an old game. The grid-based movement feels restrictive in this day and age, especially since they have taken half-steps to allowing freer movement—but only in certain areas. Hoenn too feels very samey, and my wife assures me that X&Y’s variety leads to this feeling like a step back—which it is, as it was designed years ago.

As for those missing features I mentioned earlier: once again, having your first Poke follow you around—HGSS’s star feature—is absent. Add on to this the lack of appearance customisation, which debuted in X&Y, on top of the game’s environments blending together somewhat, and screenshots begin to be hard to tell apart.

That’s not to say that it’s all bad; as I said, this may in fact be the best in terms of systems. The gameplay and UI are streamlined, so it’s better than ever in terms of playability. Movement, despite the jarring grid/free conflicts, is great with more options and control, not to mention the amazing Soar function that removes the need for Fly permanently. The bottom screen has tons of great options too, with the new AreaNav (map) and DexNav (showing you the area’s wild Pokemon) seeming almost no-brainers in their usefulness, along with X&Y’s less universally useful features that return wholesale.

Secret Bases and Mirage Spots, the other additions, are also fun and add variety. Decorating your own base didn’t hook me as much as I would have liked, but is a meaty update to the feature as it was in the original. These are added on top of a towering stack of features and activities, not all of which have to be bothered with, as I’ve come to realise, to enjoy the game fully. The post-game Delta Episode was also a good idea and cool, but let down a little by the dumb characters (the plot is very lacklustre in general, actually).

Still, the DexNav and the cloud-based cross-platform Pokebank storage system meant that this is the one where we finally went for full Pokedex completion. And, with the help of our HG and White 2 games, I’m very happy to say we achieved it! We missed a few mythical ones, due to GTS hacks not working anymore and not being willing to do browser hack injection, but it still counts. It feels good 2 B A Master. It feels like we’ve achieved all we can (and burnt ourselves out with intense breeding and evolving), so I’ll say Gen 7 will have to be pretty special to get me playing again soon.

I wish this game had done more to stand out from its source. I did own Ruby back in the day, but was only halfway through when we were robbed of our GBA and games on holiday. The nostalgia element that was leaned on quite heavily just did not factor in for me, and the music was simply annoying. Each new game should strive to better those that came before, and not make the compromises that made this a weaker game. Ah well, despite it all it was good fun and a great Pokemon game.

April 22, 2014

everbloom:

Pokémon (X &) Y

If you have been living in some kind of Faraday cage, then Pokémon Y is a game where you trap a variety of creatures and use them to fight other people, making them stronger so you can fight better trainers. That might sound kind of cruel, but Pokémon Y is rated PG for “mild themes and violence”. This is a lot cuter than Virtual Cock Fighting 3D.

I haven’t played every Pokémon game. I’ve played bits of the first and second generation (Red/Blue, Gold/Silver) and most of Pokémon HeartGold. I rage quit Pokémon Black 2 about half way through and never went back. I was sick of the grind, rubbish menus, and stupid story.

Thankfully, Pokémon Y is not Pokémon Black 2. Many of the criticisms of Generation V have been taken into account in this latest iteration of the franchise. Some of the most notable changes include:

  • Improved menus
  • Less grind
  • Diagonal movement
  • More ‘old’ Pokémon early on
  • Streamlined, always-available, online battle and trading features
  • Rejigging the Pokémon types and type effectiveness for better balance
  • Character customisation
  • XP Share doesn’t reduce active Pokémon XP and gives all other party Pokémon XP too
  • No Rattata

Of course, Pokémon Y also introduces, or attempts to introduce, some new features too. There are two mini-game collections that can live on the bottom screen, as an alternative to the online feature buttons. The first is a puzzle collection focused on raising Pokémon’s ‘friendliness’ (not to be confused with happiness), and a sports-game collection for sub-stat training.

There’s also a new Pokémon type, the Fairy type, which is super effective against Dragon. Another really welcome change, is that you now get XP when you catch a Pokémon, not just knock it out.

Having been burnt by Pokémon Black 2, I was very cautious of Pokémon Y. I loved Pokémon HeartGold, and I wanted so much to love another Pokémon game, but I did not want to shell out $60 for more poo. Thankfully Pokémon Y is not a pile of poo.

I’ll be honest: there’s still room for improvement. The central city, Lumiose, is impossible to navigate without a map (I recommend this map), and even with a map it’s confusing. You can’t post screenshots to Miiverse, and you can only take ‘camera’ shots at specific locations.

The story doesn’t make much sense. I think there was some guy who did something bad a long time ago, and now there is some other guy wanting to “cleanse the world” or something. Point is, it doesn’t matter, really, what the plot is, and the game kinda gets that. The minions are silly, and they know it.

The difficulty curve in this game is much better. Not once did I faint, and I never had to spend hours grinding against wild Pokémon either.

I’ve heard some complaints about how the stereoscopic 3D is only available in battle, and select 3D environments, and drops frames madly. My advice is turn off the 3D. There is no reason in any game I’ve played on the 3DS to have the 3D on. It drains battery, looks wonky, is lower resolution, is darker, gives you a headache, possibly makes you nauseous, and never adds to gameplay.

Perhaps the most telling thing about this game, is that I am still playing it. It’s got me, hook, line and sinker. I’ve long since beaten the Champion, and now I’m just cruising around town on my skates, looking for trouble. Unlike previous games, I’m actually interested in catching all the available wild Pokémon, and even breeding and evolving Pokémon I’m not going to use, just to fill the Pokédex.

Guest review time! I’m all too happy to repost this great review of Pokemon Y by my favourite person and wife, Everbloom! She wanted to have a go at what I do and tried to avoid the pitfalls I regularly fall into. Good job!

April 10, 2013
Picross NP Vol 1-8 (SNES)

It seems like most of my family love Picross. I certainly do. It’s more interesting than Sudoku because there’s more variety possible, while still being purely logic. Once you really get a handle on the rules and intricacies it becomes very satisfying to smash through a puzzle while you’re in the “Picross Zone”. The other great thing about it is you get a cool picture at the end, with either nice, awkward or heavily stylised pixelart. Depending on your game, this will also be colourised or even animate at the end.

Another big draw for me in Nintendo-licensed Picross games is the Nintendo-themed puzzles. Picross NP did that so much better than other ones I’ve played, as instead of the lazy and boring way of replicating 8-bit sprites on a puzzle grid, they featured new, original pixel art renditions of characters, even ones that were already pixel sprites.

I’ve played through the Normal mode of Picross DS, to get to the Extra section with the 8-bit sprites. Too much Mario. 3 rows of it to be precise! Leaving only one row for Samus, Link, Ice Climber, and Excitebike. Getting there was awesome fun, though. Having said that, often what you filled in was very hard to distinguish until they colourised it for you, meaning you wouldn’t know until the very end what it is you were making. From my experience, the older games in the series had puzzles that were simpler in shape so you could guess.

Let me get the angry part out of the way. The PAL regions’ version of Picross DS was abysmally under-supported compared to the US and Japan. I’m talking downloadable puzzle packs. We got 2 packs of 5, they got 100 and 60 packs, respectively. I felt so cheated.

So I emulated the highlights of what they got. First, recap. Mario’s Picross for Game Boy, 1995. All regions got the cart release and later 3DS VC release. Mario’s Super Picross for SNES, 1995. Japan only for cart, Wii VC release for Japan and PAL (untranslated, and they charged more for it. The cheek!) Picross 2 for Game Boy, 1996. Japan only for cart and 3DS VC. Picross NP for SNES, 1999. Japan only, released in 8 volumes via the Nintendo Power cartridge rewriting service. Picross DS for DS, 2007. All regions got it, PAL got shafted in the DLC department. DLC, for reference, included many puzzles from Mario’s Picross, Mario’s Super Picross, and all 8 volumes of Picross NP. Picross-e and Picross-e2 for 3DS eShop, 2011-2012. Japan and PAL.

So the USA has had less games released, but a much better version of DS. The reason for that (and less for PAL too) is poor sales of the first game outside Japan.

Ok, so what I decided was the touchscreen interface was best. If I had to use the inferior button interface, I would only bother with the puzzles that were really interesting to me, namely the Nintendo IP puzzles in NP. The other 3 have some too, but mainly sprites—NP, as I’ve said, had 12 puzzles in each of 8 volumes with redrawn Nintendo characters, animated after solution. Awesome~!

The properties were covered with one per volume: Pokemon, Yoshi’s Story, Kirby, Lylat Wars, Ocarina of Time, Super Mario 64, Wario Land 2, and Donkey Kong Country. For more information see here. (They erroneously claim the games were distributed via Satellaview, but their puzzle lists are accurate.) The last 3 volumes had slightly different presentation in the menus, and of course all had many more puzzles apart from “Character Mode” but that was the only mode I concerned myself with.

It was, as I predicted, totally cool. As you go on, you could try and guess who it would turn out to be based on the theme, and then at the end the whole thing was coloured and the characters started doing a little animation loop. Very cool. I tried to make a gif, but it was so hard and it didn’t work and it got blurry and distorted.

As I said, the button interface was inferior. Much easier to make mistakes and just less natural. There were other interface issues, or rather, the DS and 3DS versions have made many improvements over these older ones. Like automatically greying out the row numbers when you fill a row, you had to do that manually here. This version also counted down and failed you after half an hour, instead of counting up and just not registering a completion after an hour (they let you finish the puzzle but it didn’t count). So actually doing the puzzles was a worse experience and just made me wish I’d been able to do the same puzzles, but with the improved interface, rules, and controls of DS. Sigh. I got used to it though and was soon racing through them.

Of course, the interface of NP was not without its charms. Its different presentation was novel and colourful, compared to the rather flat DS one. The puzzles were presented on book pages, with a character-approproate background for the NIntendo puzzles (in vol 1-5), and the cursor was alternately a crayon or pencil. Of course, DS had a series of themed puzzle tiles (although the Mario brick one for Extra was unintuitive and hurt my eyes!), and its DLC packs (I assume) all used the Mario’s Picross-style archeological chipping at stone theme. So they each have their unique features.

For that reason, I’m glad I played the Nintendo puzzles in their original form. I still feel cheated but ha! I emulated your games for free! How do you like that, Nintendo! Ugh, I’m a bad person aren’t I?

Yeah so Picross is loads of fun! It’s relaxing to just follow these logic rules for puzzles. There’s plenty of versions of it on the iOS App Store, so go pick one up (there’s even free ones). I was introduced to the concept by “Shady Puzzles” for iPhone. Or get Picross-e, it’s quite good. In that case, if you’re unlucky enough to be American, well nuts to you! Now you know how we feel about Earthbound and countless other games! (Quick note about -e compared to DS: smoother interface, less puzzles, non-animated solutions.) It was so nice to see these cameos, it’s the same reason I like Tetris DS. Enhance the concept with IP dressing. Recipe for success. Ok thanks for reading guys!

January 9, 2013
Pokemon White Version 2 (DS)

Well Pokemon X and Y were just announced, so good time I suppose to talk about my latest Pokemon experience. Oh and I hate the acute accent on the “e”, makes things difficult so I will go on record as never planning to use it in this blog. Before I start though, briefly I was a little disappointed with the comparatively cold reception of the DKC2 comic compared to all that Rockman stuff I posted. I guess people like Rockman a lot more than old comics about B-list Nintendo franchises (or Rare). It’s just I put so much more effort into the comic, and I was certainly happier with it than my rushed Rockman posts. Anyway no-one’s to blame or anything just wanted a little grump about “oh everyone hates Donkey Kong muh muh”. Let’s move on, shall we?

Back in my Game Boy Color days (I think the official international name lacked the “u”…) I was a huge fan of Pokemon. The craze had taken off, all my friends at school were into it. It was big. My first ever game system to call my own was my Pikachu Yellow Game Boy Color. Soon afterwards my parents realised I would need some games to play, so I got Yellow version as well. And I was set. I loved my Pikachu, the rest of my team was pretty lacking.

Anyway I also watched the show before school, picked up the trading cards (for collecting, the game wasn’t much fun), and loved to play Stadium or Snap when I got the chance by renting or at friends’ houses. Soon my brothers were into it too, and we all had Game Boy Colors and Gold/Silver each. We were trading and Mystery Gifting all over the place, it was great. I also played the everloving Pokeheck out of the Pinball game with the rumble feature, which made the cartridge amusingly huge. My best score was I think 4 billion, I normally only managed half that.

This fervour cooled off a bit as I discovered other great game series, but we still shared a Ruby version when we upgraded to Advance. That was unfortunately stolen along with all our portable games and we didn’t replace it, instead getting heavily into the Final Fantasy Advance series (better when we only had one system anyway). Since then I’d viewed the whole thing with nostalgia, not really following the subsequent installments or spinoffs. Mind you, I’m not a 151tard- I recognise that the series is advancing, albeit slowly, and I welcome new additions to the Pokeverse, especially the more they tie into older ones.

Therefore when my wife started getting interested in Pokemon, I supported her buying HeartGold. With my fond memories of Gold I enjoyed it through her, even myself playing the more tedious parts she didn’t want to touch such as the Safari Zone. We both came to an appreciation for the new series then, at a time when Black and White were new. When the sequels were announced as paired versions, a first, we decided to get one each to celebrate that together.

Now I’ve talked a lot already and I’m not up to the game itself, but that’s ok. This blog is not just game reviews, it’s remembrance and celebration of games, and my own personal history. But let’s move into the review section, shall we?

I loved White 2. I’ll just get that out of the way. It had been too long and it was great to fully embrace the Pokemon formula again. Formula, of course, being the watchword. I don’t think I’d appreciate this quite as much if I had been following the main series, playing each game and comparing them. That way madness lies. For I found that although everything had a shiny coat of paint and many new mons, it was still essentially Pokemon.

This may not be such a bad thing. I feel that in many ways, the iterations have produced a superior product at the end, not something you can say about every game series. In this case, they know what they want and it’s what sells, I suppose. You could say I was a little disappointed that it wasn’t different enough, but really at this point I liked being reminded of my memories, with so many bells and whistles attached.

Perhaps the bells and whistles were a little overwhelming. The game encourages you to do all this side stuff, the Battle Subway, the World Tournament, the Movies, the Musicals, Join Avenue, the Dream World etc. But truthfully it’s totally ignorable. I just feel a little bad having a lot of content in the game that I know I will never look at it, it feels weird. Plus I probably prefer the Safari Zone anyway, although it was too complicated in HeartGold.

That’s another thing I noticed about this game. It is just so complex. I had to spend a long time before I really got my head around what the C-Gear actually is and what you use it for. Naturally, being a modern game, the manual is complete shite. Yellow’s manual was awesome, it even had a mini-Pokedex in the back with Ken Sugimori’s strange but wonderful Gen 1 artwork. But White 2 has all these systems that present a high learning curve, especially for beginners.

I think the philosphy for this game was to give something to longer-time players and fans, especially those who played Black/White. That would certainly explain the reliance on plot and mechanics from those games to carry this one. But I didn’t play those because they looked boring, so there were times when I felt a little lost. They feel like a package deal, and I’m missing out by just playing this.

Incidentally, the main reason I avoided Black/White was its strange insistence on being a soft reboot. They must recognise that people stay fans of this series and have played previous ones, and therefore want previous Gen mons. They’re all in the game, but you can’t access them til endgame. Introduce new mons, sure, but I don’t think you lose anything by sprinkling in older ones, and integrating them to make it feel like a cohesive world. Black/White 2 did exactly this and it’s great!

Part of me still feels though that I’m not getting all I could out of this (partially due to living in a second-class country with bugger-all events/distributions). That part now looks towards X and Y with regret. But screw that part, that’s no way to live. So I enjoyed what I did have. (Really though, announcing a game 9 months in advance? And only 3 months after shipping the last installment (in the West, anyway)? Is that any way to do business?)

So I’ve got through all the gyms with my super-cool, totally non-optimised team, and beat the Elite 4 (thus seeing the credits and completing the main story). But it seems the good thing about these newer Gens, compared to Gen 1 and 2 anyway, is the huge amount of endgame content. There’s still like 4 or 5 towns I haven’t visited, new Routes, new optional plot events, all the side stuff I mentioned, not to mention catching them all.

Let me just mention a few of the things that made me happy here. I loved naming every Pokemon I caught with silly or ironic names. I loved reuseable TMs. I loved discovering new places, with the unexpected graphical or weather effects, and each town having a distinct personality. I loved finding old friends in the long grass (hello Ampharos!), and being introduced to new ones through the (no longer) free Pokedex 3D. But I think most of all, I just loved playing Pokemon again. It had been so long. It was like… coming home (lol sappy and ok that’s really overstating it, but it was familiar and was good.) I also liked being able to compare notes with my wife, trade with her and just experience the same thing at the same time. They make Pokemon for sharing (hence paired versions), and it is better like that.

I don’t really know what the Internet thinks about BW2, but I know there’s a lot of Gen 5 backlash and also a lot of anti-backlash backlash. I would say from what I’ve played, Gen 5 is fairly safe but the iteration has served it well. I will very tentatively say that Game Freak is able to make every new Pokemon the best yet, at least in terms of mechanics. I still love HeartGold because of the familiar but revamped setting and retold plot (nostalgia). HGSS also had a huge thing over any subsequent or previous game barring Yellow, and that is your leading Poke FOLLOWING YOU EVERYWHERE. Easily the best feature you can point to and say “Why are they not still doing this”.

This feature really helped you bond with your Pokes, and added an element of verisimilitude to your journey. It was just really cool. Personally very disappointed they are still not adding it back with Gen 6 (at this stage). I just, I really think after HGSS had it everything should have it. The Pokes are the stars after all, at the end of the day I don’t really care about the Gym Leaders, Team Plasma, N, Hugh, or even the silent protagonist. I care about my team and finding friends for them. I know some people really are “into” the human characters but frankly they bore me to tears.

Anyway, rant over. After I finished White 2 I put it down for a bit to play other stuff, but I’m looking forward to picking it up again soon to do all the post-game content, and visit new towns. Pokemon still has the power to grab me after all these years, and the first few weeks I had White 2 I played it constantly. Then I played it regularly, and now it’s on hiatus. But I really enjoyed the experience. I give it some Master Balls out of some. (No scores on this blog!)

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