April 15, 2015
[Review] Pokemon Shuffle & Pokemon Rumble World (3DS)

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Here’s two games that should be of interest to any Nintendo-watchers. They represent experiments into the “free-to-play” style of game that has proved so prodigious on mobile platforms. Given that Nintendo will now be expanding its business to mobile, people may be looking at these as examples of the direction they could go.

I reckon that’s a mistake though. Both of these games are more or less conversions of existing titles. Pokemon Link Battle and Super Pokemon  Rumble existed already on 3DS, and it seems that these games just take the gameplay of their predecessors and slap a microtransaction model on it, with mixed results. For a better idea of what Ninetndo’s partnership with DeNA might bring about, I’d recommend checking out Final Fantasy Record Keeper, which is made by DeNA with a popular existing license.

As with most F2P games I’ve played, all three of the games I’ve mentioned managed to hold my interest for a while but inevitably the nature of the business model will impose itself on the gameplay experience. Sooner or later, the game will become too difficult or start to drag, requiring either tedious grinding or gouging cash for easier progression.

The most successful for me was Shuffle; I made it through all the stages prior to the first content update, at which point I discerned that the difficulty curve, which had seemed pretty fair, was just going to keep climbing and the return on my time investment was bottoming out. The puzzley gameplay was well suited to the short bursts, although said bursts were short indeed in “no money down” mode. I also appreciated the improvements they’d made to the mechanics from Link Battle, with Megaevolution, something approaching a story, and more strategic combo play.

Rumble World has a fun concept. Up til now, the three previous games in the series had not enticed me to buy them, but why not a free download? The simple isometric brawler style is well done, with plenty of chaotic colour and effects. The progression was a little odd though; you’re always acquiring better toys to use so you’re forced to sack off your old ones, whose abilities you may be familiar with. Ultimately the game is very repetitive, as you’ll be doing the same basic thing over and over. The reward is an endless stream of new critters, and presumably the draw is finding them all and getting to the next little story mission, but that wasn’t enough for me. Rescuing Miis that you’ve Streetpassed is a nice touch, but it then makes the game into an escort mission. And the endless ways to spend your currency always makes you feel poor.

Unfortunately I think both of these games haven’t quite nailed the balance of a free-to-play game. I always feel like I’m being asked to pony up for this or that, and that if I did make a purchase, it wouldn’t help me much. But then what do I know, I’ve never made a game like this and I don’t usually like playing them. It shows what you can do with an existing game structure to force it into this business framework, and it’s a little depressing that more and more games are like this by default. Even big-budget games you buy have more to buy in the game itself these days. But enough good-old-days ranting, I’ve got more games to play—with these, I could have kept going for much longer (as they want me to) but had to pick a point to stop and say “no more”.

June 20, 2014
[Review] Pokemon Link Battle (3DS)

Simple puzzle games can be fun, especially when they involve something you love, like Pokemon. Actually the reason I played this was motivated by my wife. She’s probably a bigger Pokemon fan than me, which is saying something considering how many hours I’ve put into Pokemon Pinball on the GBC. We both got this game so we could play the co-op mode. We hadn’t seen the DS original, but it’s not really connected too closely anyway.

For example, the DS one had a plot with humans and stuff, whereas this one just has locations to catch Pokemon. Normally I’d prefer a plot, but in this case it’s fine, since we played together most of the time. It’s focused more on unlocking new areas and Pokemon, doing certain conditions to find rarer Pokemon and so on. They also seem to have refined the gameplay in this one from what I’ve heard. It’s quite satisfying to move your little icons around freely to set up massive combos, especially when it pays off in a big attack.

It does get super hard later on though. We probably wouldn’t have made it to the end if we hadn’t been doing it together. There must be something we’re missing about the pace of the game or something because trying to find some of the secret Pokemon or just finishing some later stages was really frustrating at times. It does seem better with two of us though.

To me the game appealed because it had really cute representations of all known Pokemon, all mixed up together, hanging out in the wild, and you could catch each one and use it yourself. The match-3 stuff gets its hooks in though. Yeah I dunno, there’s not much to say. A fun diversion.

Oh yes, one more thing, the title exhibits that annoying feature of differing between America and everyone else (not counting Japan). They experienced the phenomenon of the untranslated title, a whole nother beast entirely, like Ni no Kuni or Tomodachi Life, or even Katamari Damacy. I don’t think this game or the word in particular has the cultural cache to pull it off, but on the other hand as a title Pokemon Link is very bland. So I’m conflicted.

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