March 8, 2017
[Review] Picross 3D Round 2 (3DS)

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I had a really nice, relaxing time with Picross 3D 2. It’s a great sequel; HAL have really tightened it up since their previous Picross game on DS. There’s new quality of life features like hints (which I didn’t use), and a new mechanic in the two colours which shouldn’t be understated. It adds complexity to the controls but gives more avenues for the little logic calculations, the constant successive solving of which is the core of the gameplay. Internalising these calculations, doing them faster over time, is incredibly satisfying and this game had a perfect balance of difficulty for me to make me feel smart.

The presentation too is improved. There’s been obvious effort to make the game aesthetically pleasing, and it feels welcoming. There’s no plot or anything like that, but the slight amount of framing they give you is just enough. The new orange colour also has an effect on the models you uncover (which are now presented as little figurines), as they represent different shapes that don’t completely fill a cube: slopes, curves, points, etc.

Sets of puzzles open up as you complete different sorts of objectives, which is also done in a satisfying way. The best thing is that unlike the previous game, you don’t always feel pressure to be perfect; you can take a little longer, or make a mistake or two, and although your score may not be the best possible one, you still get the highest rated gem reward symbol. Yes, shiny things are a good motivator. There’s a good amount of content, at least as much as the previous game. It took me over 50 hours and I loved every minute. Puzzle fans need this game. That’s all there is to it.

October 29, 2016
[Review] Picross 3D (DS)

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Now I love Picross in 2D, I don’t need to tell you that. In 3D it’s a bit different; you can’t take in the whole puzzle at a glance, and building off each new step is much more fiddly. The numbers you need to solve each logic puzzle are printed on the sides of each cube. You rotate it in 3D space and you have a progressive cross-section function, so it’s a matter of repeatedly checking each slice and cycling through both vertical planes. Did that make sense? It’s hard to explain.

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November 12, 2015
[Review] Kirby Mass Attack (DS)

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Kirby’s never been my favourite, but this game has two big selling points: the innovative Pikmin-like gameplay, and the robust unlockable subgames. Both delivered right around my expectations. The end.

Seriously though, this is pretty different to most Kirby games. It likes to think that there’s a strategy element to guiding 10 Kirbys around, but the Pikmin comparison I’ve heard is overstated. It is sometimes beneficial to split up the Kirbys but opportunities are limited with the small screen size. More often than not you just throw every Kirby you have at a problem before moving on to the next one. It is adorable to see them swarming over each other while running, but your wrist will be tested by the frequent required flicking motion.

The levels frequently introduce new gimmicks to keep it interesting, especially the Dedede Resort, but some levels can drag. I went for all medals, and the game requires multiple replays of some levels to cover branching paths. This is a little tedious. Overall though they had a lot of ideas for this core gameplay of indirectly controlling a bunch of little blobs, and it was explored thoroughly and for the most part entertainingly, with gradually increasing difficulty.

I’m no expert, but the main game doesn’t seem to have too many returning faces, aside from the obligatory Wispy Woods, Waddle Dees, and Dedede. No, they saved all the fan service for the subgames, which deliver in spades—even the anime is referenced. The three most fleshed out are the RPG-style timing-based battle one Kirby Quest, the fun scrolling shooter Strato Patrol EOS with its snaking line of shooting Kirbys, and Kirby Brawlball, probably the best virtual pinball game since Pokemon Pinball for GBC. And I LOVE Pokemon Pinball for GBC.

I wouldn’t say these subgames are worth the price of admission alone since they’re still a bit short (and finding a copy of this game was taxing for me… literally), but they definitely add value to the package. Experimenting with different genres as a break from the core game was a neat idea, and well realised.

So, yeah. It’s a good game. It didn’t blow me away but it does feel overlooked, coming so late on the DS and not even having its manual on Nintendo’s designated page for manual downloads!! …Ahem. It’s cute, it’s satisfying, it’s got plenty to keep you playing, and the pinball is excellent. Recommended.

December 14, 2014
[Review] Kirby’s Adventure (NES) & Kirby’s Dream Land 3 (SNES)

Kirby’s not my usual bag, so I thought I’d compare two of his games I’d played recently. Of course, I snagged Adventure during the Famicom sale even though I wasn’t terribly interested in it. Dream Land 3 was more appealing, because of its distinctive “crayon-y” art style and its use of cameo Nintendo characters.

The differences go deeper than the art style, as I found out. Adventure is a Sakurai game, and so feels similar to the other Kirby game I’ve played, Super Star Ultra, which is based on Sakurai’s Super Star. The emphasis is on a variety of powers and their organic use, with setpieces sprinkled in the levels and secret areas to find. DL3 on the other hand relies on its animal buddies to change up your movement and your more limited power set, as they each change how each power works, as well as employing collectibles and optional objectives.

On the whole I preferred Dream Land 3. It obviously has the graphical edge over Adventure, being on a more powerful console but its more unique style also appeals. The music stuck with me more, and it had a bit more variety with softer pieces in the animal friend and NPC rooms, while also having very dynamic tracks for things like boss battles. Those boss battles were also more fun; Adventure felt like powers were too limiting and did hardly any damage. The sheer variety of powers in Adventure I also found overwhelming compared to DL3’s more manageable set.

DL3 also had a more enjoyable structure; rather than a series of obstacle courses with minigames sometimes, it felt like an adventure (ironically). Helping the NPCs with their various needs (figuring out what they wanted was sometimes a puzzle in itself) with the help of your buddies and possibly even a co-op friend gave a good feeling of teamwork, as well as varying your side goals. The NPC designs were super cute, and as I said seeing characters like ROB and Samus was a welcome sight. Having more collectibles like little stars and the NPC objectives were also good ways to give rewards to players for exploring or doing things.

The co-op mode of DL3 was a surprise, and allowed me to play with my dear wife for a while. Unfortunately the ramping difficulty, combined with her discomfort with platformers, led her to drop out, but it was good while it lasted. Of course, both games get harder as you go on, leading to my general frustration with Kirby games: a lack of precise control with increasingly demanding platforming and combat. As the games get harder the experience of playing them feels worse. I saw them both through, but only DL3 had enough other appeals for me to strive for 100%.

There were a lot of fun ideas in both games, though. Moments that stand out in my mind were the level in Adventure that apes the Game Boy palette of Kirby’s origins, and the massive dungeon-like pyramid in DL3 where you search for ROB’s missing parts. Ultimately though DL3 had more of these moments, placing it ever above Adventure in this comparison. And what’s up with that weird blank line that’s always on the left of the screen in Adventure?

I don’t feel overly convinced about the Kirby series in general. Dream Land 3 was actually delightful in a lot of ways, but the core gameplay still seems slightly unsatisfying to me. Not to mention the Kirby games’ tendency to go “Oop, you wanna get to this secret area? You don’t have the right power. Start the level again.” The only other games in the series I’m curious about are Mass Attack and Epic Yarn, the ones with interesting gameplay or artistic gimmicks. I didn’t get on with Adventure at all, but I’d easily recommend Dream Land 3, there’s lots to love from the look to the variety. And it’s just so cute!

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