
It’s been an epic 8-month journey but I finally solved a bunch of logic puzzles.

It’s been an epic 8-month journey but I finally solved a bunch of logic puzzles.

What do you know, another Picross game. I’m always up for those.

More rare Benimaru Itoh comics for you, this time from Shogakukan’s Wonder Life Special guidebooks for the first three Picross games from Jupiter (Mario’s Picross (GB), Mario’s Super Picross (SNES), and Picross 2 (GB)). Again they are in full, vibrant colour and read left-to-right and with sound effects in English already, so they’re very accessible. Also I translated all the text from Japanese into English.
Also included are all the unique artworks that Itoh drew for the books, collated and cleaned up. I love his style! I also love Peach’s outfits, Wario’s absurd villain portrayal, and Picross puzzles being an integral part of the comic’s plot.
Thanks again to Ragey for the scans, and it’s worth checking out the raws because these books also contain a wealth of unique Picross puzzles in their pages. There are solvable puzzles during the comic, but some of them had been filled in already by the book’s previous owner. And I didn’t bother translating any text explaining how to solve Picross that appeared in the comic sections.
My other scanlations are in this folder or the blog’s tag

I sure do love me some Picross! Luckily for me Jupiter continues to provide. However, there’s essentially nothing new in this version but for a new collection of puzzles to solve. Fine with me… in fact, just refer to my e7 review as the exact same collection of words applies perfectly to this instalment. Bool! The end.

Guess what, I played a Picross game. Running this through my New 3DS kept me company during travel in Japan and on some quiet nights at home. Mechanically it’s identical to the Game Boy instalments but having colour and larger puzzles (that aren’t broken up as in 2) makes a difference.

Having run short of new Picross games to play *cough Western gamers should really have been allowed access to Club Nintendo Picross and Club Nintendo Picross Plus cough* I turned to the past to satisfy my burning desire for picture crossword puzzles. Jupiter’s very first offering in their long-running series (now 23 strong by my count) is a barebones affair, mostly 15x15 puzzles on a tiny monochrome screen.

Guess what! Another Picross game came out, and I played it. This one’s quite good, it’s got Micross puzzles and 20x15s, in fact in terms of quantity of content it’s basically the same as e6. Along with the “shared pictures between Picross and Mega Picross modes” thing. However, this time individual puzzles have medals for not using hints (got em all, bucko), and there’s a new speculation feature that lets you use a temporary third kind of mark for squares. Some puzzles were even hard enough that I used it once or twice!
Essentially it is more of the same, but that’s just peachy for me! I will say that the subject matter of the pictures was perhaps more interesting than usual, with some fun structures, actions, or mythological creatures portrayed. I won’t be at all upset to see a Picross e8 come along. Actually, no, give me Club Nintendo Picross and Club Nintendo Picross + or give me death you chinless hoopleheads!

Each new “e” Picross game simply adds a feature or two to the previous release, and a new set of puzzles. This is a perfectly serviceable system that has worked so far, especially with the relatively low cost of each instalment. the core gameplay and controls remain solid, addictive, and satisfying.
The headline feature of this sixth one is the ability to play any of the regular puzzles in either normal or Mega Picross mode, or both if you want (I did). They are shuffled so it’s not predictable, but if you are doing both it may be a tiny disappointment to not get a brand new picture for half the game. The number of puzzles is comparable to previous games, and puzzle-solving is only doubled by this addition. There’s also three Micross puzzles, which is always good, plus the usual set of Mega Picross bonuses for owning the first three games.
I actually started this long ago, but made a conscious decision to not plough through it all at once, which is why I only just finished it. I saved it for spurts between other games or when I needed a few mellow puzzles at whatever time. The release of e7 spurred me to finally get to the end; look out for the review of that one maybe next year, heh.

It’s another Picross game. The distribution method for it is the main story, with it being made available with the launch of Nintendo’s new loyalty program and costing not money but points gained through engagement with Nintendo’s services and apps. But that’s big time news fodder, let’s talk about the game.
The presentation is like a traditional “e-series” Picross game as opposed to Pokemon Picross, but with fantasy-ish themed UI, and backgrounds and music ripped from Twilight Princess. The puzzles represent characters, items, or scenes from the game, and it’s quite nice to see Oocoo or Midna as a solution; it’s been so long since franchise themed Picross puzzles have been a thing.
Perhaps because it doesn’t cost any real money, this is a much smaller offering than any of the “e” games. It has only 3 pages of puzzles compared to, say, e6’s 10. This is much like Japan’s Club Nintendo Picross. Like e6 though (and indeed Pokemon Picross) the pixel images are recycled for normal and Mega modes, which is a bit of a letdown with so few images. There’s also 1 Micross image, and the scene it presents isn’t super impressive.
There’s been one minor change to the controls that had a significant impact on my ability to play and enjoy the game. In all previous Picross iterations, the stylus controls primarily involve you holding up or down on the D-pad (or X and B) to engage the fill or erase function respectively while the button is held. In this one, the buttons instead toggle the fill or erase mode when they’re pressed once. This makes it much harder to slip into a groove, as you have to constantly check or remind yourself what mode you’re in (null mode is also useful for pondering your next move or counting). Having the stylus state tied directly to the current action or inaction of my off hand made for a much smoother and more intuitive experience, and I’m very disappointed by this change. I hope it doesn’t continue to future instalments or can at least be changed as a setting.
But apart from the inexplicable change to the controls and “dearth of content” as they say, it’s easy to recommend this game. It’s not terribly hard to get the necessary points through My Nintendo, but WarioWare Touched may present better value all the same. However, the exclusive nature of this game and the quite well-done Twilight Princess theming make it a pleasing bonus for Nintendo loyalists. Plus it has Midna as a tutorial guide, which is fun and makes this totally canon to the Zelda series. Trust me.

Pokemon is great. Picross is great. How could this game be anything but great? Is what I thought to myself. The doubts set in when the free-to-play business model was revealed. An energy system? Crypto-currency via in-app purchase? Recharging timers? These aspects already grated and got in the way for the last two digital Pokemon releases, Shuffle and Rumble World, so I had to roll my eyes.
And indeed those things are annoying to the play experience. It very quickly becomes apparent that the amount of Picrites you get is nowhere near the amount you need to get very far. But I had to quell the outrage. To enjoy this Picross game with very competent theming, I changed perspective. You get a lot of puzzles and some tidy bonus mechanics. So if you see it as a Picross game that costs $39, it doesn’t seem so bad. (The cost is a little high compared to recent eShop Picrosses, it’s true.) It must be a psychological thing to get upset when something is presented as free but then restricted, compared to paying upfront and enjoying it without further hassle. I dunno, I’m not a brain doctor. But I do know microtransactions are sucking the joy out of the whole gaming landscape.
Melodrama aside, how’s the game? Pretty great! Pokemon are super cute especially in pixel form, and the mission system is good for replayability (I ignored them the first time I did any puzzle so I could conquer them without hints, then went back for them). There’s a ton of puzzles that unlock in a fun little world map, and they’re playable in normal and Mega Picross modes. The missions then give you tablets which unlock a Micross-like mosaic of Primal Groudon & Kyogre. So between all that and the party of Pokemon you build up with different hint skills, it’s a much more game-ified Picross experience.
And it’s just as addictive to me as any previous Picross game. Maybe the simplicity of those is more relaxing, without worrying about missions or who you have equipped in your party, but I wouldn’t mind at all seeing more Picross games like this with other themes than Pokemon. Bring back the themed puzzles of Japan’s Nintendo Power SNES games. And while you’re at it, localise the two Club Nintendo Picross games you goons!

I was pleased as punch to be presented with another portable Picross puzzle set. So ravenous was I for more relaxing and engrossing puzzles, that I raced through with no regard for reasonable restriction. Consequently, I quickly completed the collection.
Gah, can’t keep that up. At this point the refinement is very subtle. Picross e4 seems to have perfected the formula, bringing features from the three previous games. This one is basically just another e4, it doesn’t really change anything and is just more puzzles. And that’s perfectly fine with me. More please!
PS. A big wag of my finger to dumb old Nintendo, who have now released two Picross games that are exclusive to Japan, exclusive to Club Nintendo rewards, and are exclusively based on Nintendo characters. I want them so bad, and I just hate that they don’t care enough to make such a great idea actually available. Sigh.

The time has come for another Picross review. The fourth Picross game on the eShop (fifth if you count that stupidly restricted-availability Club Nintendo one), what makes this one stand out? Oh and by the way, I found out the other day Japan is getting another, better Nintendo-themed Picross game that’s even more exclusive as you need Platinum status… whatever that means. Why won’t you let me give you money, you awful company?
Erm, anyway. What’s this one about? Well, it’s like the past ones, but seems like a culmination of them. A sort of best-of. Although now we have e5 coming too, but whatever. The point is, this one includes Micross puzzles from e2, Mega Picross from e3, and has extra reward puzzles if you have save data from the previous games on your 3DS. It could perhaps be a good introduction to the different things on offer in the series, and would then reward you for getting the past ones.
Of course, the trade-off is it only has two Micross, which are the best ones. The reward puzzles are Mega Picross, which will be bad news if you hated those. I found them refreshing, but I was glad there were lots of normal ones too. They’re also all lumped together instead of in Normal Mode and Free Mode categories, letting you choose at will whether to use Normal or Free rules for all puzzles. This instalment also features a page of bigger puzzles, 20x15.
Overall I’d say it’s the best one yet, especially if you’ve played the previous ones as it seems to have the most improvements, and synthesises modes from them. If you’re as hooked as me though, just get all of them! And wait anxiously for e5! Mmm, Picross.
Once I found out that Japan has an exclusive Picross game, I was unreasonably angry. I love Picross so much, especially instalments in the DS lineage. I also love Nintendo and Nintendo-related crossover games. Such an intersection of my interests will never be available to me, just because I’m not part of the superior Japanese race with their superior Club Nintendo program. That’s how I felt.
Fortunately for me, my sister-in-law who lives in Japan decided to buy a 3DS, got the game, and finished it before she visited us. So at least I could see all the puzzles they included. I’m quite impressed, although it’s mostly the standard EAD stuff, lots of Mario and Zelda. Some nice surprises though and some weird Nintendo history hardware stuff, like the love tester, and even their head office.
It’s a little shorter than the e-series of Picross games, but the Nintendo-y-ness makes up for it. My salty fanboy tears have dried up now that I’ve at least seen it. And since coverage is sparse, I hope you too can appreciate seeing all this game has to offer… people that aren’t us.
Oh, by the way, it’s called Club Nintendo Picross and it’s been available from the Japanese Club Nintendo rewards program since 2012 for 80 coins.In The Legend of Zelda Breath of the Wild, Gorons are allowed to enter Gerudo Town, even though...

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