
It’s another Lego game! The latest one in this style, in fact.

It’s another Lego game! The latest one in this style, in fact.

Another day, another Lego game played to completion with my spouse.

A long while ago I played the PSP version of this game by myself. Now my spouse and I played it together, the way these games are arguably meant to be experienced.

Unlike many Lego games, this one has dinosaurs. In most other ways it’s pretty similar.

Another day, another Lego game played by my spouse and I. I like the superhero ones for the bombastic powers and expansive hubs you can fly around, not to mention the vast cavalcade of whacky characters to discover. I don’t have any particular care for the content but we still had a good time.

Hey old news, I played another Lego game with my spouse. Even older news, it’s a remaster of games we already played before. But they’re prettier now and almost completely bug-free. I also played along with the respective handheld versions. It was all a jolly old time.

Me and the wife, we’re always playing Lego games. We even did a one-off stream of this one together. With the main Traveler’s Tales studio on Dimensions duty, the development here was handled by TT Fusion, who normally does the handheld ports. So is TFA able to hang with the rest of TT’s output?
Lego Star Wars: The Freemaker Adventures, low-res pixel style!
Here’s another very fun Star Wars show, about a family of scavengers trying to get by in the time of the Empire. It’s got comedy, action, great characters, and plenty of Star Wars fanservice too. It’s also got my favourite depiction of the Emperor, which is largely carried over from this show’s predecessor The Yoda Chronicles, as is the character Jek-14. I’ve done separate pieces for heroes and villains here.
Rowan Freemaker, Kordi Freemaker, Zander Freemaker, R0-GR, Jek-14, Quarrie, Lieutenant Valeria
Naare, MOC, Durpin, Plumestriker, Graballa the Hutt, Dengar

Here’s a Lego game. The episodic structure of the TV show lends itself well to a level-based game like this, but my relative unfamiliarity with the source material rendered it slightly unrelatable on top of the disconnected structure undermining the storytelling. I liked the more modern Lego look and feel for the Star Wars setting, and more versatile characters, but some of the new gimmicks like landing a ship and continuing on foot were lame.

More Lego! Like with Lego Star Wars recently, it can feel quaint to go back to the old days, but we also tend to miss features like splitscreen. The game is decent, it’s up to the standard, although character choice can feel limiting due to the nature of the films. Speaking of which, my co-op partner/wife had not seen the films, so this was her first exposure to these stories. Imagine! As a result the game didn’t have quite the impact it should, and I had to explain lots of things.
Due to the swashbuckling nature and down-to-earth abilities of the characters, this game feels most like Lego Pirates of the Caribbean if I had to compare it, but once again with this earlier game there were less bugs and crashes than we had with others. It also made me realise that while Temple of Doom may not be the best of the films in a lot of ways, it has the best setpieces which made for the best game levels.

Lego Star Wars introduced us to Lego games and how fun they were for novices and co-op play. Our friend had one of the Star Wars releases on her PS2, and the Complete Saga version was one of the first things my wife got for her Wii. Playing it with her and her sister was good times™, and so it was with much nostalgia that we revisited this world, now in glorious HD.

More Lego games! Wait, this one’s different! One of the small number of RTSs for DS, Lego Battles takes elements of the Lego formula such as collectibles and Red Bricks, which add a nice extra element of exploration to the stages, but remains a competent if basic real time strategy game.
The game plays well enough, with the stylus and shoulder buttons being the major players. This doesn’t quite give you enough control; attack-moves and loading/unloading transport ships is all done through a touch screen sub-menu, so it can be clunky. The R button is for selecting an assigned group, but there’s only one available. Sure the maps are relatively small and multitasking isn’t really required most of the time but it seems like a limitation enforced by the buttons available, or maybe it’s trying to keep the design simple. Either way it’s certainly no Starcraft, but a decent scaled-down approximation.
Speaking of popular RTS games, the developers of Lego Battles can be traced back to Total Annihilation, my favourite PC strategy game of all time. Oh wait, Homeworld 2 exists. Anyway, as I’ve been saying this isn’t nearly as involved or complex as those; only one resource type, a small unit cap, no research or development apart from tower upgrades. It keeps things interesting with hero characters who have buffs or damage abilities, as well as partner sub-races in the campaigns.
I didn’t play the multiplayer but the story mode is pretty cool; rather than using licensed IPs like other Lego games, this one falls back on nostalgic original Lego lines: Castles, Pirates, and Space. Each of these has two campaigns for opposing factions. Mission objectives and parameters vary, and for example there’s much more ship combat and island-hopping in the pirate story, so there’s variety. But the gameplay loop does start to get samey and I ended up turning on many Red Brick cheats just to get through it faster.
There’s unlockable concept art but it’s not very exciting. The game is worth playing if you have feelings for the old Lego sets of yesteryear or for the novelty of a traditional RTS on the DS, but it’s no substitute for the real thing, and too awkward to be as enjoyable as the “real” Lego games either.
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