
I went back for the Whiz-Bang Super edition of FU1 and the generously priced DLC for FU2, to see what extra life had been wrung from the formula before the series met its untimely end at the hands of Disney.

I went back for the Whiz-Bang Super edition of FU1 and the generously priced DLC for FU2, to see what extra life had been wrung from the formula before the series met its untimely end at the hands of Disney.

I enjoyed the hectic action of the first Force Unleashed. Being able to throw around crates and Stormtroopers alike had a fun sandbox-like feel, combined with collectibles, unlocks, and a mix of traversal and combat. It was a good game. The sequel seems to have been streamlined a lot, but also feels very rushed: shorter and with less variety.
The first thing I noticed was how pretty the game looks. They’ve done a fantastic job gussying up them graphics. The cutscenes aren’t full of hideous creepy doll faces anymore! The levels also look much cleaner, and that applies to the UI as well. So in terms of looks it’s a real step forward. Unfortunately the game really only has three distinct environments (Kamino, Cato Nemoidia, and the Rebel ship), compared to the six or so of its predecessor.
With fewer locations comes fewer enemy types. You don’t get the scavengers and junk constructs of Raxus Prime, the Felucian natives and Rancors, Wookiees, nor do you have climactic Jedi battles with Force struggles. In comparison, the final fight with Vader is quite boring. There are a few new robots and things, but the combat isn’t as varied. Another contributing factor is that it feels like different enemies must be tackled in specific ways, unlike the freedom of the first game; I also feel like there’s less big open rooms to play around in.
I mentioned the streamlining. The upgrade system is much simpler, without separate categories and lots of unlocks. There’s a bit more customisation available for lightsaber crystals since you have two of them now, which is nice. The menus are also a bit easier to navigate. These are all pretty much improvements, which is why I’m so disappointed they fumbled the whole “content” side of the game.
To draw another unfavourable comparison, this game either removes characters or reduces them down to bit parts. Kota is present but quite one-note, Proxy is basically a cameo, any other Rebels are nowhere to be seen, nor is the Emperor. There’s only one new secondary character introduced. Boba Fett and Yoda appear briefly in cutscenes, have a couple of lines, and have no bearing on the plot. As for Juno, *sigh*, well she’s gone from being a character to someone whose name the male protagonist can shout lots of times while she’s been kidnapped or being threatened, or being apparently killed. It’s very distressing and shallow. Starkiller himself has some struggle over whether he’s a clone or not, when it’s obvious that he is, and there are no real twists or progression. Two steps back on the story front.
I don’t know what else I can say. That paragraph really depressed me. There’s a challenge mode now, so you can try to do ten specific things quickly. You can now use Jedi mind tricks, to turn your enemies against each other or make them jump off a bridge. That’s a very neat addition. But the game is such a whiff; if it only combined its advancements to the engine and presentation with the scope of the previous game, and advanced the story, it could have been really great. Instead I’m not even sure it’s worth your time; just play the first one and be done with it. It feels like half a game, especially because the ending leaves threads dangling on purpose as a sequel hook that was never picked up. And Starkiller is just so angsty white boy. Get over yourself, dude.

I think I wanted to get this game after Disney said it wasn’t canon anymore. After playing it myself, there were some parts that I decided shouldn’t be canon either, like Darth Vader being responsible for starting the Rebellion vicariously. But it’s still interesting when they want to fill in parts of the story through the medium of video games, and there’s obviously a lot of design effort put into this project, with new characters and locations that fit right in, as well as the use of music.
Force Unleashed is set several years before Episode IV; you meet Princess Leia as part of the plot, as well as other more minor players from the films like Mon Mothma and Bail Organa (who shows up briefly at the end of Episode III), as well as obviously Darth Vader and the Emperor. I always like sources like this that are set around the time of the original Trilogy, but made after the prequels so they can insert lots of references to them. You do get all the lovely original trilogy Imperial visual design in the ships and installations though.
The game is about Vader’s so-called secret apprentice, Starkiller, who he’s training in order to one day overthrow the Emperor. Or maybe he was lying about that, there’s a few twists and turns so it’s not clear. Starkiller is the blandest of bland protagonists, coupled with a generic love interest in a bland blond pilot. His robot sidekick is cool, though. As the game progresses he supposedly is conflicted about his motives, but it’s not explored as fully as it could have been. At the end there’s a token choice with two endings; one leads into the next game and one interestingly leads to a series of DLC missions where you kill Luke and Leia and Han, etc. I was playing the basic game without extra scenarios, but it was still a fine, complete story.
Speaking of which, the different versions do have a number of extra levels and things; whether you’re playing on the HD consoles, Wii, DS, PSP, or even the N-Gage. The HD versions are the lead versions though, with the most fully realised physics engine; this is the main draw of the game and the most fun thing about it: throwing around debris and Stormtroopers with your Force powers, bouncing them off each other and plunging them off cliffs. Between this and your double jump and air dash, it turns into a fun sandbox-style traversal experience at times, although it’s quite linear and there are also a fair number of corridors.
As I said the environments look good with Imperial bases, jungle planets, and the scrapyard planet (Garbage World comes to mind for you Red Dwarf novel fans) (look out for easter eggs in the scrap, like a Clone Wars drop ship or a wrecked sandcrawler). Unfortunately the latter half of the game has you going back through the same environments—not backtracking mind you, there’s new level designs—while I was hoping for more new sights. But there’s reason to scour these places, as collectibles will help you unlock upgrades for your stats and Force powers, a nice addictive little system.
Combat is the main focus of the game though with your abilities giving you many ways to fry groups of enemies: lightning, violent Force Pushes to send them hurtling into walls, different saber comboes. Having a range of abilities makes you feel powerful but in a new play session I had to take a minute or two to remember all the controls. My preferred method of dealing with tougher enemies as I went on was to buff up my bar for Force power and just hold down the lightning button to drain their health. Maybe a bit cheap but it does get kinda brutal at times. Some of the boss battles too took many retries but you learn the tricks, that’s what it’s about after all.
So I did have some complaints, and the cutscene models were firmly in the uncanny valley, but it was lots of fun and felt appropriately Star Wars-y. From what I’ve heard the sequel improves on the formula so it’s on my wishlist now. I did feel a bit sore when I found out about the later release which included the DLC (and another extra non-DLC level), but it’s all extra stuff and the core of this game was enough. Plus you get to crash a Star Destroyer, cool!
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