October 28, 2021
[Review] Metroid: Rogue Dawn (NES)

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Hats off to this ambitious total conversion ROMhack!

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August 9, 2020
[Review] Bucky O’Hare (NES)

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For game club my friend Laureline picked out this Konami game. It’s a jump and shoot with a cartoony sci-fi animals license and a cult following. I found it very difficult!

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June 20, 2018
[Review] Getsu Fūma Den (NES)

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For Game Club this month, Gibbon picked this Konami classic. Well, it seems to enjoy classic status, with ties to Yugioh, Castlevania, Wai Wai World, and Otomedius. It is well made, for a Zelda 2 clone, but with an unbalanced pace.

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December 14, 2014
[Review] Kirby’s Adventure (NES) & Kirby’s Dream Land 3 (SNES)

Kirby’s not my usual bag, so I thought I’d compare two of his games I’d played recently. Of course, I snagged Adventure during the Famicom sale even though I wasn’t terribly interested in it. Dream Land 3 was more appealing, because of its distinctive “crayon-y” art style and its use of cameo Nintendo characters.

The differences go deeper than the art style, as I found out. Adventure is a Sakurai game, and so feels similar to the other Kirby game I’ve played, Super Star Ultra, which is based on Sakurai’s Super Star. The emphasis is on a variety of powers and their organic use, with setpieces sprinkled in the levels and secret areas to find. DL3 on the other hand relies on its animal buddies to change up your movement and your more limited power set, as they each change how each power works, as well as employing collectibles and optional objectives.

On the whole I preferred Dream Land 3. It obviously has the graphical edge over Adventure, being on a more powerful console but its more unique style also appeals. The music stuck with me more, and it had a bit more variety with softer pieces in the animal friend and NPC rooms, while also having very dynamic tracks for things like boss battles. Those boss battles were also more fun; Adventure felt like powers were too limiting and did hardly any damage. The sheer variety of powers in Adventure I also found overwhelming compared to DL3’s more manageable set.

DL3 also had a more enjoyable structure; rather than a series of obstacle courses with minigames sometimes, it felt like an adventure (ironically). Helping the NPCs with their various needs (figuring out what they wanted was sometimes a puzzle in itself) with the help of your buddies and possibly even a co-op friend gave a good feeling of teamwork, as well as varying your side goals. The NPC designs were super cute, and as I said seeing characters like ROB and Samus was a welcome sight. Having more collectibles like little stars and the NPC objectives were also good ways to give rewards to players for exploring or doing things.

The co-op mode of DL3 was a surprise, and allowed me to play with my dear wife for a while. Unfortunately the ramping difficulty, combined with her discomfort with platformers, led her to drop out, but it was good while it lasted. Of course, both games get harder as you go on, leading to my general frustration with Kirby games: a lack of precise control with increasingly demanding platforming and combat. As the games get harder the experience of playing them feels worse. I saw them both through, but only DL3 had enough other appeals for me to strive for 100%.

There were a lot of fun ideas in both games, though. Moments that stand out in my mind were the level in Adventure that apes the Game Boy palette of Kirby’s origins, and the massive dungeon-like pyramid in DL3 where you search for ROB’s missing parts. Ultimately though DL3 had more of these moments, placing it ever above Adventure in this comparison. And what’s up with that weird blank line that’s always on the left of the screen in Adventure?

I don’t feel overly convinced about the Kirby series in general. Dream Land 3 was actually delightful in a lot of ways, but the core gameplay still seems slightly unsatisfying to me. Not to mention the Kirby games’ tendency to go “Oop, you wanna get to this secret area? You don’t have the right power. Start the level again.” The only other games in the series I’m curious about are Mass Attack and Epic Yarn, the ones with interesting gameplay or artistic gimmicks. I didn’t get on with Adventure at all, but I’d easily recommend Dream Land 3, there’s lots to love from the look to the variety. And it’s just so cute!

October 26, 2014
[Review] Zelda II: The Adventure of Link (NES)

Hyrule Warriors will be tricky to review. For now, I’ll say I love it. Smash 3DS… I think I’ll wait for the Wii U and do them together. In the meantime then, and before Pokemon comes along, here’s a review for this old and better off forgotten game.

How the Zelda series ever got off the ground I’ll never know. Even at the time, I think Zelda 2 was seen as a misstep. I feel that Zelda 1 was not much fun, but its highly anticipated sequel not only is less fun, but has completely different core gameplay. A jump button, a mix of overhead adventure map with very little interactivity and sidescrolling action stages, a collection of magic spells, an experience bar, random encounters. It sounds like some generic other Famicom game, not Zelda.

I don’t find it surprising that this blend of Final Fantasy and early Castlevania was not followed up on in the rest of the series. The sidescrolling gameplay was used sparingly again in main titles, but was the core of the game only in the most obscure and disregarded titles: the Zelda Game & Watch, and the first two CD-i games: Link, the Faces of Evil and Zelda: The Wand of Gamelon. It just feels out of place.

This holds true for many other aspects too; the music is largely forgettable, except for the Temple theme and even that has only just been reused in the main series, having found prominence in Smash Bros. Smash is also the only place to use the upward and downward thrusts from this game, fitting well enough there. The game looks ugly and many of its characters and settings have fallen into the landfill of history. About half the enemies will never be seen again or are quite different reinterpretations of existing ones.

It’s not just that the elements of the game feel wrong for Zelda; they are badly executed in the game itself. Enemy behaviour is either punishingly unforgiving or laughably exploitable. There is little vertical interaction. Objectives are extremely unclear, and the temples are so mazelike as to require an external map (Nintendo Power’s Player’s Guide is recommended, along with Zelda Dungeon’s walkthrough for things to do outside temples). The game script (and the manual!) are typical NES gibberish. The seams between overworld and sidescrolling section break the feel. The control and momentum… just don’t feel good. Oh and there are lives, and they don’t respawn, ever.

Enough rambling, though. Should you play this game? Nah. I mean, you could try it out, but in this era this style has been done so much better, and like I mentioned, this is a bit of a black sheep of the Zelda series. Beyond one boss, Dark Link, and the town names showing up as the Sages’ names in Ocarina, it doesn’t have much lasting impact on the series. I’ve seen it has its defenders, but I found it pretty lacking in fun. Big thumbs down from me.

May 22, 2014
[Review] BS The Legend of Zelda (SNES)

I knew I was going to play A Link Between Worlds, despite my initial hesitation. So I wanted to go back to a game I never bothered to complete: the very first Zelda game. We have it on the Wii’s Virtual Console, but I’m buggered if I’m going to put up with the limitations of the NES if there’s a better version available. And it turns out there is. At the BS Zelda Homepage, you can get reproductions and patches that let you play one of the most rare Zelda games: the satellite broadcast remake of Zelda 1 for the SNES. Only sent out at certain times in the 90s, the game was split into parts with timers. Hackers have stitched them together and made a few teaks, to make it the best version of the original game.

The version I played, Third Quest, uses the dungeons from the broadcast version, which are different to the original game. So it’s not 100% authentic, but close enough and the overworld is the same. They also made a few choices that probably meddle too much, like putting in the Hylian shield, but they also add other things to make it a bit more dynamic (I think, not totally sure). Also you can play as Zelda, which of course I did.

Essentially it’s a graphical and sound upgrade for Zelda 1, all the mechanics are the same. It’s not like a LttP romhack, all the sprites are brand new and look great, and are actually parseable unlike the NES version’s muddy, ugly graphics.

Of course, the graphics and sounds aren’t the only limitation of this NES era game. Movement and combat is stiff, and there’s little interaction with characters or the environment. Like a lot of SNES games, A Link to the Past is doing the same thing as the NES game it’s following, but doing it better and fleshing it out. That’s what I found with this, and I’d much rather play LttP than Zelda 1. But I did find myself having fun with this, enjoying the simplicity and the ramp up of my power, without plot distractions. I feel bad saying so, but I now feel I can give Zelda 1 a niche of its own.

I would recommend BS Zelda over the NES original any day of the week. In my mind, while it exists there’s no reason to look to the NES (apart from blind nostalgia). If you’re an impatient modern gamer like me though, have a guide handy for when you get stuck, because we’re not kids anymore and wandering the overworld endlessly can get tedious. I’m very glad for the BS version, because although I’m a completionist I just didn’t feel I could face the NES one. Similarly, I’m not sure if I’ll ever do Zelda 2. So in the end Zelda 1 was ok. Pretty forgettable in this day and age but I had some fun.

January 15, 2013
NES games (Animal Crossing)

Heh. Well, I have a little something to say generally about the generation before mine. My gaming world was the tail end of the SNES and most of the 64’s life. Oh then I got an Xbox but whatever. My point is, I never played a NES game. Ever. I never held a NES controller, I never saw those pixelly screens. The closest would be playing DK Arcade in DK64, and it was horrible. I think the first NES game I ever played and completed was the unlockable original Metroid in Zero Mission for the GBA. Much later I played the Mega Man 2 port to iOS. And while I can appreciate those games now, to some extent, well…

The NES sucked. The hardware sucked, the games sucked. The design of them was awful and not fun. The graphics were offensive, the music mostly unbearable. Even now, that I am actually interested and a fan in many different franchises, I cannot play NES games and I don’t want to. I’ll play Mario All-Stars just fine, planning on starting BS Zelda 1 at some point, liked the Donkey Kong Land games.

I think the Game Boy is better because games for it were designed better with its limitations in mind. It was a post-NES product, with the lessons learned from making games for the NES. But the NES itself was ugly, mired in arcadey sensibilities and only taking the first baby steps towards what is, to me, compelling game experiences.

I fully recognise that it was huge. Enormous. Everyone who was self-aware when it came out was impressed. I was not and am not. I also acknowledge that the SNES was firmly standing directly on its shoulders in a number of ways. It’s even in the name! But I started with the SNES, and when I look back I only see a mess. Even now.

Even so, the reason I started playing Animal Crossing (I received it as a gift some time ago) was to unlock all the NES games that are emulated within it. This is a really cool feature I think, a good way to celebrate history (as with the aforementioned Metroid, or Game & Watch minigames in later titles). So I wanted to give them a shot, give them a chance. Part of it was also sticking it to the Virtual Console.

The Virtual Console is cool, but the games are very overpriced. Especially NES games. I’ve made my point clear here, so for their perceived quality to me, they are nowhere near worth that price. I got Mega Man 2, often called the best ever NES game, for $1 on my iPhone. This comparative pricing structure, as well as the perceived value per cost, will mean I would never consider getting a NES game there. My wife bought Zelda 1 and gave up on it because it was too hard. I would not have done it because I knew it was not going to be fun.

Anyway I’m drifting off point a little but I wanted to try some NES games and this was a cool way to do it. Obviously it’s never been repeated because of the VC. So I started out, got my new house in VC City (as I called my town) and started working with the goal of getting a house large enough to accomodate my future NES collection.

But then a strange thing happened. The game hooked me, and I started playing it just for it. So much that I forgot about the original goal of collecting playable NES games. But I’ll talk about AC itself in another post.

I received my first game from Jingle on Christmas, Balloon Fight. I decided to use Universal codes to cheat my way into the rest of them, because they’re rare, and some were otherwise unobtainable to me. I could only get 10 of the possible 15 (it’s compllicated). Even playing them was complicated. There were compatibility issues.

Back when I played DKC, it initially didn’t work because of a scan line issue or something. Similarly, the NES->GCN->Wii caused some issues. I use a component cable from Wii->TV, which enables 480p support. But GCNs don’t support that, and switch back to 576i 50Hz or 480i 60Hz (sometimes configurable). On top of that, the older NES format which is emulated in Animal Crossing didn’t work at all through component out. I don’t know what resolution it is, but I had to switch back to the default composite cable.

Everything became blurry, it was like stepping into the past. This is how we used to play. I was so used to the sharpness of the 480p Wii, it was a strange feeling. But I went and booted up some games. I tried Balloon Fight, Donkey Kong, Baseball, Pinball, and Donkey Kong Jr. Math. I have yet to try Clu Clu Land, Excitebike, Wario’s Woods, Tennis, and Golf.

It was… disappointing. The games are just limited. They’re stuck in this tiny little world. I realise their value as the first little window into a larger world of gaming possibilities, but like I said before, I’ve looked back and given them a proper go now and there is no reason to play these old games. Gosh I sound so stuck up. My point is though, it made the whole Nintendo retro nostalgia trend seem really hollow and misguided.

I don’t have the nostalgia, and I experienced an old game and found it bad. Therefore making new games that explicitly take after gameplay styles of old games is a bad idea. Also, I never ever bought into the 8-bit aesthetic and I feel it has been done absolutely to death.

Urgh, that’s enough I think. I’ve probably made some enemies with this post. Sorry if it’s overly complainy. I didn’t go into any of the games either, but then I didn’t actually play them for that long. Long enough to finish Donkey Kong though, took me about 5 minutes! Now how is that value? Ahem, anyways. I suppose people could say similar things about the 16-bit era, but I truly believe gaming took great leaps forward in gameplay, storytelling, and audiovisual at that time- pretty much everything. Well, that’s just my opinion after all. And that’s enough from this whiny dude today. Cheerio.

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