
At first glance, I feared this would be disappointing like Arzest’s other Nintendo spin-off project, Yoshi’s New Island. But it turned out much better than that!

At first glance, I feared this would be disappointing like Arzest’s other Nintendo spin-off project, Yoshi’s New Island. But it turned out much better than that!
Pikmin, low-detail pixel style!
Once again, it is difficult to represent smaller characters in this style. But I wanted to try, because the world of Pikmin is so much fun. I tried putting helmets on the captains, but believe me it really didn’t work.
Olimar, Louie, President of Hocotate Freight, Alph, Brittany, Charlie
Red Pikmin, Blue Pikmin, Yellow Pikmin, White Pikmin, Purple Pikmin, Bulbmin, Rock Pikmin, Winged Pikmin
Pikmin 3! Another good reason for the Wii U to exist. As any long-time readers will know, I started with the second one on Wii and went back for the first one. After finishing this one and enjoying the mission mode immensely, I went back for the missions of Pikmin 2 to see if they were as good. The comparison was a little painful, with slightly wonkier controls and greatly blurrier visuals. So although it wasn’t too evident as I played it from memory, a direct comparison in that way just shows what an improvement Pikmin 3 is.
First of all, it looks beautiful. I never used the first-person screenshot thing because it was dumb, but I’ve heard it makes textures and whatever look crummy. That’s ok, the game is meant to be played zoomed out. Everything looks so great, it looks real. You don’t have the Gamecube’s plasticky feel, and there’s sparklyness and it’s just nice to look at. The music gets annoying though, what with all the repetition. I needed auditory feedback on gameplay though, so I was stuck with that.
The plot is interesting, if a little short. It’s about the same length as the previous ones though so I guess it’s ok. The missions really lengthen your enjoyment though. I was worried when hearing about it that there wouldn’t be any amusing writing as there is for 2’s item descriptions. But there’s the new data files, and tons of incidental dialogue that wasn’t there previously, as well as interplay between characters. Previously, Olimar has either been alone or with an arguably autism spectrum/self-absorbed crew members (Louie and the President, repsectively). This time, we have three characters who have different opinions on each other and quirks, plus Olimar’s logs. Certain incidental dialogues did repeat unpleasantly often in either content or gist, though. Overall it’s a plus.
It’s always disappointing when a sequel cuts things from a previous installment instead of expanding on them. It’s the Nintendo way, but the systems here are streamlined and well executed, which is their intention behind those practices. The basic mechanics are tuned from previous games, so the basic play experience is better. It’s good to have control options, but the Gamepad option is garbage (I assume it’s similar to the original GCN controls?) so like a lot of people I opted for Wii remote with Gamepad on lap for a map and whatever else it does. It works well, and the Gamepad is used very well on this occasion. No more treasure, but fruit was satisfying to find and had different classes so you knew what to expect for carrying it.
This leads to the juice mechanic, where your time limit is based on the fruit you find. I found the game was tuned way too easy, I quickly built up a good stock and stayed consistently very high (until it’s abruptly taken away at one point for some real tension). Otherwise though, a great idea, better than a hard 30 days or the vaguer Pikmin 2. It brings up the end-of-day schtick though. Juicing the fruits introduced a surprising amount of lag for what’s a simple white screen with some fluid effects. It’s what I’ve come to expect on the Wii U unfortunately. Anyway that bothered me, and it happens every day so you see it a lot.
As I’ve alluded to though, the missions are great fun and while they didn’t grab me in 2 (and were non-existent in 1), here I was hooked. Using the skills you’ve gained to clear out a small area quickly is a very different experience to the exploration and longer-term planning of the story mode, so both coexist peacefully. Boss rush mode can just go away though, the bosses weren’t much fun for me and doing them again was not something I was into. Plus, there was a cool co-op mode for missions (why doesn’t story have co-op?!). My wife surprisingly got really into it and we’ve been having tons of fun getting platinums, more often on the collect treasure as opposed to fight enemies. Micromanaging multiple captains is hard work for me, but having a human to communicate with we can get much more done. But seriously, give us a co-op story why not?!
I liked cutting white and purple Pikmin in favour of rock and flying, and the different abilities that were swapped or introduced, with new mechanics to learn for us veterans. But then, having white and purple come back in the missions was nice, like an old friend returning and it added more complexity which can be fun.
I don’t know what else to say. I was constantly impressed by the mix of cuteness and strategy gaming. It’s a true Nintendo game. Just a bit more content would have been nice. Buy the DLC missions, it’s worthwhile if you enjoy the mission structure (especially the second pack). I dunno, people say the Wii U has no games but here’s one. Although I have finished it now, but ooh Donkey Kong’s here. (Actually I’ve 100%ed that by now but you’ll see that review later). Anyways this is the best Pikmin game yet, very fun.
Recently I had kind of a bad time for about a week and a half. I sometimes have anxiety attacks or feelings of inadequacy that go through stages. I guess it happens to lots of people. Fortunately, I have things that can help me out in these times. Faith, loved ones, and video games.
So for that reason and general tiredness, I didn’t play much games for a little while. But this weekend I jumped right into some stuff with a vengeance. I played through a few worlds of Little Big Planet 2 (still on loan), but mostly this weekend was Pikmin. I clocked half the game in one day.
So previously, my bro (hi bro) had bought me Pikmin 2 a few birthdays ago. Great present, as was Donkey Kong Country Returns from my other bro the previous Christmas. Both of these came at a time when I wasn’t super interested in video games at that stage, and they along with some other notables (SSBB and Okami) brought me right back in, to the point where I’ve been in the thick of gaming culture since. So I’ve completed Pikmin 2, I think. But importantly, I’d played a lot of it and developed skills.
That was a necessary preface because I thought Pikmin 1 was quite easy. I think going about it the other way around would be a really great experience, as Pikmin 2 (although not one of the sequel games that picks up near the top of the difficulty curve of the previous, and assumes the previous as a prerequisite) builds on a lot of the concepts developed in 1. Playing them in order would also give you a good introduction to the world and characters, particularly Olimar. His introspective musings on his situation and the things he encounters are truly one of the highlights of both games. More on that later.
So it was easy. I sort of expected that I would find it so, so I was very supportive of my wife having a go. She played through the first few days, maybe a week I guess in game until it got to the point that it was too hard and stressful. I don’t blame her, the Forest Navel was quite hard compared to later stages, it might have been better swapped with the spring. And the final level was just a puzzle-type thing, I would have liked to see more areas like that actually.
Anyway, I took over at that point, and played a bit more and polished it up in a marathon on Saturday. My impressions were good, but it shows that it was such an early title, and perhaps could have used more content? The execeution was brilliant, though. And even the plot was handled very well, for Nintendo. It’s a fine game, worth buying for the low price it is now, but perhaps not the high initial price. The sequel is leagues better and as I can attest, stands on its own.
I was playing the New Play Control! version, which from what I can tell had loads of improvements, unlike a few games in that series that were apparently simple control updates, or like Jungle Beat which radically changed gameplay (and was apparently the worse for it). Improvements like yellow Pikmin holding bombs when whistled, and throwing them at enemies. Or Pikmin surviving longer on fire. And the day rewind system. Not to mention widescreen support. This is good, and in my opinion that rerelease brand should have lasted much longer. On the other hand, another way to fix things is sequels—in this case, the whistle was better in Pikmin 2, although the first game seemed a little better at handling extracting lots of dudes at once from an Onion.
Now seems like a good time to talk about the Pikmin series as a whole. It’s not just two games, you know. The NPC! versions of both games are greatly improved, as I mentioned (and the US is only just getting 2 that way, without NPC! branding. So slow NOA!). Also, Pikmin 2 has lots of brand name products and other treasures that are different between regions. So there are different iterations of the same 2 games. The 3rd is also on the way for WiiU, and looks great. However, there are 5 other additions to the Pikmin universe that I, as an avid completionist, consider important.
1. Super Smash Bros. Brawl. This game did a huge service to many Nintendo franchises, by remixing songs, making stages, showing off artwork in stickers (trophies were slightly less impressive, they were only existing renders which led to over-representation of some series), and of course making new, highly-detailed character models for the fighters. Brawl also took some liberties with characters for playability, so Pikmin & Olimar are much larger than they really are, and also Reds & Yellows were granted the ability to produce fire & electricity, instead of just surviving it. On the music side, Pikmin tends to be more atmospheric in that regard so Brawl also included the Japanese pop singles released alongside the two games (and a French version). Incidentally, did you know they also bred a new flower species and named it after Pikmin, as part of the marketing? Oh, and Brawl had an awesome model for Olimar, way more textured and interesting than his model in his own game. I don’t blame Pikmin for that, it’s meant to be zoomed out. But yeah Brawl Olimar looks amazing, and he’s high on the tier list. Thanks Sakurai! He’s my main by the way, but people get annoyed cos he’s too good. ;p
2. The Pikmin 2 e-reader game. Oh, Japan. When will you share your goodies with the rest of us schmoes? The Gameboy Advance add-on that read barcodes off collectable cards was incorporated with the GCN-GBA link cable, but only in Japan. So if you get a lot of different cards and scan them in, you can play levels of 3 different puzzle minigames! Apparently. I’ve only seen 1 shaky YouTube video of this, but it looks kinda cool. Since I love obscure stuff like this, I wish they would release it on the DSi store. *sigh* A fanboy can dream. Worse, e-readers can’t be emulated at this stage as far as I can tell.
3&4. Warioware microgames! 9-volt and 18-volt’s stages are the best part of these games for fans like me. Warioware DIY had a game in the non-Japan version (so I guess we got something they didn’t after all) where you throw a Pikmin onto a rock for nectar. The fun part about this microgame was the pixelated painterly art style, one of the best looking games in DIY. The other is featured in Smooth Moves for the Wii: you control the Empress Bulblax from Pikmin 2, rolling to crush Piks on either side of you. This not only let you control an enemy creature, it established that there exist Pikmin of giant size, almost as big as the Empress herself. Canon? Sure, why not! How either of them got into that cave, though, is beyond me.
5. Mario Golf: Toadstool Tour (GCN). Interestingly, hitting a ball in the rough sometimes caused Pikmin to burst out. How did they end up in the Mushroom Kingdom, since Pikmin ostensibly takes place in a future Earth? Iuno, magic? Mario and logic are essentially incompatible. Canon? Eh, maybe.
Well, I’m glad my review of this gem of a game let me splurge out some obscure stuff like that. So I’ll reiterate that it’s worth playing at least one Pikmin game, but if it was only one, go for the sequel. It has more features and content, as well as more fascinating little quotes from Olimar, and some interaction that wasn’t possible with only one stranded character. But I’m glad I’ve played both. If I main Olimar I should know his whole story I guess. Until next time, friends.
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