
In what has become an annual tradition, I played another of From’s games for the first time. Demon’s Souls is slightly less refined than later instalments, but all the important factors are intact, making for a satisfying time.

In what has become an annual tradition, I played another of From’s games for the first time. Demon’s Souls is slightly less refined than later instalments, but all the important factors are intact, making for a satisfying time.

Here’s another WayForward puzzle game on mobile. It’s well done, but so light on content that I finished with it much too quickly.

This spinoff removes the platforming component, delivering an enjoyable block-shifting puzzler suited to the platform.

Hot off the heels of MSF (not that one, the other one), this sequel is more of the same with some fun new puzzley tweaks.

In a pause between Shantae: Risky’s Revenge and Half-Genie Hero, I played this instalment of WayForward’s loose “Mighty” series of puzzle-platformers. It’s brief but good.

The third full Shantae game takes things in a slightly different direction. Does it work? Yes!

Years ago I played through this game with my brother over a Christmas holiday. Now, we’ve played it again, but this time we both had controllers and it was the Super Turbo Championship edition, and it’s still great!

I’m finally getting around to playing the other Shantae games before Seven Sirens comes out. But first, a revisit to this short and sweet game in Director’s Cut form.

At first glance, I feared this would be disappointing like Arzest’s other Nintendo spin-off project, Yoshi’s New Island. But it turned out much better than that!

For Game Club, my buddy @cameronreigle (check out his art, it’s amazing, and he’s a lovely guy) picked this surprising 64 classic. I was so glad to revisit it as it was one of my beloved childhood games, and it 100% holds up [adjusts rose-tinted glasses].

Perhaps I played this too soon after Xeodrifter, but I found the simplicity of this retro-throwback style wore thin over my time playing it.

This is the perfect sequel, expanding and refining what made the first game great and polishing the result to a mirror shine. I give it my highest possible rating: a thumbs up.

Steamworld Dig is a satisfying little bite-sized adventure with a great sense of style.

I got this game because it features Zero (as he appears in the GBA Rockman Zero games). I love it for that, but otherwise it’s an OK entry in the “platform fighter” subgenre.

I wasn’t able to completely finish Poncho… which is appropriate, because the developer has admitted that the game was not completed to their satisfaction, especially the buggy PS4 port. I’m frustrated by the state of the game because it has a nice world and some good ideas.
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