
After playing a GTA game and Bro Force recently, I decided it was natural to pick up this next (I like making connections, ok?). Its scattershot approach kept me on the back foot most of the time, but it’s a satisfying little game.

After playing a GTA game and Bro Force recently, I decided it was natural to pick up this next (I like making connections, ok?). Its scattershot approach kept me on the back foot most of the time, but it’s a satisfying little game.

The original Epic Mickey was a bit underwhelming to me, but the concept behind this 3DS sidescroller is it’s a dual sequel, following up on both Epic Mickey and the old Sega Illusion platformers. This double lineage and a broad acknowledgment of the animated canon doesn’t guarantee a flawless experience, though.

Yoku’s Island Express was a delight, and naturally caused me to tee up this game that also enhances pinball mechanics with a story, an adventure, etc. It’s very much on a tinier scale (I think I got through the campaign in an hour) but with a corresponding tinier price.

Of the two games in the Xbox Zero’s GTA collection, Vice City was the clear standout for me. Apart from the refined gameplay, flying vehicles, and a talking protagonist, it also had a more appealing world. Vice City has wide streets, bright colours, trees, plus the radio is filled with poppin’ 80s sounds. Now I revisit that world.

I love a good pinball video game, especially when it breaks the limitations of real-life machines. Yoku is the most extreme version of this, fusing pinball mechanics into a large Metroid-style explorable world. This mechanical novelty combined with the glorious look and soundtrack makes for a very special experience indeed.

I first played this co-op with my brother, a while ago. Now I’ve had the full wild cheesy experience solo as well.

I’ve been reading a bunch of Kelvin comics from the latest Star Trek comics Humble Bundle, and they acknowledge the events of this game, which made me keen to experience it. In terms of being a performed piece of media with all the main cast reprising their roles, it’s almost like another movie in this series. A really long, boring movie with a ton of shooting.

What do you know, another Picross game. I’m always up for those.

For my game club this month, I picked this one. I have no history with it but its premise—you are a creature with magical evolving powers, who can take on different forms over the course of history—intrigued me, and seemed like it would make for good comparative discussion.

How does a relic like Carmageddon survive in the modern era? This game doesn’t answer that question because it does nothing whatsoever to advance beyond the retrograde sensibilities that made it “subversive” in 1997.

While looking for more games like Excite Truck, I gave Trackmania a try. I prefer my racing games somewhat detached from reality, and TM’s approach was enjoyable, for a time.

I played the rest, then played the best. This remake collection was a great way to round out a Spyro retrospective, as it shows that the original games have aged very well.

It’s almost five years ago that I played Trials Frontier, the mobile companion to this game. I assumed at that time that I wouldn’t enjoy it as much, and I was right!

SBK: Snowboard Kids appears to be one of those reboots that forces an edgier tone, but it’s actually decent and retains a sense of fun.

Eurocom saw fit to shake things up slightly with their take on Spyro. A lot of the formula remains but there are tweaks that seem small but change the whole experience. It’s still good but it marks the beginning of the era where the series began drifting away from its roots.
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