
My final Spyro handheld game to cover is this poorly-titled java phone release. It was released alongside Shadow Legacy and uses the same light/dark world mechanic, and it’s an OK game.

My final Spyro handheld game to cover is this poorly-titled java phone release. It was released alongside Shadow Legacy and uses the same light/dark world mechanic, and it’s an OK game.

Having covered Spyro’s isometric handheld history, there are two sidescrollers for me to play (not counting the Legend games on GBA and mobile). The first is the famous Crash Bandicoot crossover, Fusion (also known as Spyro Orange). To be quite honest, it’s a miserable slog.

As a quick postscript to Spyro Adventure, I played this mobile game that was released as an accompaniment. It’s not good, but it’s short!

The third of Digital Eclipse’s GBA trilogy eschews a numeral and “Season” titling of its predecessors, and for good reason. It tries for a more open structure unlike any previous game, so it feels very different.

My review of the first GBA Spyro game is required reading, as this is very much an iterative sequel. The iterations were welcome though, for the most part!

For game club this month, Gibbon suggested this overlooked Sega title. Like other off-topic Sonic Team games like Ristar or Nights, the Sonic influence can be felt but it builds heavily around a central gameplay gimmick, to create an experience quite unlike anything else.

The Spyrocalypse continues with the first of the GBA “trilogy” by Digital Eclipse. It’s a good attempt at a faithful Spyro game but understandably limited by the platform.

As a detour from Spyro games, I picked up on another game starring a dragon that Amaze (developer of Shadow Legacy and the first two Legend games on DS) made for handhelds.

Might as well round out the trilogy! With a new developer and Cynder having proper deuteragonist status, could it be that the third game is the best one? Maybe! Kinda!

I must confess that when seeing that the second instalment of the Spyro reboot trilogy on DS had 3D graphics, I hoped that it might be closer to the original games. I should have known better.

After playing Shadow Legacy, it seemed natural to try out Amaze’s take on the Spyro reboot. In development terms it’s a direct follow-up, but skews many things differently and like the whole Legend of Spyro continuity in general, it ends up being unsatisfying.

Enter the Dragonfly was the first console Spyro game after Insomniac finished the original trilogy. Unlike the later Hero’s Tail which chose to shake up the gameplay and expand the character cast, this one hews very, very closely to the formula established by Insomniac. Some see this as a weakness but the authenticity of the classic gameplay hit the spot for me, and I enjoyed the game despite its flaws.

Now that everyone’s excited about Spyro again (because of the remakes, blog readers of the future), I thought it would be an opportune time to follow up on my playthrough of Spyro 2 from… LAST NOVEMBER?? I am now a skeleton, who loves dragons.

This is a good, if short, example of a Katamari game. It’s rehashy and the microtransactions are bad but it’s essentially fun.

My playthrough of Inti’s Mega Man successors led into this, since it was also released recently and features Gunvolt as a guest character (although I didn’t use him). Lacking in experience with the series though I am, it seems a successful reboot of what was good about the original game.
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