
The followup to Inti’s crossover Mighty Gunvolt expands on its predecessor in all the best ways, with more features, more complexity, and a style wonderfully beyond 8-bit.

The followup to Inti’s crossover Mighty Gunvolt expands on its predecessor in all the best ways, with more features, more complexity, and a style wonderfully beyond 8-bit.

I enjoyed the gameplay of Gunvolt 1 but struggled to engage with the characters and story. That goes double for the sequel, which is a very direct continuation.

I’m not normally one for 8-bit nostalgia, but since this was a freebie from backing Mighty No. 9 I checked it out. Besides, it was fun to see concepts and bosses from MN9 and Gunvolt demade into a simpler format.

Since I took on Dark Souls last October, I chose Bloodborne for this October. They’re built on the same template (in fact, many of the words in that review still apply) but Bloodborne makes several mechanical and stylistic changes, which result in a more streamlined and focused game.

Inti’s specialty is Mega Man-type games. While working on Mighty No. 9, they also put out this, a new IP with gameplay that could be considered a successor to their Zero and ZX games. It’s no replacement for me, but has some fun new core mechanics.

Playing some Megaman games is the perfect segue into Mighty No. 9, the spiritual successor that I backed and has been sitting on my Wii U hard drive for four years… oops.

I wanted more handheld Zero so here’s the equivalent to the Classic GB games. X had his own handheld spinoffs, with mainly reused content from the first three X games. There’s some oddities to the structure but they were adapted well to the lower-fidelity format.

I love this game too much to say much about it. I first played it back when my friend brought a copy back from a trip to Japan, and together we tried to master its story and mechanics. I chose it for game club this month, and feel personally accomplished to have completed it fully now.

Me and the wife, we’re always playing Lego games. We even did a one-off stream of this one together. With the main Traveler’s Tales studio on Dimensions duty, the development here was handled by TT Fusion, who normally does the handheld ports. So is TFA able to hang with the rest of TT’s output?

Zoids is one of those franchises that I engaged with pretty strongly. We had a handful of model kits that I enjoyed building with my brother, watched Chaotic Century and New Century avidly, and played the heck out of the Zoids Saga RPGs on GBA in both Japanese and English. What can I say, it’s hard not to love robot dinosaurs, especially with some juicy anime melodrama on top!

I sure do love me some Picross! Luckily for me Jupiter continues to provide. However, there’s essentially nothing new in this version but for a new collection of puzzles to solve. Fine with me… in fact, just refer to my e7 review as the exact same collection of words applies perfectly to this instalment. Bool! The end.

Funny to think I complained about this being a PS4 exclusive when I reviewed its predecessor. Now I do have a PS4, and the game has gone multiplatform. I actually bought it digitally before I even had the console, but only just now got to playing it. Oh it’s great by the way!

I played this with my little brother over a period of weeks. Co-op is really the best way to play this frantic task management game, and the inventive level design and objective requirements keep you on your toes constantly. It can get stressful but the satisfaction of a job well done is worth it.

I picked this one up from Japan pretty cheaply. I found the fifth game to be a fun time, so is this a step back? Well, maybe a step sideways.

Nearly finished folks. Unlike the DS tie-in game, the adaptation for consoles isn’t a graphical beauty, to say the least. It’s a perfectly cromulent game but… *yawn* sorry, what was I saying?
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