June 6, 2013
Gamey talky volume 5.5

I already posted once this week, but some more things cropped up and I just couldn’t wait! Firstly, I beat Twilight Princess. I’ll talk more about that in a bigger post but I will say something about how I finished. I got through the disjointed final boss battle not long before having to leave the house. Consequently I had to pause the Wii (Home button) while the final cutscene was playing. Then I got home too late to watch it, so had to leave the Wii on like that all night. I started it again in the morning but only had a little time before work so had to pause again. So the Wii was on, paused during this cutscene for over 24 hours. I found it amusing. But now that’s done, and I did all the sidequests too so I can move onto something else.

I’ve been forgetting to play Rayman for a few days this week. Well, I made up for it today and also found out the range on the WiiU Gamepad. The big thing was you know, you could play games on the toilet or in bed by carrying this thing away, depending on your house size and walls. Well, those factors in my particular apartment mean it loses connection if I take it to bed. It took me a long time to figure this out, apparently I’ve never tried til now. It got all choppy too.

I have now totally given up on that horrible Rockman Xover. The real final straw was when a sudden prompt splashed up to seemingly get an instant stat increase for premium currency. It’s that awfully cynical game design that makes the game broken and unplayable unless you pony up cash. Not the right way to do the freemium model. But lots of people have talked about that so the important thing to me is that I kicked the habit. Who knows what I’ll do with this freed up time?

Well, one thing I tried was Angry Birds Friends. I’ve played and loved all the Angry Birds iOS apps. There’s lots more web apps and flash versions and stuff but I’ve covered the main bases. Generally, I found Space a big let down but loved Star Wars. The Seasons updates tend to be the best. So this one gives you a small set of levels each week and encourages competition with your Facebook friends. Problem is none of my FB friends play it. The other problem is the friends sidebar and the power-ups menu slam down into your playing area each time you attempt a level, including restarts. This is distracting, obnoxious and gets in the way both of the playing area and of the fast-paced experience of Angry Birds that involves trying again quickly when you mess up. The power-ups thing is a larger problem that has spread through all of the versions of this game: it’s the freemium model again, insidiously trying to suck money from casual gamers. Hey, buy these things to make the game super-easy! Buy some more now! I find it offensive, and it’s becoming so widespread in so many games. DESPAIR

Ah well there’s still cool games that you can just buy and play, like Spirit Tracks. I just beat the Fire Temple, I’m kicking through the plot and saving all the sidequesting for later. Woo!

Oh yeah, I’ll just talk a bit about board games. I’ve been to two separate board game nights in two days. One was unexpected but both were fun. The first one I didn’t know the majority of the people but managed to have a fun game of Dominion with the people I did know. I had vague memories of that from my uni days playing games at the Spot with my Spot friends. That’s where my Milo name really stuck. Good times. Then I played 7 Wonders with the people I didn’t know and managed to win quite well despite it being my first time. Only got those two games in between pizza and going to the wrong end of town initially due to faulty directions.

Second board game night was shorter, a last minute change of plan after some domestic disturbance (misbehaving baby) had left our hosts unprepared for the usual bible study. Also we were down a few people, so we put it off for a week and played Cranium and King of Tokyo. We love Jesus but we also love board games (although this is the first time this has happened, usually we love Jesus more ;) ). Cranium is a normal people’s board game, ie. I’ve played it a lot with my family. Our hosts are the aficianado type though, with the German games and all, but for some reason we went for that and it was fun. Boys vs. Girls. Afterwards, we learnt King of Tokyo which is an odd but fun little game where you play as Kaiju type monsters destroying Tokyo. It was designed by Richard Garfield, the creator of Magic the Gathering, a game I am very familiar with. He’s a good game designer apparently. This one was good too, like Yahtzee but with a ton of mechanics added on. It somehow manages to stay simple and engaging though.

So that was video & board game talk. Hey if Idle Thumbs can get away with talking so much about board games, so can I.

May 21, 2013
The Second Update

I almost wrote weekly update, but I don’t want to commit to any sort of schedule. I played some great games this past week though, so I wanted to talk about them.

Finishing Metroid Prime 3 freed up some console time, but I couldn’t not go straight back to Twilight Princess which I had dropped. Just before the Wii online shutdown was announced, I was really looking forward to doing some fishing, and filling out my fish logbook and Hena’s aquarium. Oh, if I’d only known. Good guides were hard to come by but it didn’t take long at all to get all the commoner fish. I’d already slogged through the trial of Rollgoal to get the frog lure, and I wanted to use that to catch the Hylian Loach rather than resorting to the Sinking Lure. It was one of those situations where I just tried and tried, for over half an hour, then the next day had another go and knocked it over on my third try. Catching the Loach fry with the bobber was then really easy once I found out that they can be found reliably in the Kakariko Graveyard. So all in all it was pretty good, except for the initial long fight with that damn Loach.

Having then completed all the sidequest stuff except the Poes (got all the bugs, sword skills, inventory upgrades, etc) I entered the Cave of Ordeals. Got most of the way through then discovered I arbitrarily needed the Double Clawshot. Frustrating, they should let you attempt it with your skillz and not require the items. So I got on with the plot and went to the City in the Sky. Very cool dungeon, nowhere near the level of the Mansion in my personal esteem though. Having just played MP3, it really reminded me of Skytown, Elysia. Not just the floating city thing but the structure, the Spinner mechanisms, the inhabitants wandering around (in this case chicken people instead of clockwork robots). So yeah, now I have the Mirror of Twilight, I guess I’ll see what the Twilight Realm is like.

To my shock, I realised yesterday that I’d forgotten about Rayman for a couple of days. I guess since I reached the fourth level of Awesomeness, unlocking the Extreme Weekly Challenge (and thus having no content left to unlock) my interest dropped off a bit. It’s still awesomely fun, but by now I’ve identified the types of challeneges they set, and which ones I am super into and which ones are not as interesting. I feel I’ve gotten a great deal out of it, hopefully I can keep playing for a while.

Speaking of games I play continuously, I’m very very close to putting Rockman Xover down again. Almost all of my current rotation of cards are maxed out at level 50, and I’m still almost no closer to beating some bosses. They just introduced a new mechanic that would change the whole way you upgrade cards to get better, meaning a lot of wasted effort and more grinding needed. It’s a good excuse to stop, I think, although I may wait until World 7 is released first (probably won’t be able to beat it).

Also, Doodle God stopped being intuitive when I got a massive amount of elements. Now the only way to play is use a hint and try to do that. It’s valid, I think. I had a go with Tentacle Wars on iOS, it’s a variant of Galcon basically. It was addictive and very fun, until it started just getting too hard. Didn’t take me long to hit my ceiling, but I had to delete it after attempting a level multiple times and the result feeling random.

Speaking of iPhone games, just last night me and Everbloom discovered that (Australians take note) the Bureau of Statistics (ABS) had made a city-planning game that used actual census data. So you pick a postcode, then experience what it’s like to plan new buildings and stuff for the suburb based on the demographics and demand, which are pulled from actual population data. It’s a super-well made game. Like, extremely smooth and professional, looks fantastic. Can’t figure out who made it, if it was internally developed or contracted but man, a lot of companies could learn some lessons from this game. Also it’s fun, it’s educational, and it’s narrated by Shaun Micallef! And it’s free! Good stuff. Oh it’s called Run My Town.

Oh yeah and on the weekend I fired up the Super Nintendo that I’d brought up here. It’s exactly as I remember it, sometimes it just doesn’t start, you blow on the cartridge even though that probably does nothing, you hold it in while you turn it on, it takes a couple tries. I had a quick go with Nigel Mansell’s World Championship Racing, just as boring as ever. Checked my save file on DKC2 was still there, but I’d just played it on VC recently. Actually the first thing I did was went straight to Super BC Kid.

Super BC Kid (AKA Super PC Genjin or Super Bonk… seriously three franchise names for three regions? GAH) was the fourth in Hudson’s popular series that had started in the previous generation. Despite being a mascot for the PC Engine, the little caveman had quickly made the jump to cross-platform as well, appearing on the Famicom and Game Boy. This game was one of the several platformers we had, and I just remembered every level layout perfectly. They were a bit smaller than I remembered actually… My superior gaming skillz got me through much quicker than I ever did in childhood—this game has no save or password function. You have to complete it in one sitting. This marathon nature means we very rarely got to the end back then, either because of dying or parent-enforced stoppage. This time it took me about two hours to clock it, although I pretty much avoided all the bonus stages, as they were unnecessary and slowed down the game (I find this a frequent thing in older games, such as all the Mario ones and DKC1).

I had a blast, the nostalgia and wackiness, the old muscle memory, even some bits I would exclaim “I don’t remember this!”. The second-last boss gave me a particularly bad time, had lots of trouble there. The final one is also an appropriately gruelling test of skill, but didn’t feel as unfair as the second-last. I got through the final platforming challenge super-easily though, with spikes emerging from walls you have to climb, which as a child was very frustration-inducing. It was a great time. The setpieces and settings were really bizarre and entertaining, the type of thing that children just accept but adults go “what??”. So that was cool.

Oh yeah and N was updated after a lot of work to version 2.0 by Metanet Software. During Uni I got a ton of mileage out of that game. The player doesn’t work on my current computer as it’s PPC only and now Macs are all Intel, so I played a fair bit of that. So good, pure platforming and so hard but so satisfying. Yesterday after realising I’d been trying the same level for half an hour, I had to quit though. My hands had all cramped up. Can’t wait for N++ to come out so I can buy it and support those guys. I really enjoy those kinds of games: I got all the way through I Wanna Be The Guy (to my shame, I never beat the Guy), I loved Super Meat Boy except that it kept crashing on my computer, so then I loved Meat Boy until I found my save deleted. Rayman Origins hits that same feel sometimes too, which is great because up til then it was something more indie developers did. Mario is certainly nothing like it (stupid Mario).

Well I think that’s it for now. Hopefully I can wrap up Twilight Princess in the next couple of weeks, and I can get started properly on Spirit Tracks. More Rayman, start Yoshi’s Island on my old SNES, more Run My Town. That’s my plan, we’ll see how that goes. Got a friend hopefully visiting this weekend, I’m planning on a Nintendo Land sesh like I did with my bro. Ok, tata.

May 15, 2013
Miloscat the update, 1st

After getting a bit tired with my very long reviews, and having to wait until finishing a game to do one, I decided to write more shorter posts. Actually I was inspired by starting listening to a new gaming podcast (Midnight Resistance), and hearing their “what have you played this week” segment. Not really unique to them but I thought: “That sounds fun, I should do that too”.

So this is the first new format post, I’ll probably keep the reviews as well. I don’t know what to call this kind of post yet, I’ll work that out. But enough meta-blogging, let’s do some blogging!

I didn’t mention this in my Metroid Prime 3 review, but I got one (1) reply to all my various queries for PAL Friend Voucher trading. Slicer1000 was a very nice trading partner. Friendly, reliable, and I got my credits so yay! Apparently there were plans on the Gamefaqs board to make a save file with the 15 credits that you can download, so that you’ll be able to unlock the stuff even after NIntendo switches off WiiConnect24. I also realised, thanks to my lovely wife everbloom, that I was doing it the sucker’s way, and that I could transfer my save to the WiiU by SD card, then send myself the vouchers to the Wii. 1) Good point, but 2) it was fun to do it the way they intended, even if the intended way is annoying. What I mean is seeking out other people who love the game enough to unlock the bonus content, using the features of the console (creaky and underutilised as they are), connecting with other gamers. Kind of like this blog, in a way.

Anyway that was cool, but since Rayman Legends Challenges App came out, that has hooked me in completely. At the moment that’s the majority of my console gaming time, while Prime Hunters continued for handheld gaming time. Every day I’m on there, at least until I get a trophy. The one downside to seeing friends and family in my hometown this weekend was missing three days of challenges. It’s so much fun! An issue I see is that it’s maybe not a relevant representation of what the actual game will be like, which the included demo levels are. But what it is doing is very well executed and very addictive (see that Internet, I said “addictive"—"addicting” is not a word). It’s just a great example of what you can do with the WiiU, with the Gamepad controls, the online stuff with NNID friends, etc. It’s super smooth, very finely tuned, looks like a great successor to Origins while fixing some of the issues that game had. Plus, it’s got me to use my WiiU which had been looking a little sad. Now my PS3 looks sad! You can’t win.

Since Rayman has me logging on everyday, I’ve been using the other features more as a consequence. I’ve made friends with everyone on DKVine who’s posted their NNID, I’ve been checking the shop for new releases (eve though I don’t buy any—got enough games for now, thank you), and I’ve been checking out the Miiverse. It’s pretty cool, if a little slow and the interface is a little clunky. Social stuff has never been my strong suit (my friends can tell you that), so I don’t use the thing for that. My favourite part of Miiverse is looking at Juliusaurus’s awesome cool art. Seriously, go check him out. It’s on browsers now. Here you go: https://miiverse.nintendo.net/users/Juliusaurus. The quality of that drawing and the breadth of Nintendo fandom there is breathtaking.

So I mentioned console gaming time and handheld gaming time, but there’s also mobile gaming time around here. I use my iPhone a fair bit for games, although to my regret I have a lot of “proper” games on there that I often pass over for the more casual, throwaway ones. For instance, this week instead of playing Lego Harry Potter 2, Ghost Trick, Carmageddon, or Mega Man X, I fired up Doodle God after its update and had some fun combining elements to make new ones. I finished it a while ago but there’s new stuff now, also at some point I restored my iPhone from a backup and consequently lost a lot of save data. Stupid developers store it in the wrong places, and stupid backup doesn’t backup the right subfolders. Anyway I’ve also been playing my secret shame game, Rockman Xover. Every day. It’s so bad, but I can’t stop! Fortunately, the spell was partially broken recently when I read some comments on how the game becomes impossible after a while unless you buy special items for real money. I think I’m at that point now, and also it revealed to me just how much of a cynical, money-grubbing, dirty-feeling, in-app-purchase-powered free-to-play it is. Think if Zynga made a Rockman game. I hope to give it up soon.

Oh and I had a huge windfall this weekend as a result of said family visit. I managed to convince my brother to let me take away our childhood gaming consoles, our SNES and N64, which to be fair were sitting in a bag in the corner of a room so I don’t think anyone’s going to miss them. I’ve mentioned before how the SNES was the one time my parents got into gaming beyond Freecell and Words with Friends. We played a lot of Tetris & Dr. Mario in the day. Point is, they don’t play anymore and neither does anyone else so I took them to cement my place as a Ninty fanboy. It’s also a good place to play Yoshi’s Island as it was never given the VC treatment. Laziness, I say. But yeah once I work out the connections and stuff I can bring back some sweet childhood memories, and now we have more storage space under the bed to stash them in as well! I’m very happy to have these pieces of history here.

And that’s that so I hope you enjoyed this new format post, I’ll be back soon with some comic news! EDIT: oh the comic stuff posted from my queue before this post, so er yeah it’s below this one now!

February 26, 2013
Rockman Xover (iOS)

A note first about the name here. I can’t be arsed with the pretentious use and pronunciation of the “cross” symbol. It has no place outside vector maths, and I am generqally annoyed by its widespread use recently. However, I find amusement by pronouncing it as “X”, ie. “ex”. Namco ex Capcom, Street Fighter ex Tekken, Project ex Zone. I refuse to say this the way those marketing suits want me to. So now we have Rockman ex-over, supposedly a great celebration of 25 years of Rockman history. Pffffttplhplhplhphhhhffffrttthhtttthhhhhhhhh. Not to give away my feelings too early or anything.

Similarly to Animal Crossing, I’ve been playing this game daily for the last month. It’s somewhat addictive and I like to fire it up for a little bit, use up my energy points or whatever then quit. Progress has really slowed recently though and I missed the 8-bit event it seems, so I’m nearing my limit I think. Can’t beat the World 5 Shooting Star bosses either, there was a huge “difficulty” jump there.

I say that in scare quotes because there is nothing whatsoever related to skill, reactions, etc. in this game. There’s barely even what could be called gameplay. Stages are extremely basic flat autorunning affairs with random baddies at two levels: ground, and a flat plane above you, for you to jump n’ shoot at. You pick up cards and auto collect money. The only strategy really is sometimes if you’re not careful you have to choose between picking up a card or jumping to shoot a flying enemy.

Boss fights are a completely different gameplay style, violently shifting to a turn-based RPG battle system, and using the stat points that you’ve been collecting all those cards to enhance. I found all the bosses of the first four worlds’s stages very easy, except maybe the final world bosses, and then as I said the curve shoots up to impossible, as if the game is saying “go grind for a few weeks, loser”. Except it doesn’t say that, or maybe it does because I haven’t bothered to translate all the Japanese it comes out with.

Did I mention this game is not available anywhere except the Japanese App Store? I found it was quite easy to make an account there and get the game, although having that account with an app installed from a different region store causes some minor App Store problems every now and then. The game itself is very unforgiving to non-Japanophones, although (as with my long-ago playthrough of Zoids Saga 1) I figured most of the functions out fairly easily.

There’s also social features, with friending, chat, and team battles. People just friend you automatically, as you are often shown random players and given an option to send a request. So getting partners to team battles is never a problem, but I’ve never had a chat request (not that I would understand them anyway—my formal written Japanese is vestigial but present, but colloquialisms would defeat me).

This game was advertised as a “social RPG”, a genre that is much bigger in Japan than in the West. I think this fulfills the promise of that kind of game, as far as I understand them. It has all the hallmarks I would expect, along with copious in-app purchasing, limited play, premium items, and “community” features. Not as cynical as some, but not as well executed as others.

The game is kind of a mess to play. It feels like it was thrown together in a few days. So many buttons, menus, dialogs, loading screens. Things aren’t explained that well and viewing your cards is janky as heck. The two play modes have no pause button. There is lag, especially between menu screens. It asks you to optimise your cards (a process that leaves them most assuredly non-optimal) every time you view the equip screen, and before every boss fight—ie. way, way too often. (Although I may be missing an elemental bonus effect that it accounts for, but I doubt it.) It’s playable despite the horrible interface stuff, but I don’t know how much longer I can stand it for the very little content I get for that.

And so we come to that. As a “social RPG”, it’s passable. As a tribute to 25 years of Rockman, it fails horribly. It, uh. I can’t even. There’s just. Ack. Ok, I read an interview, and the guys who made it sounded so passionate and authentic. How is there such a big disconnect between their attitude and this pathetic scrap? What characters are used have new, fairly nice sprites, but they are used so badly. There are 7 sub-series to Rockman, and some are woefully underutilised in the cards. Others (X) are overused in the worlds and bosses. I don’t think I’ve even seen a Zero series character yet. The new armours are cool, but literally the only characters that appear aside from the bosses are Over-1 and Kalinka (at least she has a new portrait!).

I dunno, this game is just a massive wasted opportunity to me. The mechanics are just executed so badly, and Rockman series representation is so, so limited. A brief cutscene of that Legends airship is not really good enough! Stages only have two bad guys and a Met, for the whole world! And did I mention the loading screens! This is not an adequate Rockman celebration game. It’s not an adequate Rockman game. There’s been a lot of weird Rockman spinoffs, but a lot seem to have more effort involved than this.

Rockman Online looked way more exciting than this, although had it been released I probably wouldn’t have been able to play it. That game looked like a crossover done better. It didn’t claim to represent all 7 series, but it did 2 (Classic and X) very well, with new character designs, nice environments, loads of characters appearances, and proper gameplay.

Anyway, as I said, the game is mildly addictive and it is somewhat gratifying to see something of a wide range of minor characters in the cards, and the occasional more important one showing up. It also familiarised me with some characters and enemies from the Battle Network series (or at least their name and picture, which is all you get with the cards), so it has that. And I must say, the gameplay is unique among Rockman titles. There are small consolations and additions to Rockman canon here, but on the whole it’s pretty disappointing. The customisable equipment/card system surprised me at first with its depth, but ultimately there’s not much point to it.

So I’d say my reaction to this game has been mixed. I’ll keep it around and maybe try to beat those hard bosses, but it’ll take a while. They seem to update with content every now and then too, but some of it is time-limited, very frustrating. I must say, Capcom better have some tricks up its sleeve for Rockman’s “anniversary year” because the fanbase is pretty angry already, and Xover hasn’t done anything to help matters in the West. In fact, fan reaction was so negative that Capcom America promised not to localise it for now. (Insert they’re happy [i]not[/i] to make a game when the fans demand it comment here.) Me, I don’t mind so much, I’m not so short-sighted about these kinds of things, but I’d hate to see this get worse. Although if anything, the way the suits upstairs in Japan are treating the franchise, if anything it’s making the fanbase stronger in its support. Unfortunately they are allied in hostility towards Capcom, so that could get ugly.

Personally, anniversaries don’t mean too much to me (love you honey), but if it means the game companies take the excuse to make more games, then I’m all for it. And any game game in a beloved franchise is important to me in its own way. So in a way, I’m glad Xover exists. I just wish it was better, and I hope it doesn’t preclude further crossovers. Anyway time to end. For those who mind, sorry about writing another Rockman post. To my fellow Rockfans, Rock On! (so lame, I am so lame.) Ok, let me try again: pray for a true peace in space! No wait, wait that’s Metroid. WHAT AM I WRITING FOR!?!?!? Heh, much better.

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