
Orta is the perfect gateway to Sega’s well-regarded rail-shooter series: it’s seen as the best of the lot, and also contains the original game as an unlockable bonus! You just have to own the Xbox Zero, which luckily I do.

Orta is the perfect gateway to Sega’s well-regarded rail-shooter series: it’s seen as the best of the lot, and also contains the original game as an unlockable bonus! You just have to own the Xbox Zero, which luckily I do.
New pixel art: the cast of Smilebit’s Jet Set Radio pseudo-spinoff Ollie King!
https://www.deviantart.com/miloscat/art/Ollie-King-833215728

I was in a Hideki Naganuma mood today, so I played this game that he contributed some tracks to. As a game, it’s fine.
For game club we played our third “non-Sonic game made by Sonic Team”, after Nights and Billy Hatcher. Similarly, Ristar has somewhat of a Sonic feeling but with a heavy focus on a different gameplay hook.
Sonic & (Sega) All-Stars/Superstars, low-res pixel style!
Sumo Digital’s two racing games (and one tennis game) have a pretty varied mix of Sega characters. Too bad they had to cut some for Transformed; and then the PC version got really insane with weird additions—I ignored them for this art. Anyway, here’s the cast for those three games mixed together. Note that I just picked the default male appearance for the Mii, which also stands in for the Xbox Avatars.
Sonic, Tails, Amy Rose, Knuckles, Big the Cat, Shadow, Dr. Eggman, Metal Sonic, the ChuChus, Opa-Opa, Ulala, Pudding, Alex Kidd, Ryo Hazuki, Jacky Bryant, Akira Yuki, Joe Musashi, Gilius Thunderhead, AiAi, MeeMee, Amigo, Zobio, Zobiko, Beat, Gum, B.D. Joe, Mobo, Robo, Vyse, Billy Hatcher, AGES, NiGHTS, Reala, Banjo & Kazooie, Mii/Avatar, Danica Patrick, Wreck-it-Ralph

I was so energised by Jet Set Radio Future that I got interested in the Sega crossover racing games that feature tracks and racers from the series. Plus I wanted a nice multiplayer racing party game that wasn’t Mario Kart. Unfortunately Sega doesn’t quite have the brand power of Nintendo, at least for me, but the IPs represented here are somewhat varied despite a heavy weighting towards Sonic, and it was a chance for me to become more familiar with them.
The game is fun to play. It feels smooth but takes practice to master the mechanics; the Monkey Ball tracks in particular are difficult to get right, but learning tricks and how different characters handle is rewarding. There’s also plenty for a solo player to do, which is a huge plus in my book: the substantial mission mode is a good addition, and there’s an unlock shop with a universal currency so playing any mode will allow you to make progress and choose what to get next.
Sumo Digital have also done a good job representing the worlds of the franchises on offer. There’s maybe not enough choice, with only a handful of IPs having three often similar-looking tracks each (and Sonic getting three times that number), but what’s here has been lovingly presented, none more so than the highly detailed Tokyo-to tracks from my beloved JSRF. Available characters come from a wide variety of Sega games so that’s a lot of fun (I also liked to imagine BD Joe and Ulala fitting into the Jet Set Radio cast).
I also played the DS version alongside the main console game, and it was a decent port. Obviously scaled back quite a bit, with cheap-looking visuals and simpler courses, it does still have as much content, and much shorter loading times. Some items, and mechanics such as drifting or starting boosts, work differently. The second screen is used well to display a minimap during races (a feature lacking in the bigger game), and to present the menus much better (the console menus are bloody awful). I think its set of missions is unique to it, which is nice. The economy of the shop is different too, I was able to unlock everything much earlier than I did on PS3. This version was also ported to smartphones, badly. It has less content and an exploitative economy that almost demands in-app purchases to unlock some characters and tracks, and it uses the console-style menus, on top of unsuited touchscreen controls for gameplay. Avoid it, but check out the DS version by all means.
I will admit that the greater fidelity of the PS3 version made it a more enjoyable experience on the whole, as soon as I changed the control scheme away from using the analog trigger to accelerate. I’m looking forward to the sequel, Transformed, and hoping for a greater variety in the track content. On the whole though, a solid game and double thumbs up from me for drawing designs specifically from Jet Set Radio Future as opposed to just the first JSR (the tracks do have pastiche elements from both games, they’re really good tracks).
In more recent news, the demoes for both of these games came out for both of these platforms on the same day. I downloaded and tried all of them. There’s a theme here because these particular games do not represent my usual forte. My oeuvre, if you will.
I never got Sonic, I find the classic games frustrating and the movement system is just wrong to me. The 3D games, according to popular opinion, I should just not bother with for the most part. But for me, free is the right price and I gave the demoes a spin. Get it? Because he spins.
Yeah, they didn’t win me over. Basically it’s like Mario Galaxy but all slippery and confusing. I did find that the 3DS version agreed with me much more than the Wii U one did, I mainly chalk that up to a much better presented demo that actually taught you mechanics and showed off different things you would be doing in the game. Also the more general trend of big console games being overdeveloped and valuing style over substance. This was represented subtly here, really the two were pretty similar.
But yeah I have tried a few Sonic games and they never clicked with me. This one blunders all over the line between smooth and fiddly, difficult platforming and the feeling of not being in control. I think that’s my general assessment of Sonic really, and I can’t go any more in-depth on this one just from a demo. So thumbs down.
As for Lego Marvel, well it’s a Lego game. I’m intimately familiar with them by this point, but it’s the Marvel side that I’m not big on. I’ve really only been exposed to the “cinematic universe” and all those other cinematic universes that they don’t have the rights to. Come to think of it, I’ve probably seen more Marvel movies than DC, but that’s probably because DC movies that aren’t Batman have been notoriously bad. But, I have more DC experience what with Sandman, borrowing some Batman comics from the library, watching the Justice League cartoon (and the Teen Titans one… one of them anyway). I’m not super invested in either of them though.
Anyways this is just another Lego game really, and if you’re not interested in the paerticular IP attached then you should just play Lego Star Wars again or something. It is the newest and hence shiniest one, and I guess it could have some new ideas? I don’t know, I just saw old ideas really. I’ve said before that I have more faith in TT Fusion (the handheld division) than TT to make a stable and interesting game, and for the second time I’m siding with the smaller iteration of the two games.
The 3DS has more new ideas with the rewards system and the super moves, although that seemed quite useless. But the sub-chapters thing with just one character at a time seems nice and less fiddly, with the little quest things inspiring quick replays. Sure it may be less ambitious and impressive than the console one, but I dunno I guess I’m once again feeling that I prefer the tighter experience than the bloated one with a million lighting shaders or whatever and the crashing.
Realistically though, if my wife was interested at all, the console one would be the only way to go with its big screen co-op mode. At least until the miniature version eventually goes on sale in the iOS App Store. So yeah it is just another Lego game, and I’ve played lots and have a few more to play still (just iPhone ones). In fact I’m doing Harry Potter 2 handheld now and it’s fairly alright. Ah, demoes. They don’t come often enough.
iOS has rapidly become a major platform for mobile gaming, and is a big part of the reason the 3DS and PSVita are not getting as much traction as Nintendo and Sony would like. That’s how I see it anyway. I of course am a big Apple fan at this point, so I have been doing a fair bit of gaming on my iPhone 4. It’s really disrupting my perspective on pricing, at least for handheld games. I find myself unwilling to spend money on the eShop or even on retail games when $1 or $2 can get you so many quality titles on the App Store. But then the quality and the IPs of the dedicated gaming handhelds wins me over eventually. Point is, I use both. Obviously my iOS games tend more towards the casual, as is the nature of the platform, but I have played Rayman 2 on there and I have Final Fantasy 3 (DS version) queued up to play soonish.
The App Store is great because of how flexible pricing can be. It’s set by the developers and they hold sales for any old thing. In this case, I managed to pick up the latest successful Mario Kart competitor (or at least the mobile port) for free. There’s obviously in-app purchases I have no desire to partake of, but it feels a little weird playing through a game like this not having paid for it (hypocrite, you use emulators)(yeah, yeah ok, I’ll post about that one day).
So most of my life I’ve been a NIntendo fanboy. I really only know about Sega from acquaintances’ consoles (most of my friends had Nintendo as well) or, later on when they dropped the hardware game and started bringing their software to our platform. I didn’t know that we’d won that war, in my little zone there was no war. There was only Nintendo. So I’d read about a few interesting looking games in N64 gamer—it wasn’t until my family bought an Xbox (for the DVD player) that I actually played a Sega game. We had the double set of Sega GT 2002 and Jet Set Radio Future. Both great, great games. We later bought the super Sonic collection from the bargain bin, and played about ten minutes of it and got bored. More recently I also picked up ChuChu Rocket and Ecco the Dolphin on, yes, iOS for a buck each. And that, apart from a short turn on a department store Dreamcast and a rented copy of NiGHTS into Dreams, is my Sega experience.
Having said all that, this game interested me. Maybe because the 360 version is DKU due to Banjo and Kazooie appearing. Maybe it seemed like what Mario Kart could have been if it was a more interesting crossover game. I don’t know why ROB and the Blue Falcon in MKDS excite me so much; I am a huge Smash Bros fan though. Crossovers are just interesting, especially when you have such a stable of creative characters that Sega does. Even if I don’t recognise half of them.
Well, the game was free and there were enough characters I knew, I couldn’t not give it a try. And it was quite fun. The simple pleasure of earning points after races, saving up and buying new characters is a compelling incentive for me to come back. The missions were fun, if a little imbalanced in difficulty between each other. The weapons are ok, nothing too special (although I may have missed some references they were making). The individual super weapons were silly though. They all seemed the same and just were underwhelming. The tracks were varied and very much had the flavour of their originating series, although that Eggman casino one was just too hard.
By the way, I should say here that the mobile version of this game is very stripped down compared to the console. I don’t really know what elements they have in common, but the mobile one has many less characters and tracks, for all I know the modes and mechanics are very different, the controls are certainly different. I don’t think I ever played a racer with no accelerate button! It’s automatic, you just brake and slide. Steering is either tilt or on-screen slider (I used that, tilt controls can be annoying if not implemented well). For what it is though, it’s a fairly significant little piece of game, and there was a content update recently so that’s cool.
As far as characters go, fortunately the ones I liked had fairly good stats. The ChuChu mouse was a powerhouse with low acceleration, and Beat was fairly all-round. I couldn’t give two tosses about the Sonic cast, who as in most Sega crossover games seem to be over-represented. The Jet Set tracks just made me want that HD remake of the original sooner. I can’t wait, after having so much fun with the sequel. I don’t know or care who that douche on the motorbike was, probably Generic Fighty Game 2000. Every studio has a franchise like that, or several. Two different monkeys was amusing, with me having no experience with their source. Pretty solid cast all round I think. If only there was an Ecco track (don’t know if Sega actually has the rights there. Oh well).
Not sure what else to say about this game, I just played it pretty casually, and the mobile version at least seems to encourage that style. I mean, I didn’t try to master it, and I essentially stopped playing after beating all the GP cups on easy mode. I quite liked it, I just didn’t have the Sega history to appreciate all the details. But the parts I did get made it much more rewarding. I haven’t actually played any handheld Mario Karts to compare it to, but I played the free trial of Konami Crazy Racers for 5 minutes. Compared to that the controls and gameplay were way better, the characters and licenses were more interesting, so I guess it’s pretty close to the top of mascot racers on handhelds, at least for me. Glowing endorsement I know. Definitely worth it for free, probably worth the $2, especially if you’re not a sheltered Ninty boy like myself.
Man, I love crossovers. If only we had Captain Rainbow over here. Well, soon I’ll be playing Yoshi’s Island DS, that’s close to one. Still really enjoying Melee too. And I should unlock Indy in Lego Star Wars….(mumbling continues)
Wife’s comment: “Oh yeah, I tried that game. It’s ok, but it was a bit slippery. And I didn’t know any of the characters, so I didn’t care.” Wise words. We need to care, or we won’t play. The characters are all informed, like the game doesn’t attempt to set anything up, it assumes Sega literacy. Well, what can you do. Until next time.
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