
My WayForward retrospective has finally paid off as I got to play Shantae 5 at last. It’s very good!

My WayForward retrospective has finally paid off as I got to play Shantae 5 at last. It’s very good!

I backed this on Kickstarter back in 2013; it’s about time I played it eh?
Shantae: low-res pixel style!
The half-genie guardian of Scuttle Town is here with her friends and frenemies! This series has great characters, but they sure do show a lot of skin which made this artwork a little tricky. Thanks to WayForward, the Bozons, and all the devs for creating this wonderful little world!
Shantae, Risky Boots, Sky, Bolo, Rottytops

The third full Shantae game takes things in a slightly different direction. Does it work? Yes!

I’m finally getting around to playing the other Shantae games before Seven Sirens comes out. But first, a revisit to this short and sweet game in Director’s Cut form.
I have a bad habit of getting to the last stage or boss in a game and then putting it down. In this case, I was brought back to Shantae 2 by learning of a 3rd one coming soon to the 3DS eShop.
Let’s start by comparing it to the first one, on the GBC. Instead of finite items, you purchase spells with the same effects and then use your magic bar to cast them. I approve, I tend to never want to use numbered items but I like abilities. The traversable world is a bit more complicated, but I think easier to navigate due to a simple in-game map. It seems smaller, because there’s only one town and I got lost less often. The collectible system is very different, but I think I prefer it as it seemed easier to keep track of what you had and the rewards were less necessary for completion.
What I really liked about it was how it kept the feeling and details of the original but with a huge graphical improvement. Having said that though, the frame that the iOS version has makes it painfully obvious how direct a port that version is from the DSi one. A bit jarring, and they even kept this one building that detects other WayForward games you have installed in your DS that is useless now. Still, can’t complain too much, in general the game is very compelling and polished, plus it was cheap and we didn’t even get the DSi version here in Australia!
I personally don’t mind the on-screen button thing, I just love having “proper” games on the super-portable and convenient iPhone. The interface and software distribution platform is also leagues better than any dedicated games system I’ve ever played (not counting my old GBA, only online systems with apps and stuff).
The returning characters made me smile, it’s especially fun to see familiar people and settings with more detail. The dialogue was also very good, very funny. WayForward is very high in my personal estimation of developers, and they’re real small too. I loved the Boy and His Blob reboot immensely. There’s a great level of polish and love I can see, which is why I’m now looking forward to Shantae 3.
I think this game benefited a lot from me playing the GBC original first, it put the mechanics and plot in context so I’m very glad I did. It’s improved mechanically, as I’ve discussed. Also it got rid of the overcomplicated dance system.
So in all it’s a nice little game, and I would support WayForward developing a new 2D Metroid as has been rumoured. Shantae has rightly earned its status as an indie favourite. I think the best part is that it’s so full of character, it reminds me of a Rare game or a Paper Mario. Until Shantae 3 then.
After my huge work week, I finally have the energy to write a post. I actually finished this game late last week, and in the meantime some games I ordered arrived. New Deus Ex and Katamari for PS3, old Yoshi’s Island and Lego Star Wars Saga for DS. Explaining all these would take so long, but I was giddy with excitement for YIDS, and it turns out my sister in law really loves Katamari. I love sharing my games.
So onto the real issues with playing Shantae. I think the used game market is very sleazy, and the App Store has trained me to view the Virtual Console as a bit overpriced. I still use it though, except I have a big problem with the 3DS one in particular, for this reason: the games they sell are incomplete. Game Boy games were originally in B&W, yes, but hello Super Gameboy? My favourite emulator can reproduce the conditions of a SGB, so the handheld VC would be a hell of a lot more appealing if it did too, even if it was optional (if they’re somehow concerned about the purity of the experience or something). In the case of Shantae, it is not on the VC. Would I buy it if it was? Tricky question. You want to support small developers, but the best transformation would not be available, as you unlock it (and an enhanced palette) by playing the game on a GBA (or an emulator with a GBA simulation switch). Another example of incompleteness.
I did buy the sequel, though, which was why I wanted to play the original first. Incidentally, the developer’s blog pretty much says that the original is extremely hard to find (it is), so you should watch a Youtube Let’s Play before playing the new game. Of course, many people interpret this as implicit permission to emulate. The original did have a very small print run, and the sequel being digital is not limited in this way. I bought the iOS version, as the DSi version is not available in my region (grrrrrr), another problem with mainstream distribution channels.
Anyway, on to the game. I actually had to fiddlequite a bit with the emulator settings to make it look better. I should have done this several games ago, as it did look much better after I removed the simulated LCD motion blur and discrete pixels. Also, before starting I read the manual from the Internet, it was great. I miss the manuals of the old days.
Ok, so the game. Fun game. At first I had trouble distinguishing foreground and background, platforms you could jump on and walls. You get used to it, but it takes a while. Fighting can also be tricky, and you can lose health quickly if you’re not careful. I guess the items are supposed to help with that, but I didn’t use them much, I often don’t in games. Once you get the transformations, they are useful but also add more complexity to the movement system. The aforementioned Advance Tinkerbat transformation is so liberating, it has the basic powers of 3 other forms, and a decent attack. The combination of various factors results in some slightly awkward gameplay that I associate with certain games of this early generation.
It absolutely oozes charm, though. The game world is so well crafted, getting around is very natural. Some of the environment transitions are abrupt, but the areas are organic and the characters look great. Each small background NPC is different and interestingly designed, and their dialogue is at times funny and informative. I did use a walkthrough to find some of the hidden items, but much of the fun here is finding your own way around, figuring things out. It does take a while to get places though, even after you get the warp dances.
It’s a great little game, especially as a prelude to the new game (which I haven’t yet started). I just love delving into a series’ history if I’m going to get into a game. It helps if the history is short, too! Oh, one thing I forgot. Matt Bozon, the creator of Shantae, also made a Warioware DIY microgame that was featured in the famous creators download section. It was based on GBC Shantae. So yeah, that is also part of Shantae’s video game history (it had a unique background). The DSiWare version also has some small connectivity to WayForward’s other games on that service, but again most of them are not available in our little hole in the world.
All in all, it’s almost like a Metroidvania, but with less vertical movement I suppose. You do end up flying by the end. It’s a neat action platformer, and its obscurity despite its relative quality appeals to me. It’s also an important part of indie gaming history. I would recommend it for anyone looking to branch out into some third-party stuff, who isn’t afraid of a little piracy. Buy the iOS sequel if you do though, it’s only a couple of bucks.
Wife’s comment: “It’s good to see a woman in a starring role.” I agree. I even saw Shantae mentioned as a possible Smash contestant (near the bottom of the list) when people were thinking of female characters for the next installment. Strong female protagonists are so rare, and Shantae is a great example with an interesting personality and design, who experiences growth over the course of this game. Not only that, the antagonist and two of the major supporting characters are also very unique females. It’s another reason I wanted to play this game, and another reason I endorse it.
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