
Now that I’m finally checking out other instalments in the Chrono series, it’s time for the only one that’s not a JRPG. It can be obtuse but I appreciated what its format allowed it to do.

Now that I’m finally checking out other instalments in the Chrono series, it’s time for the only one that’s not a JRPG. It can be obtuse but I appreciated what its format allowed it to do.

Although the SNES has a reputation for being a haven for JRPGs, we didn’t actually own any on ours. Didn’t help that quite a few skipped our entire hemisphere: Chrono Trigger, Earthbound, Super Mario RPG, even Final Fantasy 4 and 6, all never released in PAL. Sure most of that is Square’s fault, looking at the list. My experience of console RPGs was Secret of Evermore, Mystic Quest, and Lufia 2 (none of which have universal random encounters—what a skewed view of the genre I must have had!); all borrowed from friends or played at their houses.
I caught up with a lot of them through emulation later on, and one I was especially pleased to revisit was Lufia 2. It’s got a few good hooks to it, such as finding capsule monsters, the action/puzzle elements, and the optional random dungeon. A lot of the rest was novel to me at the time but on retrospect has been done. Still, the connection was there and the gameplay and story held up for me.
This game is a remake, or rather a reboot of Lufia 2, which is a prequel to Lufia… confusing. It changes the gameplay to action RPG, removes the world map, and streamlines the whole plot, drastically shortening it (no bad thing in my view: it moves along well and hits the important notes). The capsule monsters are gone unfortunately, but a new system is the mystic stone board which lets you power up characters by placing gems on a grid with bonuses and such on it. The customisability was nice and collecting and upgrading gems feels good, but I miss those little friends. Still, they wouldn’t have fit with the gameplay as they reimagined it.
Although the characters have also been redone, they’re all there in the same roles, but tweaked for the better. The writing is really entertaining and the secondary characters are memorable. More importantly, I felt a good connection to the main players, helped by the voice acting which although sparse was well done. I love all those goofs and in fact they inspired me to get into pixel art; scroll back in my blog to see some examples.
The streamlining of the plot helps give it more impact; the story of a pantheon of gods turning against the people of the earth and having a flipped evil nature is scary and effective. Gades serves as the main villain for the first half of the game, there’s a climax, and a lengthy epilogue-type series of scenes, before the characters find out that there are more Sinistrals to deal with. It’s a unique structure and although I knew about the late plot twist, it’s still emotional and the New Game Plus also hinges on it thanks to a nice post-credits scene. The second playthrough contains a few small additional lines sprinkled through the game in addition to an expanded Ancient Cave (the random dungeon I mentioned earlier).
The Ancient Cave is essentially the end-game content, but it’s a bit tedious and when you play for four hours only to fail at floor 99 of 100, it can feel very unfair. But I took up the challenge and I’m happy to say beat it the second time. The combat system is robust enough to sustain essentially four straight hours of dungeon crawling, or I thought so at least. Unfortunately due its nature it doesn’t contain the puzzley bits of the normal dungeons, which were a highlight.
I feel very positive about this game, it’s a real labour of love. The original game’s team got together again to do it, this time under Square Enix. They managed to redo the most popular game in the series very well, albeit with lots of changes, big and small. It’s inspired me to follow up with the series and play the other games; chronologically, of course. I also have opened a new comics project with the 32-page Lufia 2 special from Germany’s official Nintendo magazine, Club Nintendo. Look out for that later. After all, translating comics is the other thing I’m the best in the world at (psst, it’s a quote from Dekar in this game).

Chrono Trigger really holds up. I played it on emulator in university, never being able to previously as it wasn’t released in my region at all until the Virtual Console and this DS port. It was a dumb move on Square’s part because the game is so good, they were throwing money away to not let PAL gamers play it. I was glad to be able to buy it legitimately, and so happy with the improvements they’ve made for the DS; it really is the definitive version.
To start with, it looks and sounds identical to the SNES original, but with the few extras from the PS1 port added (mainly a few animated cutscenes), minus the load times of that version and plus a few bonus dungeons and extra links to the sequel Chrono Cross. Although the new dungeons are fairly tedious, they’ve got great equipment as rewards and add to the story of the world somewhat. The DS port uses the extra screen to have maps for both overworld and sub-areas, which I appreciated, and also moves a lot of UI clutter down there too.
But what about the game itself? It has a few strengths that make it stand out among its contemporaries and even modern RPGs. For one, the unfolding time-travelling story tells a story of the entire history of this world, and the persistent threat across the ages. These different eras give a nice variety of environments and characters, from the simple and savage prehistoric times to the desperate Middle Ages, to the bleak future. There’s a sense of fun though as you travel around trying to right wrongs and solve the mystery of Lavos. It also doesn’t drag on like some RPGs; it tells the story it’s trying to tell succinctly, even with five different time periods to track and backtrack.
The companionship you feel within the playable cast is another strength. I felt so attached to the characters, and loved making different teams for different tasks based not just on their skills but their personalities. The updated translation has, I think, improved the characterisation by letting them say more than they did in the days of the SNES’s limitations (although even if it’s only item names that were significantly updated, that’s reason enough to cite the DS port as the clear superior). Banding together this team of misfits is so satisfying, and Toriyama’s designs help them feel even more familiar to this Dragonball fan.
The gameplay innovations are so clever, it makes you wonder why they weren’t more widely adopted. Despite having a traditional turn-based style (although with the 16-bit Final Fantasy’s ATB system) the battles all take place on the same map that you run around on, and mostly with discrete enemies that you can see before battling them. It’s a very immersive system. Battling leans on the Tech system, whereby each character has their own ability set, but can band together with whoever else you’ve chosen for specific team attacks. Enemies are also fairly strategic, with counters and weaknesses to learn, and bosses often being a bit puzzle-y. It was also one of the first games to feature a New Game Plus system, where you start again with your stats carrying over.
Of course, New Game Plus wouldn’t be much fun if they hadn’t implemented the multiple endings. You see, you can fight the final boss at pretty much any point of the game so depending on what part of the story you’ve done up to the point where you choose to take it on, you’ll get a different credits scene. The DS port keeps track of which ones you’ve seen, and I’m happy to say I got them all.
It can sometimes be hard to say why a game is so good. Chrono Trigger is just so polished and thoughtfully designed. The development “dream team”, a collaboration between Square and Enix employees along with some of the best musicians in the business, managed to get so many great ideas into the game and present it so well, that it’s clear why its reputation persists. The game is a masterpiece and I’d recommend the DS port to fans and noobs alike. I know it’s out on iOS too but apparently that version, like a lot of Square’s mobile ports, is a bit rubbish. This review was mostly just gushing but hey, I love the game. Now go listen to Robo’s theme and tell me it doesn’t sound like Rick Astley.

I feel I have a history with the Final Fantasy series. We never actually owned any RPGs on the SNES or 64, but when we got our GBA, we apparently stocked up. I really connected with the series, it’s quite well-made and just gets more ambitious and interesting as it goes on. So, having played 1& 2, 4, 5, and 6, I felt something was missing. Going beyond into the 3D-era ones would be crossing a line I can’t come back from. But finishing out the hexology, I can get on board with.
Of course, that makes this the first FF game I’ve played that’s not sprite-based. The NES original never left Japan, even when they remade a whole bunch for GBA. It took until the DS to redo it, and in doing so they made a lot of big changes. The main characters were faceless cyphers, much like FF1, but now they had names and personalities. On the other hand, sacrifices had to be made as the engine was seemingly not optimised enough, meaning less monsters per battle.
Of course, being released so late like this, inevitably I and many others had played another 3 sequels which had built upon it. The result is a feeling of taking a step back. The plot is more basic, with few interesting revelations. The job system is less fleshed out than 5, with less abilities and the necessity to grind when switching to overcome an adjustment phase. On top of that you have basic problems of old RPGs like this, like additional grinding, a lack of direction, samey towns and environments.
I may have had trouble engaging with this game as much as I did the others. The factors I mentioned are partly to blame, the control scheme (a passable but still unwieldy touch interface) didn’t help matters. The characters weren’t too appealing either; maybe I’ve seen it all before at this point, or maybe I wasn’t taking the game as seriously as when I was a young'un. I don’t know. Maybe I was expecting more, but why? I’ve seen the 3 improvements on what this game had to offer, especially FF5.
It had its unique aspects that helped it stand out from the classic FF crowd. An array of airships with different properties is new. Guest party members following you around is new, although they don’t pop into battle as often as you’d like. Getting letters from different characters is nice. The magic system (which was also used in FF1 NES, but not the remake) is refreshingly different, with charges of different tiered spells. The floating continent is a cool way to start the game and get the reveal of a larger ruined world, although FF6 uses these tropes differently. That particular fact doesn’t have much consequence though, and the latter half of the game is a bit of a jumbled mess. If I hadn’t been using a walkthrough I don’t know if I’d stick with it.
Things just sort of happen in this game. There’s a backstory of warriors of darkness to balance the cycle, much as your protagonists are now the warriors of light (as usual). But the cycle stuff isn’t really developed and I was expecting a reveal of some characters I knew being said warriors, but they turned out to just be 4 generic dudes in the final dungeon. And then in true old JRPG fashion, the bad guy who’s been built up is replaced at the last minute with a cosmic thing, then you kill it. Then credits.
In the end the game doesn’t leave much of an impression. Luneth, Ingus, Refia, and Arc are no Bartz, Lenna, Faris, and Galuf. Xande is no Golbez. Unei and Cid are cool but they don’t do much. And those four old guys just fail as comic relief. The 3D models too, somehow end up seeming less expressive than the sprites I remember.
Unfortunately, I can’t recommend FF3. It seems important to play it as the last remaining piece of the “classic FF” era, but it sticks out being the one that’s not simply improved from the original. And so much of what it’s trying to do has been done much better by the other games. The plot is unremarkable, the combat is slow, the 3D update and added gimmicks are unnecessary. But at least now I can do the list thing. Let’s see… 6<5<4<1<2<3. That’ll do.
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