
Ugh.

It’s way past time I finally got around to playing this on my SNES mini. It’s an interesting kind of sequel that’s very different to the first but still fits right in, and has a lot of ambitious ideas to it.

Got another manga translation for you. Thanks to Ragey (twitter and website) and his excellent scanning efforts I’ve found some fun video game comics from Japan. This comes from a Star Fox guide book included in a Dengeki magazine, I think; see the whole guide’s raw scans here. The comic is in full colour and read left-to-right, so very accessible for English readers. All I had to do was clean it up a bit and translate it to English, which I did with the help of Horseypope.
The comic is by Ayumi Konomichi, and although it’s short (2 parts of 4 pages each) it has some good gags and character-based jokes. I also included some illustrations from the guide that introduce the concept of polygons, and a 4koma strip from Famitsu that I also found recently, because why not?
So enjoy, and share! I included a few more-or-less direct quotes from Star Fox games in the translation where they would fit, see if you can spot them. And there’s more comics in the scanlation tag of this blog, or this Mega archive of all my comic work.
The expanded Star Fox team, low-res pixel style!
The Star Fox series has had a broad and rich cast of characters. These goofy animal people are fun and I wanted to celebrate the whole cast of good guys, past, present, and future, and their shared history. I’m trying not to slag off Zero’s obnoxious rebooting too much—oops. Anyway although I’ve done some of these characters before it’s always fun to try out different outfits. Not pictured: the unnamed sheep from one of the Star Fox 2 builds. Sorry sheep.
Fox McCloud, Falco Lombardi (Command’s Star Falco ending), Peppy Hare (Command, General outfit), Slippy Toad (Adventures), ROB 64, Fara Phoenix, Saru (from a Star Fox 2 early build), Miyu, Fay, Krystal (Assault), Bill Grey (Command), Tricky (Assault), Katt Monroe (Command), Amanda, Lucy Hare, Marcus McCloud (Command’s next generation ending), Peppy’s unnamed grandaughter (ditto), Slippy and Amanda’s unnamed son (ditto), James McCloud (Command), Wolf O’Donnell (Brawl), Leon Powalski, Panther Caroso (Command), Dash Bowman

The original Lylat Wars (as it was known in PAL territories) forms part of my childhood core. As such, to me it is perfect, and happily the general consensus seems to also be that it is quite good. I’m not going to hold myself to being critical about it. This review will mostly focus on the differences in this port and what I thought of them.
The good: Being able to play any mission at any time (after doing it once in story mode) is great, the caveat being that medals earned in this mode are separate to story mode medals. Textures and models are improved so it looks better than ever! There’s now an added easier mode that disables friendly fire and gives you more wing health, although the game doesn’t tell you that’s what is different. Menus are improved and the tutorial instructor now has a voice, although the tutorial is now mandatory (boo). All cutscenes can now be skipped, including the credits. The multiplayer has been revamped; no more Landmaster or Pilot options but much more customisable, new stages, and powerups.
The bad: All the voices are rerecorded. They all try to go for the same feeling as the original lines, but this just means that they all universally end up being slightly off. Fox is more dweeby, for example, and Andross’s laugh doesn’t match his animation at all. The Lylat voice option has also been removed.
The useless: Being an early 3DS game, they tacked on gyro controls which is not only an inherently bad idea (ugh Star Fox Zero) but also is at odds with having to hold the system relatively straight for the 3D to actually work (less of a problem with the New models though). The messages telling you to take a break are only a minor annoyance but they exist.
The positive points far outweigh the negatives, albeit with some minor tradeoffs. If only there were multiple selectable voice tracks… Maybe a new level or some extras would have been amazing… The most important thing to me though is that the game feels and plays just how I remember it, which makes it a very successful port job. Plus this remake, being handled by Dylan Cuthbert’s Q-Games, now gives him some involvement in the most successful instalment in the franchise after he helped birth it and developed the first Star Fox/Wing, the cancelled Star Fox 2, and the underrated Command. Yippee! You did it!
Star Wolf, low-detail pixel style!
Star Fox’s rival group has had some roster changes over the years; here’s all the various members. Although obviously Miyamoto is nuking some of them from canon, the big jerk. They’re all based on Assault art, since that’s the only game with full-length pictures of all these characters, except Krystal whose design is based on her outfit in Command when she was temporarily a member of the team.
Wolf O’Donnell, Leon Powalski, Panther Caroso, Pigma Dengar, Andrew Oikonny, Krystal
Star Fox, low-detail pixel style!
Fox is in the Lylat Wars look, as is Falco but with a bit more Assault redness. Krystal has the Command style, Slippy is Assault style, Peppy is Adventures style, and ROB 64 is Assault style. I went with what would look distinctive with few pixels.
AKA Star Wing.
For my first review of 2015, I’ve played a game that was the precursor to one that defined my childhood. Lylat Wars (AKA Star Fox 64) was a masterpiece and one I know inside out. Unfortunately Star Fox itself doesn’t hold up too well.
The main issue with this beginning of the Star Fox saga is that it’s been superseded in so many ways by its sequel. Apart from a few settings and concepts that would end up being used in later games, its music, and the novelty of early 3D vector graphics, it’s been made obsolete. Lylat Wars not only takes many concepts of this game and improves on them, it outright replaces its plot as well—Star Fox isn’t even canon anymore! It’s a little rude if you think about it.
Coming as I am at this afterwards, I can only see the ways it falls short. There’s tons of slowdown when stuff starts happening on screen. The SNES’s limited 3D capabilities (augmented valiantly by the SuperFX chip) make spatial awareness difficult and obstacles and shots will hit you when you think you’re safe. There’s also less character without bosses talking to you, and much less team chatter.
Still, for the time and considering the hardware, Star Fox remains a very ambitious game, that was let down by those limitations it was pushing up against. Lylat Wars surpasses it in almost every way, but it’s got a few tricks that make it worthwhile. Flying into enemy ships and bases to fight their cores, locales such as Path 2’s Venom structure or inside Macbeth’s caverns, the “ship graveyard” black hole and the surreal Out of this Dimension are highlights, as well as the moody atmosphere that some levels set with their theme and colour schemes. It also retains the sci-fi pastiche feel, borrowing imagery from Star Wars and the like.
So it’s not all bad on reflection, but the stiff controls and dodgy hit detection made it a struggle to get through. It was perhaps reaching a little too far for the SNES, but I’m looking forward to seeing how Star Fox 2 improves the engine if at all. Did you know that Star Fox 2 was more than 90% complete when they cancelled it so they could sell more N64s? And then the N64 was delayed, making the cancellation a dumb decision in hindsight? And that modders have made it fully playable? So that’s my next (and final) target. There’s more peripheral games to the Star Fox saga, such as Stunt Race FX, Game Boy title X, X-Returns for DSiWare, and Steel Diver Sub Wars; but I won’t be covering them. Sorry. Play them yourself and tell me if they’re any good. Cheers. Oh, and do a barrel roll or whatever.

And so I finally got around to playing the final Star Fox installment. I bought it a while ago, but waited until I’d played them in chronological order. I’m glad I did, because they do share continuity and build on previous events.
This game has been criticised, just as Adventures and Assault have, for not following up on “classic Star Fox gameplay”. I share the sentiment to some extent, but then again trying new things can be good and we can always just play Lylat Wars again. What a lot of people also fail to realise is that this game, unlike the 64 one, was made by the people behind Star Wing/Fox and the unreleased Star Fox 2. Additionally, it carries over many gameplay features from the latter, as it never had a chance to be released.
It’s surprising actually, how different Star Fox 2 is, and by extension this game. We have strategy maps, with your ships planning movement and taking simultaneous turns with the enemy. When the two meet, you enter instanced battle arenas in which you complete repetitive objectives and destroy enemy ships. There are a variety of characters, whose ships all have different attributes. All these qualities are shared between 2 and Command, which gives it a heck of a lot of legitimacy even as it differs so much from the scrolling stages we love.
There is some limited scrolling-type gameplay in missile chases and some bosses, but most combat is in All-Range mode. This is my less preferred gameplay style but the greater focus on charge shots makes it more forgiving. There’s no tanks or submarines, ships just fly underwater when they need to.
It’s also one of those DS games that does everything by the touchscreen, all buttons being identical in function as the shoot button. You move, boost, bomb, aim, and do the strategy stages by touch. It works pretty well, although the boosted usefulness of the roll belies its slightly awkward swiping activation. I didn’t have any major troubles with it, it’s just another control scheme to get used to.
The big draw of this game to me was the plot and characters. It has a familiar path-choosing system but ties it to the plot and decisions, giving you the potential not just of different stages to play but different combinations of characters in coversation and eventually different endings. The breadth of these branches makes many mutually exclusive, but the fun is figuring out what aspects of which branches are “most canon”, or at least canon to you, and which are compatible. For example, maybe Star Fox defeats the bad guys, or maybe Star Wolf does, with or without Krystal. If Slippy’s on Aquas then Falco can still be with Fox on Solar, etc, etc.
It does a great job though of involving many beloved characters. No Tricky unfortunately but many previous antagonists show up, either aligned with the new Anglar guys or with their own agendas. The new characters also mesh well, with each one having dialogue to involve them and make them feel right in that world. Said dialogue is well written for the most part, although I find Krystal’s characterisation confusing, a tradition of Star Fox I guess. It did make me laugh though at other parts. They also bring in Octoman from F-Zero as an enemy, which along with a couple other nods cements the connection between those series. Great stuff.
The mechanics of the game are relatively simple and as I said you repeat them many times, especially if you’re replaying for more endings. But I don’t mind that so much as long as the game has other factors to keep me playing, which it does, plus those mechanics feel good enough moment to moment to carry me through. Despite its lack of bombast and fidelity compared to Assault, I think I prefer it. It’s allowed to explore smaller, more personal stories in amongst the conflict due to the branching structure, and look at consequences and relationships rather than a series of big action scenes.
I’ve really enjoyed Command, it’s a fitting end to the Star Fox saga (for now!), there’s a lot of closure in there amongst some silliness with all the endings. There’s also a strange sense of fulfillment as it delivers on all the concepts introduced in the unfortunate Star Fox 2. Sure, it’s not the scrolling shooter we really want but for the DS that might not have worked so well anyway. I do want more but I concede that this game seems to end things well. Unless they do a continuity barrel roll, or else go the next generation route like Golden Sun or Sin & Punishment (I don’t have the confidence Nintendo will do that, it’s not safe enough). Well Nintendo, trust your instincts. Or not, whatever.
So having played Adventures, I could finally continue the Star Fox saga in order. The current canon anyway, which goes Lylat Wars-> Adventures-> Assault-> Command. The original Star Wing was retconned by 64, and Star Fox 2 was never canon anyway but I still intend to play them as well, as Command’s multiple endings gives a good excuse to explore the other non-canon corners of that universe.
My friend Scraps helpfully lent me his copy of Assault, another borrowing for which I’m glad, as it doesn’t feel like Assault has quite the staying power of other Star Fox games. It’s another experiment you might say and like Metroid Prime Hunters seems to have been built around the multiplayer, with the campaign added afterwards with the existing mechanics. This may be related to the never-released arcade adaptation, much like F-Zero GX/AX.
This one’s a Namco production, and its strengths, especially as a fan of the series, are its adherence to the lore and continuity and how it builds on them. It does a great job expressing this cool world in an impressive way, with developed settings, characters, and sci-fi concepts. It also manages to ccapture a very epic feeling to the events of the game. It adds explicit FTL travel by warp gates, new characters Panther as a member of Star Wolf and Slippy’s dad Beltino, as well as the game’s major antagonists, the hivelike Aparoids. No new planets aside from the Aparoid homeworld but it gives a new level of realism to many established locations such as Corneria and Fichina.
The characters are a strength of the series, and Assault gives them lots of chances to converse between and during missions. They even bring back Tricky, which made me very happy so soon after Adventures. The relationship between Fox and Krystal is developed a little clumsily though. There’s also a little problem with Fox in that his voice actor and model don’t convey much emotion, so as the protagonist he didn’t hold up too well.
Let’s talk about the gameplay though. As I alluded to the missions are mainly in multiplayer maps, with objectives to do. You can hop in and out of the Arwing or Landmaster when you need to, and there’s a lot of on-foot running and gunning. The controls for this mode can be customised but are generally a bit awkward, which sucks because you spend so much time like that. The maps are often a little small for proper Arwing All-Range action too. The first mission fools you into thinking this game will be a scrolling shooter like everyone wants after Lylat Wars, which makes all the pilot stuff a rude shock. They do try to mix up the pilot gameplay though. There’s lots of weapons to use in different situations, and terrain varies from mission to mission.
So you have three different control schemes to master that need to be switched between in many missions, and things like laser upgrades for the Arwing or a pilot’s weapons don’t affect the other mode. It feels a little bolted together.
On balance the game doesn’t top the Star Fox charts, but it remains the most modern-looking and with an in-depth plot, which definitely counts for something. It’s just a shame that the campaign (which is uniquely linear for the series) pushes the roaming on-foot structure so much, because the few Arwing scrolling stages were good fun and work better, for my tastes anyway. It also has lots of impact plotwise on Command, which I’m now playing, which makes me appreciate the continuity the whole series has kept up with (since 64 anyway). As for whether you should play it? Trust your instincts.
I tracked down a copy of this for a similar reason to Viva Pinata DS, as it is held in high esteem in the DKVine community. It’s the final game that Rareware made for a Nintendo home console, the final one while before they were sadly bought out by Microsoft. Like many Rare games, especially later ones, it had something of a troubled development. It started as a new IP that, while a spinoff of Diddy Kong Racing through Tricky the Triceratops, was much more loosely connected than Banjo or Conker. The tone is very different, a more serious adventure story. After finishing the game I had a great time looking through an archive of prerelease material relating to the original story and game of Dinosaur Planet. You can check some of that out here.
But Miyamoto intervened, as he so often does, and suggested changing one of the protagonists to Fox McCloud, as they bore a resemblance. Now hardcore Rare fans and Star Fox fans both will see this as a mistake, the Rare fans because it caused delays and cuts to the N64 game, resulting in a more content-light Gamecube final product, as well as undermining Rare’s original vision. Star Fox fans see it as a big anomaly in the series and a disappointing change of pace compared to the SNES original and N64 classic. Me, well, I don’t mind so much. I like seeing a different kind of adventure in the Star Fox universe, and what we got is what we got. You can’t complain too much, it’s not too different to what DP was intended to be and it sure looks nicer.
I knew not to expect a Star Fox game proper, but what I didn’t expect were segments of Lylat Wars-style scrolling shooter gameplay shoehorned in between areas of the 3D adventure action platformer. The comparison is not nice: the structure, design, sound effects, control, all are pale shadows of what the N64 game accomplished.
Thankfully, the original Dinosaur Planet-style stages are more well-developed. While the world is a little small, it’s populated by fun characters, mostly dinosaurs, with outrageous British accents of all stripes. This is fun and I dare say part of the “Rare charm”. I had flashbacks to their previous fully-voiced game, Conker’s Bad Fur Day, in a good way. The more affected accents of the principal Star Fox team are more grating, though. David Wise’s soundtrack on the other hand, fantastic as always.
Oh I was talking about the gameplay. It’s a bit like Zelda, a bit like Beyond Good and Evil. You get lots of consumable items mostly, as well as magic staff powers. The C-stick menu is a great way of sifting through all these actions and objects while still running around. Lumping some actions onto your sidekick Tricky is also cool because you develop a bond with the little guy. He’s so cute following you around, and he’s so integral that it’s only natural he feel a part of the team. It’s good to see Rare finally deliver on the partner gameplay they’ve been toying with since Conker’s Quest 64. Just a shame that the proposed Krystal half of the game was cut or reworked, in the end she’s a very underwhelming character.
Knowing about what was cut does undermine my retrospective view of the game, although you can tell while playing it that it’s a little lacking some areas. Parts of the world and gameplay feel bolted together and there’s not always a consistent feeling of progression. The plot is a little barebones too. It’s all about what goes on in your head though, so if possible I’d recommend reading a bit of Dinosaur Planet info and supplementing your experience of this game with that, to build it up a little more. That’s helped my view of the DP-SFA thing as a whole.
I’ve heard lots of criticisms of SFA: disappointing final chapter, tedious backtracking, dumb minigame-type sections, mediocre combat. I’d agree with all of them. However, I still look back on my playing of it fondly, and had a good time. It has got the Rare spirit, despite what some people may think. It also adds a lot to the Star Fox universe, especially in terms of Krystal who is very important to the next two games. I’m just playing Assault now and going back to Sauria briefly is just so joyous. I guess you could say it’s not easy to enjoy, but I’m glad to like some controversial games if they have some redeeming elements, and I think this does.
As I mentioned earlier, before I went away and between bouts of 3D platformers, I popped in the classic Star Fox installment on the 64, known for legal reasons in the PAL territories by the (admittedly more imaginative, less lazy) title, Lylat Wars. I also mentioned something about Mega Man lore, but that didn’t pan out in retrospect. So don’t expect that. Expect this!
Lately I’ve noticed that my tastes tend strongly towards platformers, so I feel good when I play something decidedly different. The Star Fox series has been many things, but only two installments (plus the 90%-done-but-cancelled Star Fox 2—there’s a ROM online) are autoscrolling rail shooters. And yet, because they’re the original and popular ones, everything else is derided as not really Star Fox. Anyway this one’s a “real” one so we don’t have to worry about that until I get around to Command later.
This is one of those games I played so many times in childhood, during that impressionable time, that I can practically play stages by muscle memory—especially on the more fun tracks. You see, each run through takes you on a varying track through the system, visiting certain planets and skipping others. However, I was finally defeated by the unlocked Expert mode, where Fox dons sunnies to resemble his dead/black hole’d father, oh and his wings break off in the slightest breeze, removing your laser upgrades. It’s extremely frustrating.
I found that I was only around 5 Expert medals short of 100%ing it, thereby unlocking the on-foot mode in multiplayer. We never played it much, it wasn’t much fun, and said mode turned out to be pretty lame. But y'know, it’s the principle of the thing. Accomplishing that goal was surprisingly intense and exciting! It, again, as I’ve said before, tested my memories and my new skills, sometimes to the brink of nasty angry feelings about stupid dumb games. But damn if I didn’t blitz Sector Z on my first try! Great feeling.
So why do I love this game? It wasn’t just that I had to try to love the few games we had, because we had some real duds (Superman 64, that SNES cricket game, I’m looking at you guys). I think in a lot of cases the superb, tight play control has to do with long-lasting enjoyment. Of course, the content has to be there too and the fact that multiple runs can vary so much is a big plus there. There’s also little spots of charm that can add so much: the little waggling portraits, the campy voice acting, the impressive boss designs.
The essence of the game is score attacks and trying to better your runs. But the levels are so dynamic and interesting that you just love to replay them. The frustrating bits just make victory sweeter, although I can’t say that I didn’t dread some levels much more than others—certain ones are definitely more fun. But they did stitch it together with some cool plot, stated and implied.
Anyway I think the game’s aged well, which I guess is good news for the remake. Although I heard the extra detail made the (retained) short draw distances jarring. Plus, then they lose the polygonal models which they made seem intentional, and ended up being quite iconic. Either way, it’s a true classic of the 64, and I finally beat it down. Now you all know it’s coming, say it with me: “Press Z or R twice!” Ah, so quotable. Ok, real ones: “Yippeee! You did it!” “My Emperor! I’ve failed you!” So good. Ok, Mission Accomplished. It’s time for us to go now.
Lylat Wars (Star Fox 64) comic from Club Nintendo, final page.
Small follow-up comic project while working on a larger one from the same magazine. This is the final page of a comic printed in special edition #6 of the German magazine Club Nintendo. I only did this page because the rest of it (or at least as much as anyone has scans of) has already been translated, and is hosted at the Arwing Landing gallery. Can’t figure out how to contact them about it… But now, all the pages I know about are available in English. If anyone can get them to put this up, let them know!
Other Star Fox comics:
1992 Star Fox comic, Nintendo Power
1997 Lylat Wars comic, Club Nintendo (German, translated)
2002 Star Fox Adventures prequel manga, Japanese Adventures website (Japanese, translated)
These three are hosted here: http://arwinglanding.net/gallery/index.php?cat=5
2002 Star Fox Adventures 4koma collection, translated: http://s127.photobucket.com/albums/p138/sfamanga/
1993 Nester’s Adventures comic featuring Star Fox, Nintendo Power (courtesy of Retromags): http://dl.dropbox.com/u/5774303/Nester%2047-035%20Star%20Fox.jpg
1994 Star Fox mini-comic on back of Corn Flakes box, with Game Watch giveaway: http://www.anthrofox.org/starfox/watch/index.html
Random 4koma strip I found somewhere, looks legit: http://dl.dropbox.com/u/5774303/StarFox4koma.jpg
UPDATE: Arwing Landing has disappeared from the Internet, taking all of its galleries with it. Also Dropbox sharing doesn’t work any more. Basically, ignore all the links above and just go here for where I uploaded all these comics.
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