June 19, 2017
[Review] Star Wars: Lethal Alliance (PSP)

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Well. During my scathing review of the DS version of this game, I speculated multiple times on how superior the PSP version would surely have to be. Turns out… I was completely right! I was amazed at how much better this game was on its lead platform.

Every one of my complaints in the DS game was addressed on PSP: Rianna and Zeeo are in fact developed better through animations and voice acting; they felt more believable as a team. Their abilities are more useful, and fun. Level design is more dynamic; there’s a bit more of a combat focus but this version pulls it off well and irritating touchscreen minigames are completely absent!

I was so impressed with this game in comparison to the miserable DS port that I enjoyed it very much, even engaging better with the story as well. The question I’m having more trouble answering is: is it a good game in its own right? The controls can be clunky, and the shooting is not amazing. But I think the buddy gameplay with all of Rianna and Zeeo’s separate possible actions, not to mention combo attacks, makes up for this and adds enough depth so that it ends up feeling like a decent enough handheld action game. Plus it’s a neat little Star Wars side-story that fits well in the universe. I must reiterate: absolutely avoid the DS version. This one is pretty good.

April 7, 2017
[Review] Star Wars: Lethal Alliance (DS)

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Let’s be up front: don’t play this game. As with Battlefront Elite Squadron, I suspect that the more powerful and feature-rich PSP version was the lead platform and the superior game, although apparently the critics don’t agree. There are good ideas here, but executed so poorly that it’s hard to appreciate them.

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