March 6, 2016
“The Official Zelda Timeline is Not Comprehensive Enough”-brand Zelda Timeline, mark 6!
I’ve updated a few icons from previous iterations of my timeline project, such as portraying the DIC cartoon with the cover to a Norwegian VHS release instead of...

“The Official Zelda Timeline is Not Comprehensive Enough”-brand Zelda Timeline, mark 6!

I’ve updated a few icons from previous iterations of my timeline project, such as portraying the DIC cartoon with the cover to a Norwegian VHS release instead of the modern DVD (because it’s funnier), and getting some better shots of the LCD games. Check the tag for back issues, including justifications for all the additions. Also added are the Google Maps promotion and Super Mario Maker, with its many “costumes”.

For one day on the 4th or 5th of March (depending on timezones), the “Pegman” that you can drop on Google Maps to launch Streetview was replaced by Link to celebrate the launch of Twilight Princess HD in the West. This was an officially endorsed collaboration, as seen by its mention on the Japanese official Zelda Twitter. Whenever something like this comes up, I have to determine which of the many Links it is. Most of the modern adult 3D Links have white leggings and undershirt sleeves, taking cues from OoT. But this Link has the bangs and forelock rather than the centre part that design had. Of course in the process of narrowing it down I suddenly realised what the point of the promotion was; despite the bright colours, it’s intended to be the Hero of Twilight/Chosen by the Gods/whatever. The pose in the promotional image that I used for the timeline is also deliberately evocative of the Smash 4 pose which was used for the amiibo, and the Link in that game is heavily based on the TP design.

Super Mario Maker is a difficult game to take seriously as part of continuity, since it’s so deliberately meta and uninvolved in a game story or world. But if you torture your brain just enough to accept that the Mystery Mushroom costumes really are in some way the characters portrayed instead of Mario wearing a suit, even if it’s just their “essence” or something, and if you convince yourself that there is some level of reality to this whole thing for the characters who are nominally involved… then it must be part of the timeline. As with Smash Bros., we have a range of Zelda characters who have… somehow… been removed from their context temporarily and compelled to jump on blocks and all that jazz.

As for how this is happening, I’m at a loss. An in-universe explanation would be ideal but again is difficult in how involved “you, the player” and even the game developers are in what the game actually is. If as in the Mother games the player is regarded from within the world as a powerful entity that has some control over that world, then maybe it’s “you” who brings the Zelda characters from their world. But you don’t choose who is taken, so I guess it’s “the developers”. But this explanation is unsatisfactory to a canon nerd like me so my current theory is that Yamamura, the pigeon level designer, is responsible somehow. He’s oddly one step removed outward from the game, but also one fictional level away from our reality… but also appears in the game as a costume. It’s messy but otherwise we can always turn to sources like “Star Spirits” or Master Hand again (there are hands in the game that build the levels but they’re not gloved except one and sometimes they’re cats and my brain hurts).

Anyway the characters. Link’s there from Zelda 1 as a direct sprite rip; Sheik (OoT) and Zelda (TP) again as in Smash Bros. raise continuity questions but I’ve treated them as before. Ganondorf is most like his TP design, and Wolf Link and Midna have been newly added too from TP. Toon Link and Tetra appear from Wind Waker (most likely), and Tingle is from there too (his noticeable buck teeth placing the design despite the sprite giving limited distinguishing clues to pick up on). Finally, the three Tri Force Heroes… or one hero and two other unexplained people who look identical (the “explanation” for Tri Force Heroes’ continuity annoys the crap out of me) appear. Consequently we now have Mario Maker logos all over the place as it draws on the whole timeline, farther and wider than any other single game.

Sorry for the boring and long-winded musings, but Super Mario Maker is one heck of a thorny continuity pickle. As always check the tag for the past and future of this project.

January 22, 2016

I’ve scanned the instruction booklets for some of my recent game acquisitions. Nobody’s downloaded any of my scans yet but maybe this time will be the one.

Ripened Tingle’s Balloon Trip of Love (Irodzuki Chinkuru no Koi no Balloon Trip) (DS) - Japanese

Game Center CX: Arino’s Challenge (DS) - Japanese

Star Wars Battlefront: Elite Squadron (DS)

Lego Battles (DS)

Find them in this folder right here with the other manuals I’ve scanned.

January 8, 2016
The ludicrously overstuffed Real True Zelda Timeline, mark 5.
Since my last update, in addition to a few small tweaks I’ve added Tri Force Heroes and Hyrule Warriors Legends (assuming there’s no more surprises before its rapidly-approaching Japanese...

The ludicrously overstuffed Real True Zelda Timeline, mark 5.

Since my last update, in addition to a few small tweaks I’ve added Tri Force Heroes and Hyrule Warriors Legends (assuming there’s no more surprises before its rapidly-approaching Japanese release). Also, thanks to an anon, I added the planned Link cameo in Marvel Ultimate Alliance 2.

As the story goes, the developer of the Wii version, Vicarious Visions, wanted to add Samus and Link as playable characters. When they demoed the concept to Nintendo, they were refused, either simply because Nintendo didn’t like the concept or perhaps they were offended to be shown this demo running on PS2 hardware (the Wii and PS2 shared this build of the game). But like other unused content that I’ve thrown in here, why not include it? Since it didn’t make it to the finished game there’s no known in-story justification for this, so let’s make one up. Judging by a brief plot synopsis I read, the most likely party responsible for bringing heroes from another universe is this Uatu the Watcher guy; apparently he has the ability and inclination. As for which Link, the model shown in a beta screenshot resembles Link’s appearance in Smash Bros Melee, which was based on the adult Hero of Time.

The only change with adding Hyrule Warriors Legends to the timeline is including a new link (haha) to the Era of the Great Sea in addition to the ones already established. Of course this messes with my headcanon, since previously all the time portals went back along the same branch that I’d included the original game on: the Child Era branch, and stretching back to the unified era. Now it’s breaking the internal logic that I assigned to it. Oh well, no biggie. 

As for Tri Force Heroes, “the developers” have stated that one of the Links is the same one from A Link Between Worlds, in a flimsy “disguise” for no adequately explored reason, and the other two are essentially “who the heck knows”. A quite unsatisfactory little explanation for a thoroughly inconsequential game, but it gives it a place to slot into.

Now to wait for more news on Zelda Wii U. To stay up to date on any new additions to this project, check the Zelda Timeline tag on this blog. You can also check back on past posts to see my justifications for my various placements and inclusions in previous updates.

December 16, 2015
Hyrule Warriors Legends, low-res pixel style!
My original Hyrule Warriors pixel art was one of my very early ones. Since then I’ve refined my style and colour selection somewhat, so I’ve updated it and added the new characters for the 3DS version. I...

Hyrule Warriors Legends, low-res pixel style!

My original Hyrule Warriors pixel art was one of my very early ones. Since then I’ve refined my style and colour selection somewhat, so I’ve updated it and added the new characters for the 3DS version. I can’t wait for this game, very excited!

Link, Impa, Sheik, Lana, Zelda, Ganondorf, Darunia, Ruto, Agitha, Midna, Zant, Fi, Ghirahim, Cia, Volga, Wizzro, Twili Midna, Young Link, Tingle, Cucco, Toon Link, Tetra, King of Red Lions, Skull Kid, Linkle

September 12, 2015

Hyrule Warriors hopefuls part 2, low-res pixel style!

I made some cruel, harsh decisions when deciding who to include in my previous speculative Hyrule Warriors post. So here’s another, and with slightly relaxed conditions: I’m less concerned this time if a potential moveset is already covered in the game to some extent. This let me draw and consider some fun and nostalgic characters, as well as alternate costumes from a broad range of Zelda games. Some of them to add interest use a common or unique item from the games that aren’t necessarily associated with them, but Hyrule Warriors already does that so it’s cool. Now for a breakdown of origins, weapons, and concepts.

Pig Ganon (Zelda 1 etc). Dark Trident -> Nightmare Trident -> Trident of Power (Darkness). Swings his trident and uses dark magic bolts. Like a smaller version of Boss Rush mode Ganon, with a more versatile moveset. Costume: Great Moblin from Oracle of Seasons/Ages.

Sahasrahla (Link to the Past, etc). Cane of Pacci -> Cane of Somaria -> Cane of Byrna (Light). Uses his cane to summon crushing blocks and waves of force. Costume: Old Man from Zelda 1.

Happy Mask Salesman (Majora’s Mask etc). Happy Mask Sack -> Grateful Mask Sack -> Faithful Mask Sack (Darkness). Swings his sack and throws masks; combo finishers use the effects of various masks, such as the Blast Mask for an explosion, Gibdo mask for a paralyzing scream attack, etc. Costume: Lake Scientist from Ocarina of Time/Majora’s Mask.

Din (Oracle of Seasons). Rod of Seasons -> Rod of Change -> Rod of Nature (Fire). Din moves acrobatically, swinging the Rod of Seasons to call forth sudden plants, snow squalls, or burning sunlight. Costume: Rosa Sisters from Majora’s Mask.

Nayru (Oracle of Ages). Harp of Ages -> Harp of Echoes -> Harp of Time (Water). Sings and plays her harp, sending waves of flowing energy out. Costume: Marin from Link’s Awakening.

Farore (Oracle of Seasons/Ages). Gust Jar -> Gust Bellows -> Whirlwind Jar (Lightning). The Gust Jar sucks enemies in and blows them away with gusts of wind. It was borderline whether to swap her weapon with Makar’s slingshot, either would work. I also envisioned her using Lana’s Book of Sorcery, as happens in some DLC Adventure maps. Costume: Jim of the Bomber Society in Majora’s Mask.

Ricky (Oracle of Seasons/Ages). Boxing Gloves -> Blaino Gloves -> Tornado Gloves (Lightning). Ricky gets up close with flurries of punching attacks and makes use of his special Tornado Punch. Costume: Moosh from Oracle of Seasons/Ages.

Onox (Oracle of Seasons). Gerudo Flail -> Subrosia Flail -> Dark Dragon Flail (Fire). Like Link’s Gloves but with fiery explosions and partial transformations to his dragon form, as with Volga and Ganondorf. And yeah my sprite looks crap but moving on. Costume: the Magic Armour from Twilight Princess.

Veran (Oracle of Ages). Shadow Medallion -> Quake Medallion -> Nightmare Medallion (Darkness). Similar to Cia’s dark magic but also summons swarms of insects. Focus Spirit uses her fairy-like form. Costume: Queen Ambi from Oracle of Ages.

Beedle (Wind Waker etc). Hook Beetle -> Tough Beetle -> Horned Beetle (Lightning). Beedle uses Skyward Sword’s Beetle item similarly to the Spinner, shooting out copies of it that grab enemies and fling them. Some of his specials use bait to call seagulls or pigs to attack. Costume: Business Scrub.

Medli (Wind Waker). Grappling Hook -> Grappling Whip -> Dragon Whip (Fire). Similar to Cia’s whip attacks, the Grappling Hook swings around and can grab and throw enemies. It also has fiery effects and her Focus Spirit finisher summons Valoo. Costume: Laruto from Wind Waker.

Makar (Wind Waker). Fairy Slingshot -> Hyper Slingshot -> Scattershot (Water). The slingshot can fire multiple seeds, and the combo finishers use different seeds from the Oracle games for different effects. Could swap with Farore’s Gust Jar, I can’t decide. Costume: Monkey from Majora’s Mask.

Uncle Rupee (Tingle’s Rosy Rupeeland). Green Rupee -> Huge Rupee -> Rupoor (Darkness). Smacks foes around with a large rupee with an evil aura, also shooting out streams of rupees. Some specials involve transforming into his giant rupee head form and slamming the ground. Costume: a Giant from Majora’s Mask.

Hero’s Shade (Twilight Princess). Blue Lantern -> Magic Lantern -> Flame Lantern (Fire). The spirit uses a combination of his sword and a lantern to throw sheets of flame. Costume: His armour parts are recoloured green to resemble Link.

Phantom (Phantom Hourglass etc). Phantom Greatsword -> Darknut Greatsword -> Phantom Ganon Greatsword (Darkness). The Phantom takes mighty swings with its large sword, with the occasional flame or rolling attack. Costume: Silent Realm Guardian from Skyward Sword.

Scrapper (Skyward Sword). Sand Wand -> Nice Sand Rod -> Lanayru Sand Sceptre (Lightning). This Ancient Robot floats around, summoning pillars and streams of sand to attack. Special attacks throw a pot of water or pumpkin soup. Costume: Kakashi from Tingle’s Love Balloon Trip.

See also: my pixel art of existing HW characters.

September 1, 2015
Zelda’s costumes, low-res pixel style!
After my post on Link’s different outfits, I needed a Zelda one too. It’s a lot of her costumes that aren’t your basic pink dress, except for the Zelda 1 version so I guess I have no consistency!
Basic dress...

Zelda’s costumes, low-res pixel style!

After my post on Link’s different outfits, I needed a Zelda one too. It’s a lot of her costumes that aren’t your basic pink dress, except for the Zelda 1 version so I guess I have no consistency!

Basic dress (Zelda 1), Animated Series Zelda, casual dress (Link to the Past), Sheik persona (Ocarina of Time), Tetra persona (Wind Waker), dark cloak (Twilight Princess), Phantom Zelda (Spirit Tracks), ritual dress (Skyward Sword), fancy pants outfit (New 3DS Kisekae commercial)

August 30, 2015

Hyrule Warriors hopefuls, low-res pixel style!

Despite myself I’m anticipating Hyrule Warriors Legends on 3DS, and wondering who else they might add to the game besides Tetra and King of Red Lions. I decided to not only draw some characters that I think have potential, but even to come up with a weapon set and concept for them, and as a bonus a recolour to use as an alternate costume.

Crazy Tracy (Link’s Awakening). Bobber Fishing Rod -> Lure Fishing Rod -> Sinking Lure Fishing Rod (Water). She flings the rod, snagging different fish and hitting the enemy with them for different effects. Yeah I transferred fishing to her, so what? Costume: based on her appearance in Captain Rainbow.

Kaepora Gaebora (Ocarina of Time, etc). Roc’s Feather -> Sage’s Feather -> Light Spirit’s Feather (Lightning). He uses his mighty wings for wind attacks. Costume: the Light Spirit Eldin from Twilight Princess, who is also an owl.

Saria (Ocarina of Time). Fairy Ocarina -> Ocarina of Wind -> Ocarina of Time (Lightning). Works like a combination of Zelda’s Wind Waker, Sheik’s harp, and Lana’s spear to summon winds and trees. Costume: based on Fado, the previous Sage of Wind in Wind Waker.

Skull Kid (Majora’s Mask, etc). Kokiri Pipe -> Lost Pipe -> Sacred Pipe (Darkness). Skull Kid uses his pipe/flute/trumpet thing to blow darts and blasts of wind, and summon puppets. Costume: based on Majora’s Wrath/Incarnation.

Malon (Ocarina of Time, etc). Pocket Cucco -> Golden Cucco -> Pocket Ooca (Light). Malon throws her Cucco around, and is also able to summon cows, horses, and Cucco swarms. Costume: based on Anju.

Dampé (Ocarina of Time, etc). Gravedigger’s Shovel -> Ikana Shovel -> Big Poe Shovel (Darkness). The shovel is used as a hammer-like weapon and to dig up dirt and rocks, but can also summon Poes, Stalchildren, etc. Costume: his ghost form in the Adult era of Ocarina of Time.

Nabooru (Ocarina of Time). Gerudo Sabre -> Iron Knuckle Sabre -> Sabre of Spirit (Light). Nabooru is an acrobatic fighter and uses her sabre in spinning attacks and to summon sandstorms. Costume: Aveil, Nabooru’s Termina counterpart.

Twinrova (Ocarina of Time, etc). Sorceress Broom -> Linked Broom -> Icy Fire Broom (Darkness). Kotake and Koume are merged, but in their smaller crone form. Each alternate string finisher has either an ice (water element) or fire effect. Costume: based on Gwonam from the CDi title Link: The Faces of Evil. Ok, I just threw plausibility out the window, but it was just too perfect!

Maple (Oracle of Seasons/Ages). Apprentice Broom -> Potion Master’s Broom -> Ringed Broom (Lightning). Maple swings her broom, scattering rings and throwing potions that explode. Costume: based on Irene from A Link Between Worlds.

Vaati (Minish Cap, etc). Mage’s Cap -> Picori Cap -> Light Force Cap (Darkness). Vaati uses gusts of wind (lightning element) and beams of dark magic to attack, and briefly transforms into his Four Swords form for special attacks. Costume: based on Ralph from Oracle of Ages.

Ashei (Twilight Princess). Resistance Rapier -> Snowpeak Rapier -> Knight Captain’s Rapier (Light). Ashei uses her rapier more heavily than Zelda, and on some of her attack finishers Yeto jumps in out of nowhere to assist. Costume: based on Hena the fishing hole woman.

Linebeck (Phantom Hourglass). Sea Chart -> Treasure Chart -> Ghost Ship Chart (Water). Linebeck whacks his enemies with a rolled-up map, splashing water and throwing Rupees. He also orders a fire-element cannon strike from his boat in some attacks. Costume: based on the skeletal Piratian captain from Oracle of Seasons/Ages.

Staven/Byrne (Spirit Tracks). Spirit Claw -> Demon Claw -> Lokomo Claw (Darkness). Staven attacks with his huge clawed gauntlet, extending it to grab and also flinging dark energy. Costume: based on Anjean.

Groose (Skyward Sword). Poacher’s Saw -> Master Carpenter’s Saw -> Secret Seashell Saw (Fire). Groose only has one useful skill in the game, and that’s constructing the Groosenator. Consequently, although you never see him use tools his weapon is based on the traded saw from Ocarina of Time, although I picture him with a small hammer also in his off hand, and pulling out bits of timber for his combos. Needless to say, the Groosenator will also figure into it; striking enemies, flinging bombs and also flinging enemies. Costume: based on Mutoh the carpenter boss from Ocarina of Time, etc. Since Mutoh is bald, I thought it would be extra funny to remove Groose’s beloved hair!

See also: my original Hyrule Warriors pixel art of existing characters, and Hopefuls part 2.

August 29, 2015
Link the non-Hero, low-res pixel style!
I got to thinking about some of Link’s costumes that aren’t your basic green tunic. Turns out there’s at least six.
Outset Link (Wind Waker), Engineer Link (Spirit Tracks), Fancy Pants Link (New 3DS Kisekae...

Link the non-Hero, low-res pixel style!

I got to thinking about some of Link’s costumes that aren’t your basic green tunic. Turns out there’s at least six.

Outset Link (Wind Waker), Engineer Link (Spirit Tracks), Fancy Pants Link (New 3DS Kisekae commercial), Ordon Link (Twilight Princess), Skyloft Link (Skyward Sword), Trainee Link (Hyrule Warriors)

August 28, 2015
Link’s transformations, low-res pixel style!
We interrupt your scheduled constant Rayman content for a Zelda-flavoured break. I wanted to draw the Majora’s Mask transformations and then also threw in Bunny Link from Link to the Past and Wolf Link...

Link’s transformations, low-res pixel style!

We interrupt your scheduled constant Rayman content for a Zelda-flavoured break. I wanted to draw the Majora’s Mask transformations and then also threw in Bunny Link from Link to the Past and Wolf Link from Twilight Princess (which turned out great!).

Deku Link, Goron Link, Zora Link, Fierce Deity Link, Bunny Link, Wolf Link

July 8, 2015
Ocarina of Time’s Sages, low-detail pixel style!
One of my more popular posts is my Hyrule Warriors pixel art. But, after that one I started drawing my characters without necks, and I think it looks better. Oh well. A couple here were modified...

Ocarina of Time’s Sages, low-detail pixel style!

One of my more popular posts is my Hyrule Warriors pixel art. But, after that one I started drawing my characters without necks, and I think it looks better. Oh well. A couple here were modified slightly from that existing image. I always thought these characters had to die to become Sages, especially with Rauru being ancient and Nabooru seemingly being killed by Twinrova before her awakening. It’s never made explicit though, so I wonder if it’s “canon” or if anyone else thinks that.

Saria, Darunia, Ruto, Rauru, Nabooru, Impa, Zelda

May 23, 2015
Hyrule Warriors, low-detail pixel style!
Now I know that the game already has 8-bit versions of its characters, but mine have even less bits. Maybe I’ll call them 4-bit? This was fun with a range of humanoids, but the outfit designs are sometimes...

Hyrule Warriors, low-detail pixel style!

Now I know that the game already has 8-bit versions of its characters, but mine have even less bits. Maybe I’ll call them 4-bit? This was fun with a range of humanoids, but the outfit designs are sometimes very complex, which makes them difficult to reinterpret.

Link, Impa, Sheik, Lana, Zelda, Ganondorf, Darunia, Ruto, Agitha, Midna, Zant, Fi, Ghirahim, Cia, Volga, Wizzro, Twili Midna, Young Link, Tingle, Cucco

EDIT: Check out the updated version here!

May 19, 2015
[Review] The Legend of Zelda: Majora’s Mask 3D (3DS)

image

Like many gamers, I’ve held Majora’s Mask on something of a pedestal. I’d borrowed it from a friend back in the day and got all the masks. Revisiting it now it holds up; a true classic, and this is most likely the definitive version. It just didn’t quite fulfil the high view it had been built up to.

In fact, playing it now made me retroactively appreciate Ocarina of Time a little more. I can’t say that MM is strictly superior to its predecessor; it’s very purposefully doing something different, which is especially great in the Zelda series. Of course, it’s divisive: such criticisms as the 3-day system breaking the pace or feeling, when in fact I feel it is fundamental to the pace and mood of this particular game. Or that it’s too short, whereas I appreciate a more compact experience from time to time (I certainly don’t want something that drags like Skyward Sword).

You can’t look at this game critically without considering its origins as a rush job, reusing assets from Ocarina to meet a deadline. The way they twisted it makes this work very well for the story though, especially if you’re familiar with the prequel. Termina can feel very unsettling with its old faces in new roles, and said roles are much richer for the most part.

To elaborate, the minor characters and your interactions with them are deeper due to the sidequest system and the day cycle which gives them routines and events. There are less major characters with emotional impact like the Sages though; and perhaps intentionally, using your transformations and masks often acts as a barrier between Link and other people—I’m thinking especially of how Zoras and Gorons will actively mistake you for Mikau and Darmani when transformed. This gives a melancholy feel to proceedings since you know they’re actually dead.

So there is an emotional depth to the game, and I felt very driven to complete my final cycle after I’d got the Fierce Deity mask “perfectly”, Groundhog Day style. What a great movie. Anyway, I pulled it off for the most part: clearing the dungeons a second time is very quick due to boss warps. I especially wanted to finish the Romani Ranch and Anju sidequests while I was at it; I skipped Kafei’s final task though because he’s a selfish prat and if his pride is too much to go to Anju that’s his own damn fault. Sorry, I’ve got opinions. I’ve also got headcanons that the Hero of Time returns to Termina in his adult years and marries Cremia.

Ahem. As an evolution and expansion on Ocarina, MM is pretty much perfect, much better than Ura Zelda would have been. It’s also great as a Zelda series experiment. Maybe not a great jumping on point though. The additions to this version are also great; the improved Bomber’s notebook, all the little tweaks, the fishing holes. Of course, there’s too many rare fish which makes completion a bit of a chore, and the Zora swimming is severely nerfed. But overall, super nice game. One moon out of one.

May 17, 2015
Silly Zelda Timeline, Mark 4.
Someone urged me that the children’s book Molblin’s Magic Spear really needed a place, so I rushed out a new version of my wacky timeline. I’ve put it in the same vicinity as the comic and animated series. As I said...

Silly Zelda Timeline, Mark 4.

Someone urged me that the children’s book Molblin’s Magic Spear really needed a place, so I rushed out a new version of my wacky timeline. I’ve put it in the same vicinity as the comic and animated series. As I said previously, Ganon’s design is sourced from the cartoon while other characters seem to crib from the Zelda 2 manual. This results in a disconnect with the appearance of Zelda, who is captured in this story. It did remind me, however, of the continuity quirk in this era: there would logically be two extant Zeldas, owing to the plot of Zelda 2 involving reviving the sleeping princess of a previous generation. So I figured this event involved that older one, whose likeness is seen in this book.

The other important addition to this version is “The Hyrulean Adventure”, which is the result of an officially-sanctioned message board roleplaying event in 1996. Nintendo Power Source on America Online was the online presence affiliated with Nintendo of America’s official magazine Nintendo Power, and in this early Internet age they encouraged their fans to participate in collaborative storytelling periodically, which also gave us the Metroid-themed Blood of the Chozo. The Hyrulean Adventure is less well documented, but was summarised in Issue 89 of Nintendo Power. Now you could argue that it’s glorified fan fiction, but at least the information provided by the admins (most likely employees of the magazine) on the premise and setting, as well as event updates, can be considered semi-official and hence pseudo-canon. Which is good enough for me!

The Nintendo Power coverage is a little confused on whether it’s “A” or “The”, and also on the spelling of Hyrulean/Hyrulian, but I’m going with the caption on what I assume is a map provided by the Source authorities, which is also what I’ve used to represent the event in the timeline; this was published in the Nintendo Power article. It’s also a little difficult to place in the timeline because of my lack of access to the primary source, but supposedly it’s on an island in “an unexplored corner of Hyrule”. I figured it was safe to place it around the time of the most recent console release at the time, Link to the Past. Done and done.

Apart from a couple of small tweaks, that’s it. But there were many, many things that I considered adding to beef up this timeline iteration. WarioWare and NES Remix, for example, but they’re mere excerpts of existing games and have no impact on the continuity. The Howard & Nester comic for Zelda 2 is just a dream, and the two Zelda-related Nester’s Adventures strips are not quite substantial enough. I really wanted to include some other Japanese book or comic to represent all the material that’s produced there (try browsing some of the pages here) but decided that they’re pretty much adaptations despite their additions and expansions so I had to draw the line. Maybe if I get much more ambitious one day I’ll rework the whole thing to involve adaptations. But not today.

Before you screen-print this awesome timeline onto a T-shirt or apron, remember to first check the zelda-timeline tag on this blog, in case there’s an update published after you’re reading this! http://miloscat.tumblr.com/tagged/zelda-timeline

May 11, 2015
Zelda Timeline, stupid version, Mark 3!
Hey, you know that dumb Zelda timeline that I made, and then updated with more crazy shenanigans? Guess what, there’s even more stuff in the Zelda series that really should be in the proper timeline you guys....

Zelda Timeline, stupid version, Mark 3!

Hey, you know that dumb Zelda timeline that I made, and then updated with more crazy shenanigans? Guess what, there’s even more stuff in the Zelda series that really should be in the proper timeline you guys. Seriously. (Thanks again to Glitterberri and x7razorback7x for the image that forms the basis of my insane edit.)

So this Zelda timeline release has a few bugfixes and tweaks, such as making a nicer arrow from the Era of Decline to the Silly Era, and moving LttP Link’s cameo appearances before Link’s Awakening where they make slightly more sense (to me, anyway). I also added nifty logos for crossover games such as Smash, Scribblenauts, and Hyrule Warriors next to the games that they draw from.

The main reason for the update though was that I forgot about the Zelda HD Experience from E3 2011. It has Twilight Princess’s Link in the Temple of Time, but without the Master Sword and with a blue fairy who looks a lot like Navi. This plays into some theories of mine and is as much if not more so a canon source than the Spaceworld 2000 video, albeit less impactful on continuity. Cursor Fairy 4 life!

While I had the opportunity to make the update, I added some semi-important entries I’d neglected. The Too Much Tingle Pack made the cut, as did the German official OOT prologue comic, which reveals information about Time-o’s father. Other additions: the appearance by Crazy Tracy of Link’s Awakening in the Japan-only Wii game Captain Rainbow, and two appearances of Link in cut content: the Starbeans event in Mario & Luigi Superstar Saga (which I have decided is FSA Link, although it could just as easily be Minish Cap Link or Four Swords Link), and the Link sprites in Golden Sun: The Lost Age. I figure if I include the trade show demos as speculative game content, then unused data counts just as much.

Try as I might, I just couldn’t figure out where to place the children’s book Molblin’s Magic Spear, which partially adapts the original game but with character designs drawn from both the Adventure of Link manual and, strangely, the animated series for Ganon’s design. It’s this detail that throws a spanner in the works. It can’t be an event from the Silly Era, or can it? I guess I’ll decide for Mark 4 of my insane timeline. An update will be warranted when Zelda Wii U finally comes out. But for now, this is the “definitive and complete”TM version of the official Zelda timeline, as seen by me. Print it out and stick it on your wall, Zelda fans!

But first! In case I do make a newer one, you’re best off just searching the zelda-timeline tag on this blog, to make sure you’re seeing the most up-to-date fresh to-the-minute Zelda series chronology! http://miloscat.tumblr.com/tagged/zelda-timeline

January 18, 2015
Remember that edited version of the Zelda timeline I made a while ago that had all the non-canon stuff added to it? Well I’ve revised it with the two new Zelda games that have been released since, and added even more crazy non-canon stuff. Wahey!
Let...

Remember that edited version of the Zelda timeline I made a while ago that had all the non-canon stuff added to it? Well I’ve revised it with the two new Zelda games that have been released since, and added even more crazy non-canon stuff. Wahey!

Let me explain the changes. Firstly, I moved the Tingle games into actual spots on the timeline rather than off to the side, because I’m convinced now they belong. For a start, Tingle Tower from Wind Waker is clearly visible in Tingle’s Balloon Fight DS’s background, which places it after or during the events of Wind Waker. I thought it would be fun for this to be happening while Windy and Tetra were off voyaging. Tingle’s other two games seem to be pre-WW as he’s not yet a Tingle in the first one and still lives similarly in the second. Rosy Rupeeland takes place on a series of islands in what I see no reason to not call the Great Sea, so in there they go.

I moved the Smash Bros. games out of the chart proper and out there in the outer zone, along with Scribblenauts Unlimited, as they draw from various areas of the timeline and exist outside the Zelda universe. It also gave less clutter in the graph and let me explain next to them the origin of all the elements they portray.

Some events exclusive to various manga were included, with Hyrule Historia’s Skyward Sword prequel set in Hylia’s era, Majora’s Mask’s mythological side story (10 million years ago, apparently), and two extra chapters from the Ocarina manga: one predating the events of the game and one taking place sometime in Link’s adult phase during the game. The spin-off manga series Oath of Lilto was also introduced into the post-LttP era, as it appears to be a sequel to that game. It should probably be somewhere after A Link Between Worlds, which itself is 100 years after LttP. The reason being, LttP’s Link is dead (he literally coaches the protagonist from heaven), but Old Man Streetpass is vaguely hinted to be that Link during ALBW. This manga is a little hard to place, especially since there’s no translation.

A few minor cameos were slotted in. LoZ and AoL’s Link appears in Tetris for the NES and F-1 Race for the GB: being the only extant Link at the time, and also his distinctive flute playing and shield mark him. I threw in the Spaceworld 1995 preview of Zelda 64 here too, as I’d previously theorised that it takes place soon after the Nelsonic Game Watch. It’s most likely LttP’s Link who cameos in Super Mario RPG and Donkey Kong Country 2, as the slight design differences attest and him being the “current” Link at the time of their development. He’s also the most well-travelled Link canonically and missing in action between LA and ALBW, so it makes sense, kinda.

Two DLC packs for other games were also released last year, for Sonic Lost World and Mario Kart 8. Both seem to feature a similar Hyrule Field-type area with a similarly-designed castle. Fine, both staples of later games. Of course, both also feature physical appearances of Skyward Sword’s Link, from an era without a castle and even without a land of Hyrule. How to justify that? Well, my theory is that both are drawing from a setting some years after Skyward Sword’s end, where Link, Zelda, and others have properly founded the land of Hyrule on the surface world, and built a nice shiny castle to live in. Done.

Finally, and the reason I embarked on this update in the first place, was to place Hyrule Warriors into a logical position in the official timeline. My reasons are simple: the game states that the three eras that are accessed during its events are in the past of that particular setting. So placing it towards the end of the Child timeline allows Twilight Princess, Ocarina of Time, and Skyward Sword to be seen in a straight line back from it. Ok, only the child portion of OoT actually happened in that timeline, but I reckon that’s enough for what’s presented in the game. Even the Majora’s Mask DLC pack is canon to that timeline.

There’s really no reason HW’s basic setting can’t be placed there. Drawing from elements of various Zelda games is given an explicit justification, with Cia’s dimensional magic shenanigans. It seems perfectly fine to find a place for it, and this one seems the best. I even have a reason for placing it before Four Swords+: with Cia’s death at the end, Lana’s only half qualified to fill the “guardian of time”-type role she held before. This could introduce some dimensional instability to this era, which allows aspects of even other timelines to bleed through. That’s why FS+ (Hyrule Adventure, to be precise) features design and setting cues from Four Swords and LttP, bosses and characters from WW, and even elements from LoZ and OoT.

Well that was fun. It’s strangely exhilarating to try and fit in all the cruft from such a sprawling series into a cohesive package. But next time there’s new Zelda material (ie. Wii U), I might have to make the whole darn thing from scratch, this is getting way too cluttered!

Oh, and once again thanks to Glitterberri and x7razorback7x for the original image which I am progressively doctoring.

EDIT: This is no longer the newest edition of the Zelda Timeline (ridiculous version). For more, check the zelda-timeline tag on this blog. http://miloscat.tumblr.com/tagged/zelda-timeline

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