August 29, 2021
[Comic] Zelda Gaiden: Quark and the Fairy Queen

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Here’s a new scanlation of a quite obscure Legend of Zelda manga!

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April 26, 2021
[Review] Zelda’s Adventure (CD-i)

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At last, my white whale of Zelda games has been conquered.

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April 12, 2021
[Review] Link’s Awakening (GBC/NS)

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I finally got around to one of the few Zeldas I’d never played through properly. And it’s good!

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December 7, 2020
[Review] Hyrule Warriors: Age of Calamity (NS)

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Hyrule Warriors is actually factually my favourite Zelda game, maybe. So even though I ultimately had mixed feelings on Breath of the Wild, I was very keen on Omega Force’s next look at mixing the Dynasty Warriors formula with the Zelda world. Spoilers ahead!

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December 25, 2019
[Review] Cadence of Hyrule (NS)

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A Zelda game where you play as Zelda? Yes please!

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July 22, 2019
[Review] The Legend of Zelda: Tri Force Heroes (3DS)

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There’s highs and lows to the experience of Tri Force Heroes. The premise seems pretty player-unfriendly, but by connecting with an active online community I was able to wring some enjoyment from it.

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November 21, 2018
[Comic] Famicom Manga - Adventure of Link

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Another short manga translation. This one comes from a Famicom Manga pack-in booklet included with the May 1987 Ninensei edition of Shogakukan’s Shogaku Gakushu Zasshi magazines. The raw scans come from Ragey; he also cleaned these up before I got to them! I took these and translated them into English with the help of Horseypope.

The comic is printed in a striking red-and-green two-colour style. It’s read Japanese-style, right-to-left, and was done by Shigeto Ikehara, who I know for his work on the Rockman manga in Comic Bombom. This shares his signature cute style, and looks great. It’s a sort of tutorial for the game, teaching you things about how to play it through a light choose-your-own-adventure/puzzle format. It’s pretty simple, as it’s aimed at 8-year-olds.

Web gallery

Download archive

Raw scans

My other scanlations are in this folder or the blog’s tag

August 7, 2018
Breath of the Wild’s converging timeline plus village living in the big dumb Zelda timeline, part 9.
[[MORE]]I was prompted by a reader to address the new official timeline updates; thanks @mushroomfusion245! First of all, Link’s Awakening apparently...

Breath of the Wild’s converging timeline plus village living in the big dumb Zelda timeline, part 9.

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May 21, 2017
[Review] The Legend of Zelda: Breath of the Wild (Wii U)

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Let’s make this quick. BotW is good, yes, but I have criticisms. There’s clunky systems, not enough variety in content such as enemy types, and a frustratingly underdeveloped plot. That didn’t stop me playing it for a month straight and loving every minute, though.

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September 7, 2016

Zelda Sims.

I made a household in The Sims 4 based on the Legend of Zelda. You could say it’s an AU where the characters are just normal folks trying to get by in the modern world. In case you’re not familiar with The Sims, you make 6 outfits: everyday, formal, athletic, sleep, party, and swimwear.

It’s a lot of fun translating their personalities into Sims attributes, and picking outfits that fit that and correspond to their in-game looks. Zelda is sensible, stylish, and a bit nerdy. Tetra is her little sister, a brash tomboy. Impa acts as a motherly figure to both, she’s the serious one who keeps the household in order. Linkle, Midna, and Lana are their housemates. Linkle is sporty, happy-go-lucky, and a bit of a dag. Midna is flirty but a practical joker and a geek. Lana is the innocent, romantic one.

Together they’re a makeshift family, just living their lives and trying to get along. Although I might not get to that part of the game; I prefer making Sims to actually playing with them!

September 2, 2016
This is my submission for the Uniqlo “design a Nintendo t-shirt” contest thing. I call it “Pixels on the Great Sea”; obviously, it’s based on The Legend of Zelda: The Wind Waker. I’m queueing this up to post after the contest submissions have...

This is my submission for the Uniqlo “design a Nintendo t-shirt” contest thing. I call it “Pixels on the Great Sea”; obviously, it’s based on The Legend of Zelda: The Wind Waker. I’m queueing this up to post after the contest submissions have finished, so you can’t steal my sweet art and win the contest.

This is the first pixel art I’ve done that puts the characters in some kind of setting. Link and Tetra are aboard the King of Red Lions, and they’re being watched from an island by the Fishman, Makar, Medli, and Tingle. In case you couldn’t tell.

April 17, 2016
[Review] The Legend of Zelda: Phantom Hourglass (DS)

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A while ago I chose between this game and Spirit Tracks, its sequel. I reasoned that they would have refined any niggles in their experimental control system for the sequel. Having now finally played both, the main difference is they changed how the roll works; it is annoying to pull off in this game, but barely ever used so it’s not a big deal. On the whole I enjoyed this first game a lot more.

Phantom Hourglass is an early first-party DS game, so it goes all-out with mandatory touch screen controls, using the microphone, etc. It works fairly smoothly, and apart from some overlap between moving, interacting, and attacking (not to mention forgetting that blowing the microphone was a valid input from time to time) I had no problem controlling Link; this time I knew from the beginning that the shoulder buttons were used for items, which I discovered halfway through Spirit Tracks. Oh, I just remembered the final battle which dumps a symbol-drawing thing out of nowhere. Had to watch a video for how to do that. Apart from the gimmicks, the double screens are used excellently, with gameplay and maps, the ability to make notes on your maps, and both being used during certain boss battles for an epic feel.

The story is a direct continuation of Wind Waker, but the cast is all new apart from Link and Tetra. It’s this generation’s Link’s Awakening really, with an existing Link entering a sort of alternate world governed by a whale deity (although you only find this out at the end). Having it carry on the story from another game is nice, and the new characters are ace, especially Linebeck. His bickering with fairy companion Ciela are a great source of humour and personality, and travelling with them in the ship has a great adventurous feel. This is helped by the ability to upgrade and customise the ship, although it gets tedious to be “rewarded” with duplicate ship parts as the game progresses.

Speaking of rewards, the Spirit Gems are a good idea; your fairy companions can be upgraded, affecting your abilities, by finding these collectibles. Unlike Spirit Tracks, I was motivated enough to obtain them all, and all the Heart Containers. But why, what’s the difference? It might be as simple as the ship being more fun to control than the train. It’s freeing to be able to sail anywhere at any time: open seas adventure to uncharted islands. ST has Zelda as a main companion character, which is a huge plus; but the party of Link, the earnest Ciela, and the loveable scoundrel Linebeck made for a better dynamic.

PH has a fishing minigame, which earns it points from me. This was strangely missing from Wind Waker. Treasure salvaging returns, but there’s a minigame attached to that as well. Overall the game feels like a mini Wind Waker, with a smaller world and streamlined mechanics for the control scheme and format, but with additions and expansions in some areas. I think the ending undermines it slightly but the game is well executed, there’s lots to do, and it’s very endearing. If you’re going to pick only one of the DS entries as I did long ago, choose this one.

April 5, 2016
A new release, Hyrule Warriors DLC, and an overlooked cameo in part 8 of the increasingly crowded unofficial Zelda Timeline project.
Firstly, the game with a crowded title, My Nintendo Picross: The Legend of Zelda: Twilight Princess. Now Zelda...

A new release, Hyrule Warriors DLC, and an overlooked cameo in part 8 of the increasingly crowded unofficial Zelda Timeline project.

Firstly, the game with a crowded title, My Nintendo Picross: The Legend of Zelda: Twilight Princess. Now Zelda characters have been in a Picross game before: Japan-exclusive Picross NP Vol. 5. Drawing from Ocarina of Time, the pictures became animated when finished, but I didn’t judge it substantial enough to include as a separate entry on the timeline; like a manga that’s a straight adaptation, or the panels in Streetpass Plaza, it’s pretty much just another view of the game’s events and characters without any extra event happening to them. This new title, on the other hand, has Midna talking to you as the tutorial. So it’s a new event for Midna in her imp form… somehow. The puzzles are not animated as NP 5’s were, but a new Midna appearance with new dialogue puts this release up a notch to Timeline territory.

The reveal of additional DLC packs for Hyrule Warriors (Legends) adds a few logos to the Timeline. New eras are being accessed: Link’s Awakening and A Link Between Worlds in the Link to the Past-ish era, and Phantom Hourglass/Spirit Tracks in the Wind Waker-ish era. While we don’t have all the answers yet, only knowing that Marin will appear, that’s really all I need to know for the Timeline. The only question is which game in particular the character in the PH/ST pack will come from, and what the Adventure map portrays (I’m guessing New Hyrule for the latter). But I’ve just put the logo next to both games, so it shouldn’t need any more changes.

Finally, while browsing Mario games, I stumbled on a little cameo that I hadn’t seen mentioned elsewhere. Super Mario Bros. and Friends: When I Grow Up was one of many edutainment titles for DOS in the 90s. In this case “and Friends” is not just the usual Luigis, Princesses, and Toads; Link has an appearance in two… scenes? It’s a digital colouring book basically. He’s a patron at Mario’s restaurant in one, and working as a travel agent(!) in another. The latter clearly shows locations in our world; there’s a lot of Mario characters present but it seems to take place here.

But which Link is it? Sometimes it’s difficult to tell between his portrayal in Link to the Past and Adventure of Link. But, we do have a Moblin and Daira in a third scene from the game (in a classroom being taught by Luigi), drawn after Zelda II’s look, so it seems intended to be the Link from that game. He’s been to our world before, in Tetris and F-1 Race at least, so it fits.

This image I’m progressively doctoring is getting super cluttered. At some point I do intend to suck it up and create a new timeline image from scratch… maybe. Until then, until then. Please check the tag on this blog for past Timeline ramblings and future updates.

March 20, 2016
The Legend of Zelda: A Link to the Past companions, low-res pixel style!
Link to the Past is cool. But one thing I like about it is that it has at least four licensed adaptations to comics, each of which has its own additions and changes. The latest...

The Legend of Zelda: A Link to the Past companions, low-res pixel style!

Link to the Past is cool. But one thing I like about it is that it has at least four licensed adaptations to comics, each of which has its own additions and changes. The latest one, Akira Himekawa’s for the GBA port, even uses the design of Ganon’s Tower from Shotaro Ishinomori’s Nintendo Power comic (among several other visual references). I think that’s a nice touch. Anyway between the different adaptations, these are the characters that accompany Link on his quest, more or less.

Epheremelda (fairy companion from Shotaro Ishinomori’s comic for Nintendo Power)

Link (the pink-haired version from the game sprite)

Mitchell (fairy companion from Junko Taguchi’s manga published through Takarajima Comics. That’s how her name is spelled… I think they were going for Michelle maybe? Also I had to make up the colours.)

Roam (a rival character from Ishinomori’s comic who can transform into a bird-man in the Dark World)

Rahska/Rasuka (Link’s best friend and rival, and kung fu badass from Ataru Cagiva’s manga published through Enix)

Captain Arjuna/Leader (captain of the royal knights who accompanies Rahska and Link in Cagiva’s manga)

Ghanti (bandit with a mysterious past from Akira Himekawa’s manga published through Shogakukan) 

March 12, 2016
I Fixed The Zelda Timeline For You, mark 7.
I can’t believe I missed what was staring me in the face. Even after translating many comics from the official German Nintendo magazine, Club Nintendo, I never thought to include Link’s appearances on the...

I Fixed The Zelda Timeline For You, mark 7.

I can’t believe I missed what was staring me in the face. Even after translating many comics from the official German Nintendo magazine, Club Nintendo, I never thought to include Link’s appearances on the Fixed Timeline. True, I included the special OoT one which illustrates the game’s immediate backstory, but it doesn’t stop there.

The regular issues of the magazine always had a comic; most focused on Mario, naturally, but Link popped up from time to time. Tracking his movements is not easy though, as Mario seems to jump between living in the Mushroom Kingdom, an apartment in his native Brooklyn, or a house in the countryside near Brooklyn, and the lines can blur between these, especially when other video game characters get involved. We get either the magical realism of video game characters in a fictionalised version of our world, or a Mushroom Kingdom with frequent visitors or dimensional immigrants. But let’s deep dive on this.

Identifying the Link in question is simple. For the majority of the magazine’s run, 1991-1997, the last console game to be released in the series was Link to the Past. The cameo appearances in the comic reflect that with a design clearly based on how that Link was portrayed in official artwork. In 1998, there were two regular issue comics and a special edition comic directly based on Ocarina of Time (these were previously already on the timeline). In 1999 and 2000 the magazine’s comic was rebooted as N-Gang, and designs from OoT and Majora’s Mask formed the basis of cameo appearances.

Link first appears at Mario’s Christmas party in the 6th bimonthly issue of 1992 (1992-6). The previous comic featured Mario’ Brooklyn apartment, but the house in this one resembles one seen in the 1991 run, which is likely in the Mushroom Kingdom based on designs and events in the previous comics. However, there is ambiguity so it could also be considered to be in the countryside near New York. Link does not show up again until 1995-6, in Wario’s Christmas Tale, about Wario taking on the Scrooge role in a story based on “A Christmas Carol”. This story is stated to take place in “the video game world”, which I identify with a Mushroom Kingdom setting but with additional residents from other game worlds (which is not unprecedented). In this story he is a spirit who appears to Wario; however, so is Toad who Wario has certainly met. Perhaps his conscience or transcendent spirits are taking forms familiar to him? Either way, although I do not believe this to be Link it is evidence that he coexists with Wario in this setting.

In 1996-2 and 1996-3 Mariozilla has Mario made gigantic by Kamek’s magic. He and Princess Toadstool live in suburbia here, and he makes his way easily to New York. He visits Dr. Light who works there, and Link (the same one from LttP) is seen consulting a map with him. It’s not explained what they were doing. He may just be visiting, but The Night of Horror in 1996-5 and 1997-5 shows Link living in a Brooklyn apartment building along with Mario, Kirby, Toadstool, Wario, Donkey Kong, and Diddy. Complicating this is a story published between the two parts of The Night of Horror, Ruckus in the Cosmos from 1997-2. Luigi in this comic states that they are going to Earth from space, but an island looking very similar to Yoshi’s Island is seen. An explanation for this is that the Mushroom World is a parallel Earth from a separate dimension (much like in the SMB movie), which occupies the same point in space but in a different timeline. This story therefore takes place in the Mushroom World/video game world. Anyway, Link is there at the end, along with other characters who previously were living in Brooklyn.

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All that to say that it seems the Link from LttP, along with other Nintendo (and non-Nintendo) characters, at least visited the Mushroom Kingdom for the holidays, or may have lived there for a time. Later he (and others) moved to our world, and lived in New York for a time. He then briefly returned to Mushroom World to celebrate with Mario and Luigi on finding a giant Nintendo 64-shaped spaceship, or perhaps had moved back. His only significant adventure in this time was fighting the monsters in his Brooklyn apartment with Mario and Kirby in The Night of Horror. I am pleased that his appearances in these comics correspond to some of his game appearances; the Mushroom Kingdom in SMRPG and (arguably) a fictionalised version of our Earth in DKC2, as you can already see on this Fixed Timeline. He travels elsewhere though, as I argue by his unused appearance in Golden Sun 2; we don’t know whether that’s before or after this, but I like to think that he did return to Hyrule in the end; in fact, a character in A Link Between Worlds is hinted to be him.

After this we have the three OoT comics I mentioned. Two are unquestionably canon; the third a bit odd and meta but acceptable. The Hero of Time is now the “current” Link for the remaining years of the magazine. When the Mario-centric comic was replaced by N-Gang, which features a group of teens in Germany who use fantastical technology to bring video game characters to life, we get a few instances of OoT and MM elements being brought to the real world. My take is that these characters and their consciousnesses do experience this; for them it’s a real event that happens, no matter their digital origins.

Unfortunately an additional factor in the first Zelda-related story, Freeze Frame in 1999-6, is that the events are part of a dream sequence. Adult Link appears in another Christmas party, but although such things are plausible in the comic, it’s shown to be a dream. However, the following Christmas in 2000-6’s The Witch Laughs at Midnight, a similar party is shown without that conceit. Adult Link celebrates Christmas with Mario and Kirby, as well as Banjo, Samus, and others. Jumping back though, the Ocarina of Time itself and (adult) Epona are summoned in 2000-4’s Gods of Olympus. The transformation masks from Majora’s Mask then show up in 2000-5’s Halloween Trouble Mix (for simplicity I say in the timeline that the masks are summoned by the N-Gang but I don’t think there is actually an explanation for their presence in the story). None of these are very consequential, but they happened so they’re in the timeline.

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TL;DR: Link from LttP travels to Earth and the Mushroom Kingdom, which we already knew. He hangs out with Mario and friends and fights some monsters. The Hero of Time is summoned by German teens to celebrate Christmas. They also summon Epona to get them out of trouble and use the Goron, Zora, and Deku transformation masks to get into trouble.

Incidentally, to find out more about these official comics which were originally available in German, check out my handy spreadsheet. Many of them have been translated into English by fans of weird stuff. And as always check the zelda timeline tag to see the past and future of this project.

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