July 2, 2014
[Review] Lego Batman 2: DC Super Heroes (Wii U/iOS)

As part of Batman’s recent anniversary, all of the Batman games had a massive sale. What a great idea, except the only ones I can be bothered with are the Lego ones. Don’t tell me again how good Arkham is supposed to be, ain’t nobody got time for that. My wife and I once again teamed up for the co-op Lego experience, and meanwhile I played the handheld iteration on my iPhone.

First of all, the platforms. The Wii U seems like the best fit for Batman 2, because the Gamepad gives you the neato second screen. In this version, you can’t put the second player on the second screen, but you can have a character switcher in levels, a godsend in free play levels. In the hub meanwhile you have the most powerful tool, a map with location pinpointing.

I think this was the first Lego game to do the “massive hub” thing, and it’s really great! The amount of stuff to do makes up for the levels, which are generally short and few in number. You also get to traverse it really quickly if you want, with vehicles and flying heroes (mostly the latter), to then drop down anywhere and collect some stuff. The map really helps this process, just roaming around and finding things.

On the other hand, iOS once again seems the worst (but cheapest, hence me choosing it) platform for the game. You have the dodgy touchscreen controls, the massive file size on your device, and worst of all the microtransaction garbage. From what I’ve read, the iOS port has less stud multiplier bonuses, which I suspect is a cheap way to inflate the value of studs, and hence to encourage you outright buying things with real money rather than playing the game. It also throws up ads for its own DLC between levels. Blegh.

As for comparing the two platforms, well as expected the handheld version has much simpler models and graphics, which is not always bad. In this case, all the lighting effects and rain and stuff on the console gives a final product which is overly dark and laggy. The smaller one avoids this problem with level elements that stand out more against the backgrounds, and a constant perspective rather than a dodgy player-controlled camera. Sure there’s less detail but I preferred the more basic look.

Of course, the camera is only in effect in the hub. An annoyance is the shift in controls and how the game plays between hub and levels, it makes it less seamless. More seamly, you could say. On the other hand, the handheld one has no hub at all, apart from the Batcave! Just levels, which as I said are short and few. There’s an arena mode to pad it out a bit but I feel the hub really is the whole of the game and without it, the small version really suffers in terms of content. It does make in-level collectibles more worthwhile as you get characters that way, but then you don’t get to play around with those characters as much, especially as everything is so expensive.

So I’d say the console version wins out, due to the fun we had dicking around Gotham City. The character choice is also worse in the console one (without DLC anyway, which is not actually present in the Wii U version), but I still enjoyed what was available. Hawk Girl, Martian Manhunter, and so on. Although it has the usual bugs and crashes, it’s still in that “old-style” Lego type thing where it’s not as integrated in the license’s world, so it feels more Lego-y, and it’s more wacky… I can’t really explain it but it made me feel nostalgic for Lego Star Wars in a way the LOTR and Harry Potter ones didn’t. So that’s Lego Batman 2, and we already have the Hobbit to go on with, so on to more Lego! Oh, also this is the first one we’ve bothered to get 100% for a while so that should tell you something.

February 19, 2014
Lego Lord of the Rings (iOS)

Once again, we have a handheld Lego game. I was on the hook with these recently on my iPhone as you might notice. This one’s brand new, so hey a thin veneer of relevancy! This one will be really short because come on.

My first impressions were that compared with Lego Harry 2, this was a lot more polished and clean. I certainly found it more fun. It is still a lite version of the console one, but in this case the implication is that load times and scale are much smaller than its big brother, which is a good thing for the bloated console version with its interminable load screens. It’s also a good example of TT Fusion’s handheld ones being more streamlined than the main events.

The quest and treasure system is similar to the console, but easier to work with. Sometimes I couldn’t tell whether I was in a level or a hub, which is a good thing: it’s immersive and seamless, more like exploring a world. You don’t have to change equipped items (or spells) all the time, but you get duplicate characters with different equipment which, coupled with the awkwardly implemented character switching system, makes it frustrating to get access to the abilities you need. I like the menu system generally though, as it keeps a lot of functions together and easy to access. Unfortunately it pushes its in-app purchases on you annoyingly.

They seem more needed in this game, too, as the studs you get don’t seem enough to unlock an appropriate amount of stuff even after you beat the game. It’s a frustrating dynamic, you feel like they’re gouging you as there’s so much stuff but you can’t afford it.

But, it’s a cool game in general, they’ve adapted all those great LOTR scenarios and setpieces in interesting ways, but quite differently to the console version, so it’s very much its own experience. All the areas are much smaller, but this is both good and bad as they seem cramped but you don’t have to endlessly traverse huge empty areas as on console. It’s part of the streamlining again. It’s also been ported to iOS very well. Probably the best handheld Lego game I’ve played so far. But now, they’ve ported the console version of Lego Star Wars Saga to iOS, which just throws everything off! Wacky! It’s also too expensive, and I’ve played it before with a co-op mode, so I won’t be getting that.

February 16, 2014
Review: Lego Harry Potter: Years 5-7 (iOS)

AKA Lego Harry 2 Handheld. As before, there were two variations, and now I’ve played both. This one, as a more modern game for more modern systems, is closer to the console one albeit scaled back. By that I mean it’s more 3D than isometric, and although a bit more fluid structurally is less out there than Lego Harry 1 Handheld compared to the console version.

In the process, you lose a lot of things that made the first handheld one unique. Gone are the touch screen gimmicks and the fixed perspective, the slightly RPG-ish elements and the more rigid platforming. Now more than before it’s kind of a lite version of the big screen one, rather than having more distinguishing characteristics. Having said that, it still differs enough to be its own game and worth playing apart from the big version, especially for fans.

You also find that the controls are less suited for the touch screen the more it tries to mimic its console cousin. Another annoying factor is the duelling. It seems to tack on duels all the time, and I’d sigh whenever one came up. I was happy to skip the extra in-app purchase for more duelling.

What else can I say? It’s a Lego game like other Lego games. Handheld versions miss the point of accessible co-op play as usual, being strictly solo. Lots of unlockables and junk. Swapping between spells is always annoying. Also the loading times were super long and it seemed a little less stable and more clunky than other Lego iOS ports. And the game is in landscape but the prerendered cutscenes play in portrait, so that they’re at 90˚ to your view and tiny. It’s a stupid bug that is amazingly in the game still. Overall though not bad, I mean I finished it so it was ok. Yeah, ok, alright?

December 7, 2013
Sonic Lost World and Lego Marvel Super Heroes demoes (Wii U & 3DS)

In more recent news, the demoes for both of these games came out for both of these platforms on the same day. I downloaded and tried all of them. There’s a theme here because these particular games do not represent my usual forte. My oeuvre, if you will.

I never got Sonic, I find the classic games frustrating and the movement system is just wrong to me. The 3D games, according to popular opinion, I should just not bother with for the most part. But for me, free is the right price and I gave the demoes a spin. Get it? Because he spins.

Yeah, they didn’t win me over. Basically it’s like Mario Galaxy but all slippery and confusing. I did find that the 3DS version agreed with me much more than the Wii U one did, I mainly chalk that up to a much better presented demo that actually taught you mechanics and showed off different things you would be doing in the game. Also the more general trend of big console games being overdeveloped and valuing style over substance. This was represented subtly here, really the two were pretty similar.

But yeah I have tried a few Sonic games and they never clicked with me. This one blunders all over the line between smooth and fiddly, difficult platforming and the feeling of not being in control. I think that’s my general assessment of Sonic really, and I can’t go any more in-depth on this one just from a demo. So thumbs down.

As for Lego Marvel, well it’s a Lego game. I’m intimately familiar with them by this point, but it’s the Marvel side that I’m not big on. I’ve really only been exposed to the “cinematic universe” and all those other cinematic universes that they don’t have the rights to. Come to think of it, I’ve probably seen more Marvel movies than DC, but that’s probably because DC movies that aren’t Batman have been notoriously bad. But, I have more DC experience what with Sandman, borrowing some Batman comics from the library, watching the Justice League cartoon (and the Teen Titans one… one of them anyway). I’m not super invested in either of them though.

Anyways this is just another Lego game really, and if you’re not interested in the paerticular IP attached then you should just play Lego Star Wars again or something. It is the newest and hence shiniest one, and I guess it could have some new ideas? I don’t know, I just saw old ideas really. I’ve said before that I have more faith in TT Fusion (the handheld division) than TT to make a stable and interesting game, and for the second time I’m siding with the smaller iteration of the two games.

The 3DS has more new ideas with the rewards system and the super moves, although that seemed quite useless. But the sub-chapters thing with just one character at a time seems nice and less fiddly, with the little quest things inspiring quick replays. Sure it may be less ambitious and impressive than the console one, but I dunno I guess I’m once again feeling that I prefer the tighter experience than the bloated one with a million lighting shaders or whatever and the crashing.

Realistically though, if my wife was interested at all, the console one would be the only way to go with its big screen co-op mode. At least until the miniature version eventually goes on sale in the iOS App Store. So yeah it is just another Lego game, and I’ve played lots and have a few more to play still (just iPhone ones). In fact I’m doing Harry Potter 2 handheld now and it’s fairly alright. Ah, demoes. They don’t come often enough.

September 18, 2012
Things that are not Lego themes that should be Lego games

Ok, this is just a pie-in-the-sky wishlist for great franchises that I personally, as a fan, would love to see made into a TT game. They should have a varied cast, plenty of action (although this is not strictly necessary), and a lot of narrative content. Some of these may have to have narrative improvised for the game, also, so I guess the main criterion is a large cast of interesting characters with different abilities.

Doctor Who!

Donkey Kong Country!

Lost!

Mega Man!

Studio Ghibli films!

The HItchhiker’s Guide to the Galaxy!

Firefly!

The Zelda series!

The Mother/Earthbound series!

The Slender Man Mythos!

The Matrix series!

Heehee, ok some of these are a bit silly. Reply or reblog or whatever with your own top wishes, or if you want to challenge me to outline what a game in one of these themes would be like. Yes, I’m talking to YOU! Do it, now! It’s fun!

September 18, 2012
Lego themes that should be games

So I was looking on the Lego wiki at what properties had been licensed by the Danish company, to make sets out of. Turns out there are all sorts of strange and cool licenses that have only turned out one or two sets. I know not everything is a Star Wars or Harry Potter, but I wanted to list a few licenses Lego already has (or had) that I think would make awesome video games if turned over to Traveller’s Tales (maybe they should hire a few extra teams).

Avatar: The Last Airbender. Need I say more? If you are a nerd you already love this show. It’s got eventful episodes, arcs, three convenient seasons, a diverse cast of interesting characters with different abilities. All the ingredients for a great TT game. Only two sets got made 6 years ago, but come on! Avatar! Plus, there’s sequel potential for a Korra game down the line.

Spongebob Squarepants. The other Nickelodeon Lego theme. Not as much arcs, but there’s a movie which has slightly more plot. Although this series has potential to make a different sort of game, maybe just vignettes, more minigame focus. Maybe an original story, like in the Batman games, although this would be plot-light. Again, many characters, I guess the environments don’t vary too much. But there have been several Spongebob games before, including a Drawn to Life spinoff based on that one episode with the magic pencil. Plus, Viacom (owners of Nick) also licensed Indy, and Rock Band to Lego. Rock Band had a unique gameplay style (ok, it was the Rock Band gameplay style but still) with the Lego visuals.

Jurassic Park. Another big franchise, ok maybe it was bigger in the 90s, but I feel like there’s been a bit of a revival recently with the DVD box set and the Telltale adventure games. Importantly, it also has a series of movies (seems to be an important factor in Lego games, to flesh them out I guess), and many characters, including the potential to play as dinosaurs. May suffer from the Pirates problem of not too many truly distinctive characters, but there’s a few different environments, especially if you take some liberties with the story and the Isla geographies.

Toy Story. Great franchise, lots of different characters, although most may have shapes that are too weird and not suited that well to Lego. Films have good setpiece moments for a game. Films already have a strong theme of cooperation and friendship, works well for a co-op game.

Winnie the Pooh. I’m not sure if this would have the necessary strong narrative throughline (see Spongebob), although the Lego games tend to butcher that anyway. I just have a soft spot for Pooh from my childhood. There may be a potential for even kiddier games than what TT already makes, although the appeal for “all-ages” would then drop. Ah, oh well.

Marvel Superheroes. This is a brand-new theme. Both this and DC are now sub-themes of “Super Heroes”, which is strange to see these brands that compete in a big way together in Lego. I’ve always been a more DC fan than Marvel, but there’s some strong characters and things in there. Spiderman has also been a theme for a longer time, so I could see a Batman 2-style Spiderman game with other Marvel dudes dropping in more and more. Or an Avengers game where you play through the individual hero’s movies (briefly) then build up to the Avengers portion. Perhaps not enough variety in protagonists there, you don’t get the esnemble til Avengers proper. Eh. X-Men, on the other hand… That could work.

The Hobbit. I think it’s obvious to make a follow-up to the upcoming LOTR game after the Hobbit movies are out. This one is probably coming.

Star Wars Expanded Universe. There are a few sets not based on the movies or Clone Wars, but I guess the whole thing is not as popular. But hey, they’ve done all the rest of Star Wars until the new TV show comes out, and there’s buttloads of material to choose from. It doesn’t tie together in the same way but if you still want to scrape the Star Wars barrel…

Chronicles of Narnia. Ok no sets but stay with me here: there is a set based on Mr. Magorium’s Wonder Emporium. I know, right? So Walden Media owns that and also the Narnia movies. And it hasn’t happened yet, but when you think of epic franchises with big casts, after Star Wars, LOTR and Harry Potter surely this is the next logical step!

Prince of Persia. The sets here are based on the movie. No thanks. How about a game based on the, er, games? But Lego? Sure, no precedent but it would be better than basing them on the movie. Although I guess you would play as the Prince and… the Prince. Ok maybe not such a good idea. It leads to my next point, though.

Other brick company (such as Mega Bloks) licenses. Man, for third-rate knock-offs with cheap-looking manufacturing, the other guys get some licenses that could make for great games. Most of them already are games, but simplified Lego versions would be great! It’d be like Nintendo Land, but better! Let me run through a few licenses other brick companies have that should be in Lego’s hands for more awesomeness: Narnia… oh, that’s where that license went. Damn. Halo! Star Trek! World of Warcraft! Teenage Mutant Ninja Turtles! Angry Birds! Transformers! Starcraft! Mario Kart! Pokemon! Ok, so maybe not all of these would make good Lego games, but I know Halo would. I love Halo!

Lego is hoarding lots of great IP, not seeing fit to give us, THE FANS, what they want. Ok I’m obviously joking, Lego do a fantastic job at what they do. Their video games could use more quality control but they have a good formula and stick to it, I think if they applied a few more licenses to this formula they could make for some very happy kids and fanboys alike. And they are doing just that. I can’t wait to see what TT does next! (Hint: it’s Lord of the Rings next. Squee! But after that? Who knows?)

September 18, 2012
Lego Harry Potter (iOS)

With all the games I’ve been playing on and off, I managed to finish one of them. Sometimes I’ll play one game for too long and run out of steam, then come back and pick it up later. In this case, I was playing on my wife’s iPad, since it’s a Universal app. After I got about ¾ of the way through though, it started crashing all the time. And hardly any games take advantage of iCloud saving. Luckily, I’m a nerd. Using a program called iExplorer (it’s not Internet Explorer), you can look at a horribly organised list of apps on your device, open them up and check the contents. It’s easy to do through Finder with apps in your iTunes library, but if you want the saves made on the device you have to use this program. It’s ugly and not optimal in a lot of ways but it works. So I copied the saves, installed the game on my iPhone, used the program again to dump the save in the game’s proper folder and bingo, works perfectly. I also use this program to back up my saves when I’m done with a game and want to delete it, because I’m always running out of space on there but I don’t want to lose the save forever.

Anyway, I moved to the smaller screen and finished the story mode. Now I’m doing Free Play, trying to at least unlock Snape. Our dream team for the other iterations of this franchise is Neville and Snape, for whatever reason. It’s one of the most fun parts, teaming up all your favourite characters. Like imagine if in Empire, Vader and Boba Fett went on adventures in between trying to capture the Rebel scum. Well you can do that.

So speaking of other games in the Lego series, this particular iteration is, as far as I know so far, unique to most others. It has a fixed isometric perspective rather then the moving 3D of others (although handheld versions are usually more fixed than console ones, and the older GBA versions were isometric), it features many more but shorter levels, rather than the usual 6 levels per episode. It has RPG-ish qualities of collecting items in an inventory and doing small tasks for people. There are gameplay elements that require use of the touchscreen, such as Cooking Mama-style potion making and drawn symbols to cast spells. And perhaps most significantly, there is a large amount of written dialogue in this game, which allows greater clarity of what you are to do, and interaction between characters and NPCs. While the silent recreations of famous scenes and expressive grunts and expressions has always been a core part of the Lego games, the two newest installments (Batman 2 and LOTR) have introduced spoken dialogue. This game was the first, however.

Traveller’s Tales have always made the console games, and I have noticed that in some ways the quality or perhaps polish has dropped off a bit in more recent games. This may have to do with playing Wii ports of games primarily for more powerful consoles. The Wii version of Saga was a port of the two Star Wars trilogies from the PS2, with the PS3 and 360 versions getting a graphical upgrade from this. After that, games were developed for the PS3 and 360 then downgraded for the Wii, which may explain the drop I noticed.

On the other hand, the handheld versions are developed by a subsidiary, TT Fusion. Now I haven’t played that many of the handheld ones, but most ape the console ones, being mainly stripped-down conversions. This is not necessarily a bad thing, as the formula is so solid. But HP1-4 portable represented a big departure from this formula, and its inventiveness and willingness to try new things must be applauded. In fact, I think it is a much better game for it, having seen parts of Star Wars Saga and HP5-7 portable. It just seems like it’s more suited to the platform as it was made from scratch, not beholden to its console brother. Instead of inviting comparison in which it would most likely come up short, it differentiates itself.

So I’m a bit of an aficianado of the Lego series, having played Lego Star Wars II: The Original Trilogy (PC), Lego Star Wars: The Complete Saga (Wii), Lego Harry Potter: Years 1-4 (Wii), Lego Pirates of the Carribean: The Video Game (Wii), and Lego Harry Potter: Years 5-7 (Wii). Also demoes of the two Batman games. I also rented Indy 2 with my friend once, but that was only to hack his Wii and install homebrew. My first one though was one of the Star Wars ones on PS2, I don’t remember which. So it may be a little late for this, but they work like this. Lego licenses a good IP, and makes some physical sets. I guess the popular ones then get handed over to TT, who makes a game out of it, mostly following the same formula: recreate the plot of the media which was licensed, abbreviated and with humorous touches. Set levels in the most significant or most gamey segments (sometimes having to make things up to add, to make for a whole level). Fill the levels with collectables and destructable objects. Include an appropriate hub (the Cantina or the Leaky Cauldron). Finally, make just about every character from the series playable, with some abilities shared between them.

The strength of the formula is its simplicity for novice gamers, making for family-friendly gaming sessions; the ubiquitous co-op, which means that you can have fun together; and the worlds and characters attached to the strong IP they have licensed, which let you relive your favourite stories in amusing Lego style. Of course, handheld games have less reliance on co-op. They do multi-cart multiplayer apparently, but not this one (at least, not on iOS). So no family together gaming, but the rest of the formula is there, along with the strong collectathon focus (a favourite genre of mine, having grown up on Rare’s N64 3D platformers).

All this adds up to an enjoyable game, and especially in this case the novelty of its mix of familiarity and differences to other Lego games made it fun for me. It can be a little rough around the edges, but frankly all of TT’s Lego games are like that and aside from some awkward controls there’s not too much to fault it for. Many faults can be forgiven because the gameplay is simple and doesn’t rely on strict timing or precision. It’s just exploring, puzzles, some light action. The faults are also of lesser magnitude than the console’s, which more often than you’d like could lock up or glitch objects or characters very badly, forcing you to either restart the level or in some cases power off the console.

But I should wrap this up. This game was great value (on sale for $1, sure beats the $50 DS version), and its uniqueness within the Lego game family is appreciated, makes it stand out. It’s unfortunate that Fusion seems to have gone back to their previous model of cut-down console remakes. This style could have developed to give handheld iterations their own identity. As it is, there’s not as much motivation for people to get both if they’re too similar. So if you like Lego games, this is worth checking out more than any other portable version, especially with its easy availability on the App Store. I love digital distribution, you don’t have to deal with stupid stores, it’s all the same price. Ahem, anyway, having said that there are many portables I haven’t played, I’d especially like to try the GBA ones since they’re also in a different style. But it’s a fun little game, not too hardcore, and could still probably be played together with a kid on an iPad perhaps. Nice little time-waster. Ok, until next time then.

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