
It’s another Lego game! The latest one in this style, in fact.

It’s another Lego game! The latest one in this style, in fact.

Another day, another Lego game played to completion with my spouse.

A long while ago I played the PSP version of this game by myself. Now my spouse and I played it together, the way these games are arguably meant to be experienced.

Unlike many Lego games, this one has dinosaurs. In most other ways it’s pretty similar.

Another day, another Lego game played by my spouse and I. I like the superhero ones for the bombastic powers and expansive hubs you can fly around, not to mention the vast cavalcade of whacky characters to discover. I don’t have any particular care for the content but we still had a good time.

Hey old news, I played another Lego game with my spouse. Even older news, it’s a remaster of games we already played before. But they’re prettier now and almost completely bug-free. I also played along with the respective handheld versions. It was all a jolly old time.

Here’s a Lego game. The episodic structure of the TV show lends itself well to a level-based game like this, but my relative unfamiliarity with the source material rendered it slightly unrelatable on top of the disconnected structure undermining the storytelling. I liked the more modern Lego look and feel for the Star Wars setting, and more versatile characters, but some of the new gimmicks like landing a ship and continuing on foot were lame.

More Lego! Like with Lego Star Wars recently, it can feel quaint to go back to the old days, but we also tend to miss features like splitscreen. The game is decent, it’s up to the standard, although character choice can feel limiting due to the nature of the films. Speaking of which, my co-op partner/wife had not seen the films, so this was her first exposure to these stories. Imagine! As a result the game didn’t have quite the impact it should, and I had to explain lots of things.
Due to the swashbuckling nature and down-to-earth abilities of the characters, this game feels most like Lego Pirates of the Caribbean if I had to compare it, but once again with this earlier game there were less bugs and crashes than we had with others. It also made me realise that while Temple of Doom may not be the best of the films in a lot of ways, it has the best setpieces which made for the best game levels.

Lego Star Wars introduced us to Lego games and how fun they were for novices and co-op play. Our friend had one of the Star Wars releases on her PS2, and the Complete Saga version was one of the first things my wife got for her Wii. Playing it with her and her sister was good times™, and so it was with much nostalgia that we revisited this world, now in glorious HD.

Monkey Ball is cute and all, but this game gave me what I always wanted out of the franchise: a full world to explore with the tilting-rolling mechanics. Having NPCs to chat to and quests to undertake appeals to the 3D platform adventure nut in me, in a different way to the core puzzle-action levels that Monkey Ball is about in most of the games outside this one. I like those bits too, and the quick resets help the trial-and-error gameplay stay compelling.
Unfortunately I slipped off the difficulty curve. I cleared out the first world with some difficulty, after adjusting to the slow-paced but rewarding traversal compared to the unforgiving and hectic puzzle stages. The theme park world was trickier, and I just made no progress in the clockwork world and had to put the game away. Retrying the same challenges again and again gets tedious, and the combination of momentum and precision was too much for me to master.
It doesn’t help that I was playing the PSP version, with its technical limitations, load/save times, and inferior joystick. An octagonal gate like the Gamecube controller’s is ideal for this game and I felt a little handicapped without it. Nevertheless, I did enjoy what the game was presenting to me while I lasted on it. This game gets a bad rap that is, I feel, unwarranted. At the least it shows to me that Traveller’s Tales have always been capable of more than just Lego games, although they’re decent at that too.

The Lego games will keep coming! I got my wife a whole bunch of them for her birthday so expect more reviews, suckers! This is the newest one we’ve played so far, and compared to Marvel Super Heroes it runs better; our frame rate was noticeably better in levels even with both screens on. Its scale feels smaller though, and the character choices leave much to be desired; it feels like a lot of character were held back for DLC, which is sadly not available on Wii U.
The hub areas were nostalgically small, at least until the explorable Lantern worlds were unlocked, which was a nice surprise. These are Mario Galaxy-style planetoids with quests and things from DC characters. They added content but the planets themselves aren’t too exciting.
This is a problem I had with the game: while purporting to be “Lego Batman”, after the first three levels it is more of a Justice League-cum-Green Lantern game, and the Lantern realm is something I only have a passing familiarity with. For it to be such a significant part of the game was a little off-putting to a “cosmic DC” outsider. But that’s to be expected. The villainous characters also feel like a B-team, but there’s the inevitable team-up and plenty of disguises and magic emotional manipulation due to Lantern shenanigans to shake things up, adding interest to the main group.
My favourite parts of the game were the levels set on Earth cities that had been shrunk by Brainiac’s shrink-ray, with adorable mini Lego models of landmarks and objects; and the amusing level based on the 60’s TV series complete with visual sound effects and hammy Adam West narration.
Speaking of celebrity cameos, there are some really out-of-place appearances by Kevin Smith and Conan O’Brien that were a constant groaner. Daffy Duck as Duck Dodgers as the Green Loontern was OK, but there was a bit much of him too. Stan Lee really worked in Marvel, and Adam West is good here, but they went overboard with these.
It was still great to play through this in co-op. Each new character unlock would either elicit memories and delight, or bemusement and a trip to Wikipedia. Vehicles as a concept are tacked on and unnecessary, and there’s the occasional glitch but much fewer outright crashes. The core concept is still strong and it’s not broke, so have at it.

Once again, my wife and I have played another Lego game. I’ll make this quick! I think the superhero genre is a great fit for these games; lots of brightly coloured weirdoes with different powers. Flight especially is a game-changer, breaking level design but also allowing the vast hub world first seen in Lego Batman 2. This game’s New York is much brighter than Gotham, to its benefit. The Wii U is a great platform too, allowing both players a full-width screen to play on; however, we did come to appreciate the improved frame-rate that comes with putting both players on the TV, and traded between two screens in the hub and split-screen in the levels.
The game does a reasonable job with showing a variety of locations in the Marvel universe (from what I know of it, anyway). And I do love having a cast of the Avengers, Spiderman, the X-Men, and the Fantastic 4 all together, as they should be. This also allows a good range of villains for a classic EVIL TEAM UP. I just wish, again, that they spent more time playtesting and fixing bugs. We had more softlocks and hard crashes than ever before. Apart from that though, one of the better Lego games, with lots of good ideas from the big hub to the bonus mini-levels, to good use of different character abilities. Not awkwardly splicing in dialogue from movies is good too.

I broke in my new PSP with one of the old tried and tested Lego games. The PSP is an odd beast, like a mini PS3 with a small viewing angle, strange (for a handheld) disc access noises, and, for this game at least, annoying loading times on startup. For nobody’s interest, I chose the e-1000 model, the newest “budget” model with supposedly the best screen but no Internet and mono-only speaker, and the same faster processor of the other slim models. The tradeoffs are worthwhile for the price, I feel. The shape of the thing did cause me hand cramps in extended play sessions.
I spent much of my time with this game wondering if this was an upscaled port of the DS version, or a downscaled port of the console version. Since it’s a very early instalment in the Lego series, the lines are more blurred than they are these days. I still don’t have a definitive answer (because I didn’t do any research)! But whichever, it was still a nice bit of fluff.
Despite a limited character roster, there’s a fairly robust lineup of villains, rotating for each chapter. I liked the mirrored structure, where the heroes (only Batman and Robin in their different suits in story mode) have a Batcave hub, and the villains roam Arkham Asylum; the villain levels also take place in approximately the same locations, showing their setup and mayhem previous to being taken down by the good guys. It’s a fun story conceit.
Being an early Lego game, it keeps things simple with menus rather than large open worlds, straightforward tasks, and grunts-and-gestures cutscenes rather than a fully voiced script. Having played so many Lego games now, this was almost a nostalgic throwback in a way. Refreshing. And I only had one crash my whole time.
Since this is a Lego game, let’s again look at the ways it differs from other Lego games. It’s much like Lord of the Rings, with a large overworld hub filled with quests. It’s a less fun hub than Batman 2 because it’s harder to get around without the power of flight, and it’s a bit buggier; objects will disappear when your co-op partner moves between areas.
The game seems optimised for single-player, and I’m not just talking about the frame rate. You have issues like the one I mentioned, and a glaring fault in the very first level where the second player invariably and irreparably gets stuck behind a door.
The Gamepad features are good, with a handy map for the overworld and even the ability to shunt one player’s screen down there. This is good because it gives both players widescreen, but the Gamepad user may feel a bit bad for having a lower-res screen. It also disconnects the two players, so it’s harder for each to know what the other is doing. Implementation of the map is also horrible, as every time you go in a cave or travel somewhere or you cough lightly, the Gamepad kicks you back to the feature select screen. I hate this. Leave the map on, please.
New aspects are the building minigame, stolen from the Lego Movie Game where it made more sense conceptually; and collecting loot, which is fine in theory but a bit unbalanced. We ended up with 999 stone and hundreds of gold fairly quickly, but were always low on copper.
The game suffers from poor visibility and some hard-to-use controls and mechanics. Quicktime events and frustrating contextual demands slow down the experience, especially when one person is left out. Chase sequences are as unfun as ever but quite short in this game. Also, wizards may seem cool but this game makes you hate them because their staff attack is so achingly slow to use.
There are so many faults in the implementation and feel of this game, but that doesn’t mean that the basic concepts aren’t still competent. It also doesn’t mean you can’t have fun, and my wife and I enjoyed it enough to get to 100%, which doesn’t always happen. The game itself has a sense of fun and silliness, with one extra giving you a banging techno song with soundbites of movie lines.
Finally, I remain baffled at the timing of its release. I would much rather they had waited until the release of the third film, and included that in the game. As it is, we’re left here with a game now completed but only telling two thirds of a story, and wondering whether they’ll release the rest as DLC or not bother, and if so whether it will even come to Wii U (apparently there’s character DLC, but we didn’t get that). This was a source of concern for me before we got it, and if and when the BOFA DLC issue comes up, I can see it causing me angst again. Just plain odd.
You probably don’t want to read yet another Lego review. I don’t particularly want to write another one either. I’ll just say that it was a novelty to go back in time as it were, to a more basic Lego game.
What the heck, I just played this to chill out anyway. It was fun. There you go, there’s your review.
In The Legend of Zelda Breath of the Wild, Gorons are allowed to enter Gerudo Town, even though...

we’re the same

New pixel art: Donkey Kong and Friends!
My biggest pixel art ever, 100 Kongs and 213 of their best friends and enemies! This was a lot...

This year wasn’t the most productive thanks to Animal Crossing and a pandemic going one, but I still had fun doing what...
Hello, lovely Rayman fans! Turquoisephoenix here with some Edutainment...


If Sir Cochin caught you insulting her in a couple of hours you’d be facing a screaming mad knight on the tilt yard racing at you. But all her...
