
Yeah I played another Lego game! I’ll keep this short.

Hey old news, I played another Lego game with my spouse. Even older news, it’s a remaster of games we already played before. But they’re prettier now and almost completely bug-free. I also played along with the respective handheld versions. It was all a jolly old time.

Me and the wife, we’re always playing Lego games. We even did a one-off stream of this one together. With the main Traveler’s Tales studio on Dimensions duty, the development here was handled by TT Fusion, who normally does the handheld ports. So is TFA able to hang with the rest of TT’s output?

Here’s a Lego game. The episodic structure of the TV show lends itself well to a level-based game like this, but my relative unfamiliarity with the source material rendered it slightly unrelatable on top of the disconnected structure undermining the storytelling. I liked the more modern Lego look and feel for the Star Wars setting, and more versatile characters, but some of the new gimmicks like landing a ship and continuing on foot were lame.

It’s another Lego game. I’ll try to be quick! The handheld version of this game has some fun additions compared to the console one, most of which I’ve experienced before playing Lego The Hobbit on 3DS: level-specific tasks, more smaller levels, character-specific super moves. All these make for snappy play that doesn’t drag. I liked controlling the giant characters like Metalbeard or Emmett’s mech; compared to console, they more effectively portray a fun rampage of destruction. You also get to control the motorbike on the highway chase, and there are even a couple of vehicle-based levels set in Middle Zealand.
However, overall I think this is a weaker version of the game. The in-game graphics don’t go as far to representing the all-Lego world of the movie, and it’s missing the all-important newly recorded character dialogue that occurs during gameplay in the console version. It’s a fun game and a good instalment in the Lego series, but capturing the feel of the movie was a great strength of the console game and this doesn’t do that as effectively. But it’s not one or the other; the two complement each other. After all, everything is cool when you’re part of a team. (Sorry.)

I’ve reviewed so many Lego games now, I like to think myself something of a connoisseur of them. But it’s a type of game that my wife and I can really enjoy together. The Wii U is the best platform for playing them too, since it allows both players a full wide-screen view at once with the Gamepad.
This one is unique from other ones in a few ways. Firstly, it’s based on only one movie. Some of the superhero ones have a single story but it’s a new one for the game so they can design levels for it. What you notice about this is that they have to insert extra happenings in between scenes of the movie, to make up more of a playable experience. This is not a bad thing; one of the strengths of adaptations is fleshing out the source material in various ways. However the result is that the game is quite short compared to pretty much every other Lego game. There are several hub areas with things to do but nothing like the expanse of Middle-Earth or Gotham City. There’s a fine line between the game feeling focused or self-contained and feeling brief or lacking.
Of course, this game is also different in that its source hasn’t been Lego-ised for the game. The source is Lego in every way. This means that scenes from the movie can be played directly as cutscenes, which works very well at making you feel like you’re playing the movie, and reminded me how good the movie itself is too. Newly recorded audio material for all the characters is also used over gameplay which is cool. The movie’s Lego-only aesthetic is embraced in the game too and well delivered on. The game isn’t quite as universal an IP mash-up as the movie is but there’s a fun range of characters of different types and origins. Near the end Gandalf shows up individually, and I think you can see the hints of Lego Dimensions there.
Despite its brief length, TLMV was one of my favourites yet. Part of this I think is due to its smaller scope, letting them polish it more instead of rushing out a gigantic buggy mess, although I will also chalk that up to this being developed by TT Fusion, who predominantly helms the handheld games which I view as more stable. Partly it’s also the bright, fun aesthetic of the world, it gives a happier mood than the pervasive dim gloom of Batman’s world or the Middle-Earth games. It’s also just easier to see when it’s light and colourful and there isn’t constant rain. Another part is it being based on a comedy movie where everything in the movie and the game is geared towards fun. Its biggest weakness is some levels seeming inconsequential due to being inserted in the movie’s events, as well as being over too quickly, but if you expect a smaller game you won’t be disappointed.
EDIT: Upon spending more time in Free Play, several bugs and glitches have come to light. So never mind what I said, it’s about on par with the other Lego games.

Originally I wanted to try the Wii version of this as a co-op experience. Unfortunately the disc was scratched up badly and refused to work after the tutorial. I found the DS version as a consolation. Interestingly, it was made by TT Fusion, the team that creates the handheld Lego games. I can see similarities—I swear they reused some interface noises—but this is more action-focused than the Lego games.
So this is a retelling of the Lord of the Rings trilogy from the perspective of Aragorn. There’s a framing device with Sam telling his children the story, which is nice for newly recorded Sean Astin dialogue and showing some measure of the peace of the Fourth Age, but these cutscenes can get tedious. You do also miss big parts of the story; at one point Sam essentially goes “and then me and Mister Frodo went and destroyed the Ring”, but it’s also humorous because his kids interrupt him: “We’ve heard that part hundreds of times!”
The game’s fairly simple action fare. You move through the levels, whacking bad guys. There’s some backtracking, items to find and chests to open, minor environmental puzzles. You also level up, unlock skills, and find different equipment (with cool lore names). But the main thing is using the two different sword attacks to make different simple combos, sometimes blocking or pulling out the bow.
Of course the levels span Aragorn’s journey through the War of the Ring, so there’s some amount of variety. But you’re doing basically the same thing in most levels. Luckily it doesn’t outstay its welcome; it’s over in several hours, a bit more if you want to collect all the things and clear the bonus battle arenas.
So it’s a fairly basic licensed game. The journals and equipment customisation are a nice touch, and the occasional touch of levity from an orc tripping and falling off a ledge was appreciated; I wish there was more of this sort of thing, although the Lego game, released later, does cover that angle. I would also add more characters. The Fellowship’s talking heads often popped up, but apart from the very occasional friendly NPC Aragorn feels alone. Maybe it’s symbolic. On that point, since Sam is narrating you don’t really see what Aragorn is thinking or feeling—he seems like a mere avatar, which doesn’t feel right for a game which is strictly about him. But anyway, it’s an acceptable job. Perfectly adequate.

I’ve long thought that aside from the co-op gameplay, the handheld versions of the Lego games have offered a better, more polished experience. Is that still true in this game? Yes and no.
For a start, this has more bugs than I’m used to in the handheld games. Characters and scenery turning invisible, the character switcher not working properly, quest markers not being marked, and even a crash to homescreen, seldom seen on 3DS. Some of these are clearly the result of poor testing and QA on the game, which is a disappointment but not wholly unexpected from Lego games given my experience with them.
I mentioned the quest markers, but the whole system is also confusing. There’s no map as the “bit that’s not levels” is part open world hub, part Donkey Kong Country-style routed map, but you have the ability to pan around it. The system works well enough when you get used to how to control it, but the game gives you no way to keep track of quests or quest-related items. It’s a bit of a mess, and the rewards are a tad unsatisfying. (Also: the text is riddled with typos.)
On the other hand, the gameplay may be the best yet of these scaled-down titles. We have the “smaller levels and more of them” structure, varied between “puzzle”-solving levels and more combat-oriented ones. But the combat is more fun than the console game, with super moves, a dodge/charge, and ranged attacks on a different button that give you more options to keep it fresh. They’ve cut jumping, which sounds odd but gives them an extra button to work with and the levels are designed to require it only contextually, a smart move. Boss battles are also less QTE-heavy, which was the worst part of the main game.
Each level has a set of 10 challenges, which may be finding hidden items, completing under a certain time, not taking damage, etc. It’s a great idea to give you different objectives depending on the focus of the level, and really makes replays feel worthwhile.
I’ve heard that these design ideas that make this stand out from the previous simple scaled-down console ports were introduced in Lego Marvel Super Heroes (handheld), and further refined in The Lego Movie game (handheld). These aspects (the level structure and combat) have thus come out feeling good, but it leaves the quest system feeling half-baked as it hasn’t been used since Lego Lord of the Rings, and in fact may be worse than it was then.
Having now seen the third movie, my concerns about not including it have dissolved. There’s only a couple of new locations, which are included in the “hubs” of both versions of this game, and the only significant events are some battle scenes which I’m not too sad on missing out on. In fact, now that I’ve completed both games, I hope they don’t have any plans for DLC or another game.
Overall I’m quite happy with this one. Struggling through iOS versions has taught me to appreciate physical buttons and the second screen, not to mention the lack of in-app purchases, which made playing this on 3DS much more pleasant. The controls and interface are less clunky, and the characters and their abilities more balanced than the console version, making each one feel useful and cool at different times. Galadriel has wizard powers! No awkward item switching! Ahem.
These types of games tend to be overlooked; the big console release is accompanied by sometimes a very different game coming to less powerful systems, and sometimes that smaller version is ignored. In this case, I reckon that once again the handheld version is a better game; apart from, of course, the ability to play with a loved one co-operatively, which is such a valuable experience that it balances out the sloppiness of the console game. Maybe one day we’ll have the best of both worlds, or maybe they’ll let TT Fusion handle the main event for once. Well, I’ve been there and back again on Middle-Earth Lego games so until Lego The Silmarillion, farewell.
You probably don’t want to read yet another Lego review. I don’t particularly want to write another one either. I’ll just say that it was a novelty to go back in time as it were, to a more basic Lego game.
What the heck, I just played this to chill out anyway. It was fun. There you go, there’s your review.
As part of Batman’s recent anniversary, all of the Batman games had a massive sale. What a great idea, except the only ones I can be bothered with are the Lego ones. Don’t tell me again how good Arkham is supposed to be, ain’t nobody got time for that. My wife and I once again teamed up for the co-op Lego experience, and meanwhile I played the handheld iteration on my iPhone.
First of all, the platforms. The Wii U seems like the best fit for Batman 2, because the Gamepad gives you the neato second screen. In this version, you can’t put the second player on the second screen, but you can have a character switcher in levels, a godsend in free play levels. In the hub meanwhile you have the most powerful tool, a map with location pinpointing.
I think this was the first Lego game to do the “massive hub” thing, and it’s really great! The amount of stuff to do makes up for the levels, which are generally short and few in number. You also get to traverse it really quickly if you want, with vehicles and flying heroes (mostly the latter), to then drop down anywhere and collect some stuff. The map really helps this process, just roaming around and finding things.
On the other hand, iOS once again seems the worst (but cheapest, hence me choosing it) platform for the game. You have the dodgy touchscreen controls, the massive file size on your device, and worst of all the microtransaction garbage. From what I’ve read, the iOS port has less stud multiplier bonuses, which I suspect is a cheap way to inflate the value of studs, and hence to encourage you outright buying things with real money rather than playing the game. It also throws up ads for its own DLC between levels. Blegh.
As for comparing the two platforms, well as expected the handheld version has much simpler models and graphics, which is not always bad. In this case, all the lighting effects and rain and stuff on the console gives a final product which is overly dark and laggy. The smaller one avoids this problem with level elements that stand out more against the backgrounds, and a constant perspective rather than a dodgy player-controlled camera. Sure there’s less detail but I preferred the more basic look.
Of course, the camera is only in effect in the hub. An annoyance is the shift in controls and how the game plays between hub and levels, it makes it less seamless. More seamly, you could say. On the other hand, the handheld one has no hub at all, apart from the Batcave! Just levels, which as I said are short and few. There’s an arena mode to pad it out a bit but I feel the hub really is the whole of the game and without it, the small version really suffers in terms of content. It does make in-level collectibles more worthwhile as you get characters that way, but then you don’t get to play around with those characters as much, especially as everything is so expensive.
So I’d say the console version wins out, due to the fun we had dicking around Gotham City. The character choice is also worse in the console one (without DLC anyway, which is not actually present in the Wii U version), but I still enjoyed what was available. Hawk Girl, Martian Manhunter, and so on. Although it has the usual bugs and crashes, it’s still in that “old-style” Lego type thing where it’s not as integrated in the license’s world, so it feels more Lego-y, and it’s more wacky… I can’t really explain it but it made me feel nostalgic for Lego Star Wars in a way the LOTR and Harry Potter ones didn’t. So that’s Lego Batman 2, and we already have the Hobbit to go on with, so on to more Lego! Oh, also this is the first one we’ve bothered to get 100% for a while so that should tell you something.
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