December 31, 2020
2020 summary

2020’s been rough, but I distracted myself a bit by doing some cool stuff on this blog and elsewhere.

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January 1, 2020
2019 summary

Here’s some stuff I did this year.

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November 21, 2019

Just a heads up, from now on I will be publishing my future pixel art endeavours at my newly-active DeviantArt profile. I will still cross-post them to this blog, so they will still appear on this feed, but I figured keeping DA galleries is a much better archive for them, better for browsing, etc. It’s a bit bare now but over time all my pixel art will be backed up there. Thanks for the support!

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June 21, 2019
My trip to Japan 2019

I’ve been gone for four weeks! No time for this blog. Well, I did that Hitchhiker’s pixel art. Anyway now I’m back and if you’re interested I’ll tell you what video game-related stuff I got up to over there. Then I can get working on more “hashtag content”.

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December 31, 2018
2018 summary

This was the year that was. What did I spend my time playing and doing in 2018?

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January 24, 2018
Super Jump Podcast appearance

Hi friends, I and my good friend @imtherealgibbon were on our friend Mitchell Wolfe’s podcast this week. It was a friendly time. We discussed the Super Mario Bros. movie, which we are all very fond of! It was a really fun and jam-packed discussion. Of course my own insecurities make me terrified and embarrassed to listen back to it, but that doesn’t mean you shouldn’t! Glug glug glug glug

Here’s a link! It’s 72 minutes long.

January 3, 2018
2017 retrospective

Let’s have a look back at this blog’s archive for the year, and my gaming life in general. Join me after the jump if you like.

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December 29, 2016
2016 year in review in reviews and other blog content

Let’s sum up this year’s blog, shall we?

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January 21, 2016
My Year in Review: 2015

Now that I’ve had a chance to settle down and catch up after my trip to Japan over the holidays, I can look back at last year. There was a fair bit of varied activity on this little old blog; a few updates to my ridiculously completist Zelda timeline, my quite popular (by my standards) translations of the official Castlevania 4koma strips, and a whole heck of a lot of pixel art after I’d discovered an inclination for it. I also got a couple of other comic releases out, the Lufia and Game Boy Camera specials from German (very proud of those), and started scanning video game manuals. Not to mention the big Donkey Kong Card Game project!

But what about my games played and reviewed? I caught up on my backlog, I replayed the classic Donkey Kong Country trilogies, I did the whole Lufia series, a bit of a Castlevania bender, and of course my massive Rayman series playthrough. That was great.

There were some edge cases and fuzziness, but it looks like I played 25 console/PC games, and 31 handheld/mobile games. Why, that’s 9 less in total than last year! I guess I played longer games or did other things more often. I seemed to focus on playing Wii and DS games, with some new 3DS games and cracking some PS3 games too. Only 1 Wii U game (Yoshi’s Woolly World), which is a little sad… but blame Nintendo for not releasing compelling games! Mainly RPGs and platformers, as to be expected of me, but I think I ventured into a few other genres like 3D action, FPS, and racing too.

But let’s cram a few “Game of the Year” awards into this post too. By which I mean arbitrary prizes for games I played this year. Again, fuzziness… I won’t count games replayed or Rayman Origins and DKC2 would get in there easily, and Chrono Trigger and Majora’s Mask are good remakes… so many good ones to choose from.

Multiplayer Powerhouses: Yoshi’s Woolly World and Excite Truck (special mention to the Gen 3 Pokemon remakes, since my wife and I completed our Pokedex)

Hidden Gems: Lufia: The Legend Returns (also wins most played soundtrack on my phone), Rayman Raving Rabbids GBA, and the pinball mode of Kirby Mass Attack

Surprisingly Compelling: Mario Hoops 3-on-3, Rayman Arena (race mode anyway), and Rayman Raving Rabbids (Symbian version)

Solid Choices: Lufia: Curse of the Sinistrals, Castlevania: Order of Ecclesia, Star Wars: The Force Unleashed, Paper Mario. Gosh, lots of good choices this year.

The Smiling Poop Emoji Award for a game that turned out to be crap: Star Wars: The Force Unleashed II. There might be more games in this category but for my low expectations and mostly playing nothing but Angry Birds on my phone.

That’ll do! Hakuna Matata! Tonda Gossa! Banana Slamma! Thank you so much to anyone who’s stopped by my blog this year for any of my content. It really does help my brain to see people appreciating my stuff, and I love to do it as it helps me to appreciate the stuff I talk about. Who knows what I’ll get up to this year. Not me, I don’t have a big plan like Rayman for this year. My game plan is to keep loving, playing and yakking about games!

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December 24, 2014
Some stats

While looking for my Top Pickz and Anti-Pickz for this year, I whipped up a little spreadsheet of all the games reviewed this year. Not necessarily the games I played in the year, but for the sake of simplicity any game I published a review or mini-review for. How about some stats?

“Console” games:

  • 4 Wii U
  • 10 Wii
  • 3 Gamecube
  • 4 SNES
  • 2 NES
  • 2 PS3
  • 1 PC
  • Total: 26

“Handheld” games:

  • 5 3DS
  • 14 DS
  • 2 GBA
  • 7 GBC or GB
  • 1 Virtual Boy
  • 10 iOS
  • Total: 39

Fascinating stuff. As for conclusions to draw from this data, well, I played a lot of games, for one. More than one a week even, which is… a little scary. Doesn’t seem right, even. I seem to favour Nintendo platforms. The biggest categories were for generations just past, me “catching up” on slightly older games, since I can get them cheaper.

As the second biggest part of my blog, the number of comics I translated this year: 8. Not too bad. There was a big lull when my translators all gave up basically, and mostly I’ve been translating them myself. I love doing that though. I also finally scraped together the last Nester’s Adventure comic and released the Howard & Nester archive. So a pretty good year for comics, especially with other projects going on: Opentrain is back online and translating, the Metroid Database did the final Episode of Aether and is going strong with the Samus & Joey spin-off, and Tanjou actually made an update about the Rockman Zero manga! Not to mention the Megaman Battle & Chase manhua that other people did. There have been setbacks elsewhere which I needn’t go into here, but hopefully I can get Club Nintendo finished in 2015! (Maybe not N-Gang though.)

Finally, I started getting some questions in my askbox or whatever this year. It’s been great; instead of just rambling about the stuff I’ve been playing, it let me address different topics. Although I confirmed that all questions so far were asked by either my wife or my brother. That’s fine, but when they were anonymous I felt like I was reaching other people in the world. On the other hand, reaching the people I love is good too. So whether you’re related to me or not, send me a question! I appreciate it.

This post turned into more than just stats; think of it as the post wrapping up the year of MiloScat. But there’s more coming; I have more entries in the Top Pickz series to get to. Most importantly though, I want to thank every one of you readers for checking out my thoughts and encouraging me. I’m so glad that anyone would think this blog is worth looking at. Love & peace.

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November 30, 2013
Lobodestroyo Kickstarter needs help!

After wavering for a bit I’ve decided to back Lobodestroyo on Kickstarter. It’s a Banjo-Kazooie style 90’s 3D platformer game in spirit. In my opinion, 8-bit pixel nostalgia games are way, way overrepresented all over the place, and it’s great to see some throwbacks to other classic gaming eras for once.

Unfortunately, Lobo’s backing totals are lagging. But they’ve recently moved the Wii U stretch goal down so that it is one of the “launch” platforms. In other words, if the initial goal is reached, it’s coming to Wii U, no extra funding needed. That’s what I was waiting for as it’s really the only platform I would play it on. Now I’m personally invested in seeing it funded.

There’s a lot of cool ideas in there and some nice looking character designs, as well as being a spiritual successor to the great N64 3D platformers. You know, the ones that aren’t Super Mario 64.

Anyway I know I have a small audience here but consider helping these guys out. http://kck.st/1eEcTJb

October 10, 2013
The Haps

As in “what are the haps”, as in, “what’s happening”. Ahem. Lots to catch up on around here, so I’ll probably do some shorter ones. I’ve got DK64 and Conker to write up about, and a few more coming up. I also borrowed Mario Galaxy 2 from a friend and got the whole 120 stars in a week. I couldn’t be stuffed with the green ones though.

I expect to have Conker’s Pocket Tales and Avatar 1 DS finished soon, but some other things stepped in to take gaming time away from them. I got a new iPhone, which is very exciting, and it means that I now have the processing power and drive space to play many iOS games. I’ve been buying a few that I knew I couldn’t play yet, so those are available now. Having said that, the last few days the only iPhone game I’ve been playing is in the falling sand genre. Small amusements.

Rayman Legends has been fantastic. I’ve been playing it with my wife regularly since we got it just after its launch. I do the platforming, she controls Murfy. We’ve just finished all the Origins remake levels, after doing the regular levels. Now we’re going through the Invasions. So that’s nearly done, so I should review that one too.

Now since I’m on holidays and have some gaming time, I’m going to finish up a few things on the console backlog: check I really did complete Pikmin 2, get the last treasures in A Boy and His Blob, maybe unlock some more stages in Melee. Then I’m going to start Goldeneye finally, since that’s my last unfinished Wii game. I got it ages ago, I think it was my second Wii game. The included Classic Controller Pro was the main point, and I played the multiplayer a bit with my bro, but haven’t touched the campaign. I’m most interested to see how much they follow the Rare game, since it’s in multiple levels of scare quotes a “”“remake”“”.

So what do I have to write up? DK64, BFD, SMG2, Rayman, and whatever else I finish in the meantime. Oh yeah and I started playing Animal Crossing, so I might as well bid farewell to all my other plans after all. We gamed the welcome a friend promotion with Everbloom’s new 3DSXL and got her the digital copy, thus passing the card on to me. Plus we’re looking to buy a house IRL, so it’s busy times.

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September 14, 2013
Milo and Everbloom go to Japan 2013

I won’t bore you with the details, but our recent trip to Japan was super fun! We both have some familiarity with the language, which made it much easier than it could have been. I’ll just recount a few gaming-related anecdotes.

Pretty much the first thing we did was visit the Capcom store, in a trendy part of Tokyo. The mall had two different promotions running at the time, a Pokemon one and a Monster Hunter 4 one. The store itself was disappointing, small and mostly seeming to sell merchandise of a minor cat character from Monster Hunter. 01 Capcom Store

The big Kobun was one of few Megaman items present. This brings up an interesting point about merchandising in Japan: certain things seemed to be very popular for seemingly no reason, such as a mushroom character called Nameko, and the cat I mentioned. Pokemon was also absolutely huge. I feel like Nintendo should promote their own things a little more heavily, if only for my sake, as any non-Pokemon gaming merch was hard to come by.

Having said that, of course I’m not against Pokemon. I even sought out the Pokemon Centre in Sendai, and it was pretty cool, if a little kid-focused. Understandable, really. They also were heavily promoting the new movie with tons of Genesect stuff (what an ugly design) and the Eeveelutions for the accompanying short (too many toys then with similar designs). You didn’t have to venture to a Pokemon Centre to find any of this stuff though, it was everywhere. But I managed to find a few choice items there and elsewhere, which you can see in my assembled loot once I’d got home:

28 The loot

The other thing about Japan was the abundance of 3DSs. You’d see people playing them but the Streetpasses were going off! Just walking through any city station was liable to get you your full ten in just a few minutes. In Disney Sea especially, tourists from all over Japan came with their 3DS and as long as I kept checking it, I was able to get over 100 hits in a single day! Over the course of the trip, I managed to get every single panel tile! Amazing! That’s the kind of exciting experience Streetpass was made for, and it just doesn’t work in any other country.

It’s a combination of the population density and more game-y culture, by which I mean a broader audience has the interest. Of course, that broad audience could be seen in the most played titles: Animal Crossing and Tomodachi Collection. I also saw lots of Ace Attorney 5, I think it just came out. The abundance of AC players convinced my wife to get the game when we got home, and she’s loving it! It’s good to see.

As for actually playing games, well mostly it was Streetpass for me. At other times, in the hotel room, on trains or planes, I also played my Megaman Zero Collection. It’s such a great package. With my leet skillz, I bested all four games over the whole trip! It was a blast. I don’t think there’s too much to say, but I noticed one or two things I might save for a lore-focused post later.

The only other gaming I really did was a brief stint at Taiko no Tatsujin with my sis-in-law (you know, the Namco drum game), and a shot at the new Mario Kart Arcade machine, GP DX. Coincidentally it features said drum as a playable character, but I picked DK. I can say that the course designs and game overall are as boring as ever for the Arcade sub-series, not much has changed. It looks real pretty, though. In the same arcade I also spotted the rare Capcom-produced medal game, Super Mario Fushigi no Janjan Land. I wanted to try it, but it’s pretty static and I coudln’t figure out how to acquire the necessary medals anyway.

So all in all, I managed to do some very interesting gaming-related things. There was also the awesome retro gaming store in Akihabara, Super Potato, and me taking every opportunity to find a second-hand bookstore to search for game manga (I found some too, see my loot photo). Apart from that, there were tons of great things we got to do and see. Disney Sea, the Ghibli museum, temples and historic castles, the prehistoric village, traditional crafts, and also seeing my sister-in-law and her (now) hometown. It was a great trip and my lovely wife did such a terrific job organising it. Hopefully we can go back someday, and maybe next time I can find some sets from the Donkey Kong trading card game!

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September 12, 2013
Hiatus should be over now

So, I laid off writing for a while. Lost my mojo. Didn’t feel my writing was appreciated and all that tortured soul stuff. But now I’m back, baby! And so much to catch up on! Apart from all the gaming news, which I most likely won’t talk about, I conquered two of my childhood demons: all the Expert medals in Lylat Wars, and 201 Golden Bananas in Donkey Kong 64. Then I went to Japan! And just now I’ve Kickstarted two games. So that’s the posts you have to look forward to, dear reader. When I get around to finishing Conker’s Bad Fur Day I’ll write about that too, but I’ve been getting super distracted by Rayman Legends. It’s a very good kind of distracted!

Ok, I better stop writing this so I can write those!

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July 16, 2013
Big update

So I’ve been pretty busy over here. Yeah I’m on holidays so lots of gaming happening. I want to talk about all of it, but most of it’s not interesting. Oh well, gonna do it anyway.

I finished Spirit Tracks. Expect more about that later. The second-last phase of the final boss was super frustrating, and you don’t want your game experience to have a sour note right at the end. I think I’ll try and finish Mario & Luigi 3, in hopes of one day playing Dream Team, but before I did that I cleared out a few demoes I’d been downloading from the Store (haven’t been any for a while though).

Fractured Soul demo was fun, maybe a little slow-paced but as it went on it started throwing stuff at you more quickly and it became frantic. I like how it made you think in a completely different way. Basically you switch between the top and bottom screens and your actions are mirrored but the rooms are different. Lots of potential for puzzles and action. It was a little simplistic and drab but that’s kind of what it was going for. I won’t buy it but that’s because I buy barely any games. Keep that in mind.

I also tried the Sega Racing 2 demo for 3DS. It’s the same demo as the console one, and everything else seems the same too in terms of content. The problem is, if you set yourself up as equivalent, the glaring imbalance in execution is going to shine through. What I mean is, it’s a very much cut-down console port, and those don’t look good. I also had some framerate issues, which is not a good look in a demo. This thing is supposed to be selling the game to me (previous comments on austerity notwithstanding). Not impressed. Kinda reminds me of the Rayman Origins demo, which is a very inferior package of the same content on console.

Next, iPhone stuff! I played through Random Heroes 2 then deleted it. It was ok, only small improvements from the original. Good little run&gun time-waster. I also appreciated the cameo appearance of a few characters from the developer’s other game, and another indie game. One day I’ll write a post about the Indie Game Universe, I like it. I got my mum into Letterpress after everyone else has given up on it, as is the case with most of these social word/drawing games.

The trial bit of Layton Brothers Mystery Room has convinced me to get the full thing: despite the Layton license being tacked on (the Prof’s not there… so far) it’s cheap, similar to Ace Attorney I assume (that demo’s next on my list) but not supporting Capcom, and fun with good characters. Plants vs Zombies 2 got a soft launch in my country, so I’ve been playing it. Some nice new features, but also as you’d expect some pretty blatant and cynical microtransaction stuff. They hide it well at first, but when your plant list has slots taking up room with plants locked behind real money paywalls, it starts feeling pushy. And after finishing the whole original twice, I can’t find the enthusiasm.

After 100%-ing Banjo-Tooie, I took a step back in terms of release dates and started DK64. Hmm. Well, I’ll save more thoughts for another time, but so far it’s actually pretty enjoyable. It has strengths and weaknesses: eg, poor writing but fun animations, lots of collectibles is good (debatably) but colour-coding them gets tedious. It’s no Banjo, but it has its own character.

I felt like some Smash Bros. 1-player action, so I played Melee a bit the other day. And just today, I did something I thought I would never do. I played Brawl online. The lag was pretty bad, but it was actually good because I had a video stream of and text chat with some of the other players, so we could get reactions and stuff. It’s because I was watching the Metroid Headquarters anniversary charity livestream all weekend, and after they finished all the Metroid games, they played some other games and just kept streaming. Getting the chatters and watchers involved was fun. I even won 2 out of 3 matches! Good times. Weird experience, interacting with relative strangers in such a direct way from across the world.

But I also interacted with people in the same room as me! I know right! I had a good friend over one night, and we played Nintendo Land since he hadn’t used a Wii U before. Plus, it’s just a good party game really. Then I played it again when I went to a new friend’s house. This inspired me again, and I even played it by myself and with my wife the next day, and cleared some things I couldn’t before. It’s quite charming and once you get used to replaying challenges, you can have a lot of fun. It also challenges your skill in a way that seems more suited to old-skool Nintendo than the Touch Generation Nintendo. But there’s still some Super Guide for babies, which was honestly welcome at times. It just has a lot of range though.

Ok I think I got it all out. I’ve had so many differing game experiences over the past couple of weeks that I just had to spit some words onto a pixel. I don’t feel I’ve done much justice to them but that’s why no-one pays me for this. Ok, pip pip.

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